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Follow up: If this truly isn't possible, I want to see whether this is the correct approach for achieving what I want. What I want: Possible approach: I'm just wondering if this would break anything. Thanks |
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Hi there,
This may be a silly question, but is there any way to access the underlying MTLCommandBuffer?
I want to use Metal Performance Shaders in my Vulkan Application and that API requires access to an MTLCommandBuffer - the closest thing I see to this is MTLCommandQueue.
Looking at the source code, I don't think this would be possible - seems like commands don't get encoded immediately, but all at once at the end of recording the command buffer?
Regards,
Luc
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