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EnemyV.as
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package
{
import net.flashpunk.Entity;
import net.flashpunk.graphics.*;
import net.flashpunk.FP;
/**
* ...
* @author Bijan
*/
//jumping enemy
public class EnemyV extends Enemy
{
private var jumpPower:Number = 16;
private var vFriction:Number=0.99;
private var ySpeed:Number = 0;
private var gravity:Number = 0.5;
private var isJumping:Boolean = false;
private var jumpDelay:Number = 1; //1 second delay between jumps
private var animDelay:Number = 0.7;
//private var mLevel:Level;
public var sprEnemyV:Spritemap = new Spritemap(Assets.ENEMYV, 66, 52);
public var sprEVDie:Spritemap = new Spritemap(Assets.ENEMYDEATH, 66, 52);
public function EnemyV(locX:Number, locY:Number, currLevel:Level)
{
sprEnemyV.add("jump", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9], 20, false);
sprEnemyV.add("fall", [10, 11, 12, 13, 14, 15, 6, 0], 20, false);
sprEVDie.add("die", [13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25], 10,false);
graphic = sprEnemyV;
super(locX, locY, currLevel);
setHitbox(50, 25, -7, -8);
}
private var jumpTimer:Number = 0;
override public function update():void
{
if(this.collideWith(mLevel.map, x, y+1))
{
ySpeed=0;
isJumping = false;
jumpTimer += FP.elapsed;
if(jumpTimer >= animDelay && !isDead)
sprEnemyV.play("jump", false);
if (jumpTimer >= jumpDelay && !isDead)
{
jumpTimer = 0;
ySpeed = -jumpPower;
isJumping = true;
setHitbox(40, 25, -13, -8);
}
}
else
{
ySpeed += gravity;
if (ySpeed >= 0 && !isDead)
sprEnemyV.play("fall", false);
}
ySpeed *= vFriction;
adjustYPosition();
super.update();
}
private function adjustYPosition():void
{
for (var i:int = 0; i < Math.abs(ySpeed); i++)
{
if (! this.collideWith(mLevel.map, x,y+FP.sign(ySpeed)))
{
y += FP.sign(ySpeed);
if (y > mLevel.mapHeight)
{
FP.world.remove(this);
}
}
else
{
setHitbox(50, 25, -7, -8);
ySpeed=0;
break;
}
}
}
override public function destroy():void
{
super.destroy();
graphic = sprEVDie;
sprEVDie.play("die");
}
}
}