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bgadm101.txt
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Title : BGADM Bot - The BG Automatic DeathMatch Opponent!
Filename : bgadm101.zip
Version : -1.01
Date : what day is this again?
Author : Detour
Email : [email protected]
Credits : Micheal Polucha (TMBOT - [email protected] )
Tim Polucha (co-designer of Original TM bot)
Nathaniel Gorham (Original DM bot)
Punisher(BGbot - [email protected])
*** NOTE *** THIS VERSION FIXES A MAJOR BUG IN VERSION 1.0..PLEASE DELETE
ALL COPIES OF THAT VERSION!
Type of Mod
-----------
Quake C : yes
Sound : no
MDL : no
Format of QuakeC
----------------
unified diff : no
context diff : no
.qc files : yes
progs.dat : no //* get qccdos!
Description of the Modification
-------------------------------
I wanted instant, automatic, halfway smart deathmatch opponents
for one player - ME! This modification of Punisher's BGbot takes the bots
and alters them for a "pseudo" deathmatch environment. Now you can have a
full fledged deathmatch - by yourself!
Go into Multiplayer Games, new game - direct connection..then select your
favorite DM level.
Use Impulse 100 to create indivual opponents
Impulse 99 will create four at one time.
(*NOTE* I do not recommend more than 8 bots at one time,unless
its a really large level...anything more can get ridiculous.
Note also that the bots tend to get stuck in one area due to
the fact that they are stupid and attack the first thing in sight
I will be working on some better AI and possible random spawning to
help spread these bots out)
Thanks to Punisher's mod, these bots will
pick up and use all weapons(I was originally going to have to make this mod
myself on TMBOT... Thanks to Punisher for saving me the time!)
Now your battling as many opponents as you want(just remember, the more
you spawn, the harder it is and the slower your system )
How to Install the Modification
-------------------------------
unzip the zip file into a new directory off of your Quake dir.
cd to that directory and use qccdos (just type qccdos newbies)
then bind a key to impulse 100
and bind a key to impulse 99
Technical Details
-----------------
VERSION 1: BGBOT
TM, DM Bot basis.
Ability to pick up things:
Weapons
Ammo
Health
Armor
Chooses weapon from ones it has.
Hunts all players (including creator)
Hunts other bots
Multiple Bots at once. (memory limiting)
Telefrags //* Keep away from Spawning points!
Version -1.00 BGADMBOT
Designed for a one player deathmatch environment
If hit, will sometimes get pissed and attack the attacker.
Respawning(after death, keeps the old bots info and respawns it)
250 health for bots and players - to keep it more interesting and
challenging
Version -1.01 Due to a last minute housekeeping task, I caused a bug
which would respawn a bot in the place it died, instead
of the deathmatch starts..This preety much made the game
lame..THIS BUG HAS BEEN FIXED!!
If you have the old version,please delete it..
*FUTURE ENHANCEMENTS*
I couldn't get it to rank the bots. I did however make some modifications
which will make it easier to do bot rankings.
The AI could always be improved. Sometimes these bots will do stupid
things.
I'm working on random spawning..this will reduce telefrags and also add
a little spice to the game...Currently its using the SelectSpawnPoint
for deathmatch info
Will I ever improve anything? dunno. The little lady is getting jealous
of my puter :)
Author Information
------------------
Beer drinkin Network Support Specialist.
Copyright and Distribution Permissions
--------------------------------------
Authors MAY use these modifications as a basis for other
publically available work.
You may do whatever you please with the contents of this archive.
Keep the spirit alive! Make your sources Public Domain! Someone please fix
the damn ranking problem.
Availability
------------
This modification is available from the following places:
FTP : ftp.cdrom.com