-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathST7E01.ini
1011 lines (1011 loc) · 28.8 KB
/
ST7E01.ini
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
[Gecko]
$!QOL - 60fps (Requires enabling Emulated CPU Clock Override to 200%+) [nikkums]
040194a4 38000000
0416bef4 c0028614
04819aec 41700000
048198ec 41700000
04819aac 42700000
04819cc8 42700000
0481a0f0 42700000
0481a658 42700000
0481a67c 42700000
0481a6bc 42700000
0481a6c4 42700000
0481a9f4 42700000
0481b83c 42700000
0481ba68 42700000
0481bc2c 42700000
0481c030 42700000
0481be30 42700000
0481c508 42700000
0481c2c8 42700000
0481c2e8 42700000
0481c4f0 42700000
0481c954 42250000
0481cdb4 42700000
*Renders the game at 60fps for smooth gameplay.
*Entirely functional, but can cause some menu items to flash at double speed, and can speed up the credits and Wi-Fi menu.
$!QOL - Change Auction Timer Start Value to 8 (Recommended for Speedup) [nikkums]
04815530 00000007
*Recommended for the Multiply Game Speed code.
*Second value can be modified to adjust the timer.
*
*00000006 = 6
*00000007 = 7
*00000009 = 9
*0000000a = 10
*0000000f = 15
*00000014 = 20
*0000001e = 30
*0000003c = 60
$!QOL - Multiply Game Speed x2 (Adjustable) [nikkums]
04818da8 40000347
*This code increases the overall speed of the game. Recommend using the Change Auction Timer code in combination with this.
*For this code, the first three digits of the second column are the Speed.
*Here, it's set to 400 which ends up being a nearly 2x multiplier. Here are your relevant values:
*
*40000347 (2x)
*3ff00347
*3fd00347
*3fc00347
*3fb00347 (1.5x-ish)
*<!-- don't use 3fa, it causes softlocks for some reason. --!>
*3f900347
*3f800347 (original value in the vanilla game)
$!QOL - Never Show Out to Lunch Banner [nikkums]
0481ceec 60000000
$!QOL - Normal Game Speed: Gentler Dice Throw [nikkums]
041012d0 60000000
0481a178 43480000
*Makes the dice throw animation in Normal and Fast game speeds the same as in A Blur. Instead of frantically bouncing around the screen, the dice will gently roll to the centre of the screen. Recommended for players who find the animation too erratic and intense.
$!QOL - Unlock All Characters [Deflaktor]
044AC8EC 03FFFFFF
$!QOL - Unlock All Costumes [Deflaktor]
084AC88C FFFFFFFF
20150004 00000000
$!QOL - Unlock All Maps [Deflaktor]
084AC8E4 0003FFFF
20010004 00000000
$!QOL - Unlock All Motions [Deflaktor]
084AC910 FFFFFFFF
20070004 00000000
$!QOL - Unlock All Play Styles [Deflaktor]
084AC8F0 FFFFFFFF
20070004 00000000
$!QOL - Default mode selection is Standard Rules [WolfGC64]
C221A6E4 00000002
38800001 909E0060
60000000 00000000
C221A91C 00000002
38000001 90030060
60000000 00000000
$!QOL - Default Single Player menu selection is Free Play [WolfGC64]
C2181354 00000003
2C000001 40820008
38000000 7C190000
60000000 00000000
$!QOL - Select Any Character in Play Alone
0421C094 60000000
0421C098 60000000
0421C09C 60000000
C2173C38 00000003
3C608016 60637DB4
7C6903A6 4E800421
3C608048 00000000
$Cheat - Always First Player's Turn [mask1n]
0407EC60 60000000
*Makes it always the first player's turn. NOTE: Use 'As Picked' turn order to ensure P1 is the first player.
$Cheat - Hold B to Roll 8 [Deflaktor]
04080428 800333f8
0408043c 38000001
04080440 38600001
2878c682 FBFF0400
04080428 38000001
0408043c 38000008
04080440 38600008
E0000000 80008000
$Cheat - Infinite Movement (Hold A) / Stop Movement (Hold B) [Arudo & Deflaktor]
04190F6C 3803FFFF
2878C682 F7FF0800
04190F6C 38030000
E0000000 80008000
2878C682 FBFF0400
04190F6C 38000000
E0000000 80008000
*DO NOT OVERUSE - Will cause abnormalities and crashes with overuse.
*This code can be used to STOP the CPU characters from moving, however they're not smart enough to 'continue' moving. Be warned.
$Graphics - 21:9 Aspect Ratio [mask1n]
04818F04 4017AE14
$43:18 Aspect Ratio (3440x1440) [mask1n]
04818F04 4018F5C3
*Dolphin: in Graphics settings, set Aspect Ratio to Custom (43:18) and disable Widescreen Hack
$Graphics - 16:10 Aspect Ratio [mask1n]
04818F04 3FCCCCCD
*Dolphin: in Graphics settings, set Aspect Ratio to Custom (16:10) and disable Widescreen Hack
$Mechanics - 2 Player Tour Mode [Deflaktor]
0020cf4b 00000002
$Mechanics - Allow Purchasing 999 Stock At A Time [nikkums & Deflaktor]
0409278c 2c0303e7
04092794 380003e7
041177f0 2c0303e7
041177fc 380003e7
04117958 38000003
*May mess with game balance.
$Mechanics - Auctions Enabled Over Wiimfi [nikkums]
041d1324 886dc48c
040c5130 886dc48c
$Mechanics - Change building type limit on vacant plots [Deflaktor]
04552240 00000003
*By default the code does nothing, but by changing the final digit of the code you can change the max number of times you can build the same type of building on a vacant plot. Here are the relevant values:
*
*04552240 00000004 = Unlimited
*04552240 00000003 = 3 (Default)
*04552240 00000002 = 2
*04552240 00000001 = 1
*
*Don't use 0 as it may cause a softlock.
$Mechanics - CPUs Cannot Initiate Shop Exchanges [nikkums]
040a51cc 60000000
*May require more testing, but seems to work fine.
$Mechanics - Disable Dice Modifiers [tge]
04080428 3c000000
*Disables board events that modify the outcome of dice rolls.
$Mechanics - Edit Slurpodrome Prize Values (Easy Mode) [nikkums]
8081b3a0 00000028
8081b3a8 000000c8
*The first line is POINT_MONEY, the value of each treasure.
*The second line is GOAL_MONEY, the value given for winning.
*Both values will need to be in hexadecimal format and utilize the rightmost digits. For example:
*
* 20 : 00000014
* 40 : 00000028
* 100 : 00000064
* 200 : 000000c8
* 255 : 000000ff <-- single bits can only go to 255
* 256 : 00000100 <-- so beyond here it extends to the bit(s) before it
* 1000 : 000001e8
* 5000 : 00001388
*10000 : 00002710
*
*Decimal-to-Hex Converter: https://www.rapidtables.com/convert/number/decimal-to-hex.html
$Mechanics - Edit Slurpodrome Prize Values (Standard Mode) [nikkums]
0481b39c 00000014
0481b3a4 00000064
*The first line is POINT_MONEY, the value of each treasure.
*The second line is GOAL_MONEY, the value given for winning.
*Both values will need to be in hexadecimal format and utilize the rightmost digits. For example:
*
* 20 : 00000014
* 40 : 00000028
* 100 : 00000064
* 200 : 000000c8
* 255 : 000000ff <-- single bits can only go to 255
* 256 : 00000100 <-- so beyond here it extends to the bit(s) before it
* 1000 : 000001e8
* 5000 : 00001388
*10000 : 00002710
*
*Decimal-to-Hex Converter: https://www.rapidtables.com/convert/number/decimal-to-hex.html
$Mechanics - Memory Block: Always Small Blocks [nikkums]
040eec34 3bc00000
040eecec 38000003
040eed04 38000003
040eed30 38000003
040eed50 60000000
040eed5c 60000000
040eed60 38000003
$Mechanics - Unrestricted Slurpodrome Speed Variance [nikkums]
04156E38 60000000
*Slimes in Slurpodrome will move at more random and unpredictable speeds during races.
$Mechanics - Gumdrops Spawns at Square 0 [mask1n]
0421D808 38800000
0408109C 38A00000
$Mechanics - Healie Spawns at Square 0 [mask1n]
0421D808 38800000
04081FF4 38A00000
$Mechanics - Lakitu Spawns at Square 0 [mask1n]
0421D808 38800000
04082004 38A00000
$Venture Card - 20 Modify Percentage [nikkums]
04080e64 38800014
*0x14 = 20
*You can set the last two digits to anything from 00 to ff, representing 0% -> 254%! Theres more, though. The two digits to the left can also be used. If you set the fourth digit to f, this will represent a negative number! As such, setting this to 3880ffec will be -20%, which will proc the fall in shop value animation and text instead.
$Venture Card - 23 Modify Percentage [nikkums]
04080f60 38800032
*0x32 = 50
*You can set the last two digits to anything from 00 to ff, representing 0% -> 254%! Theres more, though. The two digits to the left can also be used. If you set the fourth-from-the-right digit to f, this will represent a negative number!
$Venture Card - 31 Modify Percentage [nikkums]
04081104 3880000a
*0xa = 10
$Venture Card - 32 Modify Percentage [nikkums]
04081128 38800014
*0x14 = 20
$Venture Card - 37 Modify Percentage [nikkums]
040812a4 3880001e
*0x1e = 30
$Venture Card - 48 Modify Percentage [nikkums]
04081638 3880fff6
*0xfff6 = -10
*You can set the last two digits to anything from 00 to ff, representing 0% -> 254%! Theres more, though. The two digits to the left can also be used. If you set the fourth digit to 0, this will represent a positive number!
$Venture Card - 49 Modify Percentage [nikkums]
0408165c 3880ffec
*0xffec = -20
*You can set the last two digits to anything from 00 to ff, representing 0% -> 254%! Theres more, though. The two digits to the left can also be used. If you set the fourth digit to 0, this will represent a positive number!
$Venture Card - 88 Warps Everyone [nikkums]
0419adf8 60000000
0419adfc 60000000
$Venture Card - 93 Modify Percentages [nikkums]
04082124 38800005
04082070 3880000a
*0x5 = 5
*0xa = 10
*The first row is percentage for the 1/3/5 outcome, and the second row is the 2/4/6 outcome.
$Venture Card - 101 Modify Percentage [nikkums]
0408238c 38800015
*0x15 = 21
$Venture Card - 107 Modify Percentage [nikkums]
040826f0 3880001e
*0x1e = 30
*You can set the last two digits to anything from 00 to ff, representing 0% -> 254%! Theres more, though. The two digits to the left can also be used. If you set the fourth digit to 0, this will represent a positive number!
$Venture Card - 109 Modify Percentage [nikkums]
040827d8 3880004b
*0x4b = 75
*You can set the last two digits to anything from 00 to ff, representing 0% -> 254%! Theres more, though. The two digits to the left can also be used. If you set the fourth digit to 0, this will represent a positive number!
$Venture Card - 123 Modify Percentages [nikkums]
04082E0C 38800005
04082D58 38800014
*0x5 = 5
*0x14 = 20
*The first row represents the 1/3/5 outcome, and the second row is the 2/4/6 outcome.
$Misc - Accessory Modifier for all 4 Players [WolfGC64]
C2222840 00000006
39C000WW 99C30047
39C000XX 99C300CB
39C000YY 99C3014F
39C000ZZ 99C301D3
801F01C9 39C00000
60000000 00000000
*Allows you to select which accessories the players will have. Works with non-Miis as well.
*
*WW = P1's accessory
*XX = P2's accessory
*YY = P3's accessory
*ZZ = P4's accessory
*
*List of Accessories (Accesories marked with * might appear off-center for Non-Mii characters):
*00- No Accessory
*01- Stella Wings*
*02- Platypunk Tail*
*03- Munchie
*04- Snake
*05- Devil Wings*
*06- Dragon Tail*
*07- Imp Tail*
*08- Angel Wings*
*09- Archdemon Wings*
*0A- Dracky
*0B- 3 Green Shells
*0C- Chain Chomp
*0D- Banana Peels
*0E- NES Koopa Troopa
*0F- NES Buzzy Beetle
*10- NES Goomba
*11- Boo
*12- She Slime
*13- Metal Slime
*14- Bag o' Laughs
*15- Man o' War
*16- Cureslime
*17- Mimic
*18- Rockbomb
*19- Teeny Sanguini
*1A- Pink Sanguini
*1B- Bob-Omb
*1C- Bullet Bill
*1D- Luma
*1E- Sabrecat Tail*
$Misc - All Gold Trophies [Arudo]
044ACA20 FFFFFFFF
044ACA24 000000FF
084ACA2C 0000270F
20130004 00000000
$Misc - All Tours Completed [Deflaktor]
084AC9A0 00000000
20090004 00000000
$Misc - All Tours Not Completed [Deflaktor]
084AC9A0 03030303
20090004 00000000
$Misc - Always Get Specific Outcome at Round the Blocks [WolfGC64]
C20EEA90 00000002
38A000XX 38C000XX
60000000 00000000
C20EEAA0 00000002
38A000XX 38C000XX
60000000 00000000
C20EEAB0 00000002
38A000XX 38C000XX
60000000 00000000
C20EEAc0 00000002
38A000XX 38C000XX
60000000 00000000
C20EEAD0 00000002
38A000XX 90AA0020
60000000 00000000
*XX values:
*00 = Slimes
*01 = Suit-Yourself Cards
*02 = Stocks
*03 = Warps
*04 = Jackpot
$Misc - Character Color Table Modifier Codes [WolfGC64]
Fortune Street - Character Color Table Modifier Codes [WolfGC64]:
04427B98 00XaYYYa
04427B9C 00XbYYYb
04427BA0 00XcYYYc
04427BA4 00XdYYYd
*Mario's Color Table:
*04427B98 00XaYYYa
*04427B9C 00XbYYYb
*04427BA0 00XcYYYc
*04427BA4 00XdYYYd
*
*Luigi's Color Table:
*04427BA8 00XaYYYa
*04427BAC 00XbYYYb
*04427BB0 00XcYYYc
*04427BB4 00XdYYYd
*
*Peach's Color Table:
*04427BB8 00XaYYYa
*04427BBC 00XbYYYb
*04427BC0 00XcYYYc
*04427BC4 00XdYYYd
*
*Yoshi's Color Table:
*04427BC8 00XaYYYa
*04427BCC 00XbYYYb
*04427BD0 00XcYYYc
*04427BD4 00XdYYYd
*
*Bowser's Color Table:
*04427BD8 00XaYYYa
*04427BDC 00XbYYYb
*04427BE0 00XcYYYc
*04427BE4 00XdYYYd
*
*Toad's Color Table:
*04427BE8 00XaYYYa
*04427BEC 00XbYYYb
*04427BF0 00XcYYYc
*04427BF4 00XdYYYd
*
*DK's Color Table:
*04427BF8 00XaYYYa
*04427BFC 00XbYYYb
*04427C00 00XcYYYc
*04427C04 00XdYYYd
*
*Wario's Color Table:
*04427C08 00XaYYYa
*04427C0C 00XbYYYb
*04427C10 00XcYYYc
*04427C14 00XdYYYd
*
*Waluigi's Color Table:
*04427C18 00XaYYYa
*04427C1C 00XbYYYb
*04427C20 00XcYYYc
*04427C24 00XdYYYd
*
*Daisy's Color Table:
*04427C28 00XaYYYa
*04427C2C 00XbYYYb
*04427C30 00XcYYYc
*04427C34 00XdYYYd
*
*Birdo's Color Table:
*04427C38 00XaYYYa
*04427C3C 00XbYYYb
*04427C40 00XcYYYc
*04427C44 00XdYYYd
*
*Diddy Kong's Color Table:
*04427C48 00XaYYYa
*04427C4C 00XbYYYb
*04427C50 00XcYYYc
*04427C54 00XdYYYd
*
*Bowser Jr.'s Color Table:
*04427C58 00XaYYYa
*04427C5C 00XbYYYb
*04427C60 00XcYYYc
*04427C64 00XdYYYd
*
*Slime's Color Table:
*04427C68 00XaYYYa
*04427C6C 00XbYYYb
*04427C70 00XcYYYc
*04427C74 00XdYYYd
*
*Princessa's Color Table:
*04427C78 00XaYYYa
*04427C7C 00XbYYYb
*04427C80 00XcYYYc
*04427C84 00XdYYYd
*
*Kiryl's Color Table:
*04427C88 00XaYYYa
*04427C8C 00XbYYYb
*04427C90 00XcYYYc
*04427C94 00XdYYYd
*
*Yangus's Color Table:
*04427C98 00XaYYYa
*04427C9C 00XbYYYb
*04427CA0 00XcYYYc
*04427CA4 00XdYYYd
*
*Angelo's Color Table:
*04427CA8 00XaYYYa
*04427CAC 00XbYYYb
*04427CB0 00XcYYYc
*04427CB4 00XdYYYd
*
*Platypunk's Color Table:
*04427CB8 00XaYYYa
*04427CBC 00XbYYYb
*04427CC0 00XcYYYc
*04427CC4 00XdYYYd
*
*Bianca's Color Table:
*04427CC8 00XaYYYa
*04427CCC 00XbYYYb
*04427CD0 00XcYYYc
*04427CD4 00XdYYYd
*
*Alena's Color Table:
*04427CD8 00XaYYYa
*04427CDC 00XbYYYb
*04427CE0 00XcYYYc
*04427CE4 00XdYYYd
*
*Carver's Color Table:
*04427CE8 00XaYYYa
*04427CEC 00XbYYYb
*04427CF0 00XcYYYc
*04427CF4 00XdYYYd
*
*Jessica's Color Table:
*04427CF8 00XaYYYa
*04427CFC 00XbYYYb
*04427D00 00XcYYYc
*04427D04 00XdYYYd
*
*Dragonlord's Color Table:
*04427D08 00XaYYYa
*04427D0C 00XbYYYb
*04427D10 00XcYYYc
*04427D14 00XdYYYd
*
*Stella's Color Table:
*04427D18 00XaYYYa
*04427D1C 00XbYYYb
*04427D20 00XcYYYc
*04427D24 00XdYYYd
*
*Patty's Color Table:
*04427D28 00XaYYYa
*04427D2C 00XbYYYb
*04427D30 00XcYYYc
*04427D34 00XdYYYd
*
*Xa, Xb, Xc, Xd = IDs of the Colors on the character's table
*YYYa, YYYb, YYYc, YYYd = Weights of the Colors on the character's table (The color with the highest weight is the one that takes priority. If two characters share the same color, the one who has the highest color weight value is the one who keeps that color). The maximum value possible for this is 7FFF. Do not use 8000 or higher.
*
*COLOR IDs:
*00: Red
*01: Blue
*02: Yellow
*03: Green
*04: White
*05: Navy
*06: Lime
*07: Pink
*08: Tangerine
*09: Orange
*0A: Dark Green
*0B: Brown
*0C: Magenta
*0D: Purple
*0E: Cyan
*0F: Burgundy
$Misc - CPU-Only Game [WolfGC64]
C20BDD68 00000009
38600001 2C0300XX
41810014 98790005
98790089 9879010D
98790191 90790058
9079005C 907900DC
907900E0 90790160
90790164 907901E4
907901E8 807E0028
60000000 00000000
*Allows you to spectate a CPU-only game by making all chosen characters AI-controlled. Unlike with the Out-for-Lunch option, all characters playing will have dialogues, and they will retain their character-specific rank and playstyle rather than using the Basic Mii AI (which is used by all Out-for-Lunch characters). You can replace the value of XX to decide whether any non S-Rank characters will be toggled to S-Rank.
*
*Possible values of XX:
*00 = Don't toggle any character to S-Rank aside from the ones already toggled ingame
*01 = Toggle all characters to S-Rank
$Misc - Double Stamp Reward by Net Worth (Adjustable) [Deflaktor]
C2178008 00000002
1C840002 90990330
60000000 00000000
*The 02 in column 1 row 2 can be replaced with any value to adjust the multiplication amount.
$Misc - Double Stamp Reward by Place Rank (Adjustable) [Deflaktor]
C2177d98 00000002
80990328 1C840002
90990328 00000000
*The 02 in column 1 row 2 can be replaced with any value to adjust the multiplication amount.
$Misc - Double Stamp Reward by Trophy (Adjustable) [Deflaktor]
C2177e44 00000002
1C000002 9019032C
60000000 00000000
*The 02 in column 1 row 2 can be replaced with any value to adjust the multiplication amount.
$Misc - Edit UI Colors [WolfGC64]
04417768 XXYYZZFF
044177AC XXYYZZFF
*These codes allow you to replace ingame colors with any custom color by using RGB values. For the stuff that cant be edited with hires textures such as character panels and Venture card panels.
*Red:
*04417768 XXYYZZFF
*044177AC XXYYZZFF
*Blue:
*0441776C XXYYZZFF
*044177B0 XXYYZZFF
*Yellow:
*04417770 XXYYZZFF
*044177B4 XXYYZZFF
*Green:
*04417774 XXYYZZFF
*044177B8 XXYYZZFF
*White:
*04417778 XXYYZZFF
*044177BC XXYYZZFF
*Navy:
*0441777C XXYYZZFF
*044177C0 XXYYZZFF
*Lime:
*04417780 XXYYZZFF
*044177C4 XXYYZZFF
*Pink:
*04417784 XXYYZZFF
*044177C8 XXYYZZFF
*Tangerine:
*04417788 XXYYZZFF
*044177CC XXYYZZFF
*Orange:
*0441778C XXYYZZFF
*044177D0 XXYYZZFF
*Dark Green:
*04417790 XXYYZZFF
*044177D4 XXYYZZFF
*Brown:
*04417794 XXYYZZFF
*044177D8 XXYYZZFF
*Magenta:
*04417798 XXYYZZFF
*044177DC XXYYZZFF
*Purple:
*0441779C XXYYZZFF
*044177E0 XXYYZZFF
*Cyan:
*044177A0 XXYYZZFF
*044177E4 XXYYZZFF
*Burgundy:
*044177A4 XXYYZZFF
*044177E8 XXYYZZFF
*XX = Amount of Red
*YY = Amount of Green
*ZZ = Amount of Blue
*RGB colors. Use a RGB color picker to get the desired hex values.
$Misc - Enable All Single-Player Exclusive CPU Dialogues in Multiplayer [WolfGC64]
C20BE228 00000010
2C110000 40820018
81F90058 2C0F0001
41820060 39E000WW
4800005C 2C110001
40820018 81F900DC
2C0F0001 41820044
39E000XX 48000040
2C110002 40820018
81F90160 2C0F0001
41820028 39E000YY
48000024 2C110003
40820018 81F901E4
2C0F0001 4182000C
39E000ZZ 48000008
39E0FFFF 91F30460
60000000 00000000
*WW = Set of dialogues the AI will use on P1
*XX = Set of dialogues the AI will use on P2
*YY = Set of dialogues the AI will use on P3
*ZZ = Set of dialogues the AI will use on P4
*
*Possible values of WW, XX, YY and ZZ:
*00 = Male Mii dialogues
*01 = Female Mii dialogues
*
*Makes it so CPU characters can directly talk to the players (when starting the game, investing, promoting, forcing buyout, etc) on multiplayer, which is normally something they can only do in Single Player. This also allows 2-character conversations to happen in 2-player games, and allows the Mii-exclusive dialogue to show up when the code to play as a non-Mii is enabled.
*
*You can set WW, XX, YY and ZZ to 00 or 01 depending on the gender you want each player to be referred as. Note that this based on Turn order rather than controller port, so the starting order must be "As is" for the desired sets of dialogues to be used. If you're playing Single Player or all players prefer the same set of dialogues, you can set all four values to 00 or 01 and can use the "Random" starting order.
$Misc - Mini Scorecard UI [nikkums]
041c83b8 38a00001
$Misc - Multiple players can select same character [mask1n]
04222790 2c040002
04228edc 60000000
*There's a visual bug if you return to the character select screen from board select that I haven't fixed yet - otherwise it does exactly what you'd expect.
$Misc - Play as a non-Mii Character on Single Player [WolfGC64]
C21C69B4 00000007
887F00DB 2C030001
4182000C 7C1F5000
41800014 38600000
907F0028 907F002C
48000010 3C608000
60630000 907F0028
60000000 00000000
C21C69D0 00000002
388000XX 989F0040
60000000 00000000
C2222604 00000006
3DC08000 61CE0000
7C007000 40820014
39C00000 91C4002C
39C000XX 99C40040
94070008 39C00000
60000000 00000000
*Allows you to use a character on 1P mode, allowing you to play against 3 CPUs without one of them being Out-for-Lunch (which forces them to use the basic Mii AI and to not have dialogues), also allowing you to play Tour Mode as said character.
*Possible Values of XX:
*00: Mario
*01: Luigi
*02: Peach
*03: Yoshi
*04: Bowser
*05: Toad
*06: Donkey Kong
*07: Wario
*08: Waluigi
*09: Daisy
*0A: Birdo
*0B: Diddy Kong
*0C: Bowser Jr
*0D: Slime
*0E: Princessa
*0F: Kiryl
*10: Yangus
*11: Angelo
*12: Platypunk
*13: Bianca
*14: Alena
*15: Carver
*16: Jessica
*17: Dragonlord
*18: Stella
*19: Patty
$Misc - Preset everyone's scores on the Turn Order Slots [WolfGC64]
C215ACE8 00000006
386000WW 2C1C0000
41820020 386000XX
2C1C0001 41820014
386000YY 2C1C0002
41820008 386000ZZ
907E00D4 00000000
*Allows you to force a fixed turn order when the game's turn order is set to be random. Values can be from 00 to 63 (99)
*WW = P1's turn order score
*XX = P2's turn order score
*YY = P3's turn order score
*ZZ = P4's turn order score
$Misc - Set Minimum Dice Roll [WolfGC64]
C2080498 00000004
38630001 2C0300XX
40800014 3C608008
60630490 7C6903A6
4E800420 00000000
*XX = Minimum points the player can roll in the die
$Misc - Skip Slurpodrome Race [nikkums]
0481b784 41000000
*Makes Slurpodrome race extremely fast.
$Misc - Take Control of CPU with A Button (Horizontal Wiimote) [Thomas83Lin]
4E00000C 00000000
2878C682 F7FF0800
CC000000 00000001
14000000 00000003
040BF0F4 38000000
CC000000 00000000
040BF0F4 80030054
E0000000 80008000
*Press A in Horizontal Wii Remote mode to toggle CPU control on/off.
$Misc - Three Player Mode (No Bots) [nedyarb_]
04551054 fffffc18
*Make sure to set Order of play as "As picked" and Bankruptcy limit as "Three players" or "Two players" in the Change settings option.
$Misc - Two Player Mode (No Bots) [nedyarb_]
04550b78 fffffc18
04551054 fffffc18
*Make sure to set order of play as "As picked" and Bankruptcy limit as "Three players" in the Change settings option.
$Misc - Unlock All Venture Cards in Display Case [Deflaktor]
084ACA7C FFFFFFFF
20030004 00000000
$AI - CPU Playstyle Modifier for All CPUs [WolfGC64]
C20A4C64 00000005
2C03001A 41820018
2C03001B 41820010
2C03001C 41820008
386000XX 1CA306E0
60000000 00000000
*This code makes all characters play like a character or Mii type of your choice.
*
*Possible Values of XX:
*00: Mario
*01: Luigi
*02: Peach
*03: Yoshi
*04: Bowser
*05: Toad
*06: Donkey Kong
*07: Wario
*08: Waluigi
*09: Daisy
*0A: Birdo
*0B: Diddy Kong
*0C: Bowser Jr
*0D: Slime
*0E: Princessa
*0F: Kiryl
*10: Yangus
*11: Angelo
*12: Platypunk
*13: Bianca
*14: Alena
*15: Carver
*16: Jessica
*17: Dragonlord
*18: Stella
*19: Patty
*1A: Gumdrops
*1B: Healie
*1C: Lakitu
*1D: Tutorial Toad
*1E: Tutorial Slime
*1F: Unknown 1
*20: Unknown 2
*21: Unknown 3
*22: Unknown 4
*23: Unknown 5
*24: Unknown 6
*25: Unknown 7
*26: Unknown 8
*27: Basic
*28: Thrifty
*29: Unhurried
*2A: Freeloader
*2B: Forcibly-buying
*2C: Swift-attacking
*2D: Tacit
*2E: Extreme Freeloader
*2F: Hysterical
*30: Playing it straight
*31: Along for the ride
*32: Independent
*33: Determined
*34: Cautious
*35: Loner
*36: All about Stocks
*37: All about Shops
*38: Mixed
*39: Lie in Wait
*3A: Balanced
*3B: Cunning
*3C: Pushy
*3D: Deliberate
*3E: Die-Hard
*3F: All-out
*40: Leave it to Luck
*41: Free-spirited
*42: Dominating
*43: Caring
*44: Rookie
*45: Upgraded S-Rank AI, Type 1 (Mario, Luigi, Yoshi, Daisy, Bowser, Toad, Birdo, Slime, Kiryl, Princessa, Bianca, Angelo)
*46: Upgraded S-Rank AI, Type 2 (Waluigi, Donkey Kong, Diddy Kong, Alena, Yangus, Carver)
*47: Upgraded S-Rank AI, Type 3 (Wario, Bowser Jr, Platypunk, Stella)
$AI - Modify the Playstyle of four individual characters [WolfGC64]
C20A4C64 0000000A
2C0300Wa 41820020
2C0300Xa 41820020
2C0300Ya 41820020
2C0300Za 41820020
48000024 386000Wb
4800001C 386000Xb
48000014 386000Yb
4800000C 386000Zb
48000004 1CA306E0
60000000 00000000
*This code makes 4 specific characters use a playstyle of your choice.
*
*Wa: ID of the first character whose playstyle you want to modify
*Wb: ID of the playstyle you want to give to said character
*
*Xa: ID of the second character whose playstyle you want to modify
*Xb: ID of the playstyle you want to give to said character
*
*Ya: ID of the third character whose playstyle you want to modify
*Yb: ID of the playstyle you want to give to said character
*
*Za: ID of the fourth character whose playstyle you want to modify
*Zb: ID of the playstyle you want to give to said character
*
*Possible Values:
*00: Mario
*01: Luigi
*02: Peach
*03: Yoshi
*04: Bowser
*05: Toad
*06: Donkey Kong
*07: Wario
*08: Waluigi
*09: Daisy
*0A: Birdo
*0B: Diddy Kong
*0C: Bowser Jr
*0D: Slime
*0E: Princessa
*0F: Kiryl
*10: Yangus
*11: Angelo
*12: Platypunk
*13: Bianca
*14: Alena
*15: Carver
*16: Jessica
*17: Dragonlord
*18: Stella
*19: Patty
*1A: Gumdrops
*1B: Healie
*1C: Lakitu
*1D: Tutorial Toad
*1E: Tutorial Slime
*1F: Unknown 1
*20: Unknown 2
*21: Unknown 3
*22: Unknown 4
*23: Unknown 5
*24: Unknown 6
*25: Unknown 7
*26: Unknown 8
*27: Basic
*28: Thrifty
*29: Unhurried
*2A: Freeloader
*2B: Forcibly-buying
*2C: Swift-attacking
*2D: Tacit
*2E: Extreme Freeloader
*2F: Hysterical
*30: Playing it straight
*31: Along for the ride
*32: Independent
*33: Determined
*34: Cautious
*35: Loner
*36: All about Stocks
*37: All about Shops
*38: Mixed
*39: Lie in Wait
*3A: Balanced
*3B: Cunning
*3C: Pushy
*3D: Deliberate
*3E: Die-Hard
*3F: All-out
*40: Leave it to Luck
*41: Free-spirited
*42: Dominating
*43: Caring
*44: Rookie
*45: Upgraded S-Rank AI, Type 1 (Mario, Luigi, Yoshi, Daisy, Bowser, Toad, Birdo, Slime, Kiryl, Princessa, Bianca, Angelo)
*46: Upgraded S-Rank AI, Type 2 (Waluigi, Donkey Kong, Diddy Kong, Alena, Yangus, Carver)
*47: Upgraded S-Rank AI, Type 3 (Wario, Bowser Jr, Platypunk, Stella)
$AI - CPU characters Always refuse to sell their shops [WolfGC64]
[WolfGC64]
C20A6E10 00000002
38000000 7C002800
60000000 00000000
C20A6E44 00000002
38000000 7C002800
60000000 00000000
$AI - CPU characters Always refuse to buy shops from the player [WolfGC64]
C20A6B60 00000002
38000001 39000000
7C080000 00000000
$AI - Fix 98-stock AI 10-sell exploit [WolfGC64]
C20A3BBC 00000001
2C000001 00000000
*Normally, it's possible to trick S-Ranks/Miis into ceasing to sell 10 stocks in your district by having 98 stocks or less. This code makes it so the AI keeps 10-selling no matter how many stocks you have.
$AI - Remove AI's Investment Cap [WolfGC64]
C20A4E6C 00000002
380003E8 B01E00E8
60000000 00000000
*Allows C-Ranks and D-Ranks to invest 999G.
$AI - Remove AI's Stock Cap [WolfGC64]
C20A4E64 00000002
380003E8 B01E00E6
60000000 00000000
*Allows all characters to buy up to 99 stocks. 999 stocks if the maximum stop purchase cap is modded.
$AI - Every AI leaves 5 stocks when leaving a district [WolfGC64]
C20A4E54 00000002
38000005 B01E00DA
60000000 00000000
$CSWT - Revert 98-Stock AI Exploit Fix [WolfGC64]
C20A3BBC 00000001
2C000063 00000000
$CSWT - Revert Memory Block to Vanilla [WolfGC64]
040eec34 3bc00000
040eecec 38000000
040eed04 38000001
040eed30 38000002
040eed50 40820018
040eed5c 4082000C
040eed60 38000000
$CSWT - Revert Dive Throw Animation to Vanilla [WolfGC64]
041012d0 40820020
0481a178 44340000
$Dev - AI instantly chooses square [Deflaktor, Enne-san]
04099df8 38600001
*Whenever the AI needs to pick a square (investing, selling, etc.) it will instantly pick the square instead of moving the cursor to it first. Makes the Maximum Game Speedup code work without getting stuck.
$Dev - All Venture Cards are 13 [WolfGC64]
C209B8A8 00000002
38A0000D 98A400C0
60000000 00000000
*'0D in the third line can be replaced with any card ID'
$Dev - All Venture Cards are 91 [WolfGC64]
C209B8A8 00000002
38A0005B 98A400C0
60000000 00000000
*'5B in the third line can be replaced with any card ID'
$Dev - Always get 777 Jackpot in Round the Blocks [WolfGC64]
C20EEA90 00000002
38A00004 38C00004
60000000 00000000
C20EEAA0 00000002
38A00004 38C00004
60000000 00000000
C20EEAB0 00000002
38A00004 38C00004
60000000 00000000
C20EEAc0 00000002
38A00004 38C00004
60000000 00000000
C20EEAD0 00000002
38A00004 90AA0020
60000000 00000000
$Dev - Hold B to hide HUD [Deflaktor]
0406d3b0 9421fef0
04128c8c 9421ffd0
2878c682 fbff0400
0406d3b0 4e800020
04128c8c 4e800020
e0000000 80008000
*Useful for getting clean views of the background.
$Dev - Instant Target Met & Bankruptcy [nedyarb_ & Enne-san]
04550b78 FFFFFC18
04551054 0016E360
*Intended for use in testing the Target Met, Bankruptcy & Win BGM of a custom board.