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Releases: FancyMcPlugins/FancyNpcs

2.0.2

26 Aug 11:02
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Changes

  • Fixed right clicking npcs
  • Fixed sending entity metadata even when the player doesn't know about the entity
  • Added feature flag system
  • Added npc-attributes feature flag

[!] Important: make sure your server has paper build #132 or higher.
(Once these changes are merged into Folia, right clicking will work with Folia too)

Feature Flags

We've introduced feature flags in FancyNpcs to enhance your experience. These flags allow us to carefully control when certain features are available to you. This means we can ensure smoother updates, test new features without disrupting your usage, and quickly address any issues taht might arise. You can simply enable new features by opening the featureFlags.yml file (plugins/FancyNpcs/featureFlags.yml) and changing 'false' to 'true'. Keep in mind that these features might be uncomplete and could potentially cause problems.

Npc attributes

This is a new feature to modify different attributes of the entity. Currently there are 27 different attributes spread over 18 entity types.
The command to modify an attribute is: '/npc attribute (npc name) (attribute name) (value)'.
This feature is under the feature flag 'npc-attributes' and is not 100% complete, many attributes are still missing.

List of all attributes:

All entites: on_fire

Ageable entities: baby

Player: pose

Sheep: wool_color, sheared

Villager: profession, type

Frog: variant

Horse: variant, markings

Parrot: variant

Axolotl: variant

Tropical Fish: pattern baseColor, patternColor

Fox: type, pose

Panda: gene, pose

Goat: horns

Allay: dancing

Camel: pose

Rabbit: variant

Piglin: dancing

2.0.1

17 Aug 17:47
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  • All entity types can now glow
  • You can now edit all messages in lang.yml
  • Added "/npc copy (npc) (new name)"
  • Added option to remove npc message/serverCommand/playerCommand by setting the value to "none"
  • The playerCommand can now execute non registered commands (fixes working with DeluxeCommands & DeluxeMenus)
  • Many many bug fixes...

Known issue in this version:

  • left clicking an npcs does not trigger message/playerCommand/serverCommand

Full Changelog: v2.0.0...v2.0.1

2.0.0

28 Jun 12:41
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FancyNpcs 2.0.0

In this major update, FancyNpcs introduces a revamped project structure, empowering the plugin to seamlessly support multiple Minecraft versions within a single jar file. Gone are the days of limited compatibility - now you can enjoy the benefits of FancyNpcs across various versions!

Full changelog:

  • Versatile Version Support: FancyNpcs 2.0.0 breaks free from its previous limitations by accommodating both newer and older Minecraft versions. The plugin now proudly supports the latest versions 1.19.4 and 1.20.1, ensuring compatibility and flexibility for your Minecraft server.

  • Added PlaceholderAPI support

  • Several fixes

  • Added example images and a new big title to the README.md

To update from a previous version, you need to do the following things:

  1. stop the server
  2. open plugins/FancyNpcs/npcs.yml
  3. capitalize the type values
type: player
to
type: PLAYER

Thank you for your continued support and feedback. We're excited to deliver these improvements and look forward to further enriching your Minecraft gameplay with future updates.

1.2.1

13 Jun 10:47
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  • Added support for 1.20.1

This version of the plugin supports both 1.20 and 1.20.1

1.2.0

12 Jun 06:50
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  • Added permissions for each subcommand (fancynpcs.npc.<subcommand>)
  • Fixed npcs being invisible after changing the type
  • Update to 1.20

Full Changelog: v1.1.5...v1.2.0

1.1.5

21 May 16:46
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  • Add mob npcs (/npc type)
  • Add support for URL skins (/npc skin (npc) (url to skin)
  • Add npc message (will be sent to player when interacting)
  • Add configurable autosave interval

Full Changelog: v1.1.4...v1.1.5

1.1.5-beta

11 May 16:29
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1.1.5-beta Pre-release
Pre-release

This beta version introduces the ability to change the entity type of an npc.
You can do that with the following command: /npc type <npc> <type>

A list of all features that are disabled when the type is not Player:

  • Changing the skin
  • Changing the equipment
  • Showing in tab
  • Glowing and changing the glowing-color

A list of all excluded types that cannot be used:

  • AREA_EFFECT_CLOUD
  • BLOCK_DISPLAY
  • ARROW
  • EGG
  • ENDER_PEARL
  • EVOKER_FANGS
  • EXPERIENCE_BOTTLE
  • EXPERIENCE_ORB
  • FALLING_BLOCK
  • FIREWORK_ROCKET
  • FISHING_BOBBER
  • INTERACTION
  • ITEM
  • ITEM_DISPLAY
  • LIGHTNING_BOLT
  • LLAMA_SPIT
  • MARKER
  • PAINTING
  • POTION
  • SPECTRAL_ARROW
  • TEXT_DISPLAY
  • TNT
  • TRIDENT

Full Changelog: v1.1.4...v1.1.5-beta

1.1.4

03 May 11:00
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  • Added skin mirroring (#11)
  • Potential fix for npcs disappearing
  • Refactoring and some API changes

Full Changelog: v1.1.3...v1.1.4

1.1.4-rc1

01 May 10:28
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1.1.4-rc1 Pre-release
Pre-release
  • Added skin mirroring (#11)
  • Potential fix for npcs disappearing
  • Refactoring

Full Changelog: v1.1.3...v1.1.4-rc1

1.1.3

08 Apr 10:40
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  • Add /fancynpcs command
    • /fancynpcs version - shows the current verision
    • /fancynpcs save - saves all npcs
    • /fancynpcs reload - reloads all npcs from config
  • Moved npcs to their own file (npcs.yml)
  • Added some config options
    • turn_to_player_distance default=5
    • visibility_distance default=20
    • enable_autosave default=true
  • Fixed npcs not spawning with correct yaw and pitch
  • Added some fancy colors to the messages

IMPORTANT
Before updating you need to rename the config.yml to npcs.yml to keep all the npcs.

Full changelog: OliverSchlueter/FancyNpcs@v1.1.2...v1.1.3