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MainMenu.gd
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extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
onready var username = $"Name"
onready var LobbyCode = $"LobbyCode"
var menuAction = null
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_CreateLobby_pressed():
WebSocket.loginPacket = { "type": "login", "username": username.text, "action": "create_lobby" }
if WebSocket.WebSocketState == WebSocket.WebSocketStates.DISCONNECTED:
WebSocket.ws_connect()
else:
WebSocket.login()
func _on_JoinLobby_pressed():
WebSocket.loginPacket = { "type": "login", "username": username.text, "action": "join_lobby", "code": LobbyCode.text }
if WebSocket.WebSocketState == WebSocket.WebSocketStates.DISCONNECTED:
WebSocket.ws_connect()
else:
WebSocket.login()
func _on_Name_focus_entered():
if username.text == "Name":
username.text = ""
func _on_Name_focus_exited():
if username.text == "":
username.text = "Name"
func _on_LobbyCode_focus_entered():
if LobbyCode.text == "Lobby code":
LobbyCode.text = ""
func _on_LobbyCode_focus_exited():
if LobbyCode.text == "":
LobbyCode.text = "Lobby code"