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Describe the false positive and how to replicate it
Place slab atop honey blocks, grim simulation fails
2025-01-08.02-45-37.mp4
Grim Log
N/A
Server version
This server is running Paper version 1.21.4-DEV-main@49d15f6 (1970-01-01T00:00:00Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
You are running the latest version
Previous version: 1.21.4-DEV-3375570 (MC: 1.21.4)
fyi, noone is or wants to fix the prediction engine. I only fixed stuff like camels and striders because it was an easy copy from pharus engine. For stuff like this I'd have no clue where the issue lies. I am working on a Grim implementation of pharus, but I don't know if I want to open source it because I'm tired of people stealing my work and I've spent literal years making it
fyi, noone is or wants to fix the prediction engine. I only fixed stuff like camels and striders because it was an easy copy from pharus engine. For stuff like this I'd have no clue where the issue lies. I am working on a Grim implementation of pharus, but I don't know if I want to open source it because I'm tired of people stealing my work and I've spent literal years making it
what is pharus engine?
also why not have a hackfixes class that just increases max allowed offset to the appropriate amount if they are on a slab with honey below, its what I have to do for several grim falses, I get that it would make the simulation no longer "perfect" but nothing is, seems redundant though for every server running grim to have to implement their own hack fixes (if they even do at all)
Describe the false positive and how to replicate it
Place slab atop honey blocks, grim simulation fails
2025-01-08.02-45-37.mp4
Grim Log
N/A
Server version
This server is running Paper version 1.21.4-DEV-main@49d15f6 (1970-01-01T00:00:00Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
You are running the latest version
Previous version: 1.21.4-DEV-3375570 (MC: 1.21.4)
Client version
1.21.4
Plugins
GrimAC version f852f16 (latest)
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