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Level Settings
Brian Rivas edited this page Dec 10, 2015
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All fields are optional
- "numRooms" - int - number of rooms on this level
- "range" - int - distance the level will spread
- "rooms": Array
- Object
- "mode" : String method for choosing "single" or "random"
- "type" : String A Dungeon (room) type
- "weight" : int -Only required if mode is "random"-
- Object
- "secrets" : Array
- Object
- "type" String - Dungeon
- "num": int - max number of occurrences
- Object
- "theme" : Object - Theme
- "segments": Object
- "segments":
- Array
- Object
- "type": String - Segment
- "weight": int - weight for randomization
- Object
- Array
- "arch" : String - A segment type used for regular arch ways
- "segments":
- "loot": Object - Loot Setting
- Dungeon:
- BRICK, CREEPER, CRYPT, ENCHANT, ENDER, FIRE, MUSIC, NETHER, NETHERFORT, PIT, PRISON,
- SLIME, SMITH, SPIDER, CAKE, LAB, CORNER, MESS, ETHO, ENIKO, BTEAM, BAJ, OSSUARY, OBSIDIAN,
- AVIDYA, STORAGE, NEBRIS, ASHLEA, FIREWORK, BEDROOM
- Segment:
- ARCH, FIREARCH, FIREPLACE, SHELF, INSET, MOSSYARCH, MUSHROOM, NETHERARCH,
- NETHERSTRIPE, NETHERWART, NETHERLAVA, JUNGLE, BOOKS, SPAWNER,
- WHEAT, TOMB, CHEST, SILVERFISH, SKULL, FLOWERS, DOOR