diff --git a/PiggyBank.cs b/PiggyBank.cs index 8b632d6d..aaab2c03 100644 --- a/PiggyBank.cs +++ b/PiggyBank.cs @@ -5,25 +5,26 @@ namespace Tremor { - public class PiggyBank:GlobalItem + public class PiggyBank : GlobalItem { - public override void ModifyTooltips(Item item,List tooltips)//Add support for defender coins in bank3? + public override void ModifyTooltips(Item item, List tooltips)//Add support for defender coins in bank3? { bool flag; int[] coins; - if(item.type==ItemID.PiggyBank||item.type==ItemID.MoneyTrough) + + if (item.type == ItemID.PiggyBank || item.type == ItemID.MoneyTrough) { - coins=Utils.CoinsSplit(Utils.CoinsCount(out flag,Main.LocalPlayer.bank.item,new int[0])); + coins = Utils.CoinsSplit(Utils.CoinsCount(out flag, Main.LocalPlayer.bank.item, new int[0])); } - else if(item.type==ItemID.Safe) + else if (item.type == ItemID.Safe) { - coins=Utils.CoinsSplit(Utils.CoinsCount(out flag,Main.LocalPlayer.bank2.item,new int[0])); + coins = Utils.CoinsSplit(Utils.CoinsCount(out flag, Main.LocalPlayer.bank2.item, new int[0])); } - else{return;} + else { return; } - for(int i=0;i<3;i++) + for (int i = 0; i < 3; i++) { - if(coins[i]>0){tooltips.Add(new TooltipLine(mod,"","[i/s1:"+(ItemID.PlatinumCoin-i)+"] x"+coins[i]));} + if (coins[i] > 0) { tooltips.Add(new TooltipLine(mod, "", "[i/s1:" + (ItemID.PlatinumCoin - i) + "] x" + coins[i])); } } } } diff --git a/TremorGlowMask.cs b/TremorGlowMask.cs index ef0553f8..756a609d 100644 --- a/TremorGlowMask.cs +++ b/TremorGlowMask.cs @@ -5,88 +5,88 @@ namespace Tremor { - public class TremorGlowMask:ModPlayer + public class TremorGlowMask : ModPlayer { - private static Dictionary itemGlowMask=new Dictionary(); + private static readonly Dictionary ItemGlowMask = new Dictionary(); - public static void AddGlowMask(int itemType,string texturePath) + public static void AddGlowMask(int itemType, string texturePath) { - itemGlowMask.Add(itemType,ModLoader.GetTexture(texturePath)); + ItemGlowMask.Add(itemType, ModLoader.GetTexture(texturePath)); } public override void ModifyDrawLayers(List layers) { Texture2D textureLegs; - if(!player.armor[12].IsAir) + if (!player.armor[12].IsAir) { - if(player.armor[12].type>=ItemID.Count&&itemGlowMask.TryGetValue(player.armor[12].type,out textureLegs))//Vanity Legs + if (player.armor[12].type >= ItemID.Count && ItemGlowMask.TryGetValue(player.armor[12].type, out textureLegs))//Vanity Legs { - InsertAfterVanillaLayer(layers,"Legs",new PlayerLayer(mod.Name,"GlowMaskLegs",delegate(PlayerDrawInfo info) - { - TremorUtils.DrawArmorGlowMask(EquipType.Legs,textureLegs,info); - })); + InsertAfterVanillaLayer(layers, "Legs", new PlayerLayer(mod.Name, "GlowMaskLegs", delegate (PlayerDrawInfo info) + { + TremorUtils.DrawArmorGlowMask(EquipType.Legs, textureLegs, info); + })); } } - else if(player.armor[2].type>=ItemID.Count&&itemGlowMask.TryGetValue(player.armor[2].type,out textureLegs))//Legs + else if (player.armor[2].type >= ItemID.Count && ItemGlowMask.TryGetValue(player.armor[2].type, out textureLegs))//Legs { - InsertAfterVanillaLayer(layers,"Legs",new PlayerLayer(mod.Name,"GlowMaskLegs",delegate(PlayerDrawInfo info) - { - TremorUtils.DrawArmorGlowMask(EquipType.Legs,textureLegs,info); - })); + InsertAfterVanillaLayer(layers, "Legs", new PlayerLayer(mod.Name, "GlowMaskLegs", delegate (PlayerDrawInfo info) + { + TremorUtils.DrawArmorGlowMask(EquipType.Legs, textureLegs, info); + })); } Texture2D textureBody; - if(!player.armor[11].IsAir) + if (!player.armor[11].IsAir) { - if(player.armor[11].type>=ItemID.Count&&itemGlowMask.TryGetValue(player.armor[11].type,out textureBody))//Vanity Body + if (player.armor[11].type >= ItemID.Count && ItemGlowMask.TryGetValue(player.armor[11].type, out textureBody))//Vanity Body { - InsertAfterVanillaLayer(layers,"Body",new PlayerLayer(mod.Name,"GlowMaskBody",delegate(PlayerDrawInfo info) - { - TremorUtils.DrawArmorGlowMask(EquipType.Body,textureBody,info); - })); + InsertAfterVanillaLayer(layers, "Body", new PlayerLayer(mod.Name, "GlowMaskBody", delegate (PlayerDrawInfo info) + { + TremorUtils.DrawArmorGlowMask(EquipType.Body, textureBody, info); + })); } } - else if(player.armor[1].type>=ItemID.Count&&itemGlowMask.TryGetValue(player.armor[1].type,out textureBody))//Body + else if (player.armor[1].type >= ItemID.Count && ItemGlowMask.TryGetValue(player.armor[1].type, out textureBody))//Body { - InsertAfterVanillaLayer(layers,"Body",new PlayerLayer(mod.Name,"GlowMaskBody",delegate(PlayerDrawInfo info) - { - TremorUtils.DrawArmorGlowMask(EquipType.Body,textureBody,info); - })); + InsertAfterVanillaLayer(layers, "Body", new PlayerLayer(mod.Name, "GlowMaskBody", delegate (PlayerDrawInfo info) + { + TremorUtils.DrawArmorGlowMask(EquipType.Body, textureBody, info); + })); } Texture2D textureHead; - if(!player.armor[10].IsAir) + if (!player.armor[10].IsAir) { - if(player.armor[10].type>=ItemID.Count&&itemGlowMask.TryGetValue(player.armor[10].type,out textureHead))//Vanity Head + if (player.armor[10].type >= ItemID.Count && ItemGlowMask.TryGetValue(player.armor[10].type, out textureHead))//Vanity Head { - InsertAfterVanillaLayer(layers,"Head",new PlayerLayer(mod.Name,"GlowMaskHead",delegate(PlayerDrawInfo info) - { - TremorUtils.DrawArmorGlowMask(EquipType.Head,textureHead,info); - })); + InsertAfterVanillaLayer(layers, "Head", new PlayerLayer(mod.Name, "GlowMaskHead", delegate (PlayerDrawInfo info) + { + TremorUtils.DrawArmorGlowMask(EquipType.Head, textureHead, info); + })); } } - else if(player.armor[0].type>=ItemID.Count&&itemGlowMask.TryGetValue(player.armor[0].type,out textureHead))//Head + else if (player.armor[0].type >= ItemID.Count && ItemGlowMask.TryGetValue(player.armor[0].type, out textureHead))//Head { - InsertAfterVanillaLayer(layers,"Head",new PlayerLayer(mod.Name,"GlowMaskHead",delegate(PlayerDrawInfo info) - { - TremorUtils.DrawArmorGlowMask(EquipType.Head,textureHead,info); - })); + InsertAfterVanillaLayer(layers, "Head", new PlayerLayer(mod.Name, "GlowMaskHead", delegate (PlayerDrawInfo info) + { + TremorUtils.DrawArmorGlowMask(EquipType.Head, textureHead, info); + })); } Texture2D textureItem; - if(player.HeldItem.type>=ItemID.Count&&itemGlowMask.TryGetValue(player.HeldItem.type,out textureItem))//Held Item + if (player.HeldItem.type >= ItemID.Count && ItemGlowMask.TryGetValue(player.HeldItem.type, out textureItem))//Held Item { - InsertAfterVanillaLayer(layers,"HeldItem",new PlayerLayer(mod.Name,"GlowMaskHeldItem",delegate(PlayerDrawInfo info) - { - TremorUtils.DrawItemGlowMask(textureItem,info); - })); + InsertAfterVanillaLayer(layers, "HeldItem", new PlayerLayer(mod.Name, "GlowMaskHeldItem", delegate (PlayerDrawInfo info) + { + TremorUtils.DrawItemGlowMask(textureItem, info); + })); } } - public static void InsertAfterVanillaLayer(List layers,string vanillaLayerName,PlayerLayer newPlayerLayer) + public static void InsertAfterVanillaLayer(List layers, string vanillaLayerName, PlayerLayer newPlayerLayer) { - for(int i=0;i