-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathSilverAndSteel.csproj.old.1
29 lines (29 loc) · 1.27 KB
/
SilverAndSteel.csproj.old.1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
<Project Sdk="Godot.NET.Sdk/4.3.0-beta.3">
<PropertyGroup>
<EnableDynamicLoading>true</EnableDynamicLoading>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<IsAotCompatible>true</IsAotCompatible>
<LangVersion>11.0</LangVersion>
<Nullable>enable</Nullable>
<PublishAot>true</PublishAot>
</PropertyGroup>
<ItemGroup>
<Compile Remove="addons\**" />
<Compile Remove="gdunit4_testadapter\**" />
<Compile Remove="tests\**" />
<Compile Remove="tools\templates\**" />
<EmbeddedResource Remove="addons\**" />
<EmbeddedResource Remove="gdunit4_testadapter\**" />
<EmbeddedResource Remove="tests\**" />
<EmbeddedResource Remove="tools\templates\**" />
<TrimmerRootAssembly Include="GodotSharp" />
<TrimmerRootAssembly Include="$(TargetName)" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Lint'">
<AnalysisMode>AllEnabledByDefault</AnalysisMode>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
</Project>