From b7d3c9dcc6a0736fe94a5d0eafaedb6da47dbcbb Mon Sep 17 00:00:00 2001 From: Gitjas Date: Thu, 24 Dec 2020 07:01:24 +0100 Subject: [PATCH] -changed name in the .ini for better Package names when using ALIEN's Infinity Auto Packager. --- c#greythedog/c#greythedog.ini | 3 ++- c#greythedog/readme.greythedog.english.txt | 1 + 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/c#greythedog/c#greythedog.ini b/c#greythedog/c#greythedog.ini index 3adbc6d..97cc2a4 100644 --- a/c#greythedog/c#greythedog.ini +++ b/c#greythedog/c#greythedog.ini @@ -8,7 +8,7 @@ [Metadata] # Full name of the mod, without version number -Name = Grey the Dog NPC for BGT, BG:EE(SoD), BGII:EE, and EET +Name = Grey the Dog NPC # Author name or nick, don't use email address Author = jastey and Rabain @@ -18,6 +18,7 @@ Description = Grey is a full-fledged joinable NPC, but still a real dog. The onl He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance. Not even for Shapeshifters. In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party. Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized so it doesn't spoil the quests too much, though, so do not expect too much help. +The mod has direct compatibility with BGT, BG:EE(SoD), BGII:EE, and EET. # Web address of mod Homepage Homepage = https://www.gibberlings3.net/mods/npcs/grey-the-dog/ diff --git a/c#greythedog/readme.greythedog.english.txt b/c#greythedog/readme.greythedog.english.txt index f8c070c..f2140df 100644 --- a/c#greythedog/readme.greythedog.english.txt +++ b/c#greythedog/readme.greythedog.english.txt @@ -142,6 +142,7 @@ HISTORY Version 5.1: -added needed definition for variable "newline" so SoD end cutscene gets patched correctly: Grey should move with the group in SoD end cutscene. +-changed name in the .ini for better Package names when using ALIEN's Infinity Auto Packager. Version 5: -German version by Gerri, revised by jastey