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Startmenue.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExitGame
{
class Startmenue
{
static void Main()
{
Raum Werkstattraum = new Raum();
Werkstattraum.Name = "Werkstattraum";
Werkstattraum.Nr = 1;
Werkstattraum.Access = true;
Werkstattraum.CharAnwesend = true;
Werkstattraum.ItemVorhanden = false;
Werkstattraum.Zugang[0] = 2;
Werkstattraum.Zugang[1] = 3;
Werkstattraum.Zugang[2] = 4;
Raum Buero = new Raum();
Buero.Name = "Buero";
Buero.Nr = 2;
Buero.Access = true;
Buero.CharAnwesend = false;
Buero.ItemVorhanden = true;
Buero.Gegenstaende[0] = "Schluessel";
Buero.Zugang[0] = 1;
Raum Toilette = new Raum();
Toilette.Name = "Toilette";
Toilette.Nr = 3;
Toilette.Access = true;
Toilette.CharAnwesend = false;
Toilette.ItemVorhanden = false;
Toilette.Zugang[0] = 1;
Raum Lager = new Raum();
Lager.Name = "Lager";
Lager.Nr = 4;
Lager.Access = false;
Lager.CharAnwesend = false;
Lager.ItemVorhanden = true;
Lager.Gegenstaende[0] = "Reifen";
Lager.Zugang[0] = 1;
Console.WriteLine("Hallo");
Console.ReadLine();
}
}
}