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Issue with Coarsening #13
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Oh they are two meshes overlapping with each other. The blue one is the original mesh, the yellow one is the simplified mesh with slightly incorrect visualization. For a proper visualization, please refer to 03_visualization. |
Thank you, I will check it out. I also have some additional questions regarding this method, as opposed to QEM, which is often considered the go-to compression technique. It would be great if you could provide further insights into the following points:
As I consider implementing this approach for optimizing game assets, I have a few concerns:
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Hi, Sorry in advance for the terribly delayed reply. I didn't noticed that the issue was reopened until now. Re: Speed & Processing time Re: Accuracy Re: Unreal |
Hi, I am running the first Example 00 where I attempt to refine the mesh with 80% compression. I encountered this visualization with orange spots in between, accompanied by text stating "wrong edge length." Could someone please explain what this means exactly, and why there are patches of yellow color?

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