-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathLemonadeStand.py
executable file
·44 lines (33 loc) · 1.74 KB
/
LemonadeStand.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
#!/usr/bin/env python
from fortuneengine.GameEngine import GameEngine
from LemonadeMain import LemonadeMain
from LemonadeGui import LemonadeGui
from optparse import OptionParser
from pygame import font
parser = OptionParser()
parser.add_option("", "--width", dest="width", help="window width",
metavar="WIDTH", default=1200, type="int")
parser.add_option("", "--height", dest="height", help="window height",
metavar="HEIGHT", default=855, type="int")
parser.add_option("-f", "--font", dest="font", help="font size",
metavar="SIZE", default=36, type="int")
parser.add_option("", "--shopFont", dest="shopFont", help="shop font size",
metavar="SHOPSIZE", default="48", type="int")
parser.add_option("", "--shopNumFont", dest="shopNumFont",
help="shop number font size", metavar="SHOPNUMSIZE",
default="72", type="int")
parser.add_option("", "--menuFont", dest="menuFont", help="menu font",
metavar="MENUFONT", default="90", type="int")
parser.add_option("-d", "--difficulty", dest="difficulty",
help="difficulty level", metavar="DIFFICULTY",
default=0, type="int")
(opts, args) = parser.parse_args()
ge = GameEngine(width=opts.width, height=opts.height, always_draw=False)
ge.add_object('font', font.SysFont(font.get_default_font(), opts.font))
ge.add_object('shopFont', font.SysFont(font.get_default_font(), opts.shopFont))
ge.add_object('shopNumFont', font.SysFont(font.get_default_font(),
opts.shopNumFont))
ge.add_object('menuFont', font.SysFont(font.get_default_font(), opts.menuFont))
ge.add_object('main', LemonadeMain(opts.difficulty))
ge.add_object('gui', LemonadeGui())
ge.start_main_loop()