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SWTG.xml
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<?xml version="1.0" encoding="UTF-8"?>
<cockatrice_carddatabase version="4">
<sets>
<set>
<name>SWTG</name>
<longname>Star Wars: The Gathering</longname>
<settype></settype>
</set>
</sets>
<cards>
<card>
<name>Lockdown</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>2W</manacost>
<cmc>3</cmc>
<type>Enchantment - Aura </type>
<maintype>Enchantment</maintype>
</prop>
<tablerow>1</tablerow>
<text>Enchant artifact or creature
Enchanted permanent can’t attack or block and its activated abilities can’t be activated.</text>
</card>
<card>
<name>Bantha Herd</name>
<set rarity="rare">SWTG</set>
<prop>
<colors>W</colors>
<manacost>1WW</manacost>
<cmc>3</cmc>
<type>Creature - Beast </type>
<maintype>Creature</maintype>
<pt>3/2</pt>
</prop>
<tablerow>2</tablerow>
<text>XXW: Monstrosity X. (If this creature isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, create twice X 1/1 white Tusken creature tokens named Tusken Raider.</text>
<related count="2">Tusken Raider SWTG</related>
</card>
<card>
<name>The Battle of Hoth</name>
<set rarity="uncommon" splitterPath="/The Battle of Hoth.jpg" >SWTG</set>
<prop>
<colors>W</colors>
<manacost>2W</manacost>
<cmc>3</cmc>
<type>Legendary Battle - Siege </type>
<maintype>Battle</maintype>
</prop>
<tablerow>1</tablerow>
<text>(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When The Battle of Hoth enters, create a 1/1 white Rebel creature token and a 1/1 white Trooper creature token.
---
(Back): Echo Base</text>
<related attach="transform">Echo Base</related>
<related>Rebel SWTG</related>
<related> Trooper SWTG</related>
</card>
<card>
<name>Echo Base</name>
<set rarity="uncommon" splitterPath="/Echo Base.jpg" >SWTG</set>
<prop>
<colors>W</colors>
<manacost></manacost>
<cmc>3</cmc>
<type>Legendary Artifact</type>
</prop>
<tablerow>1</tablerow>
<text>2W, {T}: Create a token copy of target creature token you control that didn’t enter this turn.
---
(Front): The Battle of Hoth</text>
<related attach="transform">The Battle of Hoth</related>
<related>Rebel SWTG</related>
<related> Trooper SWTG</related>
</card>
<card>
<name>Battle Tactics</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>W</colors>
<manacost>2WW</manacost>
<cmc>4</cmc>
<type>Sorcery</type>
<maintype>Sorcery</maintype>
</prop>
<tablerow>3</tablerow>
<text>Creatures you control get +2/+1 and gain lifelink until end of turn.</text>
</card>
<card>
<name>Cantina Band</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>W</manacost>
<cmc>1</cmc>
<type>Creature - Bith </type>
<maintype>Creature</maintype>
<pt>0/1</pt>
</prop>
<tablerow>2</tablerow>
<text>{1}, {T}: Tap target nonartifact creature.</text>
</card>
<card>
<name>Condemn</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>W</colors>
<manacost>W</manacost>
<cmc>1</cmc>
<type>Instant</type>
<maintype>Instant</maintype>
</prop>
<tablerow>3</tablerow>
<text>Put target attacking creature on the bottom of its owner’s library. Its controller gains life equal to its toughness.</text>
</card>
<card>
<name>Deploy The Troops</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>W</colors>
<manacost>3W</manacost>
<cmc>4</cmc>
<type>Kindred Instant - Trooper </type>
<maintype>Instant</maintype>
</prop>
<tablerow>3</tablerow>
<text>Create three 1/1 white Trooper creature tokens.</text>
<related count="3">Trooper1 SWTG</related>
<related>Trooper</related>
</card>
<card>
<name>Droideka</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>W</colors>
<manacost>4W</manacost>
<cmc>5</cmc>
<type>Artifact Creature - Droid </type>
<maintype>Creature</maintype>
<pt>4/5</pt>
</prop>
<tablerow>2</tablerow>
<text>2U: Put a shield counter on this creature if it doesn’t have one. Activate only once each turn and only if no counters were removed from this creature this turn. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Repair 3 (When this creature dies, you may exile it with three time counters. At the beginning of your upkeep, remove one. When the last is removed, you may cast it this turn.)</text>
</card>
<card>
<name>Escape Pod</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>W</manacost>
<cmc>1</cmc>
<type>Instant</type>
<maintype>Instant</maintype>
</prop>
<tablerow>3</tablerow>
<text>Exile target creature you control. Return that card to the battlefield under your control at the beginning of the next end step.</text>
</card>
<card>
<name>Force Healing</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>W</manacost>
<cmc>1</cmc>
<type>Instant</type>
<maintype>Instant</maintype>
</prop>
<tablerow>3</tablerow>
<text>Choose a color. You and up to one target creature you control gain hexproof from that color until end of turn. Scry 1.</text>
</card>
<card>
<name>Hello There</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>1W</manacost>
<cmc>2</cmc>
<type>Instant</type>
<maintype>Instant</maintype>
</prop>
<tablerow>3</tablerow>
<text>Untap target creature you control. Choose one—
• That creature gets +2/+0 and gains first strike until end of turn.
• When that creature leaves the battlefield this turn, you gain 5 life.
• Draw a card.</text>
</card>
<card>
<name>Gifted Initiate</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>1W</manacost>
<cmc>2</cmc>
<type>Creature - Human Jedi </type>
<maintype>Creature</maintype>
<pt>2/2</pt>
</prop>
<tablerow>2</tablerow>
<text>When this creature enters, you may tap up to one target creature. If you do, tap this creature.
Meditate 2W (2W: Return this creature to its owner’s hand. Meditate only as a sorcery.)</text>
</card>
<card>
<name>Gonk Droid</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>1W</manacost>
<cmc>2</cmc>
<type>Artifact Creature - Droid </type>
<maintype>Creature</maintype>
<pt>1/3</pt>
</prop>
<tablerow>2</tablerow>
<text>When this creature leaves the battlefield, draw a card.
Repair 4 (When this creature dies, you may exile it with four time counters. At the beginning of your upkeep, remove one. When the last is removed, you may cast it this turn.)</text>
</card>
<card>
<name>Jedi Battle Healer</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>2W</manacost>
<cmc>3</cmc>
<type>Creature - Mirialan Jedi </type>
<maintype>Creature</maintype>
<pt>2/2</pt>
</prop>
<tablerow>2</tablerow>
<text>Lifelink
When this creature enters, you gain 2 life.
Meditate 1W (1W: Return this creature to its owner’s hand. Meditate only as a sorcery.)</text>
</card>
<card>
<name>Jedi Instructor</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>4W</manacost>
<cmc>5</cmc>
<type>Creature - Twi’lek Jedi </type>
<maintype>Creature</maintype>
<pt>4/4</pt>
</prop>
<tablerow>2</tablerow>
<text>When this creature enters, put a +1/+1 counter on up to one other target creature.
Meditate 1W (1W: Return this creature to its owner’s hand. Meditate only as a sorcery.)</text>
</card>
<card>
<name>Jedi Starfighter</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>W</colors>
<manacost>2W</manacost>
<cmc>3</cmc>
<type>Kindred Artifact - Jedi Vehicle </type>
<maintype>Artifact</maintype>
</prop>
<tablerow>1</tablerow>
<text>Spaceflight (This creature can only block or be blocked by creatures with spaceflight.)
Whenever a creature that crewed this Vehicle this turn leaves the battlefield, this Vehicle gets +1/+1 until end of turn.
Crew 1</text>
</card>
<card>
<name>LAAT Gunship</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>W</colors>
<manacost>3W</manacost>
<cmc>4</cmc>
<type>Kindred Artifact - Trooper Vehicle </type>
<maintype>Artifact</maintype>
</prop>
<tablerow>1</tablerow>
<text>Whenever this Vehicle attacks, choose one—
• Create a 1/1 white Trooper creature token.
• This Vehicle gains spaceflight until end of turn. (This creature can only block or be blocked by creatures with spaceflight.)
Crew 1</text>
<related>Trooper SWTG</related>
<related>Trooper</related>
</card>
<card>
<name>Lando Calrissian</name>
<set rarity="rare">SWTG</set>
<prop>
<colors>W</colors>
<manacost>3W</manacost>
<cmc>4</cmc>
<type>Legendary Creature - Human Rogue </type>
<maintype>Creature</maintype>
<pt>4/3</pt>
</prop>
<tablerow>2</tablerow>
<text>Lando Calrissian has first strike as long as he’s attacking.
At the beginning of combat on your turn, target Vehicle creature you control gets +1/+1 and gains vigilance until end of turn.</text>
</card>
<card>
<name>Loyal Tauntaun</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>3W</manacost>
<cmc>4</cmc>
<type>Creature - Beast </type>
<maintype>Creature</maintype>
<pt>3/4</pt>
</prop>
<tablerow>2</tablerow>
<text>1G: Monstrosity 1. (If this creature isn’t monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When this creature becomes monstrous, it gains indestructible until end of turn.</text>
</card>
<card>
<name>Maintenance Hangar</name>
<set rarity="rare">SWTG</set>
<prop>
<colors>W</colors>
<manacost>1W</manacost>
<cmc>2</cmc>
<type>Kindred Enchantment - Droid </type>
<maintype>Enchantment</maintype>
</prop>
<tablerow>1</tablerow>
<text>If one or more time counters would be removed from a card you own in exile, you may remove that many plus one instead.
Vehicles you control have repair 6. When a Vehicle card is exiled this way, it gains repair for as long as it remains exiled.</text>
</card>
<card>
<name>Miraculous Recovery</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>W</colors>
<manacost>4W</manacost>
<cmc>5</cmc>
<type>Instant</type>
<maintype>Instant</maintype>
</prop>
<tablerow>3</tablerow>
<text>Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.</text>
</card>
<card>
<name>Nebulon-B Frigate</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>3WW</manacost>
<cmc>5</cmc>
<type>Kindred Artifact - Rebel Vehicle </type>
<maintype>Artifact</maintype>
</prop>
<tablerow>1</tablerow>
<text>Spaceflight (This creature can only block or be blocked by creatures with spaceflight.)
When this Vehicle enters, creatures you control gain vigilance until end of turn.
Crew 1</text>
</card>
<card>
<name>Orbital Bombardment</name>
<set rarity="rare">SWTG</set>
<prop>
<colors>W</colors>
<manacost>3WW</manacost>
<cmc>5</cmc>
<type>Sorcery</type>
<maintype>Sorcery</maintype>
</prop>
<tablerow>3</tablerow>
<text>Destroy all creatures and Vehicles without spaceflight.</text>
</card>
<card>
<name>Plo Koon</name>
<set rarity="rare">SWTG</set>
<prop>
<colors>W</colors>
<manacost>4WW</manacost>
<cmc>6</cmc>
<type>Legendary Creature - KelDor Jedi </type>
<maintype>Creature</maintype>
<pt>5/6</pt>
</prop>
<tablerow>2</tablerow>
<text>Flash
You may activate meditate abilities any time you could cast an instant.
Meditate 1W (1W: Return this creature to its owner’s hand. Meditate only as a sorcery.)</text>
</card>
<card>
<name>Riding Ronto</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>W</colors>
<manacost>2W</manacost>
<cmc>3</cmc>
<type>Creature - Beast </type>
<maintype>Creature</maintype>
<pt>2/4</pt>
</prop>
<tablerow>2</tablerow>
<text>Vigilance
3W: Monstrosity 2. (If this creature isn’t monstrous, put two +1/+1 counters on it and it becomes monstrous.)</text>
</card>
<card>
<name>Sand Trooper</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>1W</manacost>
<cmc>2</cmc>
<type>Creature - Human Trooper </type>
<maintype>Creature</maintype>
<pt>2/1</pt>
</prop>
<tablerow>2</tablerow>
<text>Vigilance
Whenever one or more Troopers you control attack, scry 1.</text>
</card>
<card>
<name>Security Droid</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>1W</manacost>
<cmc>2</cmc>
<type>Artifact Creature - Droid </type>
<maintype>Creature</maintype>
<pt>1/1</pt>
</prop>
<tablerow>2</tablerow>
<text>When this creature enters, create a 1/1 colorless Droid artifact creature token.
Repair 3 (When this creature dies, you may exile it with three time counters. At the beginning of your upkeep, remove one. When the last is removed, you may cast it this turn.)</text>
<related>Droid SWTG</related>
</card>
<card>
<name>Snow Trooper</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>W</colors>
<manacost>2W</manacost>
<cmc>3</cmc>
<type>Creature - Human Trooper </type>
<maintype>Creature</maintype>
<pt>2/2</pt>
</prop>
<tablerow>2</tablerow>
<text>Whenever one or more Troopers you control attack, for each defending player, tap up to one target creature that player controls. (The protector of an attacked permanent is a defending player.)</text>
</card>
<card>
<name>Womp Rat</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>3W</manacost>
<cmc>4</cmc>
<type>Creature - Rat Beast </type>
<maintype>Creature</maintype>
<pt>3/3</pt>
</prop>
<tablerow>2</tablerow>
<text>1W: Monstrosity 1. (If this creature isn’t monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When this creature becomes monstrous, it gains lifelink and vigilance until end of turn.</text>
</card>
<card>
<name>X-Wing</name>
<set rarity="common">SWTG</set>
<prop>
<colors>W</colors>
<manacost>2W</manacost>
<cmc>3</cmc>
<type>Kindred Artifact - Rebel Vehicle </type>
<maintype>Artifact</maintype>
</prop>
<tablerow>1</tablerow>
<text>Vigilance
Spaceflight (This creature can only block or be blocked by creatures with spaceflight.)
Crew 1</text>
</card>
<card>
<name>Admiral Ackbar</name>
<set rarity="rare">SWTG</set>
<prop>
<colors>U</colors>
<manacost>4UU</manacost>
<cmc>6</cmc>
<type>Legendary Creature - Calamari Rebel </type>
<maintype>Creature</maintype>
<pt>2/3</pt>
</prop>
<tablerow>2</tablerow>
<text>When you cast Admiral Ackbar, create two B-Wings, they’re kindred 2/3 blue Rebel Vehicle artifact tokens with spaceflight and crew 1.
At the beginning of each upkeep, untap each Vehicle you control.
Whenever two or more Vehicles you control attack, draw a card.</text>
<related count="2">B-Wing SWTG</related>
</card>
<card>
<name>Armed Protocol Droid</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>U</colors>
<manacost>1U</manacost>
<cmc>2</cmc>
<type>Artifact Creature - Droid Rogue </type>
<maintype>Creature</maintype>
<pt>2/2</pt>
</prop>
<tablerow>2</tablerow>
<text>Flash
Sacrifice this creature: You may cast artifact spells as though they had flash this turn.
Repair 3 (When this creature dies, you may exile it with three time counters. At the beginning of your upkeep, remove one. When the last is removed, you may cast it this turn.)</text>
</card>
<card>
<name>The Battle of Naboo</name>
<set rarity="mythic" splitterPath="/The Battle of Naboo.jpg" >SWTG</set>
<prop>
<colors>U</colors>
<manacost>XXUU</manacost>
<cmc>2</cmc>
<type>Legendary Battle - Siege </type>
<maintype>Battle</maintype>
</prop>
<tablerow>1</tablerow>
<text>(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When The Battle of Naboo enters, return up to X target creatures to their owners’ hands. Draw twice X cards.
---
(Back): Gungan Shield Array</text>
<related attach="transform">Gungan Shield Array</related>
</card>
<card>
<name>Gungan Shield Array</name>
<set rarity="mythic" splitterPath="/Gungan Shield Array.jpg" >SWTG</set>
<prop>
<colors>U</colors>
<manacost></manacost>
<cmc>2</cmc>
<type>Legendary Artifact</type>
</prop>
<tablerow>1</tablerow>
<text>Creatures you control have ward {2}.
Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.
---
(Front): The Battle of Naboo</text>
<related attach="transform">The Battle of Naboo</related>
</card>
<card>
<name>Cloaking Device</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>1U</manacost>
<cmc>2</cmc>
<type>Enchantment - Aura </type>
<maintype>Enchantment</maintype>
</prop>
<tablerow>1</tablerow>
<text>Flash
Enchant creature or Vehicle
When Cloaking Device enters, enchanted permanent gains hexproof until end of turn.
Enchanted creature can’t be blocked.
Whenever enchanted creature attacks, defending player loses 1 life. (The protector of an attacked permanent is a defending player.)</text>
</card>
<card>
<name>Force Denial</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>2U</manacost>
<cmc>3</cmc>
<type>Instant</type>
<maintype>Instant</maintype>
</prop>
<tablerow>3</tablerow>
<text>Hate — Counter target spell unless its controller pays {2}. If an opponent lost life from a source other than combat damage this turn, counter that spell instead.
Scry 1.</text>
</card>
<card>
<name>Force Push</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>U</colors>
<manacost>3U</manacost>
<cmc>4</cmc>
<type>Instant</type>
<maintype>Instant</maintype>
</prop>
<tablerow>3</tablerow>
<text>Target artifact or creatures owner shuffles it into their library. Scry 2.</text>
</card>
<card>
<name>Gungan Captain</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>1U</manacost>
<cmc>2</cmc>
<type>Creature - Gungan Warrior </type>
<maintype>Creature</maintype>
<pt>1/3</pt>
</prop>
<tablerow>2</tablerow>
<text>Vigilance
Whenever this creature deals damage to a creature, put a stun counter on that creature and tap it.</text>
</card>
<card>
<name>Jar Jar Binks</name>
<set rarity="rare">SWTG</set>
<prop>
<colors>U</colors>
<manacost>2U</manacost>
<cmc>3</cmc>
<type>Legendary Creature - Gungan </type>
<maintype>Creature</maintype>
<pt>0/1</pt>
</prop>
<tablerow>2</tablerow>
<text>Jar Jar Binks can’t block.
When Jar Jar Binks enters, target player other than its owner gains control of it.
At the beginning of combat on your turn, choose a creature you control with the greatest power among untapped creatures you control. Tap that creature.</text>
</card>
<card>
<name>Jedi Battle Mage</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>U</colors>
<manacost>3U</manacost>
<cmc>4</cmc>
<type>Creature - Human Jedi </type>
<maintype>Creature</maintype>
<pt>2/4</pt>
</prop>
<tablerow>2</tablerow>
<text>When this creature enters, put a stun counter on up to one target creature an opponent controls. Tap that creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Meditate 1U (1U: Return this creature to its owner’s hand. Meditate only as a sorcery.)</text>
</card>
<card>
<name>Jedi Mind Trick</name>
<set rarity="rare">SWTG</set>
<prop>
<colors>U</colors>
<manacost>6U</manacost>
<cmc>7</cmc>
<type>Sorcery</type>
<maintype>Sorcery</maintype>
</prop>
<tablerow>3</tablerow>
<text>You control target player during their next turn.</text>
</card>
<card>
<name>Jedi Training</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>U</colors>
<manacost>U</manacost>
<cmc>1</cmc>
<type>Kindred Enchantment - Jedi </type>
<maintype>Enchantment</maintype>
</prop>
<tablerow>1</tablerow>
<text>Meditate abilities you activate cost {1} less to activate. This effect can’t reduce the mana in that cost to less than one mana.
Whenever a Jedi creature you control leaves the battlefield without dying, scry 1.</text>
</card>
<card>
<name>Shore Trooper</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>U</colors>
<manacost>1U</manacost>
<cmc>2</cmc>
<type>Creature - Human Trooper </type>
<maintype>Creature</maintype>
<pt>1/3</pt>
</prop>
<tablerow>2</tablerow>
<text>Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Other Troopers you control have ward {2}.</text>
</card>
<card>
<name>Mace Windu</name>
<set rarity="rare">SWTG</set>
<prop>
<colors>U</colors>
<manacost>3UU</manacost>
<cmc>5</cmc>
<type>Legendary Creature - Human Jedi </type>
<maintype>Creature</maintype>
<pt>3/3</pt>
</prop>
<tablerow>2</tablerow>
<text>Flash
When Mace Windu enters, return target spell or creature you don’t control to its owner’s hand.
Meditate 1U (1U: Return this creature to its owner’s hand. Meditate only as a sorcery.)</text>
</card>
<card>
<name>Mon Calamari Cruiser</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>U</colors>
<manacost>3UU</manacost>
<cmc>5</cmc>
<type>Kindred Artifact - Rebel Vehicle </type>
<maintype>Artifact</maintype>
</prop>
<tablerow>1</tablerow>
<text>Spaceflight (This creature can only block or be blocked by creatures with spaceflight.)
Whenever this Vehicle deals combat damage to an opponent or a permanent an opponent protects, you may draw a card. (Players protect permanents that can be attacked.)
Crew 2</text>
</card>
<card>
<name>Mon Calamari Initiate</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>3U</manacost>
<cmc>4</cmc>
<type>Creature - Calamari Jedi </type>
<maintype>Creature</maintype>
<pt>3/2</pt>
</prop>
<tablerow>2</tablerow>
<text>Flash
When this creature enters, draw a card.
Meditate {2} ({2}: Return this creature to its owner’s hand. Meditate only as a sorcery.)</text>
</card>
<card>
<name>Ortolan Keyboardist</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>1U</manacost>
<cmc>2</cmc>
<type>Creature - Ortolan </type>
<maintype>Creature</maintype>
<pt>1/2</pt>
</prop>
<tablerow>2</tablerow>
<text>{T}: Draw a card, then discard a card.</text>
</card>
<card>
<name>Personal Energy Shield</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>U</manacost>
<cmc>1</cmc>
<type>Instant</type>
<maintype>Instant</maintype>
</prop>
<tablerow>3</tablerow>
<text>Counter target spell that targets you or a permanent you control.</text>
</card>
<card>
<name>Ponder</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>U</colors>
<manacost>U</manacost>
<cmc>1</cmc>
<type>Sorcery</type>
<maintype>Sorcery</maintype>
</prop>
<tablerow>3</tablerow>
<text>Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.</text>
</card>
<card>
<name>Probe Droid</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>U</manacost>
<cmc>1</cmc>
<type>Artifact Creature - Droid Scout </type>
<maintype>Creature</maintype>
<pt>1/1</pt>
</prop>
<tablerow>2</tablerow>
<text>When this creature enters, target player reveals their hand.
Repair 4 (When this creature dies, you may exile it with four time counters. At the beginning of your upkeep, remove one. When the last is removed, you may cast it this turn.)</text>
</card>
<card>
<name>Republic Frigate</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>3U</manacost>
<cmc>4</cmc>
<type>Kindred Artifact - Trooper Vehicle </type>
<maintype>Artifact</maintype>
</prop>
<tablerow>1</tablerow>
<text>Spaceflight (This creature can only block or be blocked by creatures with spaceflight.)
Whenever a Trooper creature you control enters, untap this Vehicle.
Crew 1</text>
</card>
<card>
<name>Rumination</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>2U</manacost>
<cmc>3</cmc>
<type>Sorcery</type>
<maintype>Sorcery</maintype>
</prop>
<tablerow>3</tablerow>
<text>Draw three cards, then put a card from your hand on top of your library.</text>
</card>
<card>
<name>Shadow Trooper</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>2U</manacost>
<cmc>3</cmc>
<type>Creature - Human Trooper </type>
<maintype>Creature</maintype>
<pt>3/2</pt>
</prop>
<tablerow>2</tablerow>
<text>Flash
You may cast Trooper spells as though they had flash.</text>
</card>
<card>
<name>Sith Manipulator</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>U</colors>
<manacost>3U</manacost>
<cmc>4</cmc>
<type>Creature - Human Sith </type>
<maintype>Creature</maintype>
<pt>2/3</pt>
</prop>
<tablerow>2</tablerow>
<text>Hate — When this creature enters, return target artifact or creature to its owner’s hand. If an opponent lost life from a source other than combat damage this turn, that creature’s owner puts it on the top or bottom of their library instead.</text>
</card>
<card>
<name>Sith Sorcerer</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>2U</manacost>
<cmc>3</cmc>
<type>Creature - Human Sith </type>
<maintype>Creature</maintype>
<pt>2/2</pt>
</prop>
<tablerow>2</tablerow>
<text>When this creature enters, scry 2.
Hate — When this creature dies, if an opponent lost life from a source other than combat damage this turn, draw a card.</text>
</card>
<card>
<name>Super Battle Droid</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>5U</manacost>
<cmc>6</cmc>
<type>Artifact Creature - Droid </type>
<maintype>Creature</maintype>
<pt>4/5</pt>
</prop>
<tablerow>2</tablerow>
<text>Repair 2 (When this creature dies, you may exile it with two time counters. At the beginning of your upkeep, remove one. When the last is removed, you may cast it this turn.)</text>
</card>
<card>
<name>It's a Trap!</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>U</manacost>
<cmc>1</cmc>
<type>Instant</type>
<maintype>Instant</maintype>
</prop>
<tablerow>3</tablerow>
<text>Untap up to one target nonland permanent you control. You may have one of those permanents that’s a Vehicle, becomes an artifact creature until end of turn.
Draw a card.</text>
</card>
<card>
<name>Spider Droid</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>1U</manacost>
<cmc>2</cmc>
<type>Artifact Creature - Droid </type>
<maintype>Creature</maintype>
<pt>2/2</pt>
</prop>
<tablerow>2</tablerow>
<text>Repair 5 (When this creature dies, you may exile it with five time counters. At the beginning of your upkeep, remove one. When the last is removed, you may cast it this turn.)
Whenever one or more nontoken creatures you control leave the battlefield while this card is in exile, you may remove up to that many time counters from this card in exile.</text>
</card>
<card>
<name>Vapor Snag</name>
<set rarity="common">SWTG</set>
<prop>
<colors>U</colors>
<manacost>U</manacost>
<cmc>1</cmc>
<type>Instant</type>
<maintype>Instant</maintype>
</prop>
<tablerow>3</tablerow>
<text>Return target creature to its owner’s hand. Its controller loses 1 life.</text>
</card>
<card>
<name>Y-Wing</name>
<set rarity="uncommon">SWTG</set>
<prop>
<colors>U</colors>
<manacost>2U</manacost>
<cmc>3</cmc>
<type>Kindred Artifact - Rebel Vehicle </type>
<maintype>Artifact</maintype>
</prop>
<tablerow>1</tablerow>
<text>Spaceflight (This creature can only block or be blocked by creatures with spaceflight.)
Whenever this Vehicle deals combat damage to an opponent or a permanent an opponent protects, you may pay {1}. If you do, put a stun counter on target creature defending player controls. Tap that creature. (Players protect permanents that can be attacked. The protector of an attacked permanent is a defending player.)
Crew 1</text>
</card>
<card>
<name>Zam Wesell</name>
<set rarity="rare">SWTG</set>
<prop>
<colors>U</colors>
<manacost>2UU</manacost>
<cmc>4</cmc>
<type>Legendary Creature - Shapeshifter Mercenary </type>
<maintype>Creature</maintype>
<pt>3/2</pt>
</prop>
<tablerow>2</tablerow>
<text>When you cast Zam Wesell, target opponent reveals their hand. You may choose a creature card from it and have Zam Wesell enter as a copy of that creature card. If you don’t, draw a card.</text>
</card>
<card>
<name>Acquire Target</name>
<set rarity="common">SWTG</set>
<prop>
<colors>B</colors>
<manacost>2B</manacost>
<cmc>3</cmc>
<type>Sorcery</type>
<maintype>Sorcery</maintype>
</prop>
<tablerow>3</tablerow>
<text>You may put a bounty counter on up to one target permanent. If you don’t, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Target player draws two cards and loses 2 life.</text>
</card>
<card>
<name>Aqualish Bounty Hunter</name>
<set rarity="common">SWTG</set>
<prop>
<colors>B</colors>
<manacost>4B</manacost>
<cmc>5</cmc>
<type>Creature - Aqualish Mercenary </type>
<maintype>Creature</maintype>
<pt>4/4</pt>
</prop>
<tablerow>2</tablerow>
<text>When this creature enters, put a bounty counter on target permanent.
Whenever you complete a bounty, target player discards a card. (You complete a bounty when a permanent you don’t control with a bounty counter is put into a graveyard from the battlefield.)</text>
</card>
<card>
<name>The Battle of Yavin</name>
<set rarity="mythic" splitterPath="/The Battle of Yavin.jpg" >SWTG</set>
<prop>
<colors>B</colors>
<manacost>XBB</manacost>
<cmc>2</cmc>
<type>Legendary Battle - Siege </type>
<maintype>Battle</maintype>
</prop>
<tablerow>1</tablerow>
<text>(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When The Battle of Yavin enters, for each nonland permanent you don’t control, its controller sacrifices it unless they pay X life.
---
(Back): Trench Run</text>
<related attach="transform">Trench Run</related>
</card>
<card>
<name>Trench Run</name>
<set rarity="mythic" splitterPath="/Trench Run.jpg" >SWTG</set>
<prop>
<colors>B</colors>
<manacost></manacost>
<cmc>2</cmc>
<type>Instant</type>
</prop>
<tablerow>3</tablerow>
<text>Each opponent sacrifices a legendary permanent. Each opponent that can’t sacrifices a creature instead.
---
(Front): The Battle of Yavin</text>
<related attach="transform">The Battle of Yavin</related>
</card>
<card>
<name>Bib Fortuna</name>
<set rarity="rare">SWTG</set>
<prop>
<colors>B</colors>
<manacost>1B</manacost>
<cmc>2</cmc>