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This occurs with and without CheatSheet being the only mod enabled after reload with default config
Expected Behavior
When in multiplayer, when either the host or a client go to spawn an NPC, one should spawn in front of the summoner.
Current Behavior
One NPC of that type spawns for every player on the server
Steps to Reproduce
Open two instances of tModloader, have one host and one connect to localhost
When both characters are connected, attempt to spawn an NPC
All players will spawn one.
This also seems to be an issue with blacklisting an NPC, where sometimes the NPC is promptly unblacklisted by presumably the other character
Context (Environment)
This occurs when there are several mods loaded as well as being the sole mod loaded. This could throw off people testing their own mods in multiplayer.
The text was updated successfully, but these errors were encountered:
This occurs with and without CheatSheet being the only mod enabled after reload with default config
Expected Behavior
When in multiplayer, when either the host or a client go to spawn an NPC, one should spawn in front of the summoner.
Current Behavior
One NPC of that type spawns for every player on the server
Steps to Reproduce
Context (Environment)
This occurs when there are several mods loaded as well as being the sole mod loaded. This could throw off people testing their own mods in multiplayer.
The text was updated successfully, but these errors were encountered: