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Some towns cannot be taken #102

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uncookedzebra opened this issue May 2, 2016 · 12 comments
Open

Some towns cannot be taken #102

uncookedzebra opened this issue May 2, 2016 · 12 comments

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@uncookedzebra
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Even with the bar all the way filled up blue some towns cannot be taken. We tried the following to fix it; Leave and come back, server restart, mortar all buildings, send friendly ai in, and even had the whole sever go house to house, and cleared the whole area. Noticed that some ai will spawn in map objects like rocks or even containers.

@majorwolf
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Have you made any modification to your mission at all? This is very odd. @uncookedzebra

@uncookedzebra
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The only modifications that I have made are introducing
cup[weapons,vehicles,units] which are all cosmetic and I used the classmate
extentisions, but this bug showed up before I modified the extentions.
Additionally, I put a keypress script for ear plugs in recently as a step
to taking the scroll wheel actions and turing them into a keypress menu,
but the bug as appearing before I put in the keypress script. You are more
than welcome to come to our teamspeak and play with us on our server so you
can see what is going on if you like or I can send you a copy of the pbo.
On May 3, 2016 11:07 PM, "Griffin" [email protected] wrote:

Have you made any modification to your mission at all? This is very odd.
@uncookedzebra https://github.com/uncookedzebra


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#102 (comment)

@majorwolf
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@uncookedzebra Do you have any server logs you could provide? I might be able to tell you what's wrong if you can provide some sort of console log..because there are functions that are triggered when someone enters that area and it may be corrupt. If you don't mind a copy of your PBO could also help!

@majorwolf
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@GreuhZbug Any thoughts on why this could be happening? I'm thinking the sector manager is messed up somehow

@uncookedzebra
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I believe that units are being spawned inside of things like rocks. I am
not sure I am going to place a special opfor Zeus for a debug session and
see if my theory is true. I haven't dug into your sector control code yet
due to laziness haha. But will be if my zeus doesn't pan out. The rpt file
and pbo will come later tonight.
On May 5, 2016 3:59 PM, "Griffin" [email protected] wrote:

@GreuhZbug https://github.com/GreuhZbug Any thoughts on why this could
be happening? I'm thinking the sector manager is messed up somehow


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#102 (comment)

@majorwolf
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@uncookedzebra I have integrated RHS units into liberation and it shouldn't be any different for CUP. I never had to mess with sector control or anything like that. It's a very bad idea to edit the mission in the editor unless you explicitly know what you are doing because you can break the mission easily

@uncookedzebra
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I like to think I know what I am doing when ;)
Report file and pbo

On Thu, May 5, 2016 at 5:12 PM, Griffin [email protected] wrote:

@uncookedzebra https://github.com/uncookedzebra I have integrated RHS
units into liberation and it shouldn't be any different for CUP. I never
had to mess with sector control or anything like that. It's a very bad idea
to edit the mission in the editor unless you explicitly know what you are
doing because you can break the mission easily


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#102 (comment)

Ian Bester

@majorwolf
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@uncookedzebra where is the log and pbo?

@uncookedzebra
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o i have been replying to this in an email. I made it an attachment

On Fri, May 6, 2016 at 9:19 PM, Griffin [email protected] wrote:

@uncookedzebra https://github.com/uncookedzebra where is the log and
pbo?


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#102 (comment)

Ian Bester

@majorwolf
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@uncookedzebra Please upload a zip to http://mega.co.nz haha

@uncookedzebra
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Actually I figured it out, My Headless was getting kicked, no idea why just
yet, but that is ruining it. Basically if you are attacking a town and HC
is kicked the town becomes un-controllable. Even if the HC comes back or
stays offline. The rest of the towns that were not being activated during
the kick are fine after the event weather the HC stays off or reconnects. I
will figure out why my HC is being kicked and my issue will be solved.
Thanks for your time.

On Sat, May 7, 2016 at 12:18 AM, Griffin [email protected] wrote:

@uncookedzebra https://github.com/uncookedzebra Please upload a zip to
http://mega.co.nz haha


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#102 (comment)

Ian Bester

@GreuhZbug
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GreuhZbug commented May 10, 2016

Hey that's actually super interesting, thanks for your analysis. I see that bug happen on a few servers by following streams and such, and it never happened on ours. Not a single time in over a year playing the mission. Turns out none of our HCs have ever been kicked or crashed or else. So maybe you've just found the reason for the oldest unsolvable issue in the mission. I'd have to make the HC scripting handle that case. Not sure how but I'll look into it :)

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