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Assets.as
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package
{
/**
* ...
* @author Bijan
*/
public class Assets
{
//title screen assets
[Embed(source = "../assets/titleBKGND.png")] public static const TITLE_BKGND:Class;
[Embed(source = "../assets/titleString.png")] public static const TITLE_TEXT:Class;
[Embed(source = "../assets/titleStripe.png")] public static const TITLE_STRIPE:Class;
[Embed(source = "../assets/titleFlash.png")] public static const TITLE_FLASH:Class;
//level 1
[Embed(source="level1.oel", mimeType="application/octet-stream")] public static const LEVEL_ONE:Class;
//level 2
[Embed(source = "level2.oel", mimeType = "application/octet-stream")] public static const LEVEL_TWO:Class;
//level 3
[Embed(source = "level3.oel", mimeType = "application/octet-stream")] public static const LEVEL_THREE:Class;
//level 4
[Embed(source = "level4.oel", mimeType = "application/octet-stream")] public static const LEVEL_FOUR:Class;
//level 5
[Embed(source="level5.oel", mimeType="application/octet-stream")] public static const LEVEL_FIVE:Class;
//tileset
[Embed(source = "../assets/tileset.png")] public static const TILESET:Class;
//default stance
[Embed(source = "../assets/Animations/Idle/boosterIdle_00000.png")] public static const DEFAULT:Class;
//idle animation
[Embed(source = "../assets/Animations/Idle/idle_composite.png")] public static const IDLE:Class;
//boost animation
[Embed(source = "../assets/Animations/boost/boost_composite.png")] public static const BOOST2:Class;
[Embed(source="../assets/Animations/boost/boost_sheet.png")] public static const BOOST:Class;
//full sprite sheet
[Embed(source = "../assets/Animations/spriteSheet.png")] public static const SPRSHEET:Class;
//boost charge
[Embed(source = "../assets/Animations/charge Particles/charge_composite.png")] public static const CHGPARTSHEET:Class;
//obstacle
[Embed(source = "../assets/tempObs.png")] public static const OBSTACLE:Class;
//horizontal enemy
[Embed(source="../assets/Animations/EnemyHWalk/Hwalk_composite.png")] public static const ENEMYH:Class;
//vertical enemy
[Embed(source = "../assets/Animations/EnemyVJump/VJump_Composite.png")] public static const ENEMYV:Class;
//enemy death sheet
[Embed(source = "../assets/Animations/Death/enemyDeath_Composite.png")] public static const ENEMYDEATH:Class;
//player death sheet
[Embed(source = "../assets/Animations/Death/Pdeath_Composite.png")] public static const PLAYERDEATH:Class;
//charging sound
[Embed(source = "../assets/Sounds/s_gem.mp3")] public static const CHARGESFX:Class;
//boost sound
[Embed(source = "../assets/Sounds/dead.mp3")] public static const BOOSTSFX:Class;
//jump sound
[Embed(source = "../assets/Sounds/sfx_jump.mp3")] public static const JUMPSFX:Class;
//sprint sound
[Embed(source="../assets/Sounds/wind1.mp3")] public static const SPRINTSFX:Class;
//enemy die sound
[Embed(source = "../assets/Sounds/mutantdie.mp3")] public static const EDIESFX:Class;
//damage sound
[Embed(source = "../assets/Sounds/swhit.mp3")] public static const DAMAGESFX:Class;
//player die sound
[Embed(source="../assets/Sounds/door.mp3")] public static const PDIESFX:Class;
//menu click
[Embed(source="../assets/Sounds/MenuClick.mp3")] public static const CLICKSFX:Class;
//start sound
[Embed(source="../assets/Sounds/Rifleprimary2.mp3")] public static const STARTSFX:Class;
//level bg music
[Embed(source="../assets/Sounds/IntroLite.mp3")] public static const INTROMP3:Class;
[Embed(source = "../assets/Sounds/GFreakLite.mp3")] public static const GFREAKMP3:Class;
[Embed(source = "../assets/Sounds/DATDigestLite.mp3")] public static const DATMP3:Class;
[Embed(source = "../assets/Sounds/GanbareLite.mp3")] public static const GANBAREMP3:Class;
[Embed(source = "../assets/Sounds/BudangLite.mp3")] public static const BUDANGMP3:Class;
[Embed(source = "../assets/Sounds/RiseLite.mp3")] public static const RISEMP3:Class;
[Embed(source="../assets/Sounds/DeathtinyLite.mp3")] public static const DEATHTINYMP3:Class;
}
}