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Update the documentation for the Android custom builds system #8

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pwab opened this issue May 20, 2021 · 0 comments
Open

Update the documentation for the Android custom builds system #8

pwab opened this issue May 20, 2021 · 0 comments

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@pwab
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pwab commented May 20, 2021

If you download the asset and want to use the new Android custom builds system when exporting for the Oculus Quest (as it is documented in the source repository) you have to do a few more steps (apart from being very mindful when checking the needed Android SDK versions):

  • Download the gdovrmobile.3.0.1-release.aar and the gdovrmobile.gdap from the godot_oculus_mobile releases page
  • Add these files to the Godot project's custom build directory: res://android/plugins
  • Enable Use Custom Build below Custom Template
  • Enable OVRMobile in the Plugins section

As I had to jump between the Godot docs and the source for getting this asset working in Godot 3.3.1 with the custom builds system I could imagine that this information could be helpful in the following places:

If you agree on that I could move the discussion to the Godot docs repository and the other places could then just link to the updated docs page.

As always: Thanks for your great work here. 👍

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