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Brian Rivas edited this page Dec 18, 2015 · 18 revisions

#Spawner Settings

The level settings are defined for each level in a dungeon.

Structure

  • Object
    • SpawnerType : Object
      • Array : Spawnable (Object)

Spawnable (Object)

A Spawnable is includes all the information needed to set up a spawner.

Strucure

  • Object
    • "name" : String (required) (MobIDString)
    • "equip" : boolean (optional) (false if you want this spawner to not equip mobs with roguelike gear. true by default)
    • "meta" : Object (optional) (NBTCompound - custom mob nbt data)

MobIDStrings

The simplest way to test what's a valid MobIdString is to go into the game and type /summon <mobid> ~0 ~1 ~0 where is the ID you want to test.

A list of vanilla MobIDStrings can be found here

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