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main.cpp
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <stdbool.h>
#include <SDL.h>
#include "snes/snes.h"
#include "tracing.h"
#include "types.h"
#include "variables.h"
#include "zelda_rtl.h"
extern uint8 g_emulated_ram[0x20000];
bool g_run_without_emu = false;
bool fast_forward = false;
int fast_forward_counter = 0;
void PatchRom(uint8_t *rom);
void SetSnes(Snes *snes);
void RunAudioPlayer();
void CopyStateAfterSnapshotRestore(bool is_reset);
void SaveLoadSlot(int cmd, int which);
void PatchCommand(char cmd);
bool RunOneFrame(Snes *snes, int input_state, bool turbo);
static uint8_t* readFile(char* name, size_t* length);
static bool loadRom(char* name, Snes* snes);
static bool checkExtention(const char* name, bool forZip);
static void playAudio(Snes *snes, SDL_AudioDeviceID device, int16_t* audioBuffer);
static void renderScreen(SDL_Renderer* renderer, SDL_Texture* texture);
static void handleInput(int keyCode, int modCode, bool pressed);
int input1_current_state;
void setButtonState(int button, bool pressed) {
// set key in constroller
if (pressed) {
input1_current_state |= 1 << button;
} else {
input1_current_state &= ~(1 << button);
}
}
#define SNES_BTN_B 0
#define SNES_BTN_Y 1
#define SNES_BTN_SELECT 2
#define SNES_BTN_START 3
#define SNES_BTN_UP 4
#define SNES_BTN_DOWN 5
#define SNES_BTN_LEFT 6
#define SNES_BTN_RIGHT 7
#define SNES_BTN_A 8
#define SNES_BTN_X 9
#define SNES_BTN_L 10
#define SNES_BTN_R 11
SDL_Joystick* gGameController = NULL;
#undef main
int main(int argc, char** argv) {
// set up SDL
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) != 0) {
printf("Failed to init SDL: %s\n", SDL_GetError());
return 1;
}
// check for joysticks
if (SDL_NumJoysticks() < 1) {
printf("Warning: No joysticks connected!\n");
} else {
// Load joystick
gGameController = SDL_JoystickOpen(0);
if (gGameController == NULL) {
printf("Warning: Unable to open game controller! SDL Error: %s\n", SDL_GetError());
}
}
SDL_Window* window = SDL_CreateWindow("Zelda3", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 512*2, 480*2, 0);
if(window == NULL) {
printf("Failed to create window: %s\n", SDL_GetError());
return 1;
}
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if(renderer == NULL) {
printf("Failed to create renderer: %s\n", SDL_GetError());
return 1;
}
SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBX8888, SDL_TEXTUREACCESS_STREAMING, 512, 480);
if(texture == NULL) {
printf("Failed to create texture: %s\n", SDL_GetError());
return 1;
}
SDL_AudioSpec want, have;
SDL_AudioDeviceID device;
SDL_memset(&want, 0, sizeof(want));
want.freq = 44100;
want.format = AUDIO_S16;
want.channels = 2;
want.samples = 2048;
want.callback = NULL; // use queue
device = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
if(device == 0) {
printf("Failed to open audio device: %s\n", SDL_GetError());
return 1;
}
int16_t* audioBuffer = (int16_t * )malloc(735 * 4); // *2 for stereo, *2 for sizeof(int16)
SDL_PauseAudioDevice(device, 0);
Snes *snes = snes_init(g_emulated_ram), *snes_run = NULL;
if (argc >= 2 && !g_run_without_emu) {
// init snes, load rom
bool loaded = loadRom(argv[1], snes);
if (!loaded) {
puts("No rom loaded");
return 1;
}
snes_run = snes;
} else {
snes_reset(snes, true);
}
SetSnes(snes);
ZeldaInitialize();
bool hooks = true;
// sdl loop
bool running = true;
SDL_Event event;
uint32_t lastTick = SDL_GetTicks();
uint32_t curTick = 0;
uint32_t delta = 0;
int numFrames = 0;
bool cpuNext = false;
bool spcNext = false;
int counter = 0;
bool paused = false;
bool turbo = true;
uint32_t frameCtr = 0;
printf("%d\n", *(int *)snes->cart->ram);
while(running) {
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_KEYDOWN: {
switch(event.key.keysym.sym) {
case SDLK_e:
if (snes) {
snes_reset(snes, event.key.keysym.sym == SDLK_e);
CopyStateAfterSnapshotRestore(true);
}
break;
case SDLK_p: paused ^= true; break;
case SDLK_w:
PatchCommand('w');
break;
case SDLK_o:
PatchCommand('o');
break;
case SDLK_k:
PatchCommand('k');
break;
case SDLK_t:
turbo = !turbo;
break;
}
handleInput(event.key.keysym.sym, event.key.keysym.mod, true);
break;
}
case SDL_KEYUP: {
handleInput(event.key.keysym.sym, event.key.keysym.mod, false);
break;
}
case SDL_JOYAXISMOTION: {
// only first controller for now:
if (event.jaxis.which != 0) {
break;
}
//printf("Axis Moved : %d, %d\n", event.jaxis.axis, event.jaxis.value);
if (event.jaxis.axis == 0) {
if (event.jaxis.value <= -8000) {
setButtonState(6, true);
setButtonState(7, false);
} else if (event.jaxis.value > 8000) {
setButtonState(6, false);
setButtonState(7, true);
} else {
setButtonState(6, false);
setButtonState(7, false);
}
}
if (event.jaxis.axis == 1) {
if (event.jaxis.value <= -8000) {
setButtonState(4, true);
setButtonState(5, false);
} else if (event.jaxis.value > 8000) {
setButtonState(4, false);
setButtonState(5, true);
} else {
setButtonState(4, false);
setButtonState(5, false);
}
}
break;
}
case SDL_JOYHATMOTION: {
//printf("Hat Moved : %d\n", event.jhat.value);
setButtonState(4, (event.jhat.value & 1) == 1);
setButtonState(5, (event.jhat.value & 4) == 4);
setButtonState(6, (event.jhat.value & 8) == 8);
setButtonState(7, (event.jhat.value & 2) == 2);
break;
}
case SDL_JOYBUTTONDOWN: {
printf("Button Pressed : %d\n", event.jbutton.button);
if (event.jbutton.button == 0) {
setButtonState(SNES_BTN_A, true);
} else if (event.jbutton.button == 1) {
setButtonState(SNES_BTN_B, true);
} else if (event.jbutton.button == 2) {
setButtonState(SNES_BTN_X, true);
} else if (event.jbutton.button == 3) {
setButtonState(SNES_BTN_Y, true);
} else if (event.jbutton.button == 4) {
setButtonState(SNES_BTN_L, true);
} else if (event.jbutton.button == 5) {
setButtonState(SNES_BTN_R, true);
} else if (event.jbutton.button == 9) {
setButtonState(SNES_BTN_START, true);
} else if (event.jbutton.button == 8) {
setButtonState(SNES_BTN_SELECT, true);
}
break;
}
case SDL_JOYBUTTONUP: {
printf("Button Released : %d\n", event.jbutton.button);
if (event.jbutton.button == 0) {
setButtonState(SNES_BTN_A, false);
} else if (event.jbutton.button == 1) {
setButtonState(SNES_BTN_B, false);
} else if (event.jbutton.button == 2) {
setButtonState(SNES_BTN_X, false);
} else if (event.jbutton.button == 3) {
setButtonState(SNES_BTN_Y, false);
} else if (event.jbutton.button == 4) {
setButtonState(SNES_BTN_L, false);
} else if (event.jbutton.button == 5) {
setButtonState(SNES_BTN_R, false);
} else if (event.jbutton.button == 9) {
setButtonState(SNES_BTN_START, false);
} else if (event.jbutton.button == 8) {
setButtonState(SNES_BTN_SELECT, false);
}
break;
}
case SDL_QUIT: {
running = false;
break;
}
}
}
if (paused) {
SDL_Delay(16);
continue;
}
bool is_turbo = RunOneFrame(snes_run, input1_current_state, (counter++ & 0x7f) != 0 && turbo);
if (is_turbo)
continue;
ZeldaDrawPpuFrame();
playAudio(snes_run, device, audioBuffer);
renderScreen(renderer, texture);
if (fast_forward) {
if ((fast_forward_counter++ & 3) != 0) {
continue;
}
}
SDL_RenderPresent(renderer); // vsyncs to 60 FPS
// if vsync isn't working, delay manually
curTick = SDL_GetTicks();
static const uint8 delays[3] = { 17, 17, 16 }; // 60 fps
#if 1
lastTick += delays[frameCtr++ % 3];
if (lastTick > curTick) {
delta = lastTick - curTick;
if (delta > 500) {
lastTick = curTick - 500;
delta = 500;
}
SDL_Delay(delta);
} else if (curTick - lastTick > 500) {
lastTick = curTick;
}
#endif
}
// clean snes
snes_free(snes);
// clean sdl
SDL_PauseAudioDevice(device, 1);
SDL_CloseAudioDevice(device);
free(audioBuffer);
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
extern struct Ppu *GetPpuForRendering();
extern struct Dsp *GetDspForRendering();
static void playAudio(Snes *snes, SDL_AudioDeviceID device, int16_t* audioBuffer) {
// generate enough samples
if (!kIsOrigEmu && snes) {
while (snes->apu->dsp->sampleOffset < 534)
apu_cycle(snes->apu);
snes->apu->dsp->sampleOffset = 0;
}
dsp_getSamples(GetDspForRendering(), audioBuffer, 735);
if(SDL_GetQueuedAudioSize(device) <= 735 * 4 * 6) {
// don't queue audio if buffer is still filled
SDL_QueueAudio(device, audioBuffer, 735 * 4);
} else {
printf("Skipping audio!\n");
}
}
static void renderScreen(SDL_Renderer* renderer, SDL_Texture* texture) {
void* pixels = NULL;
int pitch = 0;
if(SDL_LockTexture(texture, NULL, &pixels, &pitch) != 0) {
printf("Failed to lock texture: %s\n", SDL_GetError());
return;
}
ppu_putPixels(GetPpuForRendering(), (uint8_t*) pixels);
SDL_UnlockTexture(texture);
SDL_RenderCopy(renderer, texture, NULL, NULL);
}
static void handleInput(int keyCode, int keyMod, bool pressed) {
switch(keyCode) {
case SDLK_z: setButtonState(0, pressed); break;
case SDLK_a: setButtonState(1, pressed); break;
case SDLK_RSHIFT: setButtonState(2, pressed); break;
case SDLK_RETURN: setButtonState(3, pressed); break;
case SDLK_UP: setButtonState(4, pressed); break;
case SDLK_DOWN: setButtonState(5, pressed); break;
case SDLK_LEFT: setButtonState(6, pressed); break;
case SDLK_RIGHT: setButtonState(7, pressed); break;
case SDLK_x: setButtonState(8, pressed); break;
case SDLK_s: setButtonState(9, pressed); break;
case SDLK_d: setButtonState(10, pressed); break;
case SDLK_c: setButtonState(11, pressed); break;
case SDLK_BACKSPACE:
case SDLK_1:
case SDLK_2:
case SDLK_3:
case SDLK_4:
case SDLK_5:
case SDLK_6:
case SDLK_7:
case SDLK_8:
case SDLK_9:
case SDLK_0:
case SDLK_MINUS:
case SDLK_EQUALS:
if (pressed) {
SaveLoadSlot(
(keyMod & KMOD_CTRL) != 0 ? kSaveLoad_Replay : kSaveLoad_Load,
256 + (keyCode == SDLK_0 ? 9 :
keyCode == SDLK_MINUS ? 10 :
keyCode == SDLK_EQUALS ? 11 :
keyCode == SDLK_BACKSPACE ? 12 :
keyCode - SDLK_1));
}
break;
case SDLK_F1:
case SDLK_F2:
case SDLK_F3:
case SDLK_F4:
case SDLK_F5:
case SDLK_F6:
case SDLK_F7:
case SDLK_F8:
case SDLK_F9:
case SDLK_F10:
if (pressed) {
SaveLoadSlot(
(keyMod & KMOD_CTRL) != 0 ? kSaveLoad_Replay :
(keyMod & KMOD_SHIFT) != 0 ? kSaveLoad_Save : kSaveLoad_Load,
keyCode - SDLK_F1);
}
break;
case SDLK_TAB:
fast_forward = pressed;
printf("Fast Forward: %d\n", fast_forward);
break;
}
}
static bool checkExtention(const char* name, bool forZip) {
if(name == NULL) return false;
int length = strlen(name);
if(length < 4) return false;
if(forZip) {
if(strcmp(name + length - 4, ".zip") == 0) return true;
if(strcmp(name + length - 4, ".ZIP") == 0) return true;
} else {
if(strcmp(name + length - 4, ".smc") == 0) return true;
if(strcmp(name + length - 4, ".SMC") == 0) return true;
if(strcmp(name + length - 4, ".sfc") == 0) return true;
if(strcmp(name + length - 4, ".SFC") == 0) return true;
}
return false;
}
static bool loadRom(char* name, Snes* snes) {
// zip library from https://github.com/kuba--/zip
size_t length = 0;
uint8_t* file = NULL;
file = readFile(name, &length);
if(file == NULL) {
puts("Failed to read file");
return false;
}
PatchRom(file);
bool result = snes_loadRom(snes, file, length);
free(file);
return result;
}
static uint8_t* readFile(char* name, size_t* length) {
FILE* f = fopen(name, "rb");
if(f == NULL) {
return NULL;
}
fseek(f, 0, SEEK_END);
int size = ftell(f);
rewind(f);
uint8_t* buffer = (uint8_t *)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
*length = size;
return buffer;
}