-
Notifications
You must be signed in to change notification settings - Fork 55
Spawner Settings
Brian Rivas edited this page Oct 16, 2017
·
18 revisions
- Object
- "(SpawnerType)" : Array - key must be a valid SpawnerType enum constant
- Object : (Spawnable)
- "(SpawnerType)" : Array - key must be a valid SpawnerType enum constant
SpawnerType refers to a set of enum constants defined in Roguelike Dungeons. The available options are as follows:
- CREEPER
- CAVESPIDER
- SPIDER
- SKELETON
- ZOMBIE
- SILVERFISH
- ENDERMAN
- WITCH
- WITHERBOSS
- BAT
- LAVASLIME
- BLAZE
- SLIME
- PRIMEDTNT
- PIGZOMBIE
A "Spawnable" includes all the information needed to set up a spawner.
- Object
- "name" : String (required) (MobIDString)
- "equip" : boolean (optional - default : true) (set to false to disable roguelike equipment)
- "meta" : Object (optional) (NBTCompound - custom mob nbt data)
- "weight" : Integer (optional - default : 1)
The simplest way to test what's a valid MobIdString is to go into the game and type /summon <mobid> ~0 ~1 ~0
where <mobid>
is the ID you want to test.
A list of vanilla MobIDStrings can be found here