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Copy pathFargowiltasSouls.csproj
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FargowiltasSouls.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\tModLoader.targets" />
<PropertyGroup>
<AssemblyName>FargowiltasSouls</AssemblyName>
<LangVersion>preview</LangVersion>
</PropertyGroup>
<ItemGroup>
<AdditionalFiles Remove="Content\Items\Items\**" />
<AdditionalFiles Remove="Content\WorldGen\**" />
<Compile Remove="Content\Items\Items\**" />
<Compile Remove="Content\WorldGen\**" />
<Compile Remove="Folders to Port\**" />
<EmbeddedResource Remove="Content\Items\Items\**" />
<EmbeddedResource Remove="Content\WorldGen\**" />
<EmbeddedResource Remove="Folders to Port\**" />
<None Remove="Content\Items\Items\**" />
<None Remove="Content\WorldGen\**" />
<None Remove="Folders to Port\**" />
</ItemGroup>
<ItemGroup>
<None Remove="Assets\UI\OncomingMutantnt.png" />
<None Remove="Content\Bosses\CursedCoffin\CursedCoffin_FTW.png" />
<None Remove="Content\Projectiles\BossWeapons\MechFlailEye.png" />
<None Remove="Content\Projectiles\BossWeapons\PhantasmalEyeLeashProj.png" />
<None Remove="Content\Projectiles\BossWeapons\PhantasmalFlailEye.png" />
<None Remove="Localization\en-US\Mods.FargowiltasSouls.ActiveSkills.hjson" />
</ItemGroup>
<ItemGroup>
<Folder Include="Assets\Gores\LeashOfCthulhu\" />
<Folder Include="Assets\Gores\Twinrangs\" />
<Folder Include="Assets\Sounds\Challengers\Trojan\" />
<Folder Include="Assets\Sounds\VanillaEternity\KingSlime\" />
<Folder Include="Content\WorldGen\" />
</ItemGroup>
<ItemGroup>
<Reference Include="Luminance">
<HintPath>Luminance.dll</HintPath>
</Reference>
<Reference Include="Fargowiltas">
<HintPath>Fargowiltas.dll</HintPath>
</Reference>
<Reference Include="Luminance">
<HintPath>Luminance.dll</HintPath>
</Reference>
<Reference Include="StructureHelper">
<HintPath>StructureHelper.dll</HintPath>
</Reference>
</ItemGroup>
</Project>