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SettlementIcons.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<MNB2DIR>D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord</MNB2DIR>
<MOD_ID>SettlementIcons</MOD_ID>
<MOD_FOLDER>$(MNB2DIR)\Modules\$(MOD_ID)\</MOD_FOLDER>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x64</Platform>
<ProjectGuid>{4390016D-7EEC-4102-8E82-354D5D7C851A}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>$(MOD_ID)</RootNamespace>
<AssemblyName>$(MOD_ID)</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<StartAction>Program</StartAction>
<StartProgram>$(MNB2DIR)\bin\Win64_Shipping_Client\Bannerlord.exe</StartProgram>
<StartArguments>
</StartArguments>
<StartWorkingDirectory>$(MNB2DIR)\bin\Win64_Shipping_Client</StartWorkingDirectory>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.0.4.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\Lib.Harmony.2.0.4\lib\net472\0Harmony.dll</HintPath>
</Reference>
<Reference Include="mscorlib" />
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<!-- Bannerlord Native Assemblies -->
<Reference Include="$(MNB2DIR)\bin\Win64_Shipping_Client\TaleWorlds*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(MNB2DIR)\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(MNB2DIR)\Modules\SandBox\bin\Win64_Shipping_Client\SandBox*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(MNB2DIR)\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(MNB2DIR)\Modules\CustomBattle\bin\Win64_Shipping_Client\TaleWorlds*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="MBBindingListInterceptor.cs" />
<Compile Include="Patches\PatchHero_OnIssueCreatedForHero.cs" />
<Compile Include="Patches\PatchHero_OnIssueDeactivatedForHero.cs" />
<Compile Include="Patches\PatchSettlementNameplatesVM.cs" />
<Compile Include="Patches\PatchSettlementNameplateWidget_UpdatePosition.cs" />
<Compile Include="Patches\PatchSettlement_AddHero.cs" />
<Compile Include="Patches\PatchSettlement_RemoveHero.cs" />
<Compile Include="Patches\PatchTournamentManager_AddTournament.cs" />
<Compile Include="Patches\PatchTournamentManager_OnPlayerJoinTournament.cs" />
<Compile Include="Patches\PatchTournamentManager_OnPlayerWatchTournament.cs" />
<Compile Include="Patches\PatchTournamentManager_RemoveTournament.cs" />
<Compile Include="Patches\PatchViewModel.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Settings.cs" />
<Compile Include="SettlementIconSettings.cs" />
<Compile Include="SettlementIconsModule.cs" />
<Compile Include="SettlementIconState.cs" />
<Compile Include="SettlementIconStateRepo.cs" />
<Compile Include="ViewModels\NotificationVM.cs" />
<Compile Include="ViewModels\SettlementIconsNameplateVM.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<GUI Include="GUI\**/*.*" />
<ModuleData Include="ModuleData\**/*.*" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(MOD_FOLDER)\bin\Win64_Shipping_Client\" />
<Copy SourceFiles="@(GUI)" DestinationFolder="$(MOD_FOLDER)\GUI\%(RecursiveDir)" />
<Copy SourceFiles="@(ModuleData)" DestinationFolder="$(MOD_FOLDER)\ModuleData\%(RecursiveDir)" />
<Copy SourceFiles="$(ProjectDir)\SubModule.xml" DestinationFolder="$(MOD_FOLDER)" />
</Target>
</Project>