forked from KhronosGroup/Vulkan-Samples
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathterrain_tessellation.h
141 lines (122 loc) · 3.4 KB
/
terrain_tessellation.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
/* Copyright (c) 2019-2020, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Dynamic terrain tessellation
*/
#pragma once
#include "api_vulkan_sample.h"
#include "core/buffer.h"
#include "geometry/frustum.h"
class TerrainTessellation : public ApiVulkanSample
{
public:
bool wireframe = false;
bool tessellation = true;
struct
{
Texture heightmap;
Texture skysphere;
Texture terrain_array;
} textures;
std::unique_ptr<vkb::sg::SubMesh> skysphere;
struct Vertex
{
glm::vec3 pos;
glm::vec3 normal;
glm::vec2 uv;
};
struct Terrain
{
std::unique_ptr<vkb::core::Buffer> vertices;
std::unique_ptr<vkb::core::Buffer> indices;
uint32_t index_count;
} terrain;
struct
{
std::unique_ptr<vkb::core::Buffer> terrain_tessellation;
std::unique_ptr<vkb::core::Buffer> skysphere_vertex;
} uniform_buffers;
// Shared values for tessellation control and evaluation stages
struct
{
glm::mat4 projection;
glm::mat4 modelview;
glm::vec4 light_pos = glm::vec4(-48.0f, -40.0f, 46.0f, 0.0f);
glm::vec4 frustum_planes[6];
float displacement_factor = 32.0f;
float tessellation_factor = 0.75f;
glm::vec2 viewport_dim;
// Desired size of tessellated quad patch edge
float tessellated_edge_size = 20.0f;
} ubo_tess;
// Skysphere vertex shader stage
struct
{
glm::mat4 mvp;
} ubo_vs;
struct Pipelines
{
VkPipeline terrain;
VkPipeline wireframe = VK_NULL_HANDLE;
VkPipeline skysphere;
} pipelines;
struct
{
VkDescriptorSetLayout terrain;
VkDescriptorSetLayout skysphere;
} descriptor_set_layouts;
struct
{
VkPipelineLayout terrain;
VkPipelineLayout skysphere;
} pipeline_layouts;
struct
{
VkDescriptorSet terrain;
VkDescriptorSet skysphere;
} descriptor_sets;
// Pipeline statistics
struct
{
VkBuffer buffer;
VkDeviceMemory memory;
} query_result;
VkQueryPool query_pool = VK_NULL_HANDLE;
uint64_t pipeline_stats[2] = {0};
// View frustum passed to tessellation control shader for culling
vkb::Frustum frustum;
TerrainTessellation();
~TerrainTessellation();
virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
void setup_query_result_buffer();
void get_query_results();
void load_assets();
void build_command_buffers() override;
void generate_terrain();
void setup_descriptor_pool();
void setup_descriptor_set_layouts();
void setup_descriptor_sets();
void prepare_pipelines();
void prepare_uniform_buffers();
void update_uniform_buffers();
void draw();
bool prepare(vkb::Platform &platform) override;
virtual void render(float delta_time) override;
virtual void view_changed() override;
virtual void on_update_ui_overlay(vkb::Drawer &drawer) override;
};
std::unique_ptr<vkb::Application> create_terrain_tessellation();