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memory.snb
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const _state -> 0
const _gold -> 1
const _selectedTowerIndex -> 2
const _enemyLifeTotal -> 3
const _spaceHintColor -> 4
const _spaceHintTime -> 5
const _ultimateAvailable -> 6
const _stateToEnter -> 7
const _timeToEnterState -> 8
const _skyX -> 9
const _skyTime -> 10
const _waveNumber -> 11
const _waveNoticeTime -> 12
const _towerSpeed -> 1000 # 1000 ~ 1009 #10
const _colors -> _towerSpeed + 10 # 1010 ~ 1019 #10
const _towers -> _colors + 10 # 1020 ~ 2019 #1000
const _enemies -> _towers + 1000 # 2020 ~ 3019 #1000
const _paths -> _enemies + 1000 # 3020 ~ 4019 #1000
const _bulletNextIndex -> _paths + 1000 # 4020
const _bullets -> _bulletNextIndex + 1 # 4021 ~ 5020 #2000
const _backgroundStars -> _bullets + 2000 # 5021 ~ 5120 #100
const _backgroundSandDark -> _backgroundStars + 100 # 5121 ~ 5220 #100
const _backgroundSandLight -> _backgroundSandDark + 100 # 5221 ~ 5320 #100