diff --git a/code/modules/power/engines/supermatter/supermatter.dm b/code/modules/power/engines/supermatter/supermatter.dm index a0d51116cd9a..1e6c86d8e5fb 100644 --- a/code/modules/power/engines/supermatter/supermatter.dm +++ b/code/modules/power/engines/supermatter/supermatter.dm @@ -556,6 +556,8 @@ var/mole_crunch_bonus = 0 if(combined_gas > MOLE_CRUNCH_THRESHOLD) mole_crunch_bonus = 7000 //This adds 7000 EER worth of power to the SM. This should make mole crunch potentially worthy as a SM setup, if not risky. More stable than the anomalies, but very easy to push over the edge. Don't forget, a high EER setup can harvest power through zaps + if(!has_been_powered) // Nice try, no free no risk power + enable_for_the_first_time() radiation_pulse(src, power * max(0, (1 + (power_transmission_bonus / 10))) + mole_crunch_bonus) //Power * 0.55 * a value between 1 and 0.8