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Coke Oven Battery Feedback #5

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Flaxbeard opened this issue May 4, 2018 · 3 comments
Open

Coke Oven Battery Feedback #5

Flaxbeard opened this issue May 4, 2018 · 3 comments
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feedback requested Feedback is wanted on this feature

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@Flaxbeard
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If you have any feedback on the Coke Oven Battery - whether visual or functional - I'd love to hear it here.

Specifically interested in people's thoughts on:

  • Resource cost, to build
  • Production speed / operation size (should the oven process smaller batches, faster?)

Feel free to leave other suggestions here too. (Should the Battery be able to be sped up via a preheater? Should it output slag? etc.)

@Flaxbeard Flaxbeard added help wanted Extra attention is needed feedback requested Feedback is wanted on this feature and removed help wanted Extra attention is needed labels May 4, 2018
@Flaxbeard Flaxbeard changed the title Feedback Requested: Coke Oven Battery Coke Oven Battery Feedback May 4, 2018
@wamc2017
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wamc2017 commented May 4, 2018

Resource cost is fine for me, production speed also, but a preheater sounds good. The question is should the preheater be responsible for the whole multi block or for every module? (Personally I think for every module would be better, because more scalable)
I think outputting slag is maybe a bad idea and if it's added it should be configurable, because that could make Thermal Expansions phyto-grow production (which mainly uses slag for their recipes) to op...

It would be nice (if it's possible) if the multi block could be turned off by redstone and if the machine could split the input to all of it's modules. Redstone is maybe kinda important, because the machine drops their output into the world, which could lead to lag, if there is a lot of coke lying around, because the output inventory at the end of the conveyor belts is full..

@ghost
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ghost commented May 4, 2018

i really love the Coke Oven Battery (there's an visual glitch with the creosote meter(i don't have an picture))and i also really like the idea of preheaters.the thing with slag is that i thought slag is a byproduct of metal production/refining and i for myself already getting more than enough slag from the blast furnaces.

i also have 2 suggestions.
I would love to see some sort of multi-block quarry so i know that IE already adds the excavator but i don't want it to be some sort of pure ore gathering method because i thought of it like some sort of big scaled terraforming tool.

Some sort of buzz-saw because theres a drill in IE but no axe replacement.it should act like the drill but with wood

@Voxel-Friend
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Voxel-Friend commented May 6, 2018

I feel that aside from an on/off switch, the battery is in a good place. I feel it does it's job and does it well; no need for slag as it does not process metal. While we are on the topic of batteries, a multiblock capacitor similar to the ones tesla makes irl for homes might be nice. Not like a dynamic one alla EIO, but more like a fancy looking 3x3 hv bank or something. Another idea is a prebuilt substation multiblock for step ups and step downs, for those people who have a hard time designing such things for themselves. Could use the transformers, connectors, and relays in the construction.

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