-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathsimulation.hpp
executable file
·97 lines (82 loc) · 3.01 KB
/
simulation.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
/*
Copyright ©2013 The Regents of the University of California
(Regents). All Rights Reserved. Permission to use, copy, modify, and
distribute this software and its documentation for educational,
research, and not-for-profit purposes, without fee and without a
signed licensing agreement, is hereby granted, provided that the
above copyright notice, this paragraph and the following two
paragraphs appear in all copies, modifications, and
distributions. Contact The Office of Technology Licensing, UC
Berkeley, 2150 Shattuck Avenue, Suite 510, Berkeley, CA 94720-1620,
(510) 643-7201, for commercial licensing opportunities.
IN NO EVENT SHALL REGENTS BE LIABLE TO ANY PARTY FOR DIRECT,
INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING
LOST PROFITS, ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS
DOCUMENTATION, EVEN IF REGENTS HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH DAMAGE.
REGENTS SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE. THE SOFTWARE AND ACCOMPANYING
DOCUMENTATION, IF ANY, PROVIDED HEREUNDER IS PROVIDED "AS
IS". REGENTS HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
#ifndef SIMULATION_HPP
#define SIMULATION_HPP
#include "cloth.hpp"
#include "constraint.hpp"
#include "handle.hpp"
#include "morph.hpp"
#include "obstacle.hpp"
#include "spline.hpp"
#include "timer.hpp"
#include <string>
#include <vector>
struct Wind {
double density;
Vec3 velocity;
double drag;
};
struct Simulation {
// variables
double time;
int frame, step;
std::vector<Cloth> cloths;
// constants
int frame_steps;
double frame_time, step_time;
double end_time, end_frame;
std::vector<Motion> motions;
// smpl relevant
std::vector<Motion> smpl_motions;
bool smpl_gender;
Eigen::VectorXf smpl_betas;
std::string smpl_model_path;
std::vector<Handle*> handles;
std::vector<Obstacle> obstacles;
std::vector<Morph> morphs;
Vec3 gravity;
bool implicit_integration;
double explicit_massdamping;
double explicit_stretchdamping;
Wind wind;
double friction, obs_friction;
enum {Proximity, Physics, StrainLimiting, Collision, Remeshing, Separation,
PopFilter, Plasticity, nModules};
bool enabled[nModules];
bool is_smpl;
Timer timers[nModules];
// handy pointers
std::vector<Mesh*> cloth_meshes, obstacle_meshes;
};
void prepare (Simulation &sim);
void relax_initial_state (Simulation &sim);
void advance_frame (Simulation &sim);
void advance_step (Simulation &sim);
// Helper functions
template <typename Prim> int size (const std::vector<Mesh*> &meshes);
template <typename Prim> int get_index (const Prim *p,
const std::vector<Mesh*> &meshes);
template <typename Prim> Prim *get (int i, const std::vector<Mesh*> &meshes);
std::vector<Vec3> node_positions (const std::vector<Mesh*> &meshes);
#endif