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nmi.cpp
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#include "zelda_rtl.h"
#include "variables.h"
#include "nmi.h"
#include "snes_regs.h"
#include "tables/generated_bg_tilemaps.h"
#include "tables/generated_link_graphics.h"
#include "snes/ppu.h"
static const uint8 kNmiVramAddrs[] = {
0, 0, 4, 8, 12, 8, 12, 0, 4, 0, 8, 4, 12, 4, 12, 0,
8, 16, 20, 24, 28, 24, 28, 16, 20, 16, 24, 20, 28, 20, 28, 16,
24, 96, 104,
};
void NMI_UploadTilemap() {
memcpy(&g_zenv.vram[kNmiVramAddrs[BYTE(nmi_load_target_addr)] << 8], &g_ram[0x1000], 0x800);
*(uint16 *)&g_ram[0x1000] = 0;
nmi_disable_core_updates = 0;
}
void NMI_UploadTilemap_doNothing() {
}
void NMI_UploadBg3Text() {
memcpy(&g_zenv.vram[0x7c00], &g_ram[0x10000], 0x7e0);
nmi_disable_core_updates = 0;
}
void NMI_UpdateScrollingOwMap() {
uint8 *src = (uint8 *)uvram.t3.data, *src_org = src;
int f = WORD(src[0]);
int step = (f & 0x8000) ? 32 : 1;
int len = f & 0x3fff;
src += 2;
do {
uint16 *dst = &g_zenv.vram[WORD(src[0])];
src += 2;
for (int i = 0, i_end = len >> 1; i < i_end; i++, dst += step, src += 2)
*dst = WORD(*src);
} while (!(src[1] & 0x80));
nmi_disable_core_updates = 0;
}
void NMI_UploadSubscreenOverlay_StartTransfers(const uint8 *src, int i, int i_end) {
uint16 *r10 = &word_7F4000;
do {
memcpy(&g_zenv.vram[r10[i >> 1]], src, 0x80);
src += 0x80;
} while ((i += 2) != i_end);
nmi_disable_core_updates = 0;
}
void NMI_UploadSubscreenOverlay() {
NMI_UploadSubscreenOverlay_StartTransfers(&g_ram[0x12000], 0, 0x80);
}
void NMI_UploadSubscreenOverlay_firstHalf() {
NMI_UploadSubscreenOverlay_StartTransfers(&g_ram[0x12000], 0, 0x40);
}
void NMI_UploadSubscreenOverlay_secondHalf() {
NMI_UploadSubscreenOverlay_StartTransfers(&g_ram[0x13000], 0x40, 0x80);
}
void CopyToVram(uint32 dstv, const uint8 *src, int len) {
memcpy(&g_zenv.vram[dstv], src, len);
}
void CopyToVramVertical(uint32 dstv, const uint8 *src, int len) {
assert(!(len & 1));
uint16 *dst = &g_zenv.vram[dstv];
for (int i = 0, i_end = len >> 1; i < i_end; i++, dst += 32, src += 2)
*dst = WORD(*src);
}
void CopyToVramLow(const uint8 *src, uint32 addr, int num) {
zelda_ppu_write(VMAIN, 0);
zelda_ppu_write_word(VMADDL, addr);
for (int i = 0; i < num; i++) {
zelda_ppu_write(VMDATAL, *src++);
}
}
void NMI_UploadBg3Unknown() {
// Secret Wall Right
CopyToVramVertical(nmi_load_target_addr, &g_ram[0xc880], 0x40);
CopyToVramVertical(nmi_load_target_addr + 0x800, &g_ram[0xc8c0], 0x40);
}
void NMI_UploadBg3Unknown_doNothing() {
}
const uint8 *GetLightOverworldTilemap();
void NMI_LightWorldMode7Tilemap() {
static const uint16 kLightWorldTileMapDsts[4] = { 0, 0x20, 0x1000, 0x1020 };
const uint8 *src = GetLightOverworldTilemap();
for (int j = 0; j != 4; j++) {
int t = kLightWorldTileMapDsts[j];
for (int i = 0x20; i; i--) {
CopyToVramLow(src, t, 0x20);
src += 32;
t += 0x80;
}
}
}
void NMI_DarkWorldMode7Tilemap() {
static const uint16 kLightWorldTileMapSrcs[4] = { 0, 0x20, 0x1000, 0x1020 };
const uint8 *src = g_ram + 0x1000;
int t = 0x810;
for (int i = 0x20; i; i--) {
CopyToVramLow(src, t, 0x20);
src += 32;
t += 0x80;
}
}
void NMI_UpdateLeftBg2Tilemaps() {
CopyToVram(0, &g_ram[0x10000], 0x800);
CopyToVram(0x800, &g_ram[0x10800], 0x800);
}
void NMI_UpdateBgChrSlots_3_to_4() {
memcpy(&g_zenv.vram[0x2c00], &g_ram[0x10000], 0x1000);
nmi_disable_core_updates = 0;
}
void NMI_UpdateBgChrSlots_5_to_6() {
memcpy(&g_zenv.vram[0x3400], &g_ram[0x11000], 0x1000);
nmi_disable_core_updates = 0;
}
void NMI_UpdateChrHalfSlot() {
memcpy(&g_zenv.vram[BYTE(nmi_load_target_addr) * 256], &g_ram[0x11000], 0x400);
}
void NMI_UpdateAny(int dst) {
CopyToVram(dst, &g_ram[0x10000], 0x1000);
nmi_disable_core_updates = 0;
}
void NMI_UpdateChr_Bg0() {
NMI_UpdateAny(0x2000);
}
void NMI_UpdateChr_Bg1() {
NMI_UpdateAny(0x2800);
}
void NMI_UpdateChr_Bg2() {
NMI_UpdateAny(0x3000);
}
void NMI_UpdateChr_Bg3() {
NMI_UpdateAny(0x3800);
}
void NMI_UpdateChr_Spr0() {
CopyToVram(0x4400, &g_ram[0x10000], 0x800);
nmi_disable_core_updates = 0;
}
void NMI_UpdateChr_Spr2() {
NMI_UpdateAny(0x5000);
}
void NMI_UpdateChr_Spr3() {
NMI_UpdateAny(0x5800);
}
void NMI_UpdateBg3ChrForDeathMode() {
CopyToVram(0x7800, &g_ram[0x2000], 0x800);
CopyToVram(0x7d00, &g_ram[0x3400], 0x600);
}
void NMI_UpdateBarrierTileChr() {
CopyToVram(0x3d00, &g_ram[0x10000], 0x100);
}
void NMI_UpdateStarTiles() {
CopyToVram(0x3ed0, &g_ram[0x10000], 0x40);
}
static PlayerHandlerFunc *const kNmiSubroutines[25] = {
&NMI_UploadTilemap_doNothing,
&NMI_UploadTilemap,
&NMI_UploadBg3Text,
&NMI_UpdateScrollingOwMap,
&NMI_UploadSubscreenOverlay,
&NMI_UploadBg3Unknown,
&NMI_UploadBg3Unknown_doNothing,
&NMI_LightWorldMode7Tilemap,
&NMI_UpdateLeftBg2Tilemaps,
&NMI_UpdateBgChrSlots_3_to_4,
&NMI_UpdateBgChrSlots_5_to_6,
&NMI_UpdateChrHalfSlot,
&NMI_UploadSubscreenOverlay_secondHalf,
&NMI_UploadSubscreenOverlay_firstHalf,
&NMI_UpdateChr_Bg0,
&NMI_UpdateChr_Bg1,
&NMI_UpdateChr_Bg2,
&NMI_UpdateChr_Bg3,
&NMI_UpdateChr_Spr0,
&NMI_UpdateChr_Spr2,
&NMI_UpdateChr_Spr3,
&NMI_DarkWorldMode7Tilemap,
&NMI_UpdateBg3ChrForDeathMode,
&NMI_UpdateBarrierTileChr,
&NMI_UpdateStarTiles,
};
void NMI_LoadTilemapToVram(const uint8 *p) {
while (!(p[0] & 0x80)) {
uint16 vmem_addr = swap16(WORD(p[0]));
uint8 vram_incr_amount = (p[2] & 0x80) >> 7;
uint8 is_memset = p[2] & 0x40; // Cpu BUS Address Step (0=Increment, 2=Decrement, 1/3=Fixed) (DMA only)
int len = (swap16(WORD(p[2])) & 0x3fff) + 1;
p += 4;
if (vram_incr_amount == 0) {
uint16 *dst = &g_zenv.vram[vmem_addr];
if (is_memset) {
uint16 v = p[0] | p[1] << 8;
len = (len + 1) >> 1;
for (int i = 0; i < len; i++)
dst[i] = v;
p += 2;
} else {
memcpy(dst, p, len);
p += len;
}
} else {
// increment vram by 32 instead of 1
uint16 *dst = &g_zenv.vram[vmem_addr];
if (is_memset) {
uint16 v = p[0] | p[1] << 8;
len = (len + 1) >> 1;
for (int i = 0; i < len; i++, dst += 32)
*dst = v;
p += 2;
} else {
assert((len & 1) == 0);
len >>= 1;
for (int i = 0; i < len; i++, dst += 32, p += 2)
WORD(*dst) = WORD(*p);
}
}
}
}
void NMI_ReadJoypads(uint16 joypad_input) {
uint16 both = joypad_input;
uint16 reversed = 0;
for (int i = 0; i < 16; i++, both >>= 1)
reversed = reversed * 2 + (both & 1);
uint8 r0 = reversed;
uint8 r1 = reversed >> 8;
joypad1L_last = r0;
filtered_joypad_L = (r0 ^ joypad1L_last2) & r0;
joypad1L_last2 = r0;
joypad1H_last = r1;
filtered_joypad_H = (r1 ^ joypad1H_last2) & r1;
joypad1H_last2 = r1;
}
void NMI_DoUpdates() {
if (!nmi_disable_core_updates) {
memcpy(&g_zenv.vram[0x4100], &kLinkGraphics[dma_source_addr_0 - 0x8000], 0x40);
memcpy(&g_zenv.vram[0x4120], &kLinkGraphics[dma_source_addr_1 - 0x8000], 0x40);
memcpy(&g_zenv.vram[0x4140], &kLinkGraphics[dma_source_addr_2 - 0x8000], 0x20);
memcpy(&g_zenv.vram[0x4000], &kLinkGraphics[dma_source_addr_3 - 0x8000], 0x40);
memcpy(&g_zenv.vram[0x4020], &kLinkGraphics[dma_source_addr_4 - 0x8000], 0x40);
memcpy(&g_zenv.vram[0x4040], &kLinkGraphics[dma_source_addr_5 - 0x8000], 0x20);
memcpy(&g_zenv.vram[0x4050], &g_ram[dma_source_addr_6], 0x40);
memcpy(&g_zenv.vram[0x4070], &g_ram[dma_source_addr_7], 0x40);
memcpy(&g_zenv.vram[0x4090], &g_ram[dma_source_addr_8], 0x40);
memcpy(&g_zenv.vram[0x40b0], &g_ram[dma_source_addr_9], 0x20);
memcpy(&g_zenv.vram[0x40c0], &g_ram[dma_source_addr_10], 0x40);
memcpy(&g_zenv.vram[0x4150], &g_ram[dma_source_addr_11], 0x40);
memcpy(&g_zenv.vram[0x4170], &g_ram[dma_source_addr_12], 0x40);
memcpy(&g_zenv.vram[0x4190], &g_ram[dma_source_addr_13], 0x40);
memcpy(&g_zenv.vram[0x41b0], &g_ram[dma_source_addr_14], 0x20);
memcpy(&g_zenv.vram[0x41c0], &g_ram[dma_source_addr_15], 0x40);
memcpy(&g_zenv.vram[0x4200], &g_ram[dma_source_addr_16], 0x40);
memcpy(&g_zenv.vram[0x4220], &g_ram[dma_source_addr_17], 0x40);
memcpy(&g_zenv.vram[0x4240], &g_ram[0xbd40], 0x40);
memcpy(&g_zenv.vram[0x4300], &g_ram[dma_source_addr_18], 0x40);
memcpy(&g_zenv.vram[0x4320], &g_ram[dma_source_addr_19], 0x40);
memcpy(&g_zenv.vram[0x4340], &g_ram[0xbd80], 0x40);
if (BYTE(flag_travel_bird)) {
memcpy(&g_zenv.vram[0x40e0], &g_ram[dma_source_addr_20], 0x40);
memcpy(&g_zenv.vram[0x41e0], &g_ram[dma_source_addr_21], 0x40);
}
memcpy(&g_zenv.vram[animated_tile_vram_addr], &g_ram[animated_tile_data_src], 0x400);
}
if (flag_update_hud_in_nmi) {
memcpy(&g_zenv.vram[word_7E0219], hud_tile_indices_buffer, 0x14a);
}
if (flag_update_cgram_in_nmi) {
memcpy(g_zenv.ppu->cgram, main_palette_buffer, 0x200);
}
flag_update_hud_in_nmi = 0;
flag_update_cgram_in_nmi = 0;
memcpy(g_zenv.ppu->oam, &g_ram[0x800], 0x200);
memcpy(g_zenv.ppu->highOam, &g_ram[0xa00], 0x20);
if (nmi_load_bg_from_vram) {
const uint8 *p;
switch (nmi_load_bg_from_vram) {
case 1: p = g_ram + 0x1002; break;
case 2: p = g_ram + 0x1000; break;
case 3: p = kBgTilemap_0; break;
case 4: p = g_ram + 0x21b; break;
case 5: p = kBgTilemap_1; break;
case 6: p = kBgTilemap_2; break;
case 7: p = kBgTilemap_3; break;
case 8: p = kBgTilemap_4; break;
case 9: p = kBgTilemap_5; break;
default: assert(0);
}
NMI_LoadTilemapToVram(p);
if (nmi_load_bg_from_vram == 1)
vram_upload_offset = 0;
nmi_load_bg_from_vram = 0;
}
if (nmi_update_tilemap_dst) {
memcpy(&g_zenv.vram[nmi_update_tilemap_dst * 256], &g_ram[0x10000 + nmi_update_tilemap_src], 0x200);
nmi_update_tilemap_dst = 0;
}
if (nmi_copy_packets_flag) {
uint8 *p = (uint8 *)uvram.t3.data;
do {
int dst = WORD(p[0]);
int vmain = p[2];
int len = p[3];
p += 4;
if (vmain == 0x80) {
// plain copy
memcpy(&g_zenv.vram[dst], p, len);
} else if (vmain == 0x81) {
// copy with other increment
assert((len & 1) == 0);
uint16 *dp = &g_zenv.vram[dst];
for (int i = 0; i < len; i += 2, dp += 32)
*dp = WORD(p[i]);
} else {
assert(0);
}
p += len;
} while (WORD(p[0]) != 0xffff);
nmi_copy_packets_flag = 0;
nmi_disable_core_updates = 0;
}
int idx = nmi_subroutine_index;
nmi_subroutine_index = 0;
kNmiSubroutines[idx]();
}
void UpdatePolyhedralDma() {
if (nmi_flag_update_polyhedral) {
memcpy(&g_zenv.vram[0x5800], &g_ram[0xe800], 0x800);
nmi_flag_update_polyhedral = 0;
}
}
void NMI_SwitchThread() {
UpdatePolyhedralDma();
//zelda_snes_dummy_write(VTIMEL, virq_trigger);
//zelda_snes_dummy_write(VTIMEH, 0);
//zelda_snes_dummy_write(NMITIMEN, 0xa1);
zelda_ppu_write(W12SEL, W12SEL_copy);
zelda_ppu_write(W34SEL, W34SEL_copy);
zelda_ppu_write(WOBJSEL, WOBJSEL_copy);
zelda_ppu_write(CGWSEL, CGWSEL_copy);
zelda_ppu_write(CGADSUB, CGADSUB_copy);
zelda_ppu_write(COLDATA, COLDATA_copy0);
zelda_ppu_write(COLDATA, COLDATA_copy1);
zelda_ppu_write(COLDATA, COLDATA_copy2);
zelda_ppu_write(TM, TM_copy);
zelda_ppu_write(TS, TS_copy);
zelda_ppu_write(TMW, TMW_copy);
zelda_ppu_write(TSW, TSW_copy);
zelda_ppu_write(BG1HOFS, BG1HOFS_copy);
zelda_ppu_write(BG1HOFS, BG1HOFS_copy >> 8);
zelda_ppu_write(BG1VOFS, BG1VOFS_copy);
zelda_ppu_write(BG1VOFS, BG1VOFS_copy >> 8);
zelda_ppu_write(BG2HOFS, BG2HOFS_copy);
zelda_ppu_write(BG2HOFS, BG2HOFS_copy >> 8);
zelda_ppu_write(BG2VOFS, BG2VOFS_copy);
zelda_ppu_write(BG2VOFS, BG2VOFS_copy >> 8);
zelda_ppu_write(BG3HOFS, BG3HOFS_copy2);
zelda_ppu_write(BG3HOFS, BG3HOFS_copy2 >> 8);
zelda_ppu_write(BG3VOFS, BG3VOFS_copy2);
zelda_ppu_write(BG3VOFS, BG3VOFS_copy2 >> 8);
zelda_ppu_write(INIDISP, INIDISP_copy);
zelda_snes_dummy_write(HDMAEN, HDMAEN_copy);
}
void Vector_NMI(uint16 joypad_input) {
if (music_control == 0) {
if (zelda_apu_read(APUI00) == last_music_control)
zelda_apu_write(APUI00, 0);
} else if (music_control != last_music_control) {
last_music_control = music_control;
zelda_apu_write(APUI00, music_control);
if (music_control < 0xf2)
music_unk1 = music_control;
music_control = 0;
}
if (sound_effect_ambient == 0) {
if (zelda_apu_read(APUI01) == sound_effect_ambient)
zelda_apu_write(APUI01, 0);
} else {
sound_effect_ambient_last = sound_effect_ambient;
zelda_apu_write(APUI01, sound_effect_ambient);
sound_effect_ambient = 0;
}
zelda_apu_write(APUI02, sound_effect_1);
zelda_apu_write(APUI03, sound_effect_2);
sound_effect_1 = 0;
sound_effect_2 = 0;
zelda_ppu_write(INIDISP, 0x80);
zelda_snes_dummy_write(HDMAEN, 0);
if (!nmi_boolean) {
nmi_boolean = true;
NMI_DoUpdates();
NMI_ReadJoypads(joypad_input);
}
if (is_nmi_thread_active) {
NMI_SwitchThread();
if (thread_other_stack != 0x1f31)
thread_other_stack = 0x1f31;
else
thread_other_stack = 0x1f2;
} else {
zelda_ppu_write(W12SEL, W12SEL_copy);
zelda_ppu_write(W34SEL, W34SEL_copy);
zelda_ppu_write(WOBJSEL, WOBJSEL_copy);
zelda_ppu_write(CGWSEL, CGWSEL_copy);
zelda_ppu_write(CGADSUB, CGADSUB_copy);
zelda_ppu_write(COLDATA, COLDATA_copy0);
zelda_ppu_write(COLDATA, COLDATA_copy1);
zelda_ppu_write(COLDATA, COLDATA_copy2);
zelda_ppu_write(TM, TM_copy);
zelda_ppu_write(TS, TS_copy);
zelda_ppu_write(TMW, TMW_copy);
zelda_ppu_write(TSW, TSW_copy);
zelda_ppu_write(BG1HOFS, BG1HOFS_copy);
zelda_ppu_write(BG1HOFS, BG1HOFS_copy >> 8);
zelda_ppu_write(BG1VOFS, BG1VOFS_copy);
zelda_ppu_write(BG1VOFS, BG1VOFS_copy >> 8);
zelda_ppu_write(BG2HOFS, BG2HOFS_copy);
zelda_ppu_write(BG2HOFS, BG2HOFS_copy >> 8);
zelda_ppu_write(BG2VOFS, BG2VOFS_copy);
zelda_ppu_write(BG2VOFS, BG2VOFS_copy >> 8);
zelda_ppu_write(BG3HOFS, BG3HOFS_copy2);
zelda_ppu_write(BG3HOFS, BG3HOFS_copy2 >> 8);
zelda_ppu_write(BG3VOFS, BG3VOFS_copy2);
zelda_ppu_write(BG3VOFS, BG3VOFS_copy2 >> 8);
zelda_ppu_write(MOSAIC, MOSAIC_copy);
zelda_ppu_write(BGMODE, BGMODE_copy);
if ((BGMODE_copy & 7) == 7) {
zelda_ppu_write(M7B, 0);
zelda_ppu_write(M7B, 0);
zelda_ppu_write(M7C, 0);
zelda_ppu_write(M7C, 0);
zelda_ppu_write(M7X, M7X_copy);
zelda_ppu_write(M7X, M7X_copy >> 8);
zelda_ppu_write(M7Y, M7Y_copy);
zelda_ppu_write(M7Y, M7Y_copy >> 8);
}
//if (irq_flag) {
// snes_dummy_read(g_snes, TIMEUP);
// snes_dummy_write(g_snes, VTIMEL, 0x80);
// snes_dummy_write(g_snes, VTIMEH, 0);
// snes_dummy_write(g_snes, HTIMEL, 0);
// snes_dummy_write(g_snes, HTIMEH, 0);
// snes_dummy_write(g_snes, NMITIMEN, 0xa1);
//}
zelda_ppu_write(INIDISP, INIDISP_copy);
zelda_snes_dummy_write(HDMAEN, HDMAEN_copy);
}
}