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BannerlordTweaks.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Version>1.5.5.4</Version>
<TargetFramework>net472</TargetFramework>
<Platforms>x64</Platforms>
<LangVersion>9.0</LangVersion>
<Nullable>enable</Nullable>
<ModuleName>zz$(AssemblyName)</ModuleName>
<!-- Set as Machine Env Variable, or define in line below -->
<!-- <BL_GAME_DIR>Define Path Here</BL_GAME_DIR> -->
<!-- <GameFolder>$(BL_GAME_DIR)</GameFolder> -->
<GameFolder>$(BL_GAME_DIR_GOG)</GameFolder>
<Authors>Jiros</Authors>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<NoWarn>1701;1702</NoWarn>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System.Runtime.InteropServices.RuntimeInformation" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<!-- Bannerlord Native Assemblies -->
<Reference Include="$(GameFolder)\bin\Win64_Shipping_Client\TaleWorlds.*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\Modules\Native\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\Modules\SandBox\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\Modules\SandBoxCore\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\Modules\StoryMode\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Remove="DismembermentMissionBehaviour.cs" />
<Compile Remove="Patches\DefaultTroopCountLimitModelPatch.cs" />
<Compile Remove="Patches\HearthLevelPatch-WIP.cs" />
<Compile Remove="Patches\MapVMPatches.cs" />
<Compile Remove="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Remove="packages.config" />
<None Remove="_Module\arm_armors.xml" />
<None Remove="_Module\body_armors.xml" />
<None Remove="_Module\head_armors.xml" />
<None Remove="_Module\leg_armors.xml" />
<None Remove="_Module\weapons.xml" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Bannerlord.BuildResources" Version="1.0.0.32">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Lib.Harmony" Version="2.0.4" IncludeAssets="compile" />
<PackageReference Include="Bannerlord.ButterLib" Version="1.0.18" IncludeAssets="compile" />
<PackageReference Include="Bannerlord.UIExtenderEx" Version="1.0.5" IncludeAssets="compile" />
<PackageReference Include="Bannerlord.MCM" Version="4.1.2" IncludeAssets="compile" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" PrivateAssets="All" />
</ItemGroup>
</Project>