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+
+
+
+
+
+
+
+
+
+
+Christopher Hobbs
+Peter Grypma
+David Wu
+Hizkia Mertadiwangsa
+
+
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+
+
+
+
+
+
+
+
+
+
+
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+
+
diff --git a/GenericMenuNetwork.uml b/GenericMenuNetwork.uml
new file mode 100644
index 0000000..9987001
--- /dev/null
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+ destPortFig="Fig1.0"
+ sourceFigNode="Fig44"
+ destFigNode="Fig1"
+
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diff --git a/Meetings/2012-3-CMPT_385_Meeting_Minutes_20121003 (1).doc b/Meetings/2012-3-CMPT_385_Meeting_Minutes_20121003 (1).doc
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index 0000000..c1dd9ee
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diff --git a/Meetings/CMPT_385_Meeting_Agenda_20120907.doc b/Meetings/CMPT_385_Meeting_Agenda_20120907.doc
new file mode 100644
index 0000000..6b59f7f
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diff --git a/Meetings/CMPT_385_Meeting_Agenda_20120914.doc b/Meetings/CMPT_385_Meeting_Agenda_20120914.doc
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index 0000000..cc05023
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diff --git a/Meetings/CMPT_385_Meeting_Agenda_20120926.doc b/Meetings/CMPT_385_Meeting_Agenda_20120926.doc
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index 0000000..c49e528
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diff --git a/Meetings/CMPT_385_Meeting_Minutes_20120907.doc b/Meetings/CMPT_385_Meeting_Minutes_20120907.doc
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index 0000000..c2683dc
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diff --git a/Meetings/CMPT_385_Meeting_Minutes_20120914.doc b/Meetings/CMPT_385_Meeting_Minutes_20120914.doc
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index 0000000..164616a
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diff --git a/Meetings/CMPT_385_Meeting_Minutes_20120920.doc b/Meetings/CMPT_385_Meeting_Minutes_20120920.doc
new file mode 100644
index 0000000..31f6bc5
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diff --git a/Meetings/HW 2 meeting oct 10 2012.doc b/Meetings/HW 2 meeting oct 10 2012.doc
new file mode 100644
index 0000000..1daae4f
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diff --git a/Missing Letters/1star.png b/Missing Letters/1star.png
new file mode 100644
index 0000000..c65457d
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diff --git a/Missing Letters/2star.png b/Missing Letters/2star.png
new file mode 100644
index 0000000..501700a
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diff --git a/Missing Letters/3star.png b/Missing Letters/3star.png
new file mode 100644
index 0000000..d27a580
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diff --git a/Missing Letters/4star.png b/Missing Letters/4star.png
new file mode 100644
index 0000000..d2b538a
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diff --git a/Missing Letters/5star.png b/Missing Letters/5star.png
new file mode 100644
index 0000000..8b9e7de
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diff --git a/Missing Letters/Default.png b/Missing Letters/Default.png
new file mode 100644
index 0000000..5915f06
Binary files /dev/null and b/Missing Letters/Default.png differ
diff --git a/Missing Letters/Default@2x.png b/Missing Letters/Default@2x.png
new file mode 100644
index 0000000..486f69c
Binary files /dev/null and b/Missing Letters/Default@2x.png differ
diff --git a/Missing Letters/GreenCheckbox.gif b/Missing Letters/GreenCheckbox.gif
new file mode 100644
index 0000000..aad5711
Binary files /dev/null and b/Missing Letters/GreenCheckbox.gif differ
diff --git a/Missing Letters/LevelCompleteViewController.h b/Missing Letters/LevelCompleteViewController.h
new file mode 100644
index 0000000..c71a88f
--- /dev/null
+++ b/Missing Letters/LevelCompleteViewController.h
@@ -0,0 +1,29 @@
+//
+// LevelCompleteViewController.h
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-25.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import
+
+@interface LevelCompleteViewController : UIViewController
+
+//Place Holder
+@property (strong,nonatomic)NSString *ML_importTotalGuessCount;
+@property (strong,nonatomic)NSString *ML_importCorrectGuessCount;
+
+@property (weak, nonatomic) IBOutlet UIImageView *ML_starImageView;
+@property (weak, nonatomic) IBOutlet UILabel *ML_letterGradeView;
+
+@property (weak, nonatomic) IBOutlet UILabel *ML_averageGrade;
+- (NSString *)calculateLetterGrade:(int)score;
+- (UIImage *)calculateStars:(int)score;
+
+@end
diff --git a/Missing Letters/LevelCompleteViewController.m b/Missing Letters/LevelCompleteViewController.m
new file mode 100644
index 0000000..123dd57
--- /dev/null
+++ b/Missing Letters/LevelCompleteViewController.m
@@ -0,0 +1,117 @@
+//
+// LevelCompleteViewController.m
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-25.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import "LevelCompleteViewController.h"
+#import "GameViewController.h"
+#import "GameIO.h"
+
+@interface LevelCompleteViewController ()
+
+@end
+
+@implementation LevelCompleteViewController
+
+@synthesize ML_importCorrectGuessCount;
+@synthesize ML_importTotalGuessCount;
+@synthesize ML_starImageView;
+@synthesize ML_letterGradeView;
+@synthesize ML_averageGrade;
+
+//This method will take the final grade (percentage) and return the appropriate letter grade
+- (NSString *)calculateLetterGrade:(int)score
+{
+ NSString *letterGrade;
+ switch (score)
+ {
+ case 88 ... 1000:
+ letterGrade = @"A";
+ break;
+ case 75 ... 87:
+ letterGrade = @"B";
+ break;
+ case 63 ... 74:
+ letterGrade = @"C";
+ break;
+ case 50 ... 62:
+ letterGrade = @"D";
+ break;
+ case -1000 ... 49:
+ letterGrade = @"F";
+ break;
+ default:
+ letterGrade = @"";
+ break;
+ }
+ return letterGrade;
+}
+
+//This method will take the fianl grade (percentage) and return the appropriate number of stars
+- (UIImage *)calculateStars:(int)score
+{
+ UIImage *stars;
+ switch (score)
+ {
+ case 88 ... 1000:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"5star" ofType:@"png"]];
+ break;
+ case 75 ... 87:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"4star" ofType:@"png"]];
+ break;
+ case 63 ... 74:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"3star" ofType:@"png"]];
+ break;
+ case 50 ... 62:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"2star" ofType:@"png"]];
+ break;
+ case 26 ... 49:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"1star" ofType:@"png"]];
+ break;
+ case -1000 ... 25:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"nostar" ofType:@"png"]];
+ break;
+ default:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"null" ofType:@"png"]];
+ break;
+ }
+ return stars;
+}
+
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+
+ //Calculate end score percentage
+ int ML_endScore = (int)([ML_importCorrectGuessCount floatValue]/([ML_importTotalGuessCount floatValue]+1)*100);
+ //Update the user's statistics history
+ [GameIO updateUserAverageScore:ML_endScore forUser:[[NSUserDefaults standardUserDefaults]stringForKey:@"username"]];
+
+ //Display letter grade for this level
+ ML_letterGradeView.text = [self calculateLetterGrade:ML_endScore];
+ //Display star rating for this level
+ ML_starImageView.image = [self calculateStars:ML_endScore];
+ //Display user's average grade for all levels
+ ML_averageGrade.text = [self calculateLetterGrade:[GameIO getUserAverageScoreForUser:[[NSUserDefaults standardUserDefaults] stringForKey:@"username"]]];
+}
+
+- (void)didReceiveMemoryWarning
+{
+ [super didReceiveMemoryWarning];
+ // Dispose of any resources that can be recreated.
+}
+
+- (void)viewDidUnload {
+ [self setML_starImageView:nil];
+ [self setML_letterGradeView:nil];
+ [super viewDidUnload];
+}
+@end
diff --git a/Missing Letters/MLAbout.png b/Missing Letters/MLAbout.png
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index 0000000..444858d
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diff --git a/Missing Letters/MLIcon_regular.png b/Missing Letters/MLIcon_regular.png
new file mode 100644
index 0000000..83d8ea1
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diff --git a/Missing Letters/MLIcon_retina.png b/Missing Letters/MLIcon_retina.png
new file mode 100644
index 0000000..c92fcf5
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diff --git a/Missing Letters/MLInGame_retina.png b/Missing Letters/MLInGame_retina.png
new file mode 100644
index 0000000..06d86d4
Binary files /dev/null and b/Missing Letters/MLInGame_retina.png differ
diff --git a/Missing Letters/Missing Letters.xcodeproj/project.pbxproj b/Missing Letters/Missing Letters.xcodeproj/project.pbxproj
new file mode 100644
index 0000000..964b586
--- /dev/null
+++ b/Missing Letters/Missing Letters.xcodeproj/project.pbxproj
@@ -0,0 +1,668 @@
+// !$*UTF8*$!
+{
+ archiveVersion = 1;
+ classes = {
+ };
+ objectVersion = 46;
+ objects = {
+
+/* Begin PBXBuildFile section */
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+/* End PBXBuildFile section */
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+ containerPortal = 835C19C2162A9DE10097FA98 /* Project object */;
+ proxyType = 1;
+ remoteGlobalIDString = 835C19CA162A9DE10097FA98;
+ remoteInfo = "Missing Letters";
+ };
+/* End PBXContainerItemProxy section */
+
+/* Begin PBXFileReference section */
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+ };
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+ };
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+ "\"$(DEVELOPER_LIBRARY_DIR)/Frameworks\"",
+ );
+ GCC_PRECOMPILE_PREFIX_HEADER = YES;
+ GCC_PREFIX_HEADER = "Missing Letters/Missing Letters-Prefix.pch";
+ INFOPLIST_FILE = "Missing LettersTests/Missing LettersTests-Info.plist";
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+ WRAPPER_EXTENSION = octest;
+ };
+ name = Debug;
+ };
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+ isa = XCBuildConfiguration;
+ buildSettings = {
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+ FRAMEWORK_SEARCH_PATHS = (
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+ "\"$(DEVELOPER_LIBRARY_DIR)/Frameworks\"",
+ );
+ GCC_PRECOMPILE_PREFIX_HEADER = YES;
+ GCC_PREFIX_HEADER = "Missing Letters/Missing Letters-Prefix.pch";
+ INFOPLIST_FILE = "Missing LettersTests/Missing LettersTests-Info.plist";
+ PRODUCT_NAME = "$(TARGET_NAME)";
+ TEST_HOST = "$(BUNDLE_LOADER)";
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+ };
+ name = Release;
+ };
+/* End XCBuildConfiguration section */
+
+/* Begin XCConfigurationList section */
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+ defaultConfigurationName = Release;
+ };
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+ defaultConfigurationIsVisible = 0;
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+ };
+ 835C1A07162A9DE10097FA98 /* Build configuration list for PBXNativeTarget "Missing LettersTests" */ = {
+ isa = XCConfigurationList;
+ buildConfigurations = (
+ 835C1A08162A9DE10097FA98 /* Debug */,
+ 835C1A09162A9DE10097FA98 /* Release */,
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+ defaultConfigurationName = Release;
+ };
+/* End XCConfigurationList section */
+ };
+ rootObject = 835C19C2162A9DE10097FA98 /* Project object */;
+}
diff --git a/Missing Letters/Missing Letters.xcodeproj/project.xcworkspace/contents.xcworkspacedata b/Missing Letters/Missing Letters.xcodeproj/project.xcworkspace/contents.xcworkspacedata
new file mode 100644
index 0000000..1e9f3cc
--- /dev/null
+++ b/Missing Letters/Missing Letters.xcodeproj/project.xcworkspace/contents.xcworkspacedata
@@ -0,0 +1,7 @@
+
+
+
+
+
diff --git a/Missing Letters/Missing Letters.xcodeproj/project.xcworkspace/xcuserdata/chris.xcuserdatad/UserInterfaceState.xcuserstate b/Missing Letters/Missing Letters.xcodeproj/project.xcworkspace/xcuserdata/chris.xcuserdatad/UserInterfaceState.xcuserstate
new file mode 100644
index 0000000..824549e
Binary files /dev/null and b/Missing Letters/Missing Letters.xcodeproj/project.xcworkspace/xcuserdata/chris.xcuserdatad/UserInterfaceState.xcuserstate differ
diff --git a/Missing Letters/Missing Letters.xcodeproj/project.xcworkspace/xcuserdata/hizkia.xcuserdatad/UserInterfaceState.xcuserstate b/Missing Letters/Missing Letters.xcodeproj/project.xcworkspace/xcuserdata/hizkia.xcuserdatad/UserInterfaceState.xcuserstate
new file mode 100644
index 0000000..e1f7913
Binary files /dev/null and b/Missing Letters/Missing Letters.xcodeproj/project.xcworkspace/xcuserdata/hizkia.xcuserdatad/UserInterfaceState.xcuserstate differ
diff --git a/Missing Letters/Missing Letters.xcodeproj/xcuserdata/chris.xcuserdatad/xcdebugger/Breakpoints.xcbkptlist b/Missing Letters/Missing Letters.xcodeproj/xcuserdata/chris.xcuserdatad/xcdebugger/Breakpoints.xcbkptlist
new file mode 100644
index 0000000..05301bc
--- /dev/null
+++ b/Missing Letters/Missing Letters.xcodeproj/xcuserdata/chris.xcuserdatad/xcdebugger/Breakpoints.xcbkptlist
@@ -0,0 +1,5 @@
+
+
+
diff --git a/Missing Letters/Missing Letters.xcodeproj/xcuserdata/chris.xcuserdatad/xcschemes/Missing Letters.xcscheme b/Missing Letters/Missing Letters.xcodeproj/xcuserdata/chris.xcuserdatad/xcschemes/Missing Letters.xcscheme
new file mode 100644
index 0000000..4fb2583
--- /dev/null
+++ b/Missing Letters/Missing Letters.xcodeproj/xcuserdata/chris.xcuserdatad/xcschemes/Missing Letters.xcscheme
@@ -0,0 +1,96 @@
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diff --git a/Missing Letters/Missing Letters.xcodeproj/xcuserdata/chris.xcuserdatad/xcschemes/xcschememanagement.plist b/Missing Letters/Missing Letters.xcodeproj/xcuserdata/chris.xcuserdatad/xcschemes/xcschememanagement.plist
new file mode 100644
index 0000000..9276af5
--- /dev/null
+++ b/Missing Letters/Missing Letters.xcodeproj/xcuserdata/chris.xcuserdatad/xcschemes/xcschememanagement.plist
@@ -0,0 +1,27 @@
+
+
+
+
+ SchemeUserState
+
+ Missing Letters.xcscheme
+
+ orderHint
+ 0
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+ SuppressBuildableAutocreation
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diff --git a/Missing Letters/Missing Letters.xcodeproj/xcuserdata/hizkia.xcuserdatad/xcschemes/Missing Letters.xcscheme b/Missing Letters/Missing Letters.xcodeproj/xcuserdata/hizkia.xcuserdatad/xcschemes/Missing Letters.xcscheme
new file mode 100644
index 0000000..4fb2583
--- /dev/null
+++ b/Missing Letters/Missing Letters.xcodeproj/xcuserdata/hizkia.xcuserdatad/xcschemes/Missing Letters.xcscheme
@@ -0,0 +1,96 @@
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diff --git a/Missing Letters/Missing Letters.xcodeproj/xcuserdata/hizkia.xcuserdatad/xcschemes/xcschememanagement.plist b/Missing Letters/Missing Letters.xcodeproj/xcuserdata/hizkia.xcuserdatad/xcschemes/xcschememanagement.plist
new file mode 100644
index 0000000..9276af5
--- /dev/null
+++ b/Missing Letters/Missing Letters.xcodeproj/xcuserdata/hizkia.xcuserdatad/xcschemes/xcschememanagement.plist
@@ -0,0 +1,27 @@
+
+
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+
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+
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diff --git a/Missing Letters/Missing Letters/AppDelegate.h b/Missing Letters/Missing Letters/AppDelegate.h
new file mode 100644
index 0000000..42ac25c
--- /dev/null
+++ b/Missing Letters/Missing Letters/AppDelegate.h
@@ -0,0 +1,18 @@
+//
+// AppDelegate.h
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-14.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+
+#import
+
+@interface AppDelegate : UIResponder
+
+@property (strong, nonatomic) UIWindow *window;
+
+@end
diff --git a/Missing Letters/Missing Letters/AppDelegate.m b/Missing Letters/Missing Letters/AppDelegate.m
new file mode 100644
index 0000000..3a2ddee
--- /dev/null
+++ b/Missing Letters/Missing Letters/AppDelegate.m
@@ -0,0 +1,49 @@
+//
+// AppDelegate.m
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-14.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+
+#import "AppDelegate.h"
+
+@implementation AppDelegate
+
+- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
+{
+ // Override point for customization after application launch.
+ return YES;
+}
+
+- (void)applicationWillResignActive:(UIApplication *)application
+{
+ // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
+ // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
+}
+
+- (void)applicationDidEnterBackground:(UIApplication *)application
+{
+ // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
+ // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
+}
+
+- (void)applicationWillEnterForeground:(UIApplication *)application
+{
+ // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
+}
+
+- (void)applicationDidBecomeActive:(UIApplication *)application
+{
+ // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
+}
+
+- (void)applicationWillTerminate:(UIApplication *)application
+{
+ // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
+}
+
+@end
diff --git a/Missing Letters/Missing Letters/Default-568h@2x.png b/Missing Letters/Missing Letters/Default-568h@2x.png
new file mode 100644
index 0000000..0891b7a
Binary files /dev/null and b/Missing Letters/Missing Letters/Default-568h@2x.png differ
diff --git a/Missing Letters/Missing Letters/GameIO.h b/Missing Letters/Missing Letters/GameIO.h
new file mode 100644
index 0000000..cb4d4b2
--- /dev/null
+++ b/Missing Letters/Missing Letters/GameIO.h
@@ -0,0 +1,25 @@
+//
+// GameIO.h
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-14.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import
+
+@interface GameIO : NSObject
+
++ (void) getCurrentTextListFrom:(NSString *)baseURL forUser:(NSString *)username remoteFilename:(NSString *)filename;
++ (void) getCurrentJSONListFrom:(NSString *)baseURL forUser:(NSString *)username remoteFilename:(NSString *)filename;
++ (void)gameDataFromJSON:(NSString *)filePath outputWordsTo:(NSMutableArray *)outputWordsArray outputSpellingsTo:(NSMutableArray *)outputSpellingsArray;
++ (int) getUserAverageScoreForUser:(NSString *)username;
++ (void)updateUserAverageScore:(int)score forUser:(NSString *)username;
++ (void) setUserAverageScore:(int)score forUser:(NSString *)username;
+
+@end
diff --git a/Missing Letters/Missing Letters/GameIO.m b/Missing Letters/Missing Letters/GameIO.m
new file mode 100644
index 0000000..0f764d3
--- /dev/null
+++ b/Missing Letters/Missing Letters/GameIO.m
@@ -0,0 +1,133 @@
+//
+// GameIO.m
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-14.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import "GameIO.h"
+
+@implementation GameIO
+
+//This method pulls a wordlist in text file format from a specified user
++ (void) getCurrentTextListFrom:(NSString *)baseURL forUser:(NSString *)username remoteFilename:(NSString *)filename
+{
+ //Assign the filepath to write data into
+ NSString *filePath = [[NSBundle mainBundle] pathForResource:@"wordlist" ofType:@"txt"];
+ //Create the url to the file to be downloaded
+ NSURL *url = [NSURL URLWithString:[NSString stringWithFormat:@"%@/%@/%@", baseURL, username, filename]];
+ //Grab the data from that url
+ NSData *urlData = [NSData dataWithContentsOfURL:url];
+ //Write that data to a file
+ [urlData writeToFile:filePath atomically:YES];
+}
+
+//This method pulls a wordlist in json format for a specified user
++ (void) getCurrentJSONListFrom:(NSString *)baseURL forUser:(NSString *)username remoteFilename:(NSString *)filename
+{
+ //Assign the filepath to write data into
+ NSString *filePath = [[NSBundle mainBundle] pathForResource:@"wordlist" ofType:@"json"];
+ //Create the url to the file to be downloaded
+ NSURL *url = [NSURL URLWithString:[NSString stringWithFormat:@"%@/%@/%@", baseURL, username, filename]];
+ //Grab the data from that url
+ NSData *urlData = [NSData dataWithContentsOfURL:url];
+ //Write that data to a file
+ [urlData writeToFile:filePath atomically:YES];
+}
+
+// This method will take a wordlist in json format and parse it to the words an spellings output arrays
+// Based on code from deanWombourne
+// http://stackoverflow.com/questions/3165290/how-to-parsing-json-object-in-iphone-sdk-xcode-using-json-framework
++ (void)gameDataFromJSON:(NSString *)filePath outputWordsTo:(NSMutableArray *)outputWordsArray outputSpellingsTo:(NSMutableArray *)outputSpellingsArray
+{
+ NSError *error;
+ //Load up data from the json file
+ NSData* JSONData = [NSData dataWithContentsOfFile:filePath];
+ //Build a dictionary with that data
+ NSDictionary *JSONDictionary = [NSJSONSerialization JSONObjectWithData:JSONData options:kNilOptions error:&error];
+ //Split up each word object into an array
+ NSArray* latestWordlist = [JSONDictionary objectForKey:@"words"];
+
+ //for each item in the array of word objects
+ for (int i = 0; i < latestWordlist.count; i++)
+ {
+ //create a new dictionary
+ NSDictionary *wordDictionary = [latestWordlist objectAtIndex:i];
+ //Get the "name" key from the dictionary which is a string and add to output array
+ [outputWordsArray addObject:[wordDictionary objectForKey:@"name"]];
+ //Get the "spelling_patterns" key from the dictionary which is an array and add too output array
+ [outputSpellingsArray addObject:[wordDictionary objectForKey:@"spelling_patterns"]];
+ }
+}
+
+//This method will access the user statistics history file and get the value located in the DocumentDirectory
+//The user stats are saved here to prevent resetting the history on new builds or when user updates the app
+//Used ideas from the user "Stack"
+//http://stackoverflow.com/questions/5619719/write-a-file-on-ios
++ (int)getUserAverageScoreForUser:(NSString *)username
+{
+ //Get path to the documents directory
+ NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
+
+ //Add the file name to make the full file path. The user score file is named with the username
+ //prefixed with "MLUser_" so avoid stats being accessed by other apps using similar scheme
+ NSString *filePath = [NSString stringWithFormat:@"%@/MLUser_%@.txt",documentsDirectory,username];
+ //Read the user score from the file
+ NSString *userScore = [[NSString alloc] initWithContentsOfFile:filePath usedEncoding:nil error:nil];
+ //If the value returned is nil, then this must be the first time the user has played so user history
+ //does not exist
+ if(userScore == nil)
+ {
+ //create new user history file with value of -1 to show this is new file
+ [self setUserAverageScore:-1 forUser:username];
+ return -1;
+ }
+
+ return [userScore intValue];
+}
+
+//This method writes the user stats history to the file
+//Used ideas from the user "Stack"
+//http://stackoverflow.com/questions/5619719/write-a-file-on-ios
++ (void) setUserAverageScore:(int)score forUser:(NSString *)username
+{
+ //Get path to the documents directory
+ NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
+
+ //Add the file name to make the full file path. The user score file is named with the username
+ //prefixed with "MLUser_" so avoid stats being accessed by other apps using similar scheme
+ NSString *filePath = [NSString stringWithFormat:@"%@/MLUser_%@.txt",documentsDirectory,username];
+ //Create data to write
+ NSString *userScore = [NSString stringWithFormat:@"%i",score];
+ //save the user stats file
+ [userScore writeToFile:filePath atomically:NO encoding:NSStringEncodingConversionAllowLossy error:nil];
+}
+
+//This method updates the user stats history using the score of the latest game
++ (void)updateUserAverageScore:(int)score forUser:(NSString *)username
+{
+ int localScore = 0;
+ //Get user stats
+ localScore = [self getUserAverageScoreForUser:username];
+ //If is greater than -1, then must be existing user
+ if(localScore > -1)
+ {
+ //Calculate new average
+ localScore = (localScore + score) / 2;
+ }
+ else
+ {
+ //If is first game then the average score is equal to the score of the first game
+ localScore = score;
+ }
+ //Save updated Score
+ [self setUserAverageScore:localScore forUser:username];
+}
+
+@end
diff --git a/Missing Letters/Missing Letters/GameSettingsViewController.h b/Missing Letters/Missing Letters/GameSettingsViewController.h
new file mode 100644
index 0000000..52c8f4c
--- /dev/null
+++ b/Missing Letters/Missing Letters/GameSettingsViewController.h
@@ -0,0 +1,23 @@
+//
+// SettingsViewController.h
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-26.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import
+
+@interface GameSettingsViewController : UIViewController
+@property (weak, nonatomic) IBOutlet UITextField *ML_username;
+@property (weak, nonatomic) IBOutlet UITextField *ML_password;
+@property (weak, nonatomic) IBOutlet UITextField *ML_UpdateURLBox;
+@property (weak, nonatomic) IBOutlet UISwitch *ML_autoUpdateToggle;
+
+
+@end
diff --git a/Missing Letters/Missing Letters/GameSettingsViewController.m b/Missing Letters/Missing Letters/GameSettingsViewController.m
new file mode 100644
index 0000000..cb53bc8
--- /dev/null
+++ b/Missing Letters/Missing Letters/GameSettingsViewController.m
@@ -0,0 +1,79 @@
+//
+// SettingsViewController.m
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-26.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import "GameSettingsViewController.h"
+#import "GameIO.h"
+
+@interface GameSettingsViewController ()
+
+@end
+
+@implementation GameSettingsViewController
+@synthesize ML_password;
+@synthesize ML_username;
+@synthesize ML_UpdateURLBox;
+@synthesize ML_autoUpdateToggle;
+NSUserDefaults *userPreferences;
+
+//Actions for pressing the done button on the settings screen
+- (IBAction)ML_doneButton:(id)sender
+{
+ //If the username value has changed, update the settings bundle
+ if (![ML_username.text isEqualToString:[userPreferences stringForKey:@"username"]])
+ {
+ [userPreferences setObject:ML_username.text forKey:@"username"];
+ }
+ //If the password value has changed, update the settings bundle
+ if (![ML_password.text isEqualToString:[userPreferences stringForKey:@"password"]])
+ {
+ [userPreferences setObject:ML_password.text forKey:@"password"];
+ }
+ [GameIO getCurrentJSONListFrom:[[NSUserDefaults standardUserDefaults] stringForKey:@"updateBaseURL"] forUser:[[[NSUserDefaults standardUserDefaults] stringForKey:@"username"] lowercaseString] remoteFilename:@"wordlist.json"];
+
+ //Perform segue back to main menu
+ [self performSegueWithIdentifier:@"ML_SettingsDone" sender:self];
+
+}
+
+//Handles the manual update button so users can force the app to pull the latest list
+- (IBAction)manualUpdate:(id)sender
+{
+ [GameIO getCurrentJSONListFrom:[[NSUserDefaults standardUserDefaults] stringForKey:@"updateBaseURL"] forUser:[[[NSUserDefaults standardUserDefaults] stringForKey:@"username"] lowercaseString] remoteFilename:@"wordlist.json"];
+}
+
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+ //Populate the fields with exisitng data
+ userPreferences = [NSUserDefaults standardUserDefaults];
+ ML_username.text = [userPreferences stringForKey:@"username"];
+ ML_password.text = [userPreferences stringForKey:@"password"];
+ ML_UpdateURLBox.text = [userPreferences stringForKey:@"updateBaseURL"];
+
+}
+
+- (void)didReceiveMemoryWarning
+{
+ [super didReceiveMemoryWarning];
+ // Dispose of any resources that can be recreated.
+}
+
+- (void)viewDidUnload
+{
+ [self setML_username:nil];
+ [self setML_password:nil];
+ [self setML_UpdateURLBox:nil];
+ [self setML_autoUpdateToggle:nil];
+ [super viewDidUnload];
+}
+@end
diff --git a/Missing Letters/Missing Letters/GameViewController.h b/Missing Letters/Missing Letters/GameViewController.h
new file mode 100644
index 0000000..63d8255
--- /dev/null
+++ b/Missing Letters/Missing Letters/GameViewController.h
@@ -0,0 +1,64 @@
+//
+// GameViewController.h
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-14.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import
+#import "PauseMenuProtocol.h"
+
+@interface GameViewController : UIViewController
+
+
+//Text entry for use to input their guess
+@property (weak, nonatomic) IBOutlet UITextField *ML_TextEntry;
+@property (strong, nonatomic) IBOutlet UIView *ML_keyboardViewEN;
+
+//UI Labels for the words with the missing letters in the game
+@property (weak, nonatomic) IBOutlet UILabel *ML_MissingWordLabel1;
+@property (weak, nonatomic) IBOutlet UILabel *ML_MissingWordLabel2;
+@property (weak, nonatomic) IBOutlet UILabel *ML_MissingWordLabel3;
+@property (weak, nonatomic) IBOutlet UILabel *ML_MissingWordLabel4;
+@property (weak, nonatomic) IBOutlet UILabel *ML_MissingWordLabel5;
+@property (weak, nonatomic) IBOutlet UILabel *ML_MissingWordLabel6;
+
+//UI Labels for the completed word after the user got it correct
+@property (weak, nonatomic) IBOutlet UILabel *ML_PlainWordLabel1;
+@property (weak, nonatomic) IBOutlet UILabel *ML_PlainWordLabel2;
+@property (weak, nonatomic) IBOutlet UILabel *ML_PlainWordLabel3;
+@property (weak, nonatomic) IBOutlet UILabel *ML_PlainWordLabel4;
+@property (weak, nonatomic) IBOutlet UILabel *ML_PlainWordLabel5;
+@property (weak, nonatomic) IBOutlet UILabel *ML_PlainWordLabel6;
+
+//UI Image for the green checkmarks that appear when you get the word correct
+@property (weak, nonatomic) IBOutlet UIImageView *ML_Checkmark1;
+@property (weak, nonatomic) IBOutlet UIImageView *ML_Checkmark2;
+@property (weak, nonatomic) IBOutlet UIImageView *ML_Checkmark3;
+@property (weak, nonatomic) IBOutlet UIImageView *ML_Checkmark4;
+@property (weak, nonatomic) IBOutlet UIImageView *ML_Checkmark5;
+@property (weak, nonatomic) IBOutlet UIImageView *ML_Checkmark6;
+
+//UI Label that displays the number of guesses
+@property (weak, nonatomic) IBOutlet UILabel *ML_TotalGuessLabel;
+
+//Declare the methods
+- (void)initUIArrays;
+- (NSString *)ML_BlankOutWord:(NSMutableArray *)inputCurrentSpelling withNumberOfBlanks:(int)blanks;
+- (void) ML_loadGameData;
+- (void)ML_buildCurrentGameDataFrom:(NSMutableArray *)inputWordList :(NSMutableArray *)inputSpellingList to:(NSMutableArray *)outputCurrentWords :(NSMutableArray *)outputCurrentSpellings;
+- (void)ML_generateGame:(NSArray *)ML_inputWordList ;
+
+- (IBAction)ML_keyPressed:(UIButton *)sender;
+- (IBAction)ML_clearInput:(id)sender;
+- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender;
+
+
+
+@end
diff --git a/Missing Letters/Missing Letters/GameViewController.m b/Missing Letters/Missing Letters/GameViewController.m
new file mode 100644
index 0000000..a7ccd3a
--- /dev/null
+++ b/Missing Letters/Missing Letters/GameViewController.m
@@ -0,0 +1,279 @@
+//
+// GameViewController.m
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-14.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import "GameViewController.h"
+#import "LevelCompleteViewController.h"
+#import "GameIO.h"
+
+@interface GameViewController ()
+
+@end
+
+@implementation GameViewController
+
+//declares the following variables and synthesizes them from the UI so that we can modiy them witing the class
+//Labels for the word missing the letter
+@synthesize ML_MissingWordLabel1;
+@synthesize ML_MissingWordLabel2;
+@synthesize ML_MissingWordLabel3;
+@synthesize ML_MissingWordLabel4;
+@synthesize ML_MissingWordLabel5;
+@synthesize ML_MissingWordLabel6;
+
+//Labels for the word to display after guessed correctly
+@synthesize ML_PlainWordLabel1;
+@synthesize ML_PlainWordLabel2;
+@synthesize ML_PlainWordLabel3;
+@synthesize ML_PlainWordLabel4;
+@synthesize ML_PlainWordLabel5;
+@synthesize ML_PlainWordLabel6;
+
+//Images objects for the green checkmarks
+@synthesize ML_Checkmark1;
+@synthesize ML_Checkmark2;
+@synthesize ML_Checkmark3;
+@synthesize ML_Checkmark4;
+@synthesize ML_Checkmark5;
+@synthesize ML_Checkmark6;
+
+//Text box for user to input guesses
+@synthesize ML_TextEntry;
+@synthesize ML_keyboardViewEN;
+
+//UI Label to display their number of guesses
+@synthesize ML_TotalGuessLabel;
+
+NSMutableArray *ML_wordsArray;
+NSMutableArray *ML_spellingPatternArray;
+
+//Array to store the words randomly selected for the current game from the current word list
+NSMutableArray *ML_currentGameWordList;
+NSMutableArray *ML_currentGameSpellingList;
+
+//Array to hold the UI objects so that we can access them iteratively
+NSMutableArray *ML_missingWordLabelArray;
+NSMutableArray *ML_plainWordLabelArray;
+NSMutableArray *ML_checkmarkArray;
+
+//Intergers to keep track of the number of guesses total and the number current correct guesses
+int ML_totalGuessCount = 0;
+int ML_correctGuessCount = 0;
+
+//Initializes the arrays of UI objects and inserts the UI Objects
+- (void)initUIArrays
+{
+ ML_currentGameSpellingList = [[NSMutableArray alloc] init];
+ ML_currentGameWordList = [[NSMutableArray alloc] init];
+ ML_wordsArray = [[NSMutableArray alloc] init];
+ ML_spellingPatternArray = [[NSMutableArray alloc] init];
+
+ ML_missingWordLabelArray = [[NSMutableArray alloc] init];
+ [ML_missingWordLabelArray insertObject:ML_MissingWordLabel1 atIndex:0];
+ [ML_missingWordLabelArray insertObject:ML_MissingWordLabel2 atIndex:1];
+ [ML_missingWordLabelArray insertObject:ML_MissingWordLabel3 atIndex:2];
+ [ML_missingWordLabelArray insertObject:ML_MissingWordLabel4 atIndex:3];
+ [ML_missingWordLabelArray insertObject:ML_MissingWordLabel5 atIndex:4];
+ [ML_missingWordLabelArray insertObject:ML_MissingWordLabel6 atIndex:5];
+
+ ML_plainWordLabelArray = [[NSMutableArray alloc] init];
+ [ML_plainWordLabelArray insertObject:ML_PlainWordLabel1 atIndex:0];
+ [ML_plainWordLabelArray insertObject:ML_PlainWordLabel2 atIndex:1];
+ [ML_plainWordLabelArray insertObject:ML_PlainWordLabel3 atIndex:2];
+ [ML_plainWordLabelArray insertObject:ML_PlainWordLabel4 atIndex:3];
+ [ML_plainWordLabelArray insertObject:ML_PlainWordLabel5 atIndex:4];
+ [ML_plainWordLabelArray insertObject:ML_PlainWordLabel6 atIndex:5];
+
+ ML_checkmarkArray = [[NSMutableArray alloc] init];
+ [ML_checkmarkArray insertObject:ML_Checkmark1 atIndex:0];
+ [ML_checkmarkArray insertObject:ML_Checkmark2 atIndex:1];
+ [ML_checkmarkArray insertObject:ML_Checkmark3 atIndex:2];
+ [ML_checkmarkArray insertObject:ML_Checkmark4 atIndex:3];
+ [ML_checkmarkArray insertObject:ML_Checkmark5 atIndex:4];
+ [ML_checkmarkArray insertObject:ML_Checkmark6 atIndex:5];
+}
+
+//Open Pause Menu
+//See PauseMenuProtcol or PauseMenuViewController for credits
+- (IBAction)ML_PauseMenu:(id)sender
+{
+ //This is intentionally left empty
+ //Action done by the delegate
+ //To open the pause menu
+}
+
+//This method handles when a key on the keyboard is pressed
+- (IBAction)ML_keyPressed:(UIButton *)sender
+{
+ //Get the value of the key
+ NSString *keyValue = sender.currentTitle;
+ //Append that to the string currently in the textbox
+ ML_TextEntry.text = [ML_TextEntry.text stringByAppendingString:keyValue];
+
+}
+
+//This method handles the clearing of the input with the red x button
+- (IBAction)ML_clearInput:(id)sender
+{
+
+ //Set textbox to empty
+ //ML_TextEntry.text = [NSString stringWithFormat:@""];
+ if([ML_TextEntry.text length] > 0){
+ ML_TextEntry.text = [ML_TextEntry.text stringByReplacingCharactersInRange:NSMakeRange([ML_TextEntry.text length]-1, 1) withString:@""];
+ }
+}
+
+//Action when user presses the green checkmark submit button
+- (IBAction)ML_Submit:(id)sender
+{
+ //Checks if the input is empty
+ if ([ML_TextEntry.text isEqualToString: @""])
+ {
+ //If input is empty, do nothing
+ }
+ else
+ {
+ //If the input is not empty
+ for (int i = 0; i < ML_currentGameWordList.count; i++)
+ {
+ //check the the input againt the word list for the current game
+ if ([ML_TextEntry.text.uppercaseString isEqualToString:[[ML_currentGameWordList objectAtIndex:i] uppercaseString]])
+ {
+ //If the words match:
+ //Check the plainword label from ????? to the correct word
+ [[ML_plainWordLabelArray objectAtIndex:i] setText:[ML_currentGameWordList objectAtIndex:i]];
+ //Display the green checkmark
+ [[ML_checkmarkArray objectAtIndex:i] setHidden:NO];
+ //Increase the correct guess counter
+ ML_correctGuessCount++;
+ if (ML_correctGuessCount >= 6)
+ {
+ //if the number of correct guesses is equal to or greater than 6, go to level complete screen
+ [self performSegueWithIdentifier:@"ML_levelComplete" sender:self];
+
+ }
+ }
+ }
+ //Increase Total guess counter
+ ML_totalGuessCount++;
+ }
+ //Blank out the text box
+ ML_TextEntry.text = @"";
+ //Update the total guess counter label
+ ML_TotalGuessLabel.text = [NSString stringWithFormat:@"%d",ML_totalGuessCount];
+}
+
+//This method attaches the total guess and corrent guess values to the segue so they can
+//be used in the level complete view controller
+- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
+ if ([segue.identifier isEqualToString:@"ML_levelComplete"]) {
+ LevelCompleteViewController *destViewController = segue.destinationViewController;
+ destViewController.ML_importTotalGuessCount = [NSString stringWithFormat:@"%d",ML_totalGuessCount];
+ destViewController.ML_importCorrectGuessCount = [NSString stringWithFormat:@"%d",ML_correctGuessCount];
+
+ }
+}
+
+//This function takes the a word and randomly blanks out one of the letters
+- (NSString *)ML_BlankOutWord:(NSMutableArray *)inputCurrentSpelling withNumberOfBlanks:(int)blanks
+{
+ NSMutableArray *localCurrentSpelling = [inputCurrentSpelling mutableCopy];
+ //NSMutableString *localBlankedWord = [NSMutableString stringWithString:localCurrentWord];
+ //Replaces a random char with an underscore to act as a "blank"
+ [localCurrentSpelling replaceObjectAtIndex:(random()%[inputCurrentSpelling count]) withObject:@"_"];
+ //[localBlankedWord replaceCharactersInRange:NSMakeRange((random()%[localBlankedWord length]), 1) withString:@"_"];
+ return [localCurrentSpelling componentsJoinedByString:@""];
+}
+
+//Loads the data that will be used in the game
+- (void) ML_loadGameData
+{
+ NSString *filepath = [[NSBundle mainBundle] pathForResource:@"wordlist" ofType:@"json"];
+ [GameIO gameDataFromJSON:filepath outputWordsTo:ML_wordsArray outputSpellingsTo:ML_spellingPatternArray];
+}
+
+//Takes the array that contains the words from the word list file and choses 6 and creates a wordlist for the specific game instance
+- (void)ML_buildCurrentGameDataFrom:(NSMutableArray *)inputWordList :(NSMutableArray *)inputSpellingList to:(NSMutableArray *)outputCurrentWords :(NSMutableArray *)outputCurrentSpellings
+{
+ //Array to tack the indexes that have already been selected to avoid duplicates
+ NSMutableArray *indexSelected = [[NSMutableArray alloc] init];
+ int i = 0;
+
+ while (i < 6)
+ {
+ //choose random index value
+ int randIndex = arc4random() %([inputWordList count]);
+ bool duplicate = NO;
+
+ //runs through the list of currently selected indexes and compairs to the current index and if there is a match the boolean "duplicate" is set to YES and that index is not used and a new random index is selected
+ for (int n = 0; n < [indexSelected count]; n++) {
+ if ([[indexSelected objectAtIndex:n] intValue ]== randIndex)
+ {
+ duplicate = YES;
+ }
+ }
+
+ //If the current is not a duplicate
+ if (duplicate == NO)
+ {
+ //add the current index to the selected index list
+ [indexSelected addObject: [NSNumber numberWithInt:randIndex]];
+ //add the word at the current index to the local word list to be exported
+ [outputCurrentWords addObject:[inputWordList objectAtIndex:randIndex]];
+ [outputCurrentSpellings addObject:[inputSpellingList objectAtIndex:randIndex]];
+
+ i++;
+ }
+ }
+}
+
+//Generates the game by loading up the labels with words selected for the game by blanking them out then modifying the label which displays them
+- (void)ML_generateGame:(NSMutableArray *)inputWordList
+{
+ for (NSUInteger i = 0; i < [ML_currentGameWordList count]; i++)
+ {
+ NSString *localWord = [self ML_BlankOutWord:[inputWordList objectAtIndex:i] withNumberOfBlanks:1];
+ [[ML_missingWordLabelArray objectAtIndex:i] setText:localWord];
+ }
+}
+
+//Runs when the view is loaded
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+ //initializes the arrays
+ [self initUIArrays];
+ [self ML_loadGameData];
+ //zero's out score from previous games
+ ML_correctGuessCount = 0;
+ ML_totalGuessCount = 0;
+ //gets wordlist for the game
+ [self ML_buildCurrentGameDataFrom:ML_wordsArray :ML_spellingPatternArray to:ML_currentGameWordList :ML_currentGameSpellingList];
+ //generates the game
+ [self ML_generateGame:ML_currentGameSpellingList];
+ //displays the keyboard
+
+
+}
+
+- (void)didReceiveMemoryWarning
+{
+ [super didReceiveMemoryWarning];
+ // Dispose of any resources that can be recreated.
+}
+
+- (void)viewDidUnload
+{
+ [self setML_TextEntry:nil];
+ [super viewDidUnload];
+}
+@end
diff --git a/Missing Letters/Missing Letters/Missing Letters-Info.plist b/Missing Letters/Missing Letters/Missing Letters-Info.plist
new file mode 100644
index 0000000..5eab44a
--- /dev/null
+++ b/Missing Letters/Missing Letters/Missing Letters-Info.plist
@@ -0,0 +1,51 @@
+
+
+
+
+ CFBundleDevelopmentRegion
+ en
+ CFBundleDisplayName
+ ${PRODUCT_NAME}
+ CFBundleExecutable
+ ${EXECUTABLE_NAME}
+ CFBundleIcons
+
+ CFBundlePrimaryIcon
+
+ CFBundleIconFiles
+
+ MLIcon_retina.png
+ MLIcon_regular.png
+
+
+
+ CFBundleIdentifier
+ com.groupA.${PRODUCT_NAME:rfc1034identifier}
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleName
+ ${PRODUCT_NAME}
+ CFBundlePackageType
+ APPL
+ CFBundleShortVersionString
+ 2.0
+ CFBundleSignature
+ ????
+ CFBundleVersion
+ 10F
+ LSRequiresIPhoneOS
+
+ UIMainStoryboardFile
+ MainStoryboard
+ UIRequiredDeviceCapabilities
+
+ armv7
+
+ UIStatusBarHidden
+
+ UISupportedInterfaceOrientations
+
+ UIInterfaceOrientationPortrait
+
+
+
diff --git a/Missing Letters/Missing Letters/Missing Letters-Prefix.pch b/Missing Letters/Missing Letters/Missing Letters-Prefix.pch
new file mode 100644
index 0000000..3ff4d16
--- /dev/null
+++ b/Missing Letters/Missing Letters/Missing Letters-Prefix.pch
@@ -0,0 +1,14 @@
+//
+// Prefix header for all source files of the 'Missing Letters' target in the 'Missing Letters' project
+//
+
+#import
+
+#ifndef __IPHONE_5_0
+#warning "This project uses features only available in iOS SDK 5.0 and later."
+#endif
+
+#ifdef __OBJC__
+ #import
+ #import
+#endif
diff --git a/Missing Letters/Missing Letters/Missing Letters.entitlements b/Missing Letters/Missing Letters/Missing Letters.entitlements
new file mode 100644
index 0000000..8f2f7b6
--- /dev/null
+++ b/Missing Letters/Missing Letters/Missing Letters.entitlements
@@ -0,0 +1,10 @@
+
+
+
+
+ keychain-access-groups
+
+ $(AppIdentifierPrefix)MTAU537536.com.groupA.Missing-Letters
+
+
+
diff --git a/Missing Letters/Missing Letters/TRPViewController.h b/Missing Letters/Missing Letters/TRPViewController.h
new file mode 100644
index 0000000..f339509
--- /dev/null
+++ b/Missing Letters/Missing Letters/TRPViewController.h
@@ -0,0 +1,19 @@
+//
+// TRPViewController.h
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-14.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import
+
+@interface TRPViewController : UIViewController
+
+
+@end
diff --git a/Missing Letters/Missing Letters/TRPViewController.m b/Missing Letters/Missing Letters/TRPViewController.m
new file mode 100644
index 0000000..b5b0b6d
--- /dev/null
+++ b/Missing Letters/Missing Letters/TRPViewController.m
@@ -0,0 +1,45 @@
+//
+// TRPViewController.m
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-14.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import "TRPViewController.h"
+
+@interface TRPViewController ()
+
+@end
+
+@implementation TRPViewController
+
+//This method will open up safari and direct the user to the repository for this game
+- (IBAction)ML_viewBitBucket:(id)sender
+{
+ NSURL *url = [NSURL URLWithString:@"https://bitbucket.org/chrishobbs/cmpt385/src"];
+
+ if (![[UIApplication sharedApplication] openURL:url])
+
+ NSLog(@"%@%@",@"Failed to open url:",[url description]);
+}
+
+
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+ // Do any additional setup after loading the view.
+}
+
+- (void)didReceiveMemoryWarning
+{
+ [super didReceiveMemoryWarning];
+ // Dispose of any resources that can be recreated.
+}
+
+@end
diff --git a/Missing Letters/Missing Letters/ViewController.h b/Missing Letters/Missing Letters/ViewController.h
new file mode 100644
index 0000000..15a5b08
--- /dev/null
+++ b/Missing Letters/Missing Letters/ViewController.h
@@ -0,0 +1,20 @@
+//
+// ViewController.h
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-14.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import
+
+@interface ViewController : UIViewController
+//Version label
+@property (weak, nonatomic) IBOutlet UILabel *versionLabel;
+
+@end
diff --git a/Missing Letters/Missing Letters/ViewController.m b/Missing Letters/Missing Letters/ViewController.m
new file mode 100644
index 0000000..9168e25
--- /dev/null
+++ b/Missing Letters/Missing Letters/ViewController.m
@@ -0,0 +1,73 @@
+//
+// ViewController.m
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-14.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import "ViewController.h"
+#import "GameIO.h"
+
+@interface ViewController ()
+
+@end
+
+@implementation ViewController
+@synthesize versionLabel;
+bool isFirstLoad = YES;
+
+//This method makes it so that you cannot play without a username and password
+//An alert box will pop up prompting you to go to settings and enter your username and password
+- (IBAction)ML_playButton:(id)sender
+{
+ //if username and password exist, then seque to game
+ if ((![[[NSUserDefaults standardUserDefaults] stringForKey:@"username"]isEqualToString:@""]) && (![[[NSUserDefaults standardUserDefaults] stringForKey:@"password"]isEqualToString:@""])){
+ [self performSegueWithIdentifier:@"ML_playGame" sender:self];
+ }
+ //otherwise display alert
+ else
+ {
+ UIAlertView *message = [[UIAlertView alloc] initWithTitle:@"Login Failed" message:@"You must input your username and password to get your wordlists! Please go to the settings screen to login." delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
+ [message show];
+ }
+}
+
+
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+ //Gets the current version and build of the app and displays on main menu
+ versionLabel.text = [NSString stringWithFormat:@"Version %@ (Build %@)", [[NSBundle mainBundle] objectForInfoDictionaryKey: @"CFBundleShortVersionString"], [[NSBundle mainBundle] objectForInfoDictionaryKey: (NSString *)kCFBundleVersionKey]];
+ //if username and password exist, continue with update procedure
+ if ((![[[NSUserDefaults standardUserDefaults] stringForKey:@"username"]isEqualToString:@""]) && (![[[NSUserDefaults standardUserDefaults] stringForKey:@"password"]isEqualToString:@""]))
+ {
+ //if this is the initial startup of the app, update the wordlist
+ if (isFirstLoad)
+ {
+ [GameIO getCurrentJSONListFrom:[[NSUserDefaults standardUserDefaults] stringForKey:@"updateBaseURL"] forUser:[[[NSUserDefaults standardUserDefaults] stringForKey:@"username"] lowercaseString] remoteFilename:@"wordlist.json"];
+ isFirstLoad = NO;
+ }
+ }
+ //otherwise display alert
+ else
+ {
+ //If no username and password, prompt to go to settings to enter before playing
+ UIAlertView *message = [[UIAlertView alloc] initWithTitle:@"Login Failed" message:@"You must input your username and password to get your wordlists! Please go to the settings screen to login." delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
+ [message show];
+ }
+
+}
+
+- (void)didReceiveMemoryWarning
+{
+ [super didReceiveMemoryWarning];
+ // Dispose of any resources that can be recreated.
+}
+
+@end
diff --git a/Missing Letters/Missing Letters/en.lproj/InfoPlist.strings b/Missing Letters/Missing Letters/en.lproj/InfoPlist.strings
new file mode 100644
index 0000000..477b28f
--- /dev/null
+++ b/Missing Letters/Missing Letters/en.lproj/InfoPlist.strings
@@ -0,0 +1,2 @@
+/* Localized versions of Info.plist keys */
+
diff --git a/Missing Letters/Missing Letters/en.lproj/MainStoryboard.storyboard b/Missing Letters/Missing Letters/en.lproj/MainStoryboard.storyboard
new file mode 100644
index 0000000..cd21153
--- /dev/null
+++ b/Missing Letters/Missing Letters/en.lproj/MainStoryboard.storyboard
@@ -0,0 +1,1307 @@
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+ The objective of Missing Letters is to fill in the blanks in the words. When you think you have figured out one of the words, type it into the submission box and press submit. If your guess was correct, a green checkmark will appear next to the word, otherwise keep guessing!
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Missing Letters/Missing Letters/main.m b/Missing Letters/Missing Letters/main.m
new file mode 100644
index 0000000..9053cb3
--- /dev/null
+++ b/Missing Letters/Missing Letters/main.m
@@ -0,0 +1,18 @@
+//
+// main.m
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-14.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+
+#import
+
+#import "AppDelegate.h"
+
+int main(int argc, char *argv[])
+{
+ @autoreleasepool {
+ return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
+ }
+}
diff --git a/Missing Letters/Missing Letters/tools/bump_build_number.sh b/Missing Letters/Missing Letters/tools/bump_build_number.sh
new file mode 100644
index 0000000..a2cb984
--- /dev/null
+++ b/Missing Letters/Missing Letters/tools/bump_build_number.sh
@@ -0,0 +1,6 @@
+#!/bin/bash
+bN=$(/usr/libexec/PlistBuddy -c "Print CFBundleVersion" "$INFOPLIST_FILE")
+bN=$((0x$bN))
+bN=$(($bN + 1))
+bN=$(printf "%X" $bN)
+/usr/libexec/PlistBuddy -c "Set :CFBundleVersion $bN" "$INFOPLIST_FILE"
\ No newline at end of file
diff --git a/Missing Letters/Missing LettersTests/Missing LettersTests-Info.plist b/Missing Letters/Missing LettersTests/Missing LettersTests-Info.plist
new file mode 100644
index 0000000..2c434e5
--- /dev/null
+++ b/Missing Letters/Missing LettersTests/Missing LettersTests-Info.plist
@@ -0,0 +1,22 @@
+
+
+
+
+ CFBundleDevelopmentRegion
+ en
+ CFBundleExecutable
+ ${EXECUTABLE_NAME}
+ CFBundleIdentifier
+ MTAU537536.com.groupA.${PRODUCT_NAME:rfc1034identifier}
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundlePackageType
+ BNDL
+ CFBundleShortVersionString
+ 1.0
+ CFBundleSignature
+ ????
+ CFBundleVersion
+ 1
+
+
diff --git a/Missing Letters/Missing LettersTests/Missing_LettersTests.h b/Missing Letters/Missing LettersTests/Missing_LettersTests.h
new file mode 100644
index 0000000..794e8e3
--- /dev/null
+++ b/Missing Letters/Missing LettersTests/Missing_LettersTests.h
@@ -0,0 +1,13 @@
+//
+// Missing_LettersTests.h
+// Missing LettersTests
+//
+// Created by Chris Hobbs on 2012-10-14.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+
+#import
+
+@interface Missing_LettersTests : SenTestCase
+
+@end
diff --git a/Missing Letters/Missing LettersTests/Missing_LettersTests.m b/Missing Letters/Missing LettersTests/Missing_LettersTests.m
new file mode 100644
index 0000000..eeb5f01
--- /dev/null
+++ b/Missing Letters/Missing LettersTests/Missing_LettersTests.m
@@ -0,0 +1,32 @@
+//
+// Missing_LettersTests.m
+// Missing LettersTests
+//
+// Created by Chris Hobbs on 2012-10-14.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+
+#import "Missing_LettersTests.h"
+
+@implementation Missing_LettersTests
+
+- (void)setUp
+{
+ [super setUp];
+
+ // Set-up code here.
+}
+
+- (void)tearDown
+{
+ // Tear-down code here.
+
+ [super tearDown];
+}
+
+- (void)testExample
+{
+ STFail(@"Unit tests are not implemented yet in Missing LettersTests");
+}
+
+@end
diff --git a/Missing Letters/Missing LettersTests/en.lproj/InfoPlist.strings b/Missing Letters/Missing LettersTests/en.lproj/InfoPlist.strings
new file mode 100644
index 0000000..477b28f
--- /dev/null
+++ b/Missing Letters/Missing LettersTests/en.lproj/InfoPlist.strings
@@ -0,0 +1,2 @@
+/* Localized versions of Info.plist keys */
+
diff --git a/Missing Letters/PauseMenuProtocol.h b/Missing Letters/PauseMenuProtocol.h
new file mode 100644
index 0000000..717410d
--- /dev/null
+++ b/Missing Letters/PauseMenuProtocol.h
@@ -0,0 +1,25 @@
+//
+// PauseMenuProtocol.h
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-25.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Credit: http://www.sturdybird.com/blog/2012/03/21/how-to-add-a-simple-pause-menu-in-xcode-4-3-ios-5-1-using-a-modal-segue/
+
+#import
+
+@interface PauseMenuProtocol : NSObject
+
+@end
+
+//Adds new protocol for the pause menu
+@protocol PauseMenuProtocol
+
+@optional
+-(void) goToResume;
+
+@end
\ No newline at end of file
diff --git a/Missing Letters/PauseMenuProtocol.m b/Missing Letters/PauseMenuProtocol.m
new file mode 100644
index 0000000..601d817
--- /dev/null
+++ b/Missing Letters/PauseMenuProtocol.m
@@ -0,0 +1,19 @@
+//
+// PauseMenuProtocol.m
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-10-25.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Credit: http://www.sturdybird.com/blog/2012/03/21/how-to-add-a-simple-pause-menu-in-xcode-4-3-ios-5-1-using-a-modal-segue/
+
+#import "PauseMenuProtocol.h"
+
+@implementation PauseMenuProtocol
+
+//intentionally left empty
+
+@end
diff --git a/Missing Letters/PauseMenuViewController.h b/Missing Letters/PauseMenuViewController.h
new file mode 100644
index 0000000..acfae84
--- /dev/null
+++ b/Missing Letters/PauseMenuViewController.h
@@ -0,0 +1,23 @@
+//
+// PauseMenuViewController.h
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-09-22.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Credit: http://www.sturdybird.com/blog/2012/03/21/how-to-add-a-simple-pause-menu-in-xcode-4-3-ios-5-1-using-a-modal-segue/
+
+#import
+#import "PauseMenuProtocol.h"
+
+@protocol PauseMenuProtocol;
+
+@interface PauseMenuViewController : UIViewController
+
+//Adds delegate to this view
+@property (nonatomic, strong) id delegate;
+
+@end
diff --git a/Missing Letters/PauseMenuViewController.m b/Missing Letters/PauseMenuViewController.m
new file mode 100644
index 0000000..48b88a8
--- /dev/null
+++ b/Missing Letters/PauseMenuViewController.m
@@ -0,0 +1,43 @@
+//
+// PauseMenuViewController.m
+// Missing Letters
+//
+// Created by Team Red Panda on 2012-09-22.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Credit: http://www.sturdybird.com/blog/2012/03/21/how-to-add-a-simple-pause-menu-in-xcode-4-3-ios-5-1-using-a-modal-segue/
+
+#import "PauseMenuViewController.h"
+#import "PauseMenuProtocol.h"
+
+@interface PauseMenuViewController ()
+
+@end
+
+@implementation PauseMenuViewController
+
+
+//Handles dismissing the pause menu
+- (IBAction)returnToGame:(id)sender
+{
+ [self.presentingViewController dismissViewControllerAnimated:YES completion:nil];
+ [self.delegate goToResume];
+}
+
+
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+ // Do any additional setup after loading the view.
+}
+
+- (void)didReceiveMemoryWarning
+{
+ [super didReceiveMemoryWarning];
+ // Dispose of any resources that can be recreated.
+}
+
+@end
diff --git a/Missing Letters/Settings.bundle/Root.plist b/Missing Letters/Settings.bundle/Root.plist
new file mode 100644
index 0000000..a548844
--- /dev/null
+++ b/Missing Letters/Settings.bundle/Root.plist
@@ -0,0 +1,93 @@
+
+
+
+
+ UserHistory
+
+ PreferenceSpecifiers
+
+
+ Type
+ PSGroupSpecifier
+ Title
+ Update
+
+
+ Type
+ PSToggleSwitchSpecifier
+ Title
+ Automatically
+ TrueValue
+
+ FalseValue
+
+ Key
+ enableAutoUpdate
+ DefaultValue
+
+
+
+ Type
+ PSTextFieldSpecifier
+ Title
+ Base URL
+ IsSecure
+
+ KeyboardType
+ URL
+ AutocorrectionType
+ No
+ AutocapitalizationType
+ None
+ DefaultValue
+
+ Key
+ updateBaseURL
+
+
+ Type
+ PSGroupSpecifier
+ Title
+ User Info
+
+
+ Type
+ PSTextFieldSpecifier
+ Title
+ Username
+ IsSecure
+
+ KeyboardType
+ Alphabet
+ AutocapitalizationType
+ None
+ AutocorrectionType
+ No
+ DefaultValue
+
+ Key
+ username
+
+
+ Type
+ PSTextFieldSpecifier
+ Title
+ Password
+ DefaultValue
+
+ IsSecure
+
+ KeyboardType
+ Alphabet
+ AutocapitalizationType
+ None
+ AutocorrectionType
+ No
+ Key
+ password
+
+
+ StringsTable
+ Root
+
+
diff --git a/Missing Letters/Settings.bundle/en.lproj/Root.strings b/Missing Letters/Settings.bundle/en.lproj/Root.strings
new file mode 100644
index 0000000..8cd87b9
Binary files /dev/null and b/Missing Letters/Settings.bundle/en.lproj/Root.strings differ
diff --git a/Missing Letters/background.png b/Missing Letters/background.png
new file mode 100644
index 0000000..2d4c450
Binary files /dev/null and b/Missing Letters/background.png differ
diff --git a/Missing Letters/bitbucket_logo_1x.png b/Missing Letters/bitbucket_logo_1x.png
new file mode 100644
index 0000000..c5ea60a
Binary files /dev/null and b/Missing Letters/bitbucket_logo_1x.png differ
diff --git a/Missing Letters/check2.png b/Missing Letters/check2.png
new file mode 100644
index 0000000..fc42015
Binary files /dev/null and b/Missing Letters/check2.png differ
diff --git a/Missing Letters/githubButton.png b/Missing Letters/githubButton.png
new file mode 100644
index 0000000..69c2ba9
Binary files /dev/null and b/Missing Letters/githubButton.png differ
diff --git a/Missing Letters/logonoedges.png b/Missing Letters/logonoedges.png
new file mode 100644
index 0000000..007a654
Binary files /dev/null and b/Missing Letters/logonoedges.png differ
diff --git a/Missing Letters/nostar.png b/Missing Letters/nostar.png
new file mode 100644
index 0000000..07b652c
Binary files /dev/null and b/Missing Letters/nostar.png differ
diff --git a/Missing Letters/redX.png b/Missing Letters/redX.png
new file mode 100644
index 0000000..f8b5840
Binary files /dev/null and b/Missing Letters/redX.png differ
diff --git a/Missing Letters/redpanda.png b/Missing Letters/redpanda.png
new file mode 100644
index 0000000..48e4c53
Binary files /dev/null and b/Missing Letters/redpanda.png differ
diff --git a/Missing Letters/wordlist.json b/Missing Letters/wordlist.json
new file mode 100644
index 0000000..d2d5c68
--- /dev/null
+++ b/Missing Letters/wordlist.json
@@ -0,0 +1,130 @@
+{
+ "words": [
+ {
+ "id": "509adfeedb98a9dfbff5e012",
+ "name": "cart",
+ "spelling_patterns": [
+ "c",
+ "a",
+ "r",
+ "t"
+ ]
+ },
+ {
+ "id": "509ae029db98a9dfbff5e1dc",
+ "name": "cat",
+ "spelling_patterns": [
+ "c",
+ "a",
+ "t"
+ ]
+ },
+ {
+ "id": "509ae02adb98a9dfbff5e1df",
+ "name": "art",
+ "spelling_patterns": [
+ "a",
+ "r",
+ "t"
+ ]
+ },
+ {
+ "id": "509ae02adb98a9dfbff5e1e3",
+ "name": "rat",
+ "spelling_patterns": [
+ "r",
+ "a",
+ "t"
+ ]
+ },
+ {
+ "id": "509ae040db98a9dfbff5e28e",
+ "name": "rack",
+ "spelling_patterns": [
+ "r",
+ "a",
+ "c",
+ "k"
+ ]
+ },
+ {
+ "id": "509ae040db98a9dfbff5e290",
+ "name": "car",
+ "spelling_patterns": [
+ "c",
+ "a",
+ "r"
+ ]
+ },
+ {
+ "id": "509ae086db98a9dfbff5e4b4",
+ "name": "track",
+ "spelling_patterns": [
+ "t",
+ "r",
+ "a",
+ "c",
+ "k"
+ ]
+ },
+ {
+ "id": "509ae087db98a9dfbff5e4ba",
+ "name": "crack",
+ "spelling_patterns": [
+ "c",
+ "r",
+ "a",
+ "c",
+ "k"
+ ]
+ },
+ {
+ "id": "509ae088db98a9dfbff5e4bd",
+ "name": "tack",
+ "spelling_patterns": [
+ "t",
+ "a",
+ "c",
+ "k"
+ ]
+ },
+ {
+ "id": "509ae088db98a9dfbff5e4c4",
+ "name": "ran",
+ "spelling_patterns": [
+ "r",
+ "a",
+ "n"
+ ]
+ },
+ {
+ "id": "509ae0abdb98a9dfbff5e5d8",
+ "name": "tan",
+ "spelling_patterns": [
+ "t",
+ "a",
+ "n"
+ ]
+ },
+ {
+ "id": "509ae0abdb98a9dfbff5e5dc",
+ "name": "can",
+ "spelling_patterns": [
+ "c",
+ "a",
+ "n"
+ ]
+ },
+ {
+ "id": "509ae0acdb98a9dfbff5e5df",
+ "name": "crank",
+ "spelling_patterns": [
+ "c",
+ "r",
+ "a",
+ "n",
+ "k"
+ ]
+ }
+ ]
+}
diff --git a/Missing Letters/wordlist.txt b/Missing Letters/wordlist.txt
new file mode 100644
index 0000000..e8c3ce8
--- /dev/null
+++ b/Missing Letters/wordlist.txt
@@ -0,0 +1,10 @@
+apple
+pear
+banana
+chicken
+beef
+thursday
+friday
+monday
+hotdog
+hamburger
\ No newline at end of file
diff --git a/MissingLetters.mov b/MissingLetters.mov
new file mode 100644
index 0000000..5e58059
Binary files /dev/null and b/MissingLetters.mov differ
diff --git a/MissingLetters.wmv b/MissingLetters.wmv
new file mode 100644
index 0000000..4f16834
Binary files /dev/null and b/MissingLetters.wmv differ
diff --git a/Presentations/CMPT385_PP.key b/Presentations/CMPT385_PP.key
new file mode 100644
index 0000000..60ca8b4
Binary files /dev/null and b/Presentations/CMPT385_PP.key differ
diff --git a/Presentations/CMPT385_PP.pdf b/Presentations/CMPT385_PP.pdf
new file mode 100644
index 0000000..afd58b0
Binary files /dev/null and b/Presentations/CMPT385_PP.pdf differ
diff --git a/Word Scramble/1star.png b/Word Scramble/1star.png
new file mode 100644
index 0000000..c65457d
Binary files /dev/null and b/Word Scramble/1star.png differ
diff --git a/Word Scramble/2star.png b/Word Scramble/2star.png
new file mode 100644
index 0000000..501700a
Binary files /dev/null and b/Word Scramble/2star.png differ
diff --git a/Word Scramble/3star.png b/Word Scramble/3star.png
new file mode 100644
index 0000000..d27a580
Binary files /dev/null and b/Word Scramble/3star.png differ
diff --git a/Word Scramble/4star.png b/Word Scramble/4star.png
new file mode 100644
index 0000000..d2b538a
Binary files /dev/null and b/Word Scramble/4star.png differ
diff --git a/Word Scramble/5star.png b/Word Scramble/5star.png
new file mode 100644
index 0000000..8b9e7de
Binary files /dev/null and b/Word Scramble/5star.png differ
diff --git a/Word Scramble/Default-568h@2x.png b/Word Scramble/Default-568h@2x.png
new file mode 100644
index 0000000..9f93a43
Binary files /dev/null and b/Word Scramble/Default-568h@2x.png differ
diff --git a/Word Scramble/Default.png b/Word Scramble/Default.png
new file mode 100644
index 0000000..f1bbe66
Binary files /dev/null and b/Word Scramble/Default.png differ
diff --git a/Word Scramble/Default@2x.png b/Word Scramble/Default@2x.png
new file mode 100644
index 0000000..9f93a43
Binary files /dev/null and b/Word Scramble/Default@2x.png differ
diff --git a/Word Scramble/GreenCheckbox.gif b/Word Scramble/GreenCheckbox.gif
new file mode 100644
index 0000000..aad5711
Binary files /dev/null and b/Word Scramble/GreenCheckbox.gif differ
diff --git a/Word Scramble/Model.xcdatamodeld/.xccurrentversion b/Word Scramble/Model.xcdatamodeld/.xccurrentversion
new file mode 100644
index 0000000..0c67376
--- /dev/null
+++ b/Word Scramble/Model.xcdatamodeld/.xccurrentversion
@@ -0,0 +1,5 @@
+
+
+
+
+
diff --git a/Word Scramble/RedPandaTeamLogo.png b/Word Scramble/RedPandaTeamLogo.png
new file mode 100644
index 0000000..f3166b3
Binary files /dev/null and b/Word Scramble/RedPandaTeamLogo.png differ
diff --git a/Word Scramble/Settings.bundle/Root.plist b/Word Scramble/Settings.bundle/Root.plist
new file mode 100644
index 0000000..efe1471
--- /dev/null
+++ b/Word Scramble/Settings.bundle/Root.plist
@@ -0,0 +1,91 @@
+
+
+
+
+ PreferenceSpecifiers
+
+
+ Type
+ PSGroupSpecifier
+ Title
+ Update
+
+
+ Type
+ PSToggleSwitchSpecifier
+ Title
+ Automatically
+ TrueValue
+
+ FalseValue
+
+ Key
+ enableAutoUpdate
+ DefaultValue
+
+
+
+ Type
+ PSTextFieldSpecifier
+ Title
+ Base URL
+ Key
+ updateBaseURL
+ DefaultValue
+
+ AutocorrectionType
+ No
+ AutocapitalizationType
+ None
+ KeyboardType
+ URL
+ IsSecure
+
+
+
+ Title
+ User Info
+ Type
+ PSGroupSpecifier
+
+
+ AutocapitalizationType
+ None
+ AutocorrectionType
+ No
+ DefaultValue
+
+ IsSecure
+
+ Key
+ username
+ KeyboardType
+ Alphabet
+ Title
+ Username
+ Type
+ PSTextFieldSpecifier
+
+
+ AutocapitalizationType
+ None
+ AutocorrectionType
+ No
+ DefaultValue
+
+ IsSecure
+
+ Key
+ password
+ KeyboardType
+ Alphabet
+ Title
+ Password
+ Type
+ PSTextFieldSpecifier
+
+
+ StringsTable
+ Root
+
+
diff --git a/Word Scramble/Settings.bundle/en.lproj/Root.strings b/Word Scramble/Settings.bundle/en.lproj/Root.strings
new file mode 100644
index 0000000..8cd87b9
Binary files /dev/null and b/Word Scramble/Settings.bundle/en.lproj/Root.strings differ
diff --git a/Word Scramble/WSIcon_regular.png b/Word Scramble/WSIcon_regular.png
new file mode 100644
index 0000000..1e4a2f3
Binary files /dev/null and b/Word Scramble/WSIcon_regular.png differ
diff --git a/Word Scramble/WSIcon_retina.png b/Word Scramble/WSIcon_retina.png
new file mode 100644
index 0000000..aad712e
Binary files /dev/null and b/Word Scramble/WSIcon_retina.png differ
diff --git a/Word Scramble/WSInGame_retina.png b/Word Scramble/WSInGame_retina.png
new file mode 100644
index 0000000..b04c441
Binary files /dev/null and b/Word Scramble/WSInGame_retina.png differ
diff --git a/Word Scramble/Word Scramble.xcodeproj/project.pbxproj b/Word Scramble/Word Scramble.xcodeproj/project.pbxproj
new file mode 100644
index 0000000..6b03949
--- /dev/null
+++ b/Word Scramble/Word Scramble.xcodeproj/project.pbxproj
@@ -0,0 +1,685 @@
+// !$*UTF8*$!
+{
+ archiveVersion = 1;
+ classes = {
+ };
+ objectVersion = 46;
+ objects = {
+
+/* Begin PBXBuildFile section */
+ 8305BCC515FC254000ABCF9E /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 8305BCC415FC254000ABCF9E /* UIKit.framework */; };
+ 8305BCC715FC254000ABCF9E /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 8305BCC615FC254000ABCF9E /* Foundation.framework */; };
+ 8305BCC915FC254000ABCF9E /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 8305BCC815FC254000ABCF9E /* CoreGraphics.framework */; };
+ 8305BCCF15FC254000ABCF9E /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = 8305BCCD15FC254000ABCF9E /* InfoPlist.strings */; };
+ 8305BCD115FC254000ABCF9E /* main.m in Sources */ = {isa = PBXBuildFile; fileRef = 8305BCD015FC254000ABCF9E /* main.m */; };
+ 8305BCD515FC254000ABCF9E /* AppDelegate.m in Sources */ = {isa = PBXBuildFile; fileRef = 8305BCD415FC254000ABCF9E /* AppDelegate.m */; };
+ 8305BCD815FC254000ABCF9E /* MainStoryboard.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 8305BCD615FC254000ABCF9E /* MainStoryboard.storyboard */; };
+ 8305BCDB15FC254000ABCF9E /* GameViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 8305BCDA15FC254000ABCF9E /* GameViewController.m */; };
+ 8305BCE315FC254000ABCF9E /* SenTestingKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 8305BCE215FC254000ABCF9E /* SenTestingKit.framework */; };
+ 8305BCE415FC254000ABCF9E /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 8305BCC415FC254000ABCF9E /* UIKit.framework */; };
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diff --git a/Word Scramble/Word Scramble/AppDelegate.h b/Word Scramble/Word Scramble/AppDelegate.h
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index 0000000..351b8e6
--- /dev/null
+++ b/Word Scramble/Word Scramble/AppDelegate.h
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+//
+// AppDelegate.h
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-09-08.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+
+#import
+
+@interface AppDelegate : UIResponder
+
+@property (strong, nonatomic) UIWindow *window;
+
+@end
diff --git a/Word Scramble/Word Scramble/AppDelegate.m b/Word Scramble/Word Scramble/AppDelegate.m
new file mode 100644
index 0000000..1cd47de
--- /dev/null
+++ b/Word Scramble/Word Scramble/AppDelegate.m
@@ -0,0 +1,49 @@
+//
+// AppDelegate.m
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-09-08.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+
+#import "AppDelegate.h"
+
+@implementation AppDelegate
+
+- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
+{
+ // Override point for customization after application launch.
+ return YES;
+}
+
+- (void)applicationWillResignActive:(UIApplication *)application
+{
+ // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
+ // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
+}
+
+- (void)applicationDidEnterBackground:(UIApplication *)application
+{
+ // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
+ // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
+}
+
+- (void)applicationWillEnterForeground:(UIApplication *)application
+{
+ // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
+}
+
+- (void)applicationDidBecomeActive:(UIApplication *)application
+{
+ // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
+}
+
+- (void)applicationWillTerminate:(UIApplication *)application
+{
+ // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
+}
+
+@end
diff --git a/Word Scramble/Word Scramble/GameIO.h b/Word Scramble/Word Scramble/GameIO.h
new file mode 100644
index 0000000..3e23aba
--- /dev/null
+++ b/Word Scramble/Word Scramble/GameIO.h
@@ -0,0 +1,25 @@
+//
+// GameIO.h
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-10-06.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import
+
+@interface GameIO : NSObject
+
++ (void) getCurrentTextListFrom:(NSString *)baseURL forUser:(NSString *)username remoteFilename:(NSString *)filename;
++ (void) getCurrentJSONListFrom:(NSString *)baseURL forUser:(NSString *)username remoteFilename:(NSString *)filename;
++ (void)gameDataFromJSON:(NSString *)filePath outputWordsTo:(NSMutableArray *)outputWordsArray outputSpellingsTo:(NSMutableArray *)outputSpellingsArray;
++ (int) getUserAverageScoreForUser:(NSString *)username;
++ (void)updateUserAverageScore:(int)score forUser:(NSString *)username;
++ (void) setUserAverageScore:(int)score forUser:(NSString *)username;
+
+@end
diff --git a/Word Scramble/Word Scramble/GameIO.m b/Word Scramble/Word Scramble/GameIO.m
new file mode 100644
index 0000000..8b9578a
--- /dev/null
+++ b/Word Scramble/Word Scramble/GameIO.m
@@ -0,0 +1,132 @@
+//
+// GameIO.m
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-10-06.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import "GameIO.h"
+
+@implementation GameIO
+
+//This method pulls a wordlist in text file format from a specified user
++ (void) getCurrentTextListFrom:(NSString *)baseURL forUser:(NSString *)username remoteFilename:(NSString *)filename
+{
+ //Assign the filepath to write data into
+ NSString *filePath = [[NSBundle mainBundle] pathForResource:@"wordlist" ofType:@"txt"];
+ //Create the url to the file to be downloaded
+ NSURL *url = [NSURL URLWithString:[NSString stringWithFormat:@"%@/%@/%@", baseURL, username, filename]];
+ //Grab the data from that url
+ NSData *urlData = [NSData dataWithContentsOfURL:url];
+ //Write that data to a file
+ [urlData writeToFile:filePath atomically:YES];
+}
+
+//This method pulls a wordlist in json format for a specified user
++ (void) getCurrentJSONListFrom:(NSString *)baseURL forUser:(NSString *)username remoteFilename:(NSString *)filename
+{
+ //Assign the filepath to write data into
+ NSString *filePath = [[NSBundle mainBundle] pathForResource:@"wordlist" ofType:@"json"];
+ //Create the url to the file to be downloaded
+ NSURL *url = [NSURL URLWithString:[NSString stringWithFormat:@"%@/%@/%@", baseURL, username, filename]];
+ //Grab the data from that url
+ NSData *urlData = [NSData dataWithContentsOfURL:url];
+ //Write that data to a file
+ [urlData writeToFile:filePath atomically:YES];
+}
+
+// This method will take a wordlist in json format and parse it to the words an spellings output arrays
+// Based on code from deanWombourne
+// http://stackoverflow.com/questions/3165290/how-to-parsing-json-object-in-iphone-sdk-xcode-using-json-framework
++ (void)gameDataFromJSON:(NSString *)filePath outputWordsTo:(NSMutableArray *)outputWordsArray outputSpellingsTo:(NSMutableArray *)outputSpellingsArray
+{
+ NSError *error;
+ //Load up data from the json file
+ NSData* JSONData = [NSData dataWithContentsOfFile:filePath];
+ //Build a dictionary with that data
+ NSDictionary *JSONDictionary = [NSJSONSerialization JSONObjectWithData:JSONData options:kNilOptions error:&error];
+ //Split up each word object into an array
+ NSArray* latestWordlist = [JSONDictionary objectForKey:@"words"];
+
+ //for each item in the array of word objects
+ for (int i = 0; i < latestWordlist.count; i++)
+ {
+ //create a new dictionary
+ NSDictionary *wordDictionary = [latestWordlist objectAtIndex:i];
+ //Get the "name" key from the dictionary which is a string and add to output array
+ [outputWordsArray addObject:[wordDictionary objectForKey:@"name"]];
+ //Get the "spelling_patterns" key from the dictionary which is an array and add too output array
+ [outputSpellingsArray addObject:[wordDictionary objectForKey:@"spelling_patterns"]];
+ }
+}
+
+//This method will access the user statistics history file and get the value located in the DocumentDirectory
+//The user stats are saved here to prevent resetting the history on new builds or when user updates the app
+//Used ideas from the user "Stack"
+//http://stackoverflow.com/questions/5619719/write-a-file-on-ios
++ (int)getUserAverageScoreForUser:(NSString *)username
+{
+ //Get path to the documents directory
+ NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
+
+ //Add the file name to make the full file path. The user score file is named with the username
+ //prefixed with "MLUser_" so avoid stats being accessed by other apps using similar scheme
+ NSString *filePath = [NSString stringWithFormat:@"%@/WSUser_%@.txt",documentsDirectory,username];
+ //Read the user score from the file
+ NSString *userScore = [[NSString alloc] initWithContentsOfFile:filePath usedEncoding:nil error:nil];
+ //If the value returned is nil, then this must be the first time the user has played so user history
+ //does not exist
+ if(userScore == nil)
+ {
+ //create new user history file with value of -1 to show this is new file
+ [self setUserAverageScore:-1 forUser:username];
+ return -1;
+ }
+
+ return [userScore intValue];
+}
+
+//This method writes the user stats history to the file
+//Used ideas from the user "Stack"
+//http://stackoverflow.com/questions/5619719/write-a-file-on-ios
++ (void) setUserAverageScore:(int)score forUser:(NSString *)username
+{
+ //Get path to the documents directory
+ NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
+
+ //Add the file name to make the full file path. The user score file is named with the username
+ //prefixed with "MLUser_" so avoid stats being accessed by other apps using similar scheme
+ NSString *filePath = [NSString stringWithFormat:@"%@/WSUser_%@.txt",documentsDirectory,username];
+ //Create data to write
+ NSString *userScore = [NSString stringWithFormat:@"%i",score];
+ //save the user stats file
+ [userScore writeToFile:filePath atomically:NO encoding:NSStringEncodingConversionAllowLossy error:nil];
+}
+
+//This method updates the user stats history using the score of the latest game
++ (void)updateUserAverageScore:(int)score forUser:(NSString *)username
+{
+ int localScore = 0;
+ //Get user stats
+ localScore = [self getUserAverageScoreForUser:username];
+ //If is greater than -1, then must be existing user
+ if(localScore > -1)
+ {
+ //Calculate new average
+ localScore = (localScore + score) / 2;
+ }
+ else
+ {
+ //If is first game then the average score is equal to the score of the first game
+ localScore = score;
+ }
+ //Save updated Score
+ [self setUserAverageScore:localScore forUser:username];
+}
+@end
\ No newline at end of file
diff --git a/Word Scramble/Word Scramble/GameSettingsViewController.h b/Word Scramble/Word Scramble/GameSettingsViewController.h
new file mode 100644
index 0000000..fdb5e67
--- /dev/null
+++ b/Word Scramble/Word Scramble/GameSettingsViewController.h
@@ -0,0 +1,24 @@
+//
+// GameSettingsViewController.h
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-10-29.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import
+
+@interface GameSettingsViewController : UIViewController
+
+//Place Holer
+@property (weak, nonatomic) IBOutlet UITextField *WS_username;
+@property (weak, nonatomic) IBOutlet UITextField *WS_password;
+@property (weak, nonatomic) IBOutlet UISwitch *WS_autoUpdateToggle;
+@property (weak, nonatomic) IBOutlet UITextField *WS_UpdateURLBox;
+
+@end
diff --git a/Word Scramble/Word Scramble/GameSettingsViewController.m b/Word Scramble/Word Scramble/GameSettingsViewController.m
new file mode 100644
index 0000000..ae8e290
--- /dev/null
+++ b/Word Scramble/Word Scramble/GameSettingsViewController.m
@@ -0,0 +1,71 @@
+//
+// GameSettingsViewController.m
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-10-29.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import "GameSettingsViewController.h"
+#import "GameIO.h"
+
+@interface GameSettingsViewController ()
+
+@end
+
+@implementation GameSettingsViewController
+@synthesize WS_password;
+@synthesize WS_username;
+@synthesize WS_UpdateURLBox;
+@synthesize WS_autoUpdateToggle;
+NSUserDefaults *userPreferences;
+
+//Actions for pressing the done button on the settings screen
+- (IBAction)WS_doneButton:(id)sender
+{
+ //If the username value has changed, update the settings bundle
+ if (![WS_username.text isEqualToString:[userPreferences stringForKey:@"username"]])
+ {
+ [userPreferences setObject:WS_username.text forKey:@"username"];
+ }
+ //If the password value has changed, update the settings bundle
+ if (![WS_password.text isEqualToString:[userPreferences stringForKey:@"password"]])
+ {
+ [userPreferences setObject:WS_password.text forKey:@"password"];
+ }
+ [GameIO getCurrentJSONListFrom:[[NSUserDefaults standardUserDefaults] stringForKey:@"updateBaseURL"] forUser:[[[NSUserDefaults standardUserDefaults] stringForKey:@"username"] lowercaseString] remoteFilename:@"wordlist.json"];
+
+ //Perform segue back to main menu
+ [self performSegueWithIdentifier:@"WS_SettingsDone" sender:self];
+}
+
+//Handles the manual update button so users can force the app to pull the latest list
+- (IBAction)manualUpdate:(id)sender
+{
+ [GameIO getCurrentJSONListFrom:[[NSUserDefaults standardUserDefaults] stringForKey:@"updateBaseURL"] forUser:[[[NSUserDefaults standardUserDefaults] stringForKey:@"username"] lowercaseString] remoteFilename:@"wordlist.json"];
+}
+
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+ //Populate the fields with exisitng data
+ userPreferences = [NSUserDefaults standardUserDefaults];
+ WS_username.text = [userPreferences stringForKey:@"username"];
+ WS_password.text = [userPreferences stringForKey:@"password"];
+ WS_UpdateURLBox.text = [userPreferences stringForKey:@"updateBaseURL"];
+
+}
+
+
+- (void)didReceiveMemoryWarning
+{
+ [super didReceiveMemoryWarning];
+ // Dispose of any resources that can be recreated.
+}
+
+@end
diff --git a/Word Scramble/Word Scramble/GameViewController.h b/Word Scramble/Word Scramble/GameViewController.h
new file mode 100644
index 0000000..aed5eab
--- /dev/null
+++ b/Word Scramble/Word Scramble/GameViewController.h
@@ -0,0 +1,64 @@
+//
+// GameViewController.h
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-09-08.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import
+#import "PauseMenuProtocol.h"
+
+@interface GameViewController : UIViewController
+
+//Text entry for use to input their guess
+@property (weak, nonatomic) IBOutlet UITextField *WS_TextEntry;
+@property (strong, nonatomic) IBOutlet UIView *WS_keyboardViewEN;
+
+//UI Labels for the scrambled words in the game
+@property (weak, nonatomic) IBOutlet UILabel *WS_ScrambledWordLabel1;
+@property (weak, nonatomic) IBOutlet UILabel *WS_ScrambledWordLabel2;
+@property (weak, nonatomic) IBOutlet UILabel *WS_ScrambledWordLabel3;
+@property (weak, nonatomic) IBOutlet UILabel *WS_ScrambledWordLabel4;
+@property (weak, nonatomic) IBOutlet UILabel *WS_ScrambledWordLabel5;
+@property (weak, nonatomic) IBOutlet UILabel *WS_ScrambledWordLabel6;
+
+//UI Labels for the completed word after the user got it correct
+@property (weak, nonatomic) IBOutlet UILabel *WS_PlainWordLabel1;
+@property (weak, nonatomic) IBOutlet UILabel *WS_PlainWordLabel2;
+@property (weak, nonatomic) IBOutlet UILabel *WS_PlainWordLabel3;
+@property (weak, nonatomic) IBOutlet UILabel *WS_PlainWordLabel4;
+@property (weak, nonatomic) IBOutlet UILabel *WS_PlainWordLabel5;
+@property (weak, nonatomic) IBOutlet UILabel *WS_PlainWordLabel6;
+
+//UI Image for the green checkmarks that appear when you get the word correct
+@property (weak, nonatomic) IBOutlet UIImageView *WS_Checkmark1;
+@property (weak, nonatomic) IBOutlet UIImageView *WS_Checkmark2;
+@property (weak, nonatomic) IBOutlet UIImageView *WS_Checkmark3;
+@property (weak, nonatomic) IBOutlet UIImageView *WS_Checkmark4;
+@property (weak, nonatomic) IBOutlet UIImageView *WS_Checkmark5;
+@property (weak, nonatomic) IBOutlet UIImageView *WS_Checkmark6;
+
+//UI Label that displays the number of guesses
+@property (weak, nonatomic) IBOutlet UILabel *WS_TotalGuessLabel;
+
+//Declare the methods
+- (void)initUIArrays;
+- (NSString *)WS_ScrambleWord:(NSMutableArray *)inputCurrentSpelling atComplexity:(int)complexityLevel;
+- (void) WS_loadGameData;
+- (void)WS_buildCurrentGameDataFrom:(NSMutableArray *)inputWordList :(NSMutableArray *)inputSpellingList to:(NSMutableArray *)outputCurrentWords :(NSMutableArray *)outputCurrentSpellings;
+- (void)WS_generateGame:(NSMutableArray *)inputWordList ;
+
+- (IBAction)WS_keyPressed:(UIButton *)sender;
+- (IBAction)WS_clearInput:(id)sender;
+
+
+- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender;
+
+@end
+
diff --git a/Word Scramble/Word Scramble/GameViewController.m b/Word Scramble/Word Scramble/GameViewController.m
new file mode 100644
index 0000000..bfeebba
--- /dev/null
+++ b/Word Scramble/Word Scramble/GameViewController.m
@@ -0,0 +1,295 @@
+//
+// GameViewController.m
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-09-08.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import "GameIO.h"
+#import "GameViewController.h"
+#import "LevelCompleteViewController.h"
+
+@interface GameViewController ()
+
+@end
+
+@implementation GameViewController
+//declares the following variables and synthesizes them from the UI so that we can modiy them witing the class
+//Labels for the scrambled word
+@synthesize WS_ScrambledWordLabel1;
+@synthesize WS_ScrambledWordLabel2;
+@synthesize WS_ScrambledWordLabel3;
+@synthesize WS_ScrambledWordLabel4;
+@synthesize WS_ScrambledWordLabel5;
+@synthesize WS_ScrambledWordLabel6;
+
+//Labels for the word to display after guessed correctly
+@synthesize WS_PlainWordLabel1;
+@synthesize WS_PlainWordLabel2;
+@synthesize WS_PlainWordLabel3;
+@synthesize WS_PlainWordLabel4;
+@synthesize WS_PlainWordLabel5;
+@synthesize WS_PlainWordLabel6;
+
+//Images for the green checkmarks
+@synthesize WS_Checkmark1;
+@synthesize WS_Checkmark2;
+@synthesize WS_Checkmark3;
+@synthesize WS_Checkmark4;
+@synthesize WS_Checkmark5;
+@synthesize WS_Checkmark6;
+
+//Text box for user to input guesses
+@synthesize WS_TextEntry;
+@synthesize WS_keyboardViewEN;
+
+//UI Label to display their number of guesses
+@synthesize WS_TotalGuessLabel;
+
+NSMutableArray *WS_wordsArray;
+NSMutableArray *WS_spellingPatternArray;
+
+//Array to store the words randomly selected for the current game from the current word list
+NSMutableArray *WS_currentGameWordList;
+NSMutableArray *WS_currentGameSpellingList;
+
+
+//Array to hold the UI objects so that we can access them iteratively
+NSMutableArray *WS_scrambledWordLabelArray;
+NSMutableArray *WS_plainWordLabelArray;
+NSMutableArray *WS_checkmarkArray;
+
+
+//Intergers to keep track of the number of guesses total and the number current correct guesses
+int WS_correctGuessCount = 0;
+int WS_totalGuessCount = 0;
+
+//Initializes the arrays of UI objects and inserts the UI Objects
+-(void)initUIArrays
+{
+ WS_currentGameSpellingList = [[NSMutableArray alloc] init];
+ WS_currentGameWordList = [[NSMutableArray alloc] init];
+ WS_wordsArray = [[NSMutableArray alloc] init];
+ WS_spellingPatternArray = [[NSMutableArray alloc] init];
+
+ WS_scrambledWordLabelArray = [[NSMutableArray alloc] init];
+ [WS_scrambledWordLabelArray insertObject:WS_ScrambledWordLabel1 atIndex:0];
+ [WS_scrambledWordLabelArray insertObject:WS_ScrambledWordLabel2 atIndex:1];
+ [WS_scrambledWordLabelArray insertObject:WS_ScrambledWordLabel3 atIndex:2];
+ [WS_scrambledWordLabelArray insertObject:WS_ScrambledWordLabel4 atIndex:3];
+ [WS_scrambledWordLabelArray insertObject:WS_ScrambledWordLabel5 atIndex:4];
+ [WS_scrambledWordLabelArray insertObject:WS_ScrambledWordLabel6 atIndex:5];
+
+ WS_plainWordLabelArray = [[NSMutableArray alloc] init];
+ [WS_plainWordLabelArray insertObject:WS_PlainWordLabel1 atIndex:0];
+ [WS_plainWordLabelArray insertObject:WS_PlainWordLabel2 atIndex:1];
+ [WS_plainWordLabelArray insertObject:WS_PlainWordLabel3 atIndex:2];
+ [WS_plainWordLabelArray insertObject:WS_PlainWordLabel4 atIndex:3];
+ [WS_plainWordLabelArray insertObject:WS_PlainWordLabel5 atIndex:4];
+ [WS_plainWordLabelArray insertObject:WS_PlainWordLabel6 atIndex:5];
+
+ WS_checkmarkArray = [[NSMutableArray alloc] init];
+ [WS_checkmarkArray insertObject:WS_Checkmark1 atIndex:0];
+ [WS_checkmarkArray insertObject:WS_Checkmark2 atIndex:1];
+ [WS_checkmarkArray insertObject:WS_Checkmark3 atIndex:2];
+ [WS_checkmarkArray insertObject:WS_Checkmark4 atIndex:3];
+ [WS_checkmarkArray insertObject:WS_Checkmark5 atIndex:4];
+ [WS_checkmarkArray insertObject:WS_Checkmark6 atIndex:5];
+}
+
+//Open Pause Menu
+//See PauseMenuProtcol or PauseMenuViewController for credits
+- (IBAction)PauseMenu:(id)sender
+{
+ //This is intentionally left empty
+ //Action done by the delegate
+ //To open the pause menu
+}
+
+//This method handles when a key on the keyboard is pressed
+- (IBAction)WS_keyPressed:(UIButton *)sender
+{
+ //Get the value of the key
+ NSString *character = sender.currentTitle;
+ //Append that to the string currently in the textbox
+ WS_TextEntry.text = [WS_TextEntry.text stringByAppendingString:character];
+}
+
+//This method handles the clearing of the input with the red x button
+- (IBAction)WS_clearInput:(id)sender
+{
+ //Set textbox to empty
+ if([WS_TextEntry.text length] > 0){
+ WS_TextEntry.text = [WS_TextEntry.text stringByReplacingCharactersInRange:NSMakeRange([WS_TextEntry.text length]-1, 1) withString:@""];
+ }
+}
+
+//Action when user presses the green checkmark submit button
+- (IBAction)WS_Submit:(id)sender
+{
+ //Checks if the input is empty
+ if ([WS_TextEntry.text isEqualToString: @""]){
+ //If input is empty, do nothing
+ }
+ else
+ {
+ //If the input is not empty
+ for (int i = 0; i < WS_currentGameWordList.count; i++)
+ {
+ //check the the input againt the word list for the current game
+ if ([WS_TextEntry.text.uppercaseString isEqualToString:[[WS_currentGameWordList objectAtIndex:i] uppercaseString]])
+ {
+ //If the words match:
+ //Check the plainword label from ????? to the correct word
+ [[WS_plainWordLabelArray objectAtIndex:i] setText:[WS_currentGameWordList objectAtIndex:i]];
+ //Display the green checkmark
+ [[WS_checkmarkArray objectAtIndex:i] setHidden:NO];
+ //Increase the correct guess counter
+ WS_correctGuessCount++;
+ if (WS_correctGuessCount >= 6)
+ {
+ //if the number of correct guesses is equal to or greater than 6, go to level complete screen
+ [self performSegueWithIdentifier:@"WS_levelComplete" sender:self];
+ }
+ }
+ }
+ //Increase Total guess counter
+ WS_totalGuessCount++;
+ }
+ //Blank out the text box
+ WS_TextEntry.text = @"";
+ //Update the total guess counter label
+ WS_TotalGuessLabel.text = [NSString stringWithFormat:@"%d",WS_totalGuessCount];
+}
+
+//This method attaches the total guess and corrent guess values to the segue so they can
+//be used in the level complete view controller
+- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
+ if ([segue.identifier isEqualToString:@"WS_levelComplete"]) {
+ LevelCompleteViewController *destViewController = segue.destinationViewController;
+ destViewController.WS_importTotalGuessCount = [NSString stringWithFormat:@"%d",WS_totalGuessCount];
+ destViewController.WS_importCorrectGuessCount = [NSString stringWithFormat:@"%d",WS_correctGuessCount];
+
+ }
+}
+
+//This function takes the a word and randomly scrambles it
+- (NSString *)WS_ScrambleWord:(NSMutableArray *)inputCurrentSpelling atComplexity:(int)complexityLevel
+{
+ NSMutableArray *localCurrentSpelling = [inputCurrentSpelling mutableCopy];
+ int i = 0;
+ //performs randomizing on each letter in the word
+ //if word is only 2 letters, perform 1 swap so that we dont end up with the
+ //original word
+ if (localCurrentSpelling.count == 2)
+ {
+ [localCurrentSpelling exchangeObjectAtIndex:0 withObjectAtIndex:1];
+ }
+ //otherwise if the word is longer than 2 letters
+ else
+ {
+ //do the number of swaps as defined by the complexity level
+ while(i < complexityLevel)
+ {
+ int randIndex1 = arc4random() % (localCurrentSpelling.count - 1);
+ int randIndex2 = arc4random() % (localCurrentSpelling.count - 1);
+ if (randIndex1 != randIndex2)
+ {
+ [localCurrentSpelling exchangeObjectAtIndex:randIndex1 withObjectAtIndex:randIndex2];
+ i++;
+ }
+ }
+ }
+ //Build the final word string and return it
+ return [[localCurrentSpelling valueForKey:@"description"] componentsJoinedByString:@""];
+}
+
+//Loads the data that will be used in the game
+- (void) WS_loadGameData
+{
+ NSString *filepath = [[NSBundle mainBundle] pathForResource:@"wordlist" ofType:@"json"];
+ [GameIO gameDataFromJSON:filepath outputWordsTo:WS_wordsArray outputSpellingsTo:WS_spellingPatternArray];
+}
+
+//Takes the array that contains the words from the word list file and choses 6 and creates a wordlist for the specific game instance
+- (void)WS_buildCurrentGameDataFrom:(NSMutableArray *)inputWordList :(NSMutableArray *)inputSpellingList to:(NSMutableArray *)outputCurrentWords :(NSMutableArray *)outputCurrentSpellings
+{
+ //Array to tack the indexes that have already been selected to avoid duplicates
+ NSMutableArray *indexSelected = [[NSMutableArray alloc] init];
+ int i = 0;
+
+ while (i < 6)
+ {
+ //choose random index value
+ int randIndex = arc4random() %([inputWordList count]);
+ bool duplicate = NO;
+
+ //runs through the list of currently selected indexes and compairs to the current index and if there is a match the boolean "duplicate" is set to YES and that index is not used and a new random index is selected
+ for (int n = 0; n < [indexSelected count]; n++)
+ {
+ if ([[indexSelected objectAtIndex:n] intValue]== randIndex)
+ {
+ duplicate = YES;
+ }
+ }
+
+ //If the current is not a duplicate
+ if (duplicate == NO)
+ {
+ //add the current index to the selected index list
+ [indexSelected addObject: [NSNumber numberWithInt:randIndex]];
+ //add the word at the current index to the local word list to be exported
+ [outputCurrentWords addObject:[inputWordList objectAtIndex:randIndex]];
+ [outputCurrentSpellings addObject:[inputSpellingList objectAtIndex:randIndex]];
+
+ i++;
+ }
+ }
+}
+
+//Generates the game by loading up the labels with words selected for the game by blanking them out then modifying the label which displays them
+-(void)WS_generateGame:(NSMutableArray *)inputWordList
+{
+ for (NSUInteger i = 0; i < [WS_currentGameSpellingList count]; i++)
+ {
+ NSString *localWord = [self WS_ScrambleWord:[inputWordList objectAtIndex:i] atComplexity:5];
+ [[WS_scrambledWordLabelArray objectAtIndex:i] setText: localWord];
+ }
+}
+
+//Runs when the view is loaded
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+ //initializes the arrays
+ [self initUIArrays];
+ [self WS_loadGameData];
+ //zero's out score from previous games
+ WS_correctGuessCount = 0;
+ WS_totalGuessCount = 0;
+ //gets wordlist for the game
+ [self WS_buildCurrentGameDataFrom:WS_wordsArray :WS_spellingPatternArray to:WS_currentGameWordList :WS_currentGameSpellingList];
+ //generates the game
+ [self WS_generateGame:WS_currentGameSpellingList];
+
+}
+
+- (void)viewDidUnload
+{
+ [super viewDidUnload];
+ // Release any retained subviews of the main view.
+}
+
+
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
+{
+ return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
+}
+
+@end
diff --git a/Word Scramble/Word Scramble/LevelCompleteViewController.h b/Word Scramble/Word Scramble/LevelCompleteViewController.h
new file mode 100644
index 0000000..6991e1b
--- /dev/null
+++ b/Word Scramble/Word Scramble/LevelCompleteViewController.h
@@ -0,0 +1,26 @@
+//
+// LevelCompleteViewController.h
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-10-25.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import
+
+@interface LevelCompleteViewController : UIViewController
+
+
+@property (strong,nonatomic)NSString *WS_importTotalGuessCount;
+@property (strong,nonatomic)NSString *WS_importCorrectGuessCount;
+
+@property (weak, nonatomic) IBOutlet UIImageView *WS_starImageView;
+@property (weak, nonatomic) IBOutlet UILabel *WS_letterGradeView;
+@property (weak, nonatomic) IBOutlet UILabel *WS_averageGrade;
+
+@end
diff --git a/Word Scramble/Word Scramble/LevelCompleteViewController.m b/Word Scramble/Word Scramble/LevelCompleteViewController.m
new file mode 100644
index 0000000..6706a31
--- /dev/null
+++ b/Word Scramble/Word Scramble/LevelCompleteViewController.m
@@ -0,0 +1,110 @@
+//
+// LevelCompleteViewController.m
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-10-25.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import "LevelCompleteViewController.h"
+#import "GameViewController.h"
+#import "GameIO.h"
+
+@interface LevelCompleteViewController ()
+
+@end
+
+@implementation LevelCompleteViewController
+@synthesize WS_importCorrectGuessCount;
+@synthesize WS_importTotalGuessCount;
+@synthesize WS_starImageView;
+@synthesize WS_letterGradeView;
+@synthesize WS_averageGrade;
+
+//This method will take the final grade (percentage) and return the appropriate letter grade
+- (NSString *)calculateLetterGrade:(int)score
+{
+ NSString *letterGrade;
+ switch (score)
+ {
+ case 88 ... 1000:
+ letterGrade = @"A";
+ break;
+ case 75 ... 87:
+ letterGrade = @"B";
+ break;
+ case 63 ... 74:
+ letterGrade = @"C";
+ break;
+ case 50 ... 62:
+ letterGrade = @"D";
+ break;
+ case -1000 ... 49:
+ letterGrade = @"F";
+ break;
+ default:
+ letterGrade = @"";
+ break;
+ }
+ return letterGrade;
+}
+
+//This method will take the fianl grade (percentage) and return the appropriate number of stars
+- (UIImage *)calculateStars:(int)score
+{
+ UIImage *stars;
+ switch (score)
+ {
+ case 88 ... 1000:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"5star" ofType:@"png"]];
+ break;
+ case 75 ... 87:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"4star" ofType:@"png"]];
+ break;
+ case 63 ... 74:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"3star" ofType:@"png"]];
+ break;
+ case 50 ... 62:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"2star" ofType:@"png"]];
+ break;
+ case 26 ... 49:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"1star" ofType:@"png"]];
+ break;
+ case -1000 ... 25:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"nostar" ofType:@"png"]];
+ break;
+ default:
+ stars = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"null" ofType:@"png"]];
+ break;
+ }
+ return stars;
+}
+
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+ //Calculate end score percentage
+ int ML_endScore = (int)([WS_importCorrectGuessCount floatValue]/([WS_importTotalGuessCount floatValue]+1)*100);
+ //Update the user's statistics history
+ [GameIO updateUserAverageScore:ML_endScore forUser:[[NSUserDefaults standardUserDefaults]stringForKey:@"username"]];
+
+ //Display letter grade for this level
+ WS_letterGradeView.text = [self calculateLetterGrade:ML_endScore];
+ //Display star rating for this level
+ WS_starImageView.image = [self calculateStars:ML_endScore];
+ //Display user's average grade for all levels
+ WS_averageGrade.text = [self calculateLetterGrade:[GameIO getUserAverageScoreForUser:[[NSUserDefaults standardUserDefaults] stringForKey:@"username"]]];
+}
+
+- (void)didReceiveMemoryWarning
+{
+ [super didReceiveMemoryWarning];
+ // Dispose of any resources that can be recreated.
+}
+
+@end
diff --git a/Word Scramble/Word Scramble/PauseMenuProtocol.h b/Word Scramble/Word Scramble/PauseMenuProtocol.h
new file mode 100644
index 0000000..03a6778
--- /dev/null
+++ b/Word Scramble/Word Scramble/PauseMenuProtocol.h
@@ -0,0 +1,25 @@
+//
+// PauseMenuProtocol.h
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-10-25.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Credit: http://www.sturdybird.com/blog/2012/03/21/how-to-add-a-simple-pause-menu-in-xcode-4-3-ios-5-1-using-a-modal-segue/
+
+#import
+
+@interface PauseMenuProtocol : NSObject
+
+@end
+
+//Adds protocol for the pause menu
+@protocol PauseMenuProtocol
+
+@optional
+-(void) goToResume;
+
+@end
\ No newline at end of file
diff --git a/Word Scramble/Word Scramble/PauseMenuProtocol.m b/Word Scramble/Word Scramble/PauseMenuProtocol.m
new file mode 100644
index 0000000..55270fd
--- /dev/null
+++ b/Word Scramble/Word Scramble/PauseMenuProtocol.m
@@ -0,0 +1,19 @@
+//
+// PauseMenuProtocol.m
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-10-25.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Credit: http://www.sturdybird.com/blog/2012/03/21/how-to-add-a-simple-pause-menu-in-xcode-4-3-ios-5-1-using-a-modal-segue/
+
+#import "PauseMenuProtocol.h"
+
+@implementation PauseMenuProtocol
+
+//intentionally left empty
+
+@end
diff --git a/Word Scramble/Word Scramble/PauseMenuViewController.h b/Word Scramble/Word Scramble/PauseMenuViewController.h
new file mode 100644
index 0000000..ec05b9f
--- /dev/null
+++ b/Word Scramble/Word Scramble/PauseMenuViewController.h
@@ -0,0 +1,23 @@
+//
+// PauseMenuViewController.h
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-09-22.
+// Copyright (c) 2012 Team Read Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Credit: http://www.sturdybird.com/blog/2012/03/21/how-to-add-a-simple-pause-menu-in-xcode-4-3-ios-5-1-using-a-modal-segue/
+
+#import
+#import "PauseMenuProtocol.h"
+
+@protocol PauseMenuProtocol;
+
+@interface PauseMenuViewController : UIViewController
+
+//Adds delegate to this view
+@property (nonatomic, strong) id delegate;
+
+@end
diff --git a/Word Scramble/Word Scramble/PauseMenuViewController.m b/Word Scramble/Word Scramble/PauseMenuViewController.m
new file mode 100644
index 0000000..0af194b
--- /dev/null
+++ b/Word Scramble/Word Scramble/PauseMenuViewController.m
@@ -0,0 +1,43 @@
+//
+// PauseMenuViewController.m
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-09-22.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Credit: http://www.sturdybird.com/blog/2012/03/21/how-to-add-a-simple-pause-menu-in-xcode-4-3-ios-5-1-using-a-modal-segue/
+
+#import "PauseMenuViewController.h"
+#import "PauseMenuProtocol.h"
+
+@interface PauseMenuViewController ()
+
+@end
+
+@implementation PauseMenuViewController
+
+
+//Handles dismissing the pause menu
+- (IBAction)returnToGame:(id)sender
+{
+ [self.presentingViewController dismissViewControllerAnimated:YES completion:nil];
+ [self.delegate goToResume];
+}
+
+
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+ // Do any additional setup after loading the view.
+}
+
+- (void)didReceiveMemoryWarning
+{
+ [super didReceiveMemoryWarning];
+ // Dispose of any resources that can be recreated.
+}
+
+@end
diff --git a/Word Scramble/Word Scramble/TRPViewController.h b/Word Scramble/Word Scramble/TRPViewController.h
new file mode 100644
index 0000000..d0409c0
--- /dev/null
+++ b/Word Scramble/Word Scramble/TRPViewController.h
@@ -0,0 +1,19 @@
+//
+// TRPViewController.h
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-09-22.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import
+
+@interface TRPViewController : UIViewController
+
+
+@end
diff --git a/Word Scramble/Word Scramble/TRPViewController.m b/Word Scramble/Word Scramble/TRPViewController.m
new file mode 100644
index 0000000..b38cdf3
--- /dev/null
+++ b/Word Scramble/Word Scramble/TRPViewController.m
@@ -0,0 +1,45 @@
+//
+// TRPViewController.m
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-09-22.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import "TRPViewController.h"
+
+@interface TRPViewController ()
+
+@end
+
+@implementation TRPViewController
+
+//This method will open up safari and direct the user to the repository for this game
+- (IBAction)WS_viewBitBucket:(id)sender
+{
+ NSURL *url = [NSURL URLWithString:@"https://bitbucket.org/chrishobbs/cmpt385/src"];
+
+ if (![[UIApplication sharedApplication] openURL:url])
+
+ NSLog(@"%@%@",@"Failed to open url:",[url description]);
+}
+
+
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+ // Do any additional setup after loading the view.
+}
+
+- (void)didReceiveMemoryWarning
+{
+ [super didReceiveMemoryWarning];
+ // Dispose of any resources that can be recreated.
+}
+
+@end
diff --git a/Word Scramble/Word Scramble/ViewController.h b/Word Scramble/Word Scramble/ViewController.h
new file mode 100644
index 0000000..d8ba6fe
--- /dev/null
+++ b/Word Scramble/Word Scramble/ViewController.h
@@ -0,0 +1,21 @@
+//
+// ViewController.h
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-09-22.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import
+
+@interface ViewController : UIViewController
+
+//Version Label
+@property (weak, nonatomic) IBOutlet UILabel *versionLabel;
+
+@end
diff --git a/Word Scramble/Word Scramble/ViewController.m b/Word Scramble/Word Scramble/ViewController.m
new file mode 100644
index 0000000..e872aff
--- /dev/null
+++ b/Word Scramble/Word Scramble/ViewController.m
@@ -0,0 +1,77 @@
+//
+// ViewController.m
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-09-22.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+// Developed using iOS Documantation:
+// http://developer.apple.com/library/ios/navigation/
+
+#import "ViewController.h"
+#import "GameIO.h"
+
+@interface ViewController ()
+
+@end
+
+@implementation ViewController
+//Label for the version number
+@synthesize versionLabel;
+BOOL isFirstLoad = YES;
+
+//This method makes it so that you cannot play without a username and password
+//An alert box will pop up prompting you to go to settings and enter your username and password
+- (IBAction)WS_playButton:(id)sender
+{
+ //if username and password exist, then seque to game
+ if ((![[[NSUserDefaults standardUserDefaults] stringForKey:@"username"]isEqualToString:@""]) && (![[[NSUserDefaults standardUserDefaults] stringForKey:@"password"]isEqualToString:@""])){
+ [self performSegueWithIdentifier:@"WS_playGame" sender:self];
+ }
+ //otherwise display alert
+ else
+ {
+ UIAlertView *message = [[UIAlertView alloc] initWithTitle:@"Login Failed" message:@"You must input your username and password to get your wordlists! Please go to the settings screen to login." delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
+ [message show];
+ }
+}
+
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+
+ //Gets the current version and build of the app and displays on main menu
+ versionLabel.text = [NSString stringWithFormat:@"Version %@ (Build %@)", [[NSBundle mainBundle] objectForInfoDictionaryKey: @"CFBundleShortVersionString"], [[NSBundle mainBundle] objectForInfoDictionaryKey: (NSString *)kCFBundleVersionKey]];
+ //if username and password exist, continue with update procedure
+ if ((![[[NSUserDefaults standardUserDefaults] stringForKey:@"username"]isEqualToString:@""]) && (![[[NSUserDefaults standardUserDefaults] stringForKey:@"password"]isEqualToString:@""]))
+ {
+ //if this is the initial startup of the app, update the wordlist
+ if (isFirstLoad)
+ {
+ [GameIO getCurrentJSONListFrom:[[NSUserDefaults standardUserDefaults] stringForKey:@"updateBaseURL"] forUser:[[[NSUserDefaults standardUserDefaults] stringForKey:@"username"] lowercaseString] remoteFilename:@"wordlist.json"];
+ isFirstLoad = NO;
+ }
+ }
+ //otherwise display alert
+ else
+ {
+ //If no username and password, prompt to go to settings to enter before playing
+ UIAlertView *message = [[UIAlertView alloc] initWithTitle:@"Login Failed" message:@"You must input your username and password to get your wordlists! Please go to the settings screen to login." delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
+ [message show];
+
+ }
+
+}
+
+- (void)didReceiveMemoryWarning
+{
+ [super didReceiveMemoryWarning];
+ // Dispose of any resources that can be recreated.
+}
+
+
+
+@end
diff --git a/Word Scramble/Word Scramble/Word Scramble-Info.plist b/Word Scramble/Word Scramble/Word Scramble-Info.plist
new file mode 100644
index 0000000..544decc
--- /dev/null
+++ b/Word Scramble/Word Scramble/Word Scramble-Info.plist
@@ -0,0 +1,65 @@
+
+
+
+
+ CFBundleDevelopmentRegion
+ en
+ CFBundleDisplayName
+ ${PRODUCT_NAME}
+ CFBundleExecutable
+ ${EXECUTABLE_NAME}
+ CFBundleIcons
+
+ CFBundlePrimaryIcon
+
+ CFBundleIconFiles
+
+ Default@2x.png
+ Default.png
+ WSIcon_regular.png
+ WSIcon_retina.png
+
+
+
+ CFBundleIdentifier
+ com.groupA.${PRODUCT_NAME:rfc1034identifier}
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleName
+ ${PRODUCT_NAME}
+ CFBundlePackageType
+ APPL
+ CFBundleShortVersionString
+ 2.0
+ CFBundleSignature
+ ????
+ CFBundleVersion
+ 1A2
+ LSRequiresIPhoneOS
+
+ UIMainStoryboardFile
+ MainStoryboard
+ UIRequiredDeviceCapabilities
+
+ armv7
+
+ UIStatusBarHidden
+
+ UIStatusBarStyle
+ UIStatusBarStyleBlackTranslucent
+ UIStatusBarTintParameters
+
+ UINavigationBar
+
+ Style
+ UIBarStyleDefault
+ Translucent
+
+
+
+ UISupportedInterfaceOrientations
+
+ UIInterfaceOrientationPortrait
+
+
+
diff --git a/Word Scramble/Word Scramble/Word Scramble-Prefix.pch b/Word Scramble/Word Scramble/Word Scramble-Prefix.pch
new file mode 100644
index 0000000..b5663d9
--- /dev/null
+++ b/Word Scramble/Word Scramble/Word Scramble-Prefix.pch
@@ -0,0 +1,14 @@
+//
+// Prefix header for all source files of the 'Word Scramble' target in the 'Word Scramble' project
+//
+
+#import
+
+#ifndef __IPHONE_5_0
+#warning "This project uses features only available in iOS SDK 5.0 and later."
+#endif
+
+#ifdef __OBJC__
+ #import
+ #import
+#endif
diff --git a/Word Scramble/Word Scramble/Word Scramble.entitlements b/Word Scramble/Word Scramble/Word Scramble.entitlements
new file mode 100644
index 0000000..c592c45
--- /dev/null
+++ b/Word Scramble/Word Scramble/Word Scramble.entitlements
@@ -0,0 +1,10 @@
+
+
+
+
+ keychain-access-groups
+
+ $(AppIdentifierPrefix)MTAU537536.com.groupA.Word-Scramble
+
+
+
diff --git a/Word Scramble/Word Scramble/background.png b/Word Scramble/Word Scramble/background.png
new file mode 100644
index 0000000..2d4c450
Binary files /dev/null and b/Word Scramble/Word Scramble/background.png differ
diff --git a/Word Scramble/Word Scramble/en.lproj/InfoPlist.strings b/Word Scramble/Word Scramble/en.lproj/InfoPlist.strings
new file mode 100644
index 0000000..477b28f
--- /dev/null
+++ b/Word Scramble/Word Scramble/en.lproj/InfoPlist.strings
@@ -0,0 +1,2 @@
+/* Localized versions of Info.plist keys */
+
diff --git a/Word Scramble/Word Scramble/en.lproj/MainStoryboard.storyboard b/Word Scramble/Word Scramble/en.lproj/MainStoryboard.storyboard
new file mode 100644
index 0000000..32dadfd
--- /dev/null
+++ b/Word Scramble/Word Scramble/en.lproj/MainStoryboard.storyboard
@@ -0,0 +1,1230 @@
+
+
+
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+
+ The objective of Word Scrambles is to unscramble the words. When you think you have figured out one of the words, type it into the submission box and press submit. If your guess was correct, a green checkmark will appear next to the word, otherwise keep guessing!
+
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+
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+
+
+
+
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+
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+
+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
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+
+
+
+
+
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+
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+
+
+
+
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+
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+
+
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+
+
\ No newline at end of file
diff --git a/Word Scramble/Word Scramble/main.m b/Word Scramble/Word Scramble/main.m
new file mode 100644
index 0000000..8957e6d
--- /dev/null
+++ b/Word Scramble/Word Scramble/main.m
@@ -0,0 +1,21 @@
+//
+// main.m
+// Word Scramble
+//
+// Created by Team Red Panda on 2012-09-08.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+// Code Standard:
+// http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html
+//
+
+#import
+
+#import "AppDelegate.h"
+
+int main(int argc, char *argv[])
+{
+ @autoreleasepool {
+ return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
+ }
+}
diff --git a/Word Scramble/Word Scramble/redpanda.png b/Word Scramble/Word Scramble/redpanda.png
new file mode 100644
index 0000000..48e4c53
Binary files /dev/null and b/Word Scramble/Word Scramble/redpanda.png differ
diff --git a/Word Scramble/Word Scramble/tools/bump_build_number.sh b/Word Scramble/Word Scramble/tools/bump_build_number.sh
new file mode 100644
index 0000000..a2cb984
--- /dev/null
+++ b/Word Scramble/Word Scramble/tools/bump_build_number.sh
@@ -0,0 +1,6 @@
+#!/bin/bash
+bN=$(/usr/libexec/PlistBuddy -c "Print CFBundleVersion" "$INFOPLIST_FILE")
+bN=$((0x$bN))
+bN=$(($bN + 1))
+bN=$(printf "%X" $bN)
+/usr/libexec/PlistBuddy -c "Set :CFBundleVersion $bN" "$INFOPLIST_FILE"
\ No newline at end of file
diff --git a/Word Scramble/Word Scramble/wordlist.txt b/Word Scramble/Word Scramble/wordlist.txt
new file mode 100644
index 0000000..e8c3ce8
--- /dev/null
+++ b/Word Scramble/Word Scramble/wordlist.txt
@@ -0,0 +1,10 @@
+apple
+pear
+banana
+chicken
+beef
+thursday
+friday
+monday
+hotdog
+hamburger
\ No newline at end of file
diff --git a/Word Scramble/Word ScrambleTests/Word ScrambleTests-Info.plist b/Word Scramble/Word ScrambleTests/Word ScrambleTests-Info.plist
new file mode 100644
index 0000000..2dce021
--- /dev/null
+++ b/Word Scramble/Word ScrambleTests/Word ScrambleTests-Info.plist
@@ -0,0 +1,22 @@
+
+
+
+
+ CFBundleDevelopmentRegion
+ en
+ CFBundleExecutable
+ ${EXECUTABLE_NAME}
+ CFBundleIdentifier
+ com.HHD.${PRODUCT_NAME:rfc1034identifier}
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundlePackageType
+ BNDL
+ CFBundleShortVersionString
+ 1.0
+ CFBundleSignature
+ ????
+ CFBundleVersion
+ 1
+
+
diff --git a/Word Scramble/Word ScrambleTests/Word_ScrambleTests.h b/Word Scramble/Word ScrambleTests/Word_ScrambleTests.h
new file mode 100644
index 0000000..d13ce8a
--- /dev/null
+++ b/Word Scramble/Word ScrambleTests/Word_ScrambleTests.h
@@ -0,0 +1,13 @@
+//
+// Word_ScrambleTests.h
+// Word ScrambleTests
+//
+// Created by Chris Hobbs on 2012-09-08.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+
+#import
+
+@interface Word_ScrambleTests : SenTestCase
+
+@end
diff --git a/Word Scramble/Word ScrambleTests/Word_ScrambleTests.m b/Word Scramble/Word ScrambleTests/Word_ScrambleTests.m
new file mode 100644
index 0000000..bb895c1
--- /dev/null
+++ b/Word Scramble/Word ScrambleTests/Word_ScrambleTests.m
@@ -0,0 +1,32 @@
+//
+// Word_ScrambleTests.m
+// Word ScrambleTests
+//
+// Created by Chris Hobbs on 2012-09-08.
+// Copyright (c) 2012 Team Red Panda. All rights reserved.
+//
+
+#import "Word_ScrambleTests.h"
+
+@implementation Word_ScrambleTests
+
+- (void)setUp
+{
+ [super setUp];
+
+ // Set-up code here.
+}
+
+- (void)tearDown
+{
+ // Tear-down code here.
+
+ [super tearDown];
+}
+
+- (void)testExample
+{
+ STFail(@"Unit tests are not implemented yet in Word ScrambleTests");
+}
+
+@end
diff --git a/Word Scramble/Word ScrambleTests/en.lproj/InfoPlist.strings b/Word Scramble/Word ScrambleTests/en.lproj/InfoPlist.strings
new file mode 100644
index 0000000..477b28f
--- /dev/null
+++ b/Word Scramble/Word ScrambleTests/en.lproj/InfoPlist.strings
@@ -0,0 +1,2 @@
+/* Localized versions of Info.plist keys */
+
diff --git a/Word Scramble/bitbucket_logo_1x.png b/Word Scramble/bitbucket_logo_1x.png
new file mode 100644
index 0000000..c5ea60a
Binary files /dev/null and b/Word Scramble/bitbucket_logo_1x.png differ
diff --git a/Word Scramble/check2.png b/Word Scramble/check2.png
new file mode 100644
index 0000000..fc42015
Binary files /dev/null and b/Word Scramble/check2.png differ
diff --git a/Word Scramble/githubButton.png b/Word Scramble/githubButton.png
new file mode 100644
index 0000000..69c2ba9
Binary files /dev/null and b/Word Scramble/githubButton.png differ
diff --git a/Word Scramble/logonoedges.png b/Word Scramble/logonoedges.png
new file mode 100644
index 0000000..007a654
Binary files /dev/null and b/Word Scramble/logonoedges.png differ
diff --git a/Word Scramble/nostar.png b/Word Scramble/nostar.png
new file mode 100644
index 0000000..07b652c
Binary files /dev/null and b/Word Scramble/nostar.png differ
diff --git a/Word Scramble/redPandaJumping.gif b/Word Scramble/redPandaJumping.gif
new file mode 100644
index 0000000..bdd05f3
Binary files /dev/null and b/Word Scramble/redPandaJumping.gif differ
diff --git a/Word Scramble/redX.png b/Word Scramble/redX.png
new file mode 100644
index 0000000..f8b5840
Binary files /dev/null and b/Word Scramble/redX.png differ
diff --git a/Word Scramble/wordlist.json b/Word Scramble/wordlist.json
new file mode 100644
index 0000000..d2d5c68
--- /dev/null
+++ b/Word Scramble/wordlist.json
@@ -0,0 +1,130 @@
+{
+ "words": [
+ {
+ "id": "509adfeedb98a9dfbff5e012",
+ "name": "cart",
+ "spelling_patterns": [
+ "c",
+ "a",
+ "r",
+ "t"
+ ]
+ },
+ {
+ "id": "509ae029db98a9dfbff5e1dc",
+ "name": "cat",
+ "spelling_patterns": [
+ "c",
+ "a",
+ "t"
+ ]
+ },
+ {
+ "id": "509ae02adb98a9dfbff5e1df",
+ "name": "art",
+ "spelling_patterns": [
+ "a",
+ "r",
+ "t"
+ ]
+ },
+ {
+ "id": "509ae02adb98a9dfbff5e1e3",
+ "name": "rat",
+ "spelling_patterns": [
+ "r",
+ "a",
+ "t"
+ ]
+ },
+ {
+ "id": "509ae040db98a9dfbff5e28e",
+ "name": "rack",
+ "spelling_patterns": [
+ "r",
+ "a",
+ "c",
+ "k"
+ ]
+ },
+ {
+ "id": "509ae040db98a9dfbff5e290",
+ "name": "car",
+ "spelling_patterns": [
+ "c",
+ "a",
+ "r"
+ ]
+ },
+ {
+ "id": "509ae086db98a9dfbff5e4b4",
+ "name": "track",
+ "spelling_patterns": [
+ "t",
+ "r",
+ "a",
+ "c",
+ "k"
+ ]
+ },
+ {
+ "id": "509ae087db98a9dfbff5e4ba",
+ "name": "crack",
+ "spelling_patterns": [
+ "c",
+ "r",
+ "a",
+ "c",
+ "k"
+ ]
+ },
+ {
+ "id": "509ae088db98a9dfbff5e4bd",
+ "name": "tack",
+ "spelling_patterns": [
+ "t",
+ "a",
+ "c",
+ "k"
+ ]
+ },
+ {
+ "id": "509ae088db98a9dfbff5e4c4",
+ "name": "ran",
+ "spelling_patterns": [
+ "r",
+ "a",
+ "n"
+ ]
+ },
+ {
+ "id": "509ae0abdb98a9dfbff5e5d8",
+ "name": "tan",
+ "spelling_patterns": [
+ "t",
+ "a",
+ "n"
+ ]
+ },
+ {
+ "id": "509ae0abdb98a9dfbff5e5dc",
+ "name": "can",
+ "spelling_patterns": [
+ "c",
+ "a",
+ "n"
+ ]
+ },
+ {
+ "id": "509ae0acdb98a9dfbff5e5df",
+ "name": "crank",
+ "spelling_patterns": [
+ "c",
+ "r",
+ "a",
+ "n",
+ "k"
+ ]
+ }
+ ]
+}
diff --git a/WordScramble.mov b/WordScramble.mov
new file mode 100644
index 0000000..c274d7a
Binary files /dev/null and b/WordScramble.mov differ
diff --git a/WordScramble.wmv b/WordScramble.wmv
new file mode 100644
index 0000000..aa7575c
Binary files /dev/null and b/WordScramble.wmv differ
diff --git a/missingLetterUML.uml b/missingLetterUML.uml
new file mode 100644
index 0000000..71133ca
--- /dev/null
+++ b/missingLetterUML.uml
@@ -0,0 +1,4277 @@
+
+
+
+
+
+
+ 0.34
+
+
+
+
+
+ UML 1.4
+ false
+ false
+ true
+ false
+ false
+ false
+ false
+ true
+ false
+ true
+ 1
+ true
+ Lucida Grande
+ 13
+ 0
+ Class Diagram
+
+
+
+
+
+
+
+
+
+
+
+
+
+ UML 1.4
+
+
+ GoodPractices
+
+
+ CodeGeneration
+
+
+
+
+ ArgoUML (using Netbeans XMI Writer version 1.0)
+ 0.34(6) revised on $Date: 2010-01-11 22:20:14 +0100 (Mon, 11 Jan 2010) $
+
+
+
+
+
+
+
+
+
+
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+ Abstraction
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+
+
+ ViewController
+
+
+
+
+
+
+
+
+
+
+
+
+ gameLogo : UIImageView
+ footer : UILabel
+ play : UIButton
+ instructions : UIButton
+ settings : UIButton
+ info : UIButton
+
+
+
+
+
+
+
+ play() : IBAction
+ instructions() : IBAction
+ settings() : IBAction
+ info() : IBAction
+
+
+
+
+
+
+
+ GameViewController
+
+
+
+
+
+
+
+
+
+
+
+
+ missingWord1 : UILabel
+ missingWord2 : UILabel
+ missingWord3 : UILabel
+ missingWord4 : UILabel
+ missingWord5 : UILabel
+ missingWord6 : UILabel
+ checkBox1 : UIImageView
+ checkBox2 : UIImageView
+ checkBox3 : UIImageView
+ checkBox4 : UIImageView
+ checkBox5 : UIImageView
+ checkBox6 : UIImageView
+ wordArray : NSArray
+ word1 : WordObj
+ word2 : WordObj
+ word3 : WordObj
+ word4 : WordObj
+ word5 : WordObj
+ word6 : WordObj
+
+
+
+
+
+
+
+ touchesBegan() : void
+ WSGetWord() : NSString
+ WSLoadWordlist() : NSArray
+ WSResetBoard() : void
+
+
+
+
+
+
+
+ MenuViewController
+
+
+
+
+
+
+
+
+
+
+
+
+ gameLogo : UIImageView
+ return : UIButton
+ mainMenu : UIButton
+
+
+
+
+
+
+
+ return() : IBAction
+ mainMenu() : IBAction
+
+
+
+
+
+
+
+ TRPViewController
+
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+
+
+ content : UIlabel
+ close : UIButton
+
+
+
+
+
+
+
+ close() : IBAction
+
+
+
+
+ sourcePortFig="Fig0"
+ destPortFig="Fig3"
+ sourceFigNode="Fig0"
+ destFigNode="Fig3"
+
+
+
+
+
+
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+
+
+
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+ sourcePortFig="Fig0.0"
+ destPortFig="Fig1"
+ sourceFigNode="Fig0"
+ destFigNode="Fig1"
+
+
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+
+
+ sourcePortFig="Fig1"
+ destPortFig="Fig2"
+ sourceFigNode="Fig1"
+ destFigNode="Fig2"
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+ sourcePortFig="Fig2.0"
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+ GameIO
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+ wordlist : file
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+ saveScore() : void
+ updateAverageGrade() : integer
+ getCurrentList() : file
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+ labelTitle : UILabel
+ labelGrade : UILabel
+ labelGradeScore : UILabel
+ levelGrade : integer
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+ determineGrade() : integer
+ replay() : IBAction
+ mainMenu() : IBAction
+
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+ sourcePortFig="Fig10.0"
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+ plainWord : NSString
+ missingWord : NSMutableString
+ correct : boolean
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+ removeLetter() : NSMutableString
+ getPlainWord() : NSString
+ getMissingWord() : NSMutableString
+ setPlainWord(NSString) : void
+ setMissingWord(NSMustableString) : void
+ checkWord(NSSting) : Boolean
+
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+ InstructionsViewController
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+ close : UIButton
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+ close() : IBAction
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+ SettingsViewController
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+ close : UIButton
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+ sourcePortFig="Fig14"
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+ sourcePortFig="Fig15"
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+ sourcePortFig="Fig1.0"
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diff --git a/wordscrambleUML.uml b/wordscrambleUML.uml
new file mode 100644
index 0000000..d5bab3e
--- /dev/null
+++ b/wordscrambleUML.uml
@@ -0,0 +1,4277 @@
+
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+ 0.34
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+ UML 1.4
+ false
+ false
+ true
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+ true
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+ Lucida Grande
+ 13
+ 0
+ Class Diagram
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+ UML 1.4
+
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+ GoodPractices
+
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+ CodeGeneration
+
+
+
+
+ ArgoUML (using Netbeans XMI Writer version 1.0)
+ 0.34(6) revised on $Date: 2010-01-11 22:20:14 +0100 (Mon, 11 Jan 2010) $
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+ ViewController
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+
+ gameLogo : UIImageView
+ footer : UILabel
+ play : UIButton
+ instructions : UIButton
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+ info : UIButton
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+
+
+
+
+
+
+ play() : IBAction
+ instructions() : IBAction
+ settings() : IBAction
+ info() : IBAction
+
+
+
+
+
+
+
+ GameViewController
+
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+ scrambledWord1 : UILabel
+ scrambledWord2 : UILabel
+ scrambledWord3 : UILabel
+ scrambledWord4 : UILabel
+ scrambledWord5 : UILabel
+ scrambledWord6 : UILabel
+ checkBox1 : UIImageView
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+ word6 : WordObj
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+
+
+
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+
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+ touchesBegan() : void
+ WSGetWord() : NSString
+ WSLoadWordlist() : NSArray
+ WSResetBoard() : void
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+
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+
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+ MenuViewController
+
+
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+ gameLogo : UIImageView
+ return : UIButton
+ mainMenu : UIButton
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+ return() : IBAction
+ mainMenu() : IBAction
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+ TRPViewController
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+ content : UIlabel
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+ close() : IBAction
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+ GameIO
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+ wordlist : file
+
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+
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+
+
+ saveScore() : void
+ updateAverageGrade() : integer
+ getCurrentList() : file
+
+
+
+
+ sourcePortFig="Fig1.0"
+ destPortFig="Fig8"
+ sourceFigNode="Fig1"
+ destFigNode="Fig8"
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+
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+
+
+
+
+
+ LevelCompleteViewController
+
+
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+
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+
+
+
+
+
+
+ labelTitle : UILabel
+ labelGrade : UILabel
+ labelGradeScore : UILabel
+ levelGrade : integer
+
+
+
+
+
+
+
+ determineGrade() : integer
+ replay() : IBAction
+ mainMenu() : IBAction
+
+
+
+
+ sourcePortFig="Fig10.0"
+ destPortFig="Fig0"
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+
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+
+ sourcePortFig="Fig10"
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+
+
+ WordObj
+
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+
+
+
+
+
+
+
+ plainWord : NSString
+ scrambledWord : NSMutableString
+ correct : boolean
+
+
+
+
+
+
+
+ scrambleWord() : NSMutableString
+ getPlainWord() : NSString
+ getScrambledWord() : NSMutableString
+ setPlainWord(NSString) : void
+ setScrambledWord(NSMustableString) : void
+ checkWord(NSSting) : Boolean
+
+
+
+
+
+
+
+ InstructionsViewController
+
+
+
+
+
+
+
+
+
+
+
+
+ close : UIButton
+ content : UITextView
+
+
+
+
+
+
+
+ close() : IBAction
+
+
+
+
+
+
+
+ SettingsViewController
+
+
+
+
+
+
+
+
+
+
+
+
+ close : UIButton
+
+
+
+
+
+
+
+ close() : IBAction
+ saveSettings() : void
+
+
+
+
+ sourcePortFig="Fig14"
+ destPortFig="Fig0"
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+
+
+
+
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+ sourcePortFig="Fig15"
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+
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+ sourcePortFig="Fig1.0"
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