From d9375b2f0f98f5707c2596eb53d02411336807ae Mon Sep 17 00:00:00 2001 From: Bill Hollings Date: Tue, 10 Dec 2024 16:20:20 -0500 Subject: [PATCH] Pad array elements in Metal argument buffer when shader declares scalar. - Update to latest SPIRV-Cross version. --- Docs/Whats_New.md | 2 ++ ExternalRevisions/SPIRV-Cross_repo_revision | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/Docs/Whats_New.md b/Docs/Whats_New.md index b3df53c82..2668bdda9 100644 --- a/Docs/Whats_New.md +++ b/Docs/Whats_New.md @@ -21,6 +21,8 @@ Released TBD - Fix _SPIRV-Cross_ namespace build error on some alternate build environments. - Fix recent failure of `CI.yml` to upload release build artifacts to GitHub. - Remove support for deprecated `VK_NV_glsl_shader` extension, and GLSL conversions using _**MoltenVKShaderConverter**_. +- Update to latest SPIRV-Cross: + - MSL: Pad array elements in Metal argument buffer when shader declares scalar. diff --git a/ExternalRevisions/SPIRV-Cross_repo_revision b/ExternalRevisions/SPIRV-Cross_repo_revision index e14ea1fe3..24b9e6360 100644 --- a/ExternalRevisions/SPIRV-Cross_repo_revision +++ b/ExternalRevisions/SPIRV-Cross_repo_revision @@ -1 +1 @@ -e670b39cfced2f7258c73dc7cd708c6c639beaf0 +022aad4559f4c153f44799b682ce52c92a48fd33