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Enigmoth attack produces lots of particles, causing severe lag #193

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UwUPeanut opened this issue Jan 23, 2025 · 1 comment
Open

Enigmoth attack produces lots of particles, causing severe lag #193

UwUPeanut opened this issue Jan 23, 2025 · 1 comment
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bug Something isn't working enhancement New feature or request

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@UwUPeanut
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Two of the enigmoth's attacks produce a LOT of lingering potion effect particles, causing severe lag. These attacks are the one that applies corrosion, and the one that applies void dust and slowness. Perhaps a config option for lowering particles, or simply reducing them by default could help a ton

@IcarussOne IcarussOne added the bug Something isn't working label Jan 23, 2025
IcarussOne added a commit to IcarussOne/Fishs_Undead_Rising that referenced this issue Jan 23, 2025
Also slightly reduce the amount from wild ones.

FuGu0416#193
IcarussOne added a commit to IcarussOne/Fishs_Undead_Rising that referenced this issue Jan 23, 2025
IcarussOne added a commit to IcarussOne/Fishs_Undead_Rising that referenced this issue Jan 23, 2025
@IcarussOne
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The lingering potion cloud effects appear to be hardcoded to have a lot of particles (which is bad), I personally recommend Particle Culling if you don't have that installed by now. Some tweaks will be done to help improve performance outside of that.

@IcarussOne IcarussOne added the enhancement New feature or request label Jan 23, 2025
IcarussOne added a commit to IcarussOne/Fishs_Undead_Rising that referenced this issue Jan 23, 2025
Also slightly reduced the amount of seconds needed before it despawns.

FuGu0416#193
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