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Board.h
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#ifndef BOARD_H
#define BOARD_H
#include <QWidget>
#include <QPainter>
#include <QPoint>
#include <QRect>
#include <QTextOption>
#include <QMouseEvent>
#include <QDebug>
#include <QPushButton>
#include <QMessageBox>
#include <QVector>
#include <QList>
#include <QFontDatabase>
#include <cmath>
#include "Stone.h"
#include "WinWidget.h"
#include "Step.h"
#include "openWidget.h"
#define FOR_ANDROID
class Board : public QWidget
{
Q_OBJECT
public:
Board(QWidget *parent = 0);
~Board();
protected:
void paintEvent(QPaintEvent *); // 绘图事件
void mouseReleaseEvent(QMouseEvent *); // 鼠标释放事件
public:
QPushButton *backButton; // 悔棋按钮
QPushButton *aboutButton; // 关于按钮
QPushButton *returnButton; // 返回按钮
int r; // 棋子半径
Stone stone[32];
int selectedID; // 用来标记某个棋子被选择了
bool isRedTurn; // 标记轮到哪一方
QList<Step *> backSteps; // 用来保存悔棋步骤
bool isRedSide; // 用来表示是否红棋在下方
public:
QPoint translate(int ID); // 获取棋子的坐标
QPoint translate(int row, int col); // 上面函数的重载
void drawStone(QPainter *&painter, int ID); // 画棋子
bool getRowCol(QPoint point, int &row, int &col); // 获取鼠标点击的坐标,并判断是否点击在棋盘内
int getStoneID(int row, int col);
void moveStone(int selectedID, int row, int col);
void moveStone(int selectedID, int killID, int row, int col);
void killStone(int killID);
void reviveStone(int killID); // 复活棋子
bool isLineNull(int moveID, int row, int col); // 用来判断车和炮移动时之间有无棋子
void initStone(bool isReverse); // 初始化棋子
bool canMove(int moveID, int row, int col, int killID);
bool canMoveJIANG(int moveID, int row, int col);
bool canMoveSI(int moveID, int row, int col);
bool canMoveBING(int moveID, int row, int col);
bool canMoveCHE(int moveID, int row, int col);
bool canMoveXIANG(int moveID, int row, int col);
bool canMoveMA(int moveID, int row, int col);
bool canMovePAO(int moveID, int row, int col, int killID);
void paintWin(); // 胜利窗口
virtual void clicked(int clickedID, int row, int col);
void saveStep(int moveID, int killID, int rowTo,
int colTo, QList<Step*> &steps);
public slots:
void aboutSlot();
void backSlot();
void returnSlot();
};
#endif // BOARD_H