-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathEnemyH.as
112 lines (105 loc) · 2.38 KB
/
EnemyH.as
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
package
{
import net.flashpunk.Entity;
import net.flashpunk.graphics.*;
import net.flashpunk.FP;
import flash.display.BitmapData;
/**
* ...
* @author Bijan
*/
//walking enemy
public class EnemyH extends Enemy
{
private var mDirection:int = -1; //1 right, -1 left
private var xSpeed:Number = 0;
private var movePower:Number = 2;
private var hFriction:Number = 0.95
private var vFriction:Number=0.99;
private var ySpeed:Number = 0;
private var gravity:Number = 0.5;
//private var mLevel:Level;
public var sprEnemyH:Spritemap = new Spritemap(Assets.ENEMYH, 58, 35);
public var sprEHDie:Spritemap = new Spritemap(Assets.ENEMYDEATH, 66, 52);
public function EnemyH(locX:Number, locY:Number, currLevel:Level)
{
sprEnemyH.add("walk", [0, 1, 2, 3, 4, 5, 6, 7], 20, true);
sprEHDie.add("die", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12],10, false);
graphic = sprEnemyH;
super(locX, locY, currLevel);
setHitbox(50, 25, 0, -9);
sprEnemyH.play("walk", false);
sprEnemyH.flipped = true;
}
override public function update():void
{
if (!isDead)
{
xSpeed = mDirection * movePower;
}
//xSpeed *= hFriction;
if(this.collideWith(mLevel.map, x, y+1))
{
ySpeed=0;
}
else
{
ySpeed+=gravity;
}
if (! this.collideWith(mLevel.map, x+(FP.sign(xSpeed)*10), y + 1)) //if would fall, turn around
{
mDirection *= -1;
sprEnemyH.flipped = !sprEnemyH.flipped;
}
ySpeed *= vFriction;
adjustXPosition();
adjustYPosition();
super.update();
}
private function adjustXPosition():void
{
for (var i:int = 0; i < Math.abs(xSpeed); i++)
{
if (! this.collideWith(mLevel.map, x+FP.sign(xSpeed),y))
{
x+=FP.sign(xSpeed);
}
else
{
//flip direction
xSpeed = 0;
mDirection *= -1;
sprEnemyH.flipped = !sprEnemyH.flipped;
break;
}
}
}
private function adjustYPosition():void
{
for (var i:int = 0; i < Math.abs(ySpeed); i++)
{
if (! this.collideWith(mLevel.map, x,y+FP.sign(ySpeed)))
{
y += FP.sign(ySpeed);
if (y > mLevel.mapHeight)
{
FP.world.remove(this);
}
}
else
{
ySpeed=0;
break;
}
}
}
override public function destroy():void
{
super.destroy();
xSpeed = 0;
graphic = sprEHDie;
sprEHDie.flipped = sprEnemyH.flipped;
sprEHDie.play("die");
}
}
}