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NPCs spawn for every player in multiplayer #46

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MyristicaFragrans opened this issue Jul 11, 2020 · 2 comments
Open

NPCs spawn for every player in multiplayer #46

MyristicaFragrans opened this issue Jul 11, 2020 · 2 comments

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@MyristicaFragrans
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This occurs with and without CheatSheet being the only mod enabled after reload with default config

Expected Behavior

When in multiplayer, when either the host or a client go to spawn an NPC, one should spawn in front of the summoner.

Current Behavior

One NPC of that type spawns for every player on the server

Steps to Reproduce

  1. Open two instances of tModloader, have one host and one connect to localhost
  2. When both characters are connected, attempt to spawn an NPC
  3. All players will spawn one.
  4. This also seems to be an issue with blacklisting an NPC, where sometimes the NPC is promptly unblacklisted by presumably the other character

Context (Environment)

This occurs when there are several mods loaded as well as being the sole mod loaded. This could throw off people testing their own mods in multiplayer.

@MyristicaFragrans
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Author

I forgot to include logs
server.log
client.log
client2.log

@JavidPack
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Owner

I've just tested and it seems to be working as expected on my end. I'll keep an eye out.

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