diff --git a/CMakeLists.txt b/CMakeLists.txt index 463cd74c..40cfb44d 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -9,8 +9,12 @@ option(APH_ENABLE_TSAN "Enable thread sanitizer" OFF) option(APH_ENABLE_ASAN "Enable address sanitizer" OFF) option(APH_ENABLE_MSAN "Enable memory sanitizer" OFF) +SET(APH_WSI_BACKEND "Auto" CACHE STRING "WSI backend (possible values: Auto, GLFW, SDL2)") +SET_PROPERTY(CACHE APH_WSI_BACKEND PROPERTY STRINGS Auto GLFW SDL2) + set(APH_ROOT_DIR ${CMAKE_SOURCE_DIR}) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${APH_ROOT_DIR}/cmake") +list(APPEND CMAKE_MODULE_PATH "${APH_ROOT_DIR}/cmake/modules") include(AphDefinitions) include(AphCompilerOptions) diff --git a/cmake/AphExternal.cmake b/cmake/AphExternal.cmake index 8e2a6c26..9a8544fa 100644 --- a/cmake/AphExternal.cmake +++ b/cmake/AphExternal.cmake @@ -30,7 +30,6 @@ option(BUILD_SHARED_LIBS "" OFF) add_subdirectory(${APH_EXTERNAL_DIR}) add_subdirectory(${APH_EXTERNAL_DIR}/mimalloc EXCLUDE_FROM_ALL) add_subdirectory(${APH_EXTERNAL_DIR}/vma EXCLUDE_FROM_ALL) -add_subdirectory(${APH_EXTERNAL_DIR}/glfw EXCLUDE_FROM_ALL) add_subdirectory(${APH_EXTERNAL_DIR}/volk EXCLUDE_FROM_ALL) add_subdirectory(${APH_EXTERNAL_DIR}/spirv-cross EXCLUDE_FROM_ALL) add_subdirectory(${APH_EXTERNAL_DIR}/imgui EXCLUDE_FROM_ALL) @@ -42,3 +41,18 @@ add_subdirectory(${APH_EXTERNAL_DIR}/unordered_dense EXCLUDE_FROM_ALL) find_package(PkgConfig REQUIRED) pkg_check_modules(xcb REQUIRED IMPORTED_TARGET xcb) + +# wsi backend +set(VALID_WSI_BACKENDS Auto GLFW SDL2) +if(NOT (APH_WSI_BACKEND IN_LIST VALID_WSI_BACKENDS)) + message(FATAL_ERROR "Wrong value passed for APH_WSI_BACKEND, use one of: Auto, GLFW, SDL2") +endif() + +if(APH_WSI_BACKEND STREQUAL "Auto" OR APH_WSI_BACKEND STREQUAL "GLFW") + add_subdirectory(${APH_EXTERNAL_DIR}/glfw EXCLUDE_FROM_ALL) +elseif(APH_WSI_BACKEND STREQUAL "SDL2") + find_package(SDL2) + if(NOT SDL2_FOUND) + message(FATAL_ERROR "SDL2 library not found!") + endif() +endif() diff --git a/cmake/modules/FindSDL2.cmake b/cmake/modules/FindSDL2.cmake new file mode 100644 index 00000000..02c6bba0 --- /dev/null +++ b/cmake/modules/FindSDL2.cmake @@ -0,0 +1,172 @@ +# Distributed under the OSI-approved BSD 3-Clause License. See accompanying +# file Copyright.txt or https://cmake.org/licensing for details. + +# Locate SDL2 library +# This module defines +# SDL2_LIBRARY, the name of the library to link against +# SDL2_FOUND, if false, do not try to link to SDL2 +# SDL2_INCLUDE_DIR, where to find SDL.h +# +# This module responds to the the flag: +# SDL2_BUILDING_LIBRARY +# If this is defined, then no SDL2_main will be linked in because +# only applications need main(). +# Otherwise, it is assumed you are building an application and this +# module will attempt to locate and set the the proper link flags +# as part of the returned SDL2_LIBRARY variable. +# +# Don't forget to include SDL2main.h and SDL2main.m your project for the +# OS X framework based version. (Other versions link to -lSDL2main which +# this module will try to find on your behalf.) Also for OS X, this +# module will automatically add the -framework Cocoa on your behalf. +# +# +# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration +# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library +# (SDL2.dll, libsdl2.so, SDL2.framework, etc). +# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. +# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value +# as appropriate. These values are used to generate the final SDL2_LIBRARY +# variable, but when these values are unset, SDL2_LIBRARY does not get created. +# +# +# $SDL2DIR is an environment variable that would +# correspond to the ./configure --prefix=$SDL2DIR +# used in building SDL2. +# l.e.galup 9-20-02 +# +# Modified by Eric Wing. +# Added code to assist with automated building by using environmental variables +# and providing a more controlled/consistent search behavior. +# Added new modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). +# Also corrected the header search path to follow "proper" SDL2 guidelines. +# Added a search for SDL2main which is needed by some platforms. +# Added a search for threads which is needed by some platforms. +# Added needed compile switches for MinGW. +# +# On OSX, this will prefer the Framework version (if found) over others. +# People will have to manually change the cache values of +# SDL2_LIBRARY to override this selection or set the CMake environment +# CMAKE_INCLUDE_PATH to modify the search paths. +# +# Note that the header path has changed from SDL2/SDL.h to just SDL.h +# This needed to change because "proper" SDL2 convention +# is #include "SDL.h", not . This is done for portability +# reasons because not all systems place things in SDL2/ (see FreeBSD). +# +# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake +# module with the minor edit of changing "SDL" to "SDL2" where necessary. This +# was not created for redistribution, and exists temporarily pending official +# SDL2 CMake modules. + +FIND_PATH(SDL2_INCLUDE_DIR SDL.h + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES include/SDL2 include + PATHS + ~/Library/Frameworks + /Library/Frameworks + /usr/local/include/SDL2 + /usr/include/SDL2 + /sw # Fink + /opt/local # DarwinPorts + /opt/csw # Blastwave + /opt + /boot/system/develop/headers/SDL2 #Hiaku OS +) +#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}") + +FIND_LIBRARY(SDL2_LIBRARY_TEMP + NAMES SDL2 + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib + PATHS + /sw + /opt/local + /opt/csw + /opt + /system/lib #Hiaku OS +) + +#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}") + +IF(NOT SDL2_BUILDING_LIBRARY) + IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") + # Non-OS X framework versions expect you to also dynamically link to + # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms + # seem to provide SDL2main for compatibility even though they don't + # necessarily need it. + FIND_LIBRARY(SDL2MAIN_LIBRARY + NAMES SDL2main + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib + PATHS + /sw + /opt/local + /opt/csw + /opt + ) + ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") +ENDIF(NOT SDL2_BUILDING_LIBRARY) + +# SDL2 may require threads on your system. +# The Apple build may not need an explicit flag because one of the +# frameworks may already provide it. +# But for non-OSX systems, I will use the CMake Threads package. +IF(NOT APPLE) + FIND_PACKAGE(Threads) +ENDIF(NOT APPLE) + +# MinGW needs an additional library, mwindows +# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows +# (Actually on second look, I think it only needs one of the m* libraries.) +IF(MINGW) + SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") +ENDIF(MINGW) + +SET(SDL2_FOUND "NO") +IF(SDL2_LIBRARY_TEMP) + # For SDL2main + IF(NOT SDL2_BUILDING_LIBRARY) + IF(SDL2MAIN_LIBRARY) + SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(SDL2MAIN_LIBRARY) + ENDIF(NOT SDL2_BUILDING_LIBRARY) + + # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. + # CMake doesn't display the -framework Cocoa string in the UI even + # though it actually is there if I modify a pre-used variable. + # I think it has something to do with the CACHE STRING. + # So I use a temporary variable until the end so I can set the + # "real" variable in one-shot. + IF(APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") + ENDIF(APPLE) + + # For threads, as mentioned Apple doesn't need this. + # In fact, there seems to be a problem if I used the Threads package + # and try using this line, so I'm just skipping it entirely for OS X. + IF(NOT APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) + ENDIF(NOT APPLE) + + # For MinGW library + IF(MINGW) + SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(MINGW) + + # Set the final string here so the GUI reflects the final state. + SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") + # Set the temp variable to INTERNAL so it is not seen in the CMake GUI + SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") + + SET(SDL2_FOUND "YES") +ENDIF(SDL2_LIBRARY_TEMP) + +INCLUDE(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 + REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) diff --git a/engine/wsi/CMakeLists.txt b/engine/wsi/CMakeLists.txt index beee03a9..d94a69f1 100644 --- a/engine/wsi/CMakeLists.txt +++ b/engine/wsi/CMakeLists.txt @@ -1,5 +1,16 @@ -file(GLOB API_WSI_SRC ${APH_ENGINE_WSI_DIR}/*.cpp) -add_library(wsi STATIC ${API_WSI_SRC}) +if(APH_WSI_BACKEND STREQUAL "Auto" OR APH_WSI_BACKEND STREQUAL "GLFW") + add_compile_definitions(WSI_USE_GLFW) + set(APH_WSI_SRC ${APH_ENGINE_WSI_DIR}/wsi_glfw.cpp) +elseif(APH_WSI_BACKEND STREQUAL "SDL2") + if(NOT SDL2_FOUND) + message(FATAL_ERROR "SDL2 library not found!") + endif() + add_compile_definitions(WSI_USE_SDL2) + message(FATAL_ERROR "SDL2 is not supported.") + # set(APH_WSI_SRC ${APH_ENGINE_WSI_DIR}/wsi_sdl2.cpp) +endif() + +add_library(wsi STATIC ${APH_WSI_SRC}) aph_compiler_options(wsi) target_include_directories(wsi PRIVATE ${APH_ENGINE_DIR}