-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathsave.js
150 lines (124 loc) · 5.21 KB
/
save.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
/*
*
* Mouse Pro
*
* Save.js
*/
(function(Display, Game, Friends, Shop, Achievements, Tabs, BoostCategories, Save) {
Save.toto = "true";
Save.generateSaveGame = function() {
let saveCurrencies = [];
Game.currencies.forEach((currency) => {
saveCurrencies.push({shortName: currency.shortName, saveableState: currency.saveableState });
});
let saveTabs = [];
Tabs.tabs.forEach((tab) => {
saveTabs.push({shortName: tab.shortName, saveableState: tab.saveableState });
});
let saveBoosts = [];
Shop.boosts.forEach((boost) => {
saveBoosts.push({shortName: boost.shortName, saveableState: boost.saveableState });
});
let saveFriends = [];
Friends.friends.forEach((friend) => {
saveFriends.push({shortName: friend.shortName, saveableState: friend.saveableState });
});
let acquiredAchievements = [];
Achievements.achievements.forEach((achievement) => {
if (achievement.acquired) {
acquiredAchievements.push(achievement.shortName);
}
});
let activeCategoryName = undefined;
let activeCategory = BoostCategories.getActiveCategory();
if (activeCategory != undefined)
activeCategoryName = activeCategory.name;
let saveGame = {
Tabs: saveTabs,
Currencies: saveCurrencies,
Boosts: saveBoosts,
Friends: saveFriends,
AcquiredAchievements: acquiredAchievements,
DisplayMode: document.getElementsByTagName('body')[0].className,
GameFont: document.getElementById('gameFont').value,
ActiveBoostCategory: activeCategoryName
};
return saveGame;
}
Save.saveGame = function() {
let saveGame = Save.generateSaveGame();
localStorage.setItem('saveGame', JSON.stringify(saveGame));
Display.notify('Game saved', 'save');
}
Save.loadGame = function() {
let localSave = localStorage.getItem('saveGame')
if (localSave == undefined) return ;
let saveGame = JSON.parse(localSave);
Save.applySave(saveGame);
if (!Shop.isAvailable('bootloader')) {
Shop.unlock('bootloader');
}
if (!Achievements.has('bootloader')) {
Achievements.gain('bootloader');
}
}
Save.applySave = function(saveGame){
saveGame.Currencies.forEach((savedCurrency) => {
let currency = Game.currency(savedCurrency.shortName);
currency.saveableState = savedCurrency.saveableState;
});
saveGame.Tabs.forEach((savedTab) => {
let tab = Tabs.tab(savedTab.shortName);
tab.saveableState = savedTab.saveableState;
});
saveGame.Boosts.forEach((savedBoost) => {
let boost = Shop.boost(savedBoost.shortName);
boost.saveableState = savedBoost.saveableState;
if (typeof(boost.onRestoreSave) === typeof(Function)) {
boost.onRestoreSave(boost);
}
if (boost.saveableState.bloodEaten)
boost.saveableState.xpGained = boost.saveableState.bloodEaten;
});
saveGame.Friends.forEach((savedFriend) => {
let friend = Friends.friend(savedFriend.shortName);
friend.saveableState = savedFriend.saveableState;
});
saveGame.AcquiredAchievements.forEach((acquiredAchievement) => {
Achievements.achievement(acquiredAchievement).acquired = true;
});
if (saveGame.DisplayMode != undefined)
document.getElementsByTagName('body')[0].className = saveGame.DisplayMode;
if (saveGame.GameFont != undefined) {
document.getElementById('gameFont').value = saveGame.GameFont;
Display.changeFont();
}
if (saveGame.ActiveBoostCategory != undefined)
BoostCategories.activate(saveGame.ActiveBoostCategory);
Display.refreshShop();
Display.refreshTabs();
Display.displayActiveTab();
Display.refreshFriends();
Display.refreshBoostsOwned();
Display.notify('Game loaded', 'save');
}
Save.resetSave = function() {
let ok = confirm('Are you sure you want to wipe your save?');
if (!ok) return;
localStorage.removeItem('saveGame');
window.location.reload();
}
Save.exportSave = function() {
let saveGame = Save.generateSaveGame();
let exportSave = btoa(JSON.stringify(saveGame));
Display.displaySaveExport(exportSave);
}
Save.importSave = function() {
let saveBase64 = prompt("Paste your save:", '');
if (saveBase64 == null || saveBase64 == '') return;
let saveGame = JSON.parse(atob(saveBase64));
Save.applySave(saveGame);
}
setInterval(Save.saveGame, 10000);
Save.loadGame();
})(gameObjects.Display, gameObjects.Game, gameObjects.Friends, gameObjects.Shop, gameObjects.Achievements, gameObjects.Tabs, gameObjects.BoostCategories, gameObjects.Save);