-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathgameAnalyzer.py
378 lines (310 loc) · 14.5 KB
/
gameAnalyzer.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
import enum
import marker_fuzz
LOOSE_BALL_THRESH = 1.5
BOT_BALL_THRESH = 100
class gameAnalyzer():
class staticPlays(enum.Enum):
FreeHomeKick = 0
FreeAwayKick = 1
IndirectHomeKick = 2
IndirectAwayKick = 3
HomePenalty = 4
AwayPenalty = 5
def __init__(self, tasklist, state, play=None):
# tasklist -> list of available tactics
# state -> belief state
# play -> static play, if it is None means we have decide it dynamically
self.tasklist = tasklist
self.state = state
self.play = play
self.home_yellow = state.isteamyellow
def availableBots(self,state):
# return list of available bots using state
bots = []
for i in xrange(len(state.homePos)):
if state.homeDetected[i]:
bots.append(i)
return bots
def ball_possession(self,state)
global BOT_BALL_THRESH,LOOSE_BALL_THRESH #thresholding to be done
if(state.ball_in_our_possession==1):
return "ourBall"
homeBotPos = Vector2D(int(state.homePos[our_bot_closest_to_ball].x),int(state.homePos[our_bot_closest_to_ball].y))
awayBotPos = Vector2D(int(state.awayPos[opp_bot_closest_to_ball].x),int(state.awayPos[opp_bot_closest_to_ball].y))
ballPos = Vector2D(int(state.ballPos.x), int(state.ballPos.y))
ball_homeBot_dist = ballPos.dist(homeBotPos)
ball_awayBot_dist = ballPos.dist(awayBotPos)
elif (ball_awayBot_dist < BOT_BALL_THRESH)
return "theirBall"
elif (ball_homeBot_dist/ball_awayBot_dist > LOOSE_BALL_THRESH)
return "looseBall"
else:
return "contendedBall" #teams with faster bots have more chances of winning looseBall so assume that probability of winning looseBall<contendedBall
def opp_in_our_half(self,state):
count = 0
for i in range(len(state.awayPos)):
awayBotPos = Vector2D(int(state.awayPos[i].x),int(state.awayPos[i].y))
if ( (isteamyellow==0 and awayBotPos.x<=0) or (isteamyellow==1 and awayBotPos.x>=0) ):
count +=1
return count
def targetPoints(self,state,tasks):
# input -> list of tasks(Tactics)
# ouput -> a dict, keyword -> tasks name, value -> their target point
#assuming class names for tactics are TBallHandler , TMarker etc.
fuzzy = False
p = []
#if one task is called multiple times
number_of_defenders = 0
number_of_ball_handlers = 0
number_of_markers = 0
number_of_supporters = 0
number_of_attackers = 0
number_of_distractors = 0
number_of_clearers = 0
task_dict = {'Defender':TDefender,'BallHandler':TBallHandler,'Marker':TMarker,'Supporter':TSupporter,'Attacker':TAttacker,'Distractor':TDistractor,'Clearer':TClearer}
required_task_dict = {}
for i in xrange(len(tasks)):
obj = task_dict[tasks[i]]()
#so that fuzzy is run once only
if (tasks[i] == Defender or tasks[i] = Marker) and not fuzzy:
attacker_id = state.opp_bot_closest_to_ball
#fuzzy list
p = get_all(state,attacker_id)
fuzzy = True
#fuzzy not run second time
elif tasks[i] == Defender and fuzzy:
number_of_defenders = number_of_defenders + 1
required_task_dict[tasks[i]] = obj.getTargetPos(state,play,number_of_defenders,p)
elif tasks[i] == Marker and fuzzy:
number_of_markers = number_of_markers + 1
required_task_dict[tasks[i]] = obj.getTargetPos(state,play,number_of_markers,p)
elif tasks[i] = BallHandler:
number_of_markers = number_of_ball_handlers + 1
required_task_dict[tasks[i]] = obj.getTargetPos(state,play,number_of_ball_handlers)
elif tasks[i] = Supporter:
number_of_markers = number_of_supporters + 1
required_task_dict[tasks[i]] = obj.getTargetPos(state,play,number_of_supporters)
elif tasks[i] = Attacker:
number_of_markers = number_of_attackers + 1
required_task_dict[tasks[i]] = obj.getTargetPos(state,play,number_of_attackers)
elif tasks[i] = Distractor:
number_of_markers = number_of_distractors + 1
required_task_dict[tasks[i]] = obj.getTargetPos(state,play,number_of_distractors)
elif tasks[i] = Clearer:
number_of_markers = number_of_clearers + 1
required_task_dict[tasks[i]] = obj.getTargetPos(state,play,number_of_clearers)
return required_task_dict
def staticPlays(self,state):
curPlay = -1
for play in staticPlays:
if play.value == self.play:
curPlay = play.value
break
if curPlay > -1:
if curPlay == 0:
# our direct free Kick
requiredTasks = ['BallHandler','Attacker','Supporter','Supporter','Defender'] # add more task here
#tasks = self.intersection(requiredTasks, self.tasklist)
# task is dict, keyword -> tasks name, value -> their target point
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
elif curPlay == 1:
# their direct free Kick
#requiredTasks = ['Defenderh','Clearer','Marker','Marker','Defender']
tasks = self.intersection(requiredTasks, self.tasklist)
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
elif curPlay == 2:
#our indirect free kick
requiredTasks = ['BallHandler','Attacker','Supporter','Defender','Distractor']
#tasks = self.intersection(requiredTasks, self.tasklist)
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
elif curPlay == 3:
#their indirect free kick
requiredTasks = ['Distractor','Defender','Marker','Marker','Defender']
#tasks = self.intersection(requiredTasks, self.tasklist)
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
elif curPlay == 4:
#our penalty
requiredTasks = ['BallHandler','Attacker','Supporter','Distractor','Defender']
#tasks = self.intersection(requiredTasks, self.tasklist)
# task is dict, keyword -> tasks name, value -> their target point
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
elif curPlay == 5:
#their penalty
requiredTasks = ['Distractor','Clearer','Marker','Marker','Defender']
#tasks = self.intersection(requiredTasks, self.tasklist)
# task is dict, keyword -> tasks name, value -> their target point
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
else:
print("this static play is not available!!")
def dynamicPlays(self,state):
number_of_attackers= self.opp_in_our_half(state,list_attackers)
ballPos = Vector2D(int(state.ballPos.x), int(state.ballPos.y))
if self.ball_possession(state) == "ourBall" :
#clearing under complete defence
if ballPos.x < -4500 + OUR_DBOX_MAXX:
#ball in our D
if ballPos.y < OUR_DBOX_MAXY + 200 and ballPos.y > OUR_DBOX_MINY - 200 :
requiredTasks = ['Distractor','Clearer','Marker','Defender','Defender']
#tasks = self.intersection(requiredTasks, self.tasklist)
# task is dict, keyword -> tasks name, value -> their target point
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
#ball not in our D but still very close to goal
else:
requiredTasks = ['Distractor','Attacker','Marker','Defender','Defender']
#tasks = self.intersection(requiredTasks, self.tasklist)
# task is dict, keyword -> tasks name, value -> their target point
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
#prepare for attack
elif ballPos.x < 1000 and ballPos.x > -1000 :
requiredTasks = ['Distractor','Defender','Attacker','Supporter','Defender']
#tasks = self.intersection(requiredTasks, self.tasklist)
# task is dict, keyword -> tasks name, value -> their target point
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
#attack
elif ballPos.x > 1000 and ballPos.x < 4500 - OUR_DBOX_MAXX:
requiredTasks = ['Distractor','Distractor','Attacker','Supporter','Defender']
#tasks = self.intersection(requiredTasks, self.tasklist)
# task is dict, keyword -> tasks name, value -> their target point
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
#complete attack
elif ballPos.x > 4500 - OUR_DBOX_MAXX :
requiredTasks = ['Distractor','Supporter','Attacker','Supporter','Defender']
#tasks = self.intersection(requiredTasks, self.tasklist)
# task is dict, keyword -> tasks name, value -> their target point
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
#neutral play in our half
else:
requiredTasks = ['Distractor','Distractor','Attacker','Supporter','Defender']
#tasks = self.intersection(requiredTasks, self.tasklist)
# task is dict, keyword -> tasks name, value -> their target point
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
elif self.ball_possession == "theirBall":
if (state.ball_in_our_half==0):
if (number_of_attackers==0):
requiredTasks = ['BallHandler','Marker','Defender','Marker','Supporter']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
elif (number_of_attackers==1):
requiredTasks = ['BallHandler','Marker','Defender','Supporter','Defender']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
else:
requiredTasks = ['BallHandler','Marker','Defender','Defender','Marker']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
else:
if (number_of_attackers==1):
requiredTasks = ['BallHandler','Defender','Defender','Supporter','Supporter']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
if (number_of_attackers==2):
requiredTasks = ['BallHandler','Marker','Defender','Defender','Supporter']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
else:
requiredTasks = ['BallHandler','Marker','Marker','Defender','Defender']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
elif self.ball_possession == "contendedBall":
#pretty sure we wont get the ball
if (state.ball_in_our_half==0):
#cant take much risk , go to defence , since our bots are slow
if (number_of_attackers==0):
requiredTasks = ['BallHandler','Marker','Defender','Marker','Attacker']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
elif (number_of_attackers==1):
requiredTasks = ['BallHandler','Marker','Defender','Attacker','Defender']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
else:
requiredTasks = ['BallHandler','Marker','Defender','Defender','Marker']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
else:
if (number_of_attackers==1):
requiredTasks = ['Attacker','Supporter','Marker','Defender','Defender']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
if (number_of_attackers==2):
requiredTasks = ['Attacker','BallHandler','Marker','Defender','Defender']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
else:
requiredTasks = ['Attacker','Marker','Marker','Defender','Defender']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
elif self.ball_possession == "looseBall":
if (state.ball_in_our_half==0):
if (number_of_attackers==0):
requiredTasks = ['Attacker','Supporter','Distractor','Supporter','Defender']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
elif (number_of_attackers==1):
requiredTasks = ['Attacker','Supporter','Marker','Defender','Defender']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
elif (number_of_attackers==2):
requiredTasks = ['Attacker','Supporter','Marker','Marker','Defender']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
else:
requiredTasks = ['Attacker','Marker','Defender','Defender','Supporter']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
else:
if (number_of_attackers==1):
requiredTasks = ['Attacker','Supporter','Supporter','Defender','Defender']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
if (number_of_attackers==2):
requiredTasks = ['Attacker','Supporter','Marker','Defender','Defender']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots
else:
requiredTasks = ['Attacker','Supporter','Marker','Marker','Defender']
tasks = self.targetPoints(state,requiredTasks)
bots = self.availableBots()
return tasks, bots