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It would make sense to mark which methods and variables are private, by starting the name by underscore.
It would help people using the toolbox and, in a far future, would tell a more generic AI which parts of the game state contain open/known information.
The text was updated successfully, but these errors were encountered:
It would make sense to mark which methods and variables are private, by starting the name by underscore.
It would help people using the toolbox and, in a far future, would tell a more generic AI which parts of the game state contain open/known information.
The text was updated successfully, but these errors were encountered: