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directions.h
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#ifndef DIRECTIONS_H
#define DIRECTIONS_H
#include <QString>
namespace AutoPath {
enum Direction {
North, South, West, East, Northwest, Northeast, Southwest, Southeast,
_UnrecognizedDirection = -1
};
const Direction DIRECTIONS[] = {
North,
South,
West,
East,
Northwest,
Northeast,
Southwest,
Southeast
};
inline int getXOffset(Direction dir) {
switch (dir) {
case West:
case Northwest:
case Southwest:
return -1;
case East:
case Northeast:
case Southeast:
return 1;
default:
return 0;
}
}
inline int getYOffset(Direction dir) {
switch (dir) {
case North:
case Northwest:
case Northeast:
return -1;
case South:
case Southwest:
case Southeast:
return 1;
default:
return 0;
}
}
inline QString getDirectionName(Direction dir) {
switch (dir) {
case North:
return "north";
case Northwest:
return "northwest";
case Northeast:
return "northeast";
case South:
return "south";
case Southwest:
return "southwest";
case Southeast:
return "southeast";
case West:
return "west";
case East:
return "east";
default:
return "";
}
}
inline Direction getOppositeDirection(Direction dir) {
switch (dir) {
case North:
return South;
case Northwest:
return Southeast;
case Northeast:
return Southwest;
case South:
return North;
case Southwest:
return Northeast;
case Southeast:
return Northwest;
case West:
return East;
case East:
return West;
default:
return _UnrecognizedDirection;
}
}
}
#endif // DIRECTIONS_H