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Singularity.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Singularity", "Singularity\Singularity.vcxproj", "{7623AF6D-A874-4834-AA7E-9D5A910C8A20}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{96EFFBC1-A708-44AB-8998-54C7971A4BBC}"
ProjectSection(SolutionItems) = preProject
Singularity\res\shader.fs = Singularity\res\shader.fs
Singularity\res\shader.vs = Singularity\res\shader.vs
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7623AF6D-A874-4834-AA7E-9D5A910C8A20}.Debug|Any CPU.ActiveCfg = Debug|Win32
{7623AF6D-A874-4834-AA7E-9D5A910C8A20}.Debug|x64.ActiveCfg = Debug|Win32
{7623AF6D-A874-4834-AA7E-9D5A910C8A20}.Debug|x64.Build.0 = Debug|Win32
{7623AF6D-A874-4834-AA7E-9D5A910C8A20}.Debug|x86.ActiveCfg = Debug|Win32
{7623AF6D-A874-4834-AA7E-9D5A910C8A20}.Debug|x86.Build.0 = Debug|Win32
{7623AF6D-A874-4834-AA7E-9D5A910C8A20}.Release|Any CPU.ActiveCfg = Release|Win32
{7623AF6D-A874-4834-AA7E-9D5A910C8A20}.Release|x64.ActiveCfg = Release|x64
{7623AF6D-A874-4834-AA7E-9D5A910C8A20}.Release|x64.Build.0 = Release|x64
{7623AF6D-A874-4834-AA7E-9D5A910C8A20}.Release|x86.ActiveCfg = Release|Win32
{7623AF6D-A874-4834-AA7E-9D5A910C8A20}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal