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Brian Rivas edited this page Oct 16, 2017 · 18 revisions

Structure

  • Object
    • "(SpawnerType)" : Array - key must be a valid SpawnerType enum constant
      • Object : (Spawnable)

SpawnerType

SpawnerType refers to a set of enum constants defined in Roguelike Dungeons. The available options are as follows:

  • CREEPER
  • CAVESPIDER
  • SPIDER
  • SKELETON
  • ZOMBIE
  • SILVERFISH
  • ENDERMAN
  • WITCH
  • WITHERBOSS
  • BAT
  • LAVASLIME
  • BLAZE
  • SLIME
  • PRIMEDTNT
  • PIGZOMBIE

Spawnable (Object)

A "Spawnable" includes all the information needed to set up a spawner.

Strucure

  • Object
    • "name" : String (required) (MobIDString)
    • "equip" : boolean (optional - default : true) (set to false to disable roguelike equipment)
    • "meta" : Object (optional) (NBTCompound - custom mob nbt data)
    • "weight" : Integer (optional - default : 1)

MobIDStrings

The simplest way to test what's a valid MobIdString is to go into the game and type /summon <mobid> ~0 ~1 ~0 where <mobid> is the ID you want to test.

A list of vanilla MobIDStrings can be found here

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