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displaytesting.cpp
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/*
Copyright ©2013 The Regents of the University of California
(Regents). All Rights Reserved. Permission to use, copy, modify, and
distribute this software and its documentation for educational,
research, and not-for-profit purposes, without fee and without a
signed licensing agreement, is hereby granted, provided that the
above copyright notice, this paragraph and the following two
paragraphs appear in all copies, modifications, and
distributions. Contact The Office of Technology Licensing, UC
Berkeley, 2150 Shattuck Avenue, Suite 510, Berkeley, CA 94720-1620,
(510) 643-7201, for commercial licensing opportunities.
IN NO EVENT SHALL REGENTS BE LIABLE TO ANY PARTY FOR DIRECT,
INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING
LOST PROFITS, ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS
DOCUMENTATION, EVEN IF REGENTS HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH DAMAGE.
REGENTS SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE. THE SOFTWARE AND ACCOMPANYING
DOCUMENTATION, IF ANY, PROVIDED HEREUNDER IS PROVIDED "AS
IS". REGENTS HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
#include "displaytesting.hpp"
#include "conf.hpp"
#include "display.hpp"
#include "dynamicremesh.hpp"
#include "geometry.hpp"
#include "io.hpp"
#include "opengl.hpp"
#include "plasticity.hpp"
#include "runphysics.hpp"
#include "util.hpp"
#include <cstdlib>
using namespace std;
#ifndef NO_OPENGL
template <int n> Vec<n> random () {
Vec<n> v;
for (int i = 0; i < n; i++)
v[i] = (double)rand()/RAND_MAX * 2 - 1;
return v;
}
static void recover_plasticity (Mesh &mesh) {
for (int f = 0; f < mesh.faces.size(); f++)
mesh.faces[f]->S_plastic = curvature<PS>(mesh.faces[f]);
}
static void remeshing_step (Cloth &cloth) {
// copy old meshes
Mesh old_mesh = deep_copy(cloth.mesh);
// back up residuals
vector<Residual> res = back_up_residuals(cloth.mesh);
// remesh
dynamic_remesh(cloth, vector<Plane>(), false);
// restore residuals
restore_residuals(cloth.mesh, old_mesh, res);
// delete old meshes
delete_mesh(old_mesh);
}
static void keyboard (unsigned char key, int x, int y) {
unsigned char esc = 27, enter = 13;
if (key == esc)
exit(0);
if (key == ' ') {
recover_plasticity(sim.cloths[0].mesh);
}
if (key == enter) {
remeshing_step(sim.cloths[0]);
}
redisplay();
}
void display_testing (const vector<string> &args) {
if (args.size() == 0) {
cout << "Placeholder command for interactively testing stuff." << endl;
cout << "Edit src/displaytesting.cpp and make it do whatever you like!"
<< endl;
exit(EXIT_FAILURE);
}
string conf = args[0];
string meshfile = args[1];
load_json(conf, sim);
prepare(sim);
load_obj(*sim.cloth_meshes[0], meshfile);
GlutCallbacks cb;
cb.keyboard = keyboard;
run_glut(cb);
}
#else
void display_testing (const vector<string> &args) {opengl_fail();}
#endif // NO_OPENGL