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Anti-Exploit Breaks Weapons #847
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👋 Welcome! It looks like this is your first issue submission here. Please make sure you've included all necessary details in your post so we can reach a resolution as painlessly as possible! Also note that not recieving a response does not mean that your issue has been ignored! |
I've looked into the components in question, and there's nothing that filters touchinterests out or prevents damage, from what I can tell, so I'm confused on this one. |
Only exploits can block a signal from being fired, and on the client. Adonis cannot block any signals. Something else in the game must be preventing it. |
It's not an exploit causing it, the issue happens for everyone. |
Wasn't saying it was an exploit. I was saying only exploits can block it. Adonis does not block touched events and cannot block touched events. |
I think this might be a dead Issue |
Can you reproduce this issue again? |
This feature has been removed so |
I have a client who I am doing security for, and we've noticed with all anti-exploit components enabled (minus AntiLeak), it breaks all weapon tools.
It appears that something is either preventing the swords from dealing damage, or firing the touchinterests for the damage trigger.
Repro steps:
Copy our config (all antiexploit components minus AntiLeak must be on)
Insert a linkedsword (such as the one made by Roblox) and try damaging a fellow player, it should then fail to work.
RFC:
Anyone got any ideas as to what's causing this?
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