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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "RigidBody",
"class": "VR_Interactable_Rigidbody",
"language": "GDScript",
"path": "res://Scenes/VR_Interactable_Rigidbody.gd"
} ]
_global_script_class_icons={
"VR_Interactable_Rigidbody": ""
}
[application]
config/name="VR Starter Tutorial Complete"
run/main_scene="res://Game.tscn"
run/low_processor_mode=true
config/icon="res://icon.png"
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gdnative]
singletons=[ "res://addons/godot-openvr/godot_openvr.gdnlib" ]
[physics]
common/physics_fps=90
[rendering]
quality/filters/anisotropic_filter_level=1
quality/directional_shadow/size=2048
quality/shadow_atlas/size=2048
quality/reflections/high_quality_ggx=false
quality/filters/msaa=1
environment/default_environment="res://default_env.tres"