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mmrckt10.txt
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ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Title : Multi-Mode Rocket º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Filename : MMRCKT10.ZIP
Version : 1.0
Date : 3/13/97
Author : Christopher Fitch
Web Page : http://home.mem.net/~overlord
Email : [email protected]
Credits : Jonathon Wright(CUJO v1.4 Spawn Code)
Lee Murdock(homefix patch)
[email protected] for his homing missile v.001
...and anyone else I forgot to mention...
ID Software for Quake and everything related to it...!
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Type of Mod º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Quake C : yes
Sound : no
MDL : no
*****************************************************************
NOTE: For a list Files modified, look at the NOTES.TXT file.
*****************************************************************
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Format of Quake C º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
unified diff : no
context diff : no
.qc files : yes
progs.dat : yes
QuakeC version: v1.01(v101qc)
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Other Details º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Deathmatch : yes!!!
Single Player : yes - (Beware: Can behave erratically...)
Coop : Assume yes - never tested, but should work...
Server-Side Only: yes...
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º Description of the Modification º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Mod changes the regular Rocket Launcher to fire in multiple modes.
These modes include:
1) Rocket Mode(regular Quake Rockets)
2) Homing Mode(Similar to Vhold Homing missiles)
3) Pod Mode(Fires three Regular Rockets in a spread)
4) Homing Pod Mode(Fires three Homing Rockets in a spread)
5) Dog Launcher Mode?!?!?!(thats right...Dog)
(Fires a reduced-damage rocket which on explosion spawns a
regular Quake Dog)
6) Homing Dog Launcher Mode?!?!?!(thats right...Homing Dog)
(Fires a reduced-damage homing rocket which on explosion spawns a
regular Quake Dog. Does NOT home on dogs.)
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º How to use Modification º
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Two methods:
1) Create an extra directory under \quake and copy the progs.dat
file there. Run quake with the -game parameter and the directory
just created.
2) Modify the QuakeC source code and compile, creating a new
progs.dat.
Game Usage:
I added no special impulses. Use is simple.
1) Get the Rocket Launcher.
2) Rocket Launcher defaults to Rocket Mode.
3) Press 7 key repeatedly to cycle through modes.
4) Fire after desired mode is chosen.
5) Enjoy the results.
Ammo requirements:
1) Rocket Mode - 1 Rocket
2) Homing Mode - 2 Rockets
3) Pod Mode - 3 Rockets
4) Homing Pod Mode - 8 Rockets
5) Dog Mode - 2 Rockets
6) Homing Dog Mode - 4 Rockets
Play Notes:
1) Be careful when firing DOG MISSILES. The dogs usually will attack the
nearest target(Hopefully your target). If they don't find a target,
they will wander around until finding one. They WILL attack you. These dogs
are not much different than the regular Quake dogs.
2) The DOG modes are more for fun.
3) POD mode packs a huge punch.
4) HOMING mode can be powerful but Homing missiles can be avoided by a
good player.
5) HOMING POD mode is devastating. That's why it costs 8 rockets. The
target is sometimes destroyed by 1 or 2 missiles. The remaining missile(s) then
home on another target if available.
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Technical Details º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
NOTES:
1) Sometimes dogs will not spawn. This is because the DogSpawnCheck function
(CUJO Spawn Check) indicated there was no position for the dog to safely spawn.
2) HOMING DOG MISSILES will NOT home on other dogs. This is by design.
I found in testing that the HOMING DOG MISSILES will invariably choose the
Dogs as targets and home in on them and destroy them.
3) 1 above is interesting since it adds in a reliability factor into missiles...
ie. sometimes weapons don't always work quite right, like in real life.
4) The dogs have 40 points health as opposed to the default of 25 points.
5) The dogs are about half the size of the regular dogs.
KNOWN Bugs:(Will I fix these...? Don't know... kind of like them.)
1) When firing DOG MISSILES, sometimes the Spawned Dog will appear
in the target. No other effects that I can tell.
2) When firing HOMING DOG MISSILES, sometimes the Spawned Dog will appear
in the target. No other effects that I can tell.
3) 1 and 2 above result from the DogSpawnCheck function (CUJO Spawn Check)
which sometimes reports back a bad position. The code is fine for CUJO but
not always for the missiles which can be in any position unlike a player.
4) Sometimes when firing DOG MISSILES, the rocket targets the spot where
the last missile impacted. Don't really understand this one.
Future Revisions:
1) May change the Cost of firing rockets for certain modes; ie.
HOMING,POD,HOMING POD.
2) Anything else I can think of...
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Version Info º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Version 1.0
--First one... no info--
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º Copyright and Distribution Permissions º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
I liked Jonathon Wright's CUJO Bot Distribution policy so I
repeated it here...
Authors MAY use these modifications as a basis for other publically
available, not-for-profit work, provided they inform the author of any
modifications which are made.
You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified,
is retained along with all of the files in the archive and the
author's name and email address are never removed from the code and
message of the day (MOTD), despite other modifications which might be made.
The above permissions do not apply to Actura Software, who may not do
anything, in any form, in any way, by any means with these files,
including, but not limited to, sale and redistribution of the software.
If anyone else would like to include this modification in a collection
of Quake modifications, whether for sale or otherwise, you must contact me
and let me know about it.
Pretty much "do what thou wilt" as long as proper credit is given and it isn't for money.
If it is, ask me first.
C-ya!
Christopher Fitch