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This repository has been archived by the owner on Jan 28, 2023. It is now read-only.
If you download the asset and want to use the new Android custom builds system when exporting for the Oculus Quest (as it is documented in the source repository) you have to do a few more steps (apart from being very mindful when checking the needed Android SDK versions):
Add these files to the Godot project's custom build directory: res://android/plugins
Enable Use Custom Build below Custom Template
Enable OVRMobile in the Plugins section
As I had to jump between the Godot docs and the source for getting this asset working in Godot 3.3.1 with the custom builds system I could imagine that this information could be helpful in the following places:
If you download the asset and want to use the new Android custom builds system when exporting for the Oculus Quest (as it is documented in the source repository) you have to do a few more steps (apart from being very mindful when checking the needed Android SDK versions):
gdovrmobile.3.0.1-release.aar
and thegdovrmobile.gdap
from the godot_oculus_mobile releases pageUse Custom Build
belowCustom Template
OVRMobile
in thePlugins
sectionAs I had to jump between the Godot docs and the source for getting this asset working in Godot 3.3.1 with the custom builds system I could imagine that this information could be helpful in the following places:
If you agree on that I could move the discussion to the Godot docs repository and the other places could then just link to the updated docs page.
As always: Thanks for your great work here. 👍
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