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b/Animations/Idle_Tiny_Flavour1.json @@ -1,11 +1,11 @@ { - "ExportTimeUTC": "2023-03-01T17:09:44.3409583Z", + "ExportTimeUTC": "2023-03-06T13:52:42.5937972Z", "Name": "Idle_Tiny_Flavour1", "Length": 3.5, "Events": [], "Parts": [ { - "ID": 19594, + "ID": 19604, "Path": "PawnAHolding", "Curves": { "Transform.m_LocalPosition.x": { @@ -140,10 +140,10 @@ "SweepPaths": [] }, { - "ID": 19484, + "ID": 19494, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19594, + "ParentID": 19604, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -833,10 +833,10 @@ "SweepPaths": [] }, { - "ID": 18884, + "ID": 18894, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19594, + "ParentID": 19604, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -1608,10 +1608,10 @@ "SweepPaths": [] }, { - "ID": 18914, + "ID": 18924, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19594, + "ParentID": 19604, "Curves": { 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  • Tiny
  • +
  • Stab
  • +
    +
    + true + 20 + 50 +
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  • SpacerMeleeAdvanced
  • @@ -30,37 +25,36 @@ 3500 500 - 22000 - 8 + 5 0.25 + +
  • + 0.9 + 1 +
  • +
    -45 - - LongBlades - - 8 - -
  • Stab
  • - 30 + 25 1.1 - 2 + 1.8
  • Cut
  • - 35 + 28 0.9 - 2.25 + 2
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(weapon != null && handsMode != HandsMode.No_Hands)); - bool showAlt = Core.Settings.ShowHands && (vis.showAltHand ?? (weapon != null && handsMode == HandsMode.Default)); + bool showAlt = Core.Settings.ShowHands && (vis.showAltHand ?? (weapon != null && handsMode == HandsMode.Default)); // Apply main hand. var mainHandPart = GetPart(mainHandName); diff --git a/Source/ThingGenerator/Idle/IdleControllerComp.cs b/Source/ThingGenerator/Idle/IdleControllerComp.cs index 4e958312..439d1f08 100644 --- a/Source/ThingGenerator/Idle/IdleControllerComp.cs +++ b/Source/ThingGenerator/Idle/IdleControllerComp.cs @@ -26,6 +26,7 @@ public class IdleControllerComp : ThingComp private AnimDef lastAttack; private AnimDef lastFlavour; private uint ticksMoving; + private int drawTick; public void PreDraw() { @@ -43,6 +44,7 @@ public void PreDraw() // Update animator position to match pawn. CurrentAnimation.RootTransform = MakePawnMatrix(pawn, pawn.Rotation == Rot4.North); + drawTick = Find.TickManager.TicksAbs; } private bool ShouldBeActive(out Thing weapon) @@ -146,10 +148,17 @@ private void TickActive(Thing weapon) // Mirror and loop: if (CurrentAnimation == null) return; + bool shouldLoop = CurrentAnimation.Def.idleType.IsIdle(false) || CurrentAnimation.Def.idleType.IsMove(); bool shouldBeMirrored = pawn.Rotation == Rot4.West || pawn.Rotation == Rot4.North; CurrentAnimation.Loop = shouldLoop; CurrentAnimation.MirrorHorizontal = shouldBeMirrored; + + // Normally animation root transform is set from the draw method. + // However when pawns are culled, the draw method is not called so the animation + // position can get out of sync. These lines ensure that the matrix is updated if the draw hasn't be called due to culling. + if (Find.TickManager.TicksAbs - drawTick >= 2) + CurrentAnimation.RootTransform = MakePawnMatrix(pawn, pawn.Rotation == Rot4.North); } private void DoAttackPausing() @@ -327,7 +336,12 @@ public void NotifyPawnDidMeleeAttack(Thing target, Verb_MeleeAttack verbUsed) // Attempt to get an attack animation for current weapon and stance. var rot = pawn.Rotation; - var anim = Random(tweak.GetAttackAnimations(rot), lastAttack); + bool didHit = target != null && Patch.lastTarget == target; + + // Get list of attack animations. + var anims = tweak.GetAttackAnimations(rot); + var anim = Random(anims, lastAttack); + lastAttack = anim; if (anim == null) { @@ -335,8 +349,8 @@ public void NotifyPawnDidMeleeAttack(Thing target, Verb_MeleeAttack verbUsed) return; } - // Adjust animation speed if the attack cooldown is very low. - float cooldown = verbUsed?.verbProps.AdjustedCooldownTicks(verbUsed, pawn).TicksToSeconds() ?? 100f; + // TODO: Adjust animation speed if the attack cooldown is very low. + //float cooldown = verbUsed?.verbProps.AdjustedCooldownTicks(verbUsed, pawn).TicksToSeconds() ?? 100f; bool flipX = rot == Rot4.West; isPausing = false; @@ -348,7 +362,7 @@ public void NotifyPawnDidMeleeAttack(Thing target, Verb_MeleeAttack verbUsed) pauseAngle = angle; // Only if we actually hit: - if (Patch.lastTarget == target && Core.Settings.AttackPauseDuration != AttackPauseIntensity.Disabled) + if (didHit && Core.Settings.AttackPauseDuration != AttackPauseIntensity.Disabled) pauseTicks = (int)Core.Settings.AttackPauseDuration; } diff --git a/Source/ThingGenerator/Patches/Patch_PawnRenderer_DrawEquipmentAiming.cs b/Source/ThingGenerator/Patches/Patch_PawnRenderer_DrawEquipmentAiming.cs index 172b10ff..d222064e 100644 --- a/Source/ThingGenerator/Patches/Patch_PawnRenderer_DrawEquipmentAiming.cs +++ b/Source/ThingGenerator/Patches/Patch_PawnRenderer_DrawEquipmentAiming.cs @@ -1,4 +1,5 @@ using AM.Idle; +using AM.Tweaks; using HarmonyLib; using Verse; @@ -24,7 +25,10 @@ static bool Prefix(PawnRenderer __instance) return true; // Why would this ever be the case? Better safe than sorry though. // Only for melee weapons... - bool isMeleeWeapon = pawn.equipment?.Primary?.def.IsMeleeWeapon ?? false; + var wep = pawn.equipment?.Primary?.def; + bool isMeleeWeapon = wep?.IsMeleeWeapon ?? false; + if (isMeleeWeapon && TweakDataManager.TryGetTweak(wep) == null) + isMeleeWeapon = false; comp.PreDraw(); return !isMeleeWeapon; } diff --git a/Source/ThingGenerator/Settings.cs b/Source/ThingGenerator/Settings.cs index ebac3ee8..110f4ae8 100644 --- a/Source/ThingGenerator/Settings.cs +++ b/Source/ThingGenerator/Settings.cs @@ -93,9 +93,10 @@ public class Settings : ModSettings [Description("This is the average time, in seconds, at which friendly pawns will attempt to start an execution animation on the enemy they are currently fighting.\n" + "For example, if this is set to 5 and your pawn is fighting in melee, an execution animation will be triggered on average after 5 seconds.\n" + "This does not affect execution cooldown, which is a pawn-specific stat.\n\nLower values can greatly impact performance on populated maps.")] - [Range(0.5f, 120)] + [Range(0.5f, 240)] [Step(1f)] - public float ExecuteAttemptMTBSeconds = 8; + [VisibleIf(nameof(AutoExecute))] + public float ExecuteAttemptMTBSeconds = 10; [Label("Enemies Can Perform Executions")] [Description("Can enemies perform execution animations?")] @@ -106,9 +107,10 @@ public class Settings : ModSettings [Description("This is the average time, in seconds, at which enemy pawns will attempt to start an execution animation on the target they are currently fighting.\n" + "For example, if this is set to 5 and an enemy is fighting in melee, an execution animation will be triggered on average after 5 seconds.\n" + "This does not affect execution cooldown, which is a pawn-specific stat.\n\nLower values can greatly impact performance on populated maps.")] - [Range(0.5f, 120)] + [Range(0.5f, 240)] [Step(1f)] - public float ExecuteAttemptMTBSecondsEnemy = 14; + [VisibleIf(nameof(EnemiesCanExecute))] + public float ExecuteAttemptMTBSecondsEnemy = 30; [Description("Allows animals to be executed.\nYou are a bad person if you enable this.")] public bool AnimalsCanBeExecuted = false; diff --git a/Source/ThingGenerator/SimpleSettings.cs b/Source/ThingGenerator/SimpleSettings.cs index 5805c0db..b9920808 100644 --- a/Source/ThingGenerator/SimpleSettings.cs +++ b/Source/ThingGenerator/SimpleSettings.cs @@ -267,6 +267,10 @@ public static void DrawWindow(ModSettings settings, Rect inRect) size.y += 12; } + // Conditional visibility: + if (!member.ShouldDraw(settings, holder)) + continue; + var area = new Rect(new Vector2(pos.x + 20, pos.y), new Vector2(inRect.width - 40, inRect.height - pos.y)); float height = handler(settings, member, area); @@ -721,6 +725,16 @@ private void SetOverrideDrawHandler(ModSettings settings, MemberWrapper member) member.OverrideDrawHandler = handler; } + + public MemberWrapper TryGetNamedMember(string name) + { + foreach (var mem in Members) + { + if (mem.Value.Name == name) + return mem.Value; + } + return null; + } } private class MemberWrapperDict : MemberWrapper @@ -862,6 +876,7 @@ public abstract class MemberWrapper public bool ShouldExpose { get; set; } = true; public SettingOptionsAttribute Options { get; protected set; } public WebContentAttribute WebContent { get; protected set; } + public string VisibleIf{ get; set; } protected readonly FieldInfo field; protected readonly PropertyInfo prop; @@ -883,6 +898,7 @@ protected MemberWrapper(object obj, MemberInfo member) Options = member.TryGetAttribute() ?? SettingOptionsAttribute.CreateDefault(); WebContent = member.TryGetAttribute(); + VisibleIf = member.TryGetAttribute()?.FieldOrMethod; DefaultValue = GetDefaultValue(obj); } @@ -985,6 +1001,19 @@ private object GetDefaultValue(object obj) return SmartClone(current); } + + public virtual bool ShouldDraw(ModSettings settings, FieldHolder holder) + { + // Look for field. + if (VisibleIf == null) + return true; + + var found = holder.TryGetNamedMember(VisibleIf); + if (found != null && found.MemberType == typeof(bool)) + return found.Get(settings); + + return true; + } } } @@ -1043,10 +1072,21 @@ public WebContentAttribute(string bundleName, bool isVideo) } } + [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] + public class VisibleIfAttribute : Attribute + { + public readonly string FieldOrMethod; + + public VisibleIfAttribute(string fieldOrMethod) + { + FieldOrMethod = fieldOrMethod; + } + } + [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] public class SettingOptionsAttribute : Attribute { - public static SettingOptionsAttribute CreateDefault() => new(); + public static SettingOptionsAttribute CreateDefault() => new SettingOptionsAttribute(); public readonly bool DrawDescription = true; public readonly bool DrawValue = true; diff --git a/Source/ThingGenerator/Tweaks/ItemTweakData.cs b/Source/ThingGenerator/Tweaks/ItemTweakData.cs index 281f3f3b..d37980f4 100644 --- a/Source/ThingGenerator/Tweaks/ItemTweakData.cs +++ b/Source/ThingGenerator/Tweaks/ItemTweakData.cs @@ -30,6 +30,8 @@ public static string MakeModID(ModContentPack mcp) s = s.Replace("_LocalCopy", ""); s = s.Replace("_local", ""); s = s.Replace("_Local", ""); + s = s.Replace("_steam", ""); + s = s.Replace("_Steam", ""); return s; } diff --git a/Source/ThingGenerator/UI/BGRenderer.cs b/Source/ThingGenerator/UI/BGRenderer.cs index f51dc08d..f48451ac 100644 --- a/Source/ThingGenerator/UI/BGRenderer.cs +++ b/Source/ThingGenerator/UI/BGRenderer.cs @@ -11,7 +11,7 @@ public static class BGRenderer [TweakValue("Melee Animation", 0f, 12f)] private static float BGFocusPoint = 4.5f; [TweakValue("Melee Animation", 1, 2)] - private static float BGZoomLevel = 1.06f; + private static float BGZoomLevel = 1.075f; private static Texture2D[] layers; public static void DrawMainMenuBackground() diff --git a/WeaponTweakData/AM_Weebstick_co.uk.epicguru.meleeanimation.json b/WeaponTweakData/AM_Weebstick_co.uk.epicguru.meleeanimation.json new file mode 100644 index 00000000..f91b5f68 --- /dev/null +++ b/WeaponTweakData/AM_Weebstick_co.uk.epicguru.meleeanimation.json @@ -0,0 +1,19 @@ +{ + "TextureModID": "co.uk.epicguru.meleeanimation", + "ItemDefName": "AM_Weebstick", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.53541553, + "Rotation": 45.0, + "ScaleX": 1.3, + "ScaleY": 1.3, + "BladeStart": 0.175125644, + "BladeEnd": 1.366425, + "MeleeWeaponType": 6, + "TrailTint": { + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.8306667 + } +} \ No newline at end of file diff --git a/WeaponTweakData/co.uk.epicguru.meleeanimation.txt b/WeaponTweakData/co.uk.epicguru.meleeanimation.txt new file mode 100644 index 00000000..e35c3d03 --- /dev/null +++ b/WeaponTweakData/co.uk.epicguru.meleeanimation.txt @@ -0,0 +1 @@ +Melee Animation \ No newline at end of file