1.7.0 (2024-12-15)
- bodies are now able to sleep (removed circular angle and pos updating) (b5db27d)
- inspect drawing for fixtures (cf28b9a)
1.6.0 (2024-12-14)
- kpPos use kpMoveBy to match pos comp (fe17f10)
- an extended vec2 of Planck to match KAPLAY's (2e7073d)
- exposes utilities to find world and game obj with world component (db496f8)
1.5.0 (2024-12-09)
1.4.0 (2024-12-08)
- body component and fixture components no longer return null body or fixture (ca2d538)
- addToDestroyList on both world and body components (1c14389)
- world functions from planck to component (aee309e)
1.3.2 (2024-12-05)
- kaplay typo (6041771)
1.3.1 (2024-12-05)
- docs and types (a7f63b0)
1.3.0 (2024-12-04)
- circle drawn position (bb4ef9b)
- expose Fixtures and Shapes component types (8a7e2cf)
- missing kpPos no args overload (ae719ee)
- added fixture functions (b24bc13)
1.2.0 (2024-11-26)
- added all Body functions to component (d08c347)
- added collisionIgnore to Fixture (734acc6)
- added kpBodyComp functions to match area comp (9c218e2)
- BoxShape match a rect with width and height instead of halfWidth and halfHeight (71f21a6)
1.1.0 (2024-11-21)
- docs (9336fe0)
- fixture events (1f38211)
- fixtures and shapes components (ddaa957)
- global collision events (728100e)
- world collision events (0b1f1a7)
- initial version (690e6e8)