diff --git a/Animations/Duel_FriendlyEnd.json b/Animations/Duel_FriendlyEnd.json index 5cbb75ec..5ffebf98 100644 --- a/Animations/Duel_FriendlyEnd.json +++ b/Animations/Duel_FriendlyEnd.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.5723902Z", + "ExportTimeUTC": "2024-02-13T17:46:05.5925725Z", "Name": "Duel_FriendlyEnd", "Length": 4.33333349, "Bounds": { @@ -20,7 +20,7 @@ ], "Parts": [ { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": { "GameObject.m_IsActive": { @@ -315,7 +315,7 @@ "SweepPaths": [] }, { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.m_LocalPosition.x": { @@ -834,7 +834,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -1518,7 +1518,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -2016,10 +2016,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "AnimatedPart.FlipY": { "Keyframes": [ @@ -2310,7 +2310,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -3052,10 +3052,10 @@ ] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": { "Transform.localEulerAnglesRaw.x": { "Keyframes": [ @@ -4149,10 +4149,10 @@ ] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -4477,10 +4477,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -4732,10 +4732,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.localEulerAnglesRaw.x": { "Keyframes": [ @@ -5012,10 +5012,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -5223,7 +5223,7 @@ "SweepPaths": [] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": { @@ -5476,10 +5476,10 @@ "SweepPaths": [] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5508,10 +5508,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5540,7 +5540,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": {}, "DefaultValues": { @@ -5568,6 +5568,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Duel_FriendlyRejectedEnd.json b/Animations/Duel_FriendlyRejectedEnd.json index 7dc003ed..0669514b 100644 --- a/Animations/Duel_FriendlyRejectedEnd.json +++ b/Animations/Duel_FriendlyRejectedEnd.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-05-27T18:28:21.1153286Z", + "ExportTimeUTC": "2024-02-13T17:46:05.7962296Z", "Name": "Duel_FriendlyRejectedEnd", "Length": 5.266667, "Bounds": { @@ -20,7 +20,7 @@ ], "Parts": [ { - "ID": 19288, + "ID": 21676, "Path": "PawnBHolding", "Curves": { "GameObject.m_IsActive": { @@ -315,7 +315,7 @@ "SweepPaths": [] }, { - "ID": 19532, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.m_LocalPosition.x": { @@ -834,7 +834,7 @@ "SweepPaths": [] }, { - "ID": 19228, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -1547,7 +1547,7 @@ "SweepPaths": [] }, { - "ID": 19554, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -2045,10 +2045,10 @@ "SweepPaths": [] }, { - "ID": 18996, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19532, + "ParentID": 21928, "Curves": { "AnimatedPart.FlipY": { "Keyframes": [ @@ -2339,7 +2339,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19628, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -3081,10 +3081,10 @@ ] }, { - "ID": 19658, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19288, + "ParentID": 21676, "Curves": { "Transform.localEulerAnglesRaw.x": { "Keyframes": [ @@ -4178,10 +4178,10 @@ ] }, { - "ID": 19542, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19288, + "ParentID": 21676, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -4506,10 +4506,10 @@ "SweepPaths": [] }, { - "ID": 19270, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19288, + "ParentID": 21676, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -4803,10 +4803,10 @@ "SweepPaths": [] }, { - "ID": 19508, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19532, + "ParentID": 21928, "Curves": { "Transform.localEulerAnglesRaw.x": { "Keyframes": [ @@ -5083,10 +5083,10 @@ "SweepPaths": [] }, { - "ID": 19826, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19532, + "ParentID": 21928, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -5278,7 +5278,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": { @@ -5531,10 +5531,10 @@ "SweepPaths": [] }, { - "ID": 19090, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19554, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5563,10 +5563,10 @@ "SweepPaths": [] }, { - "ID": 19734, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19228, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5595,7 +5595,7 @@ "SweepPaths": [] }, { - "ID": 19628, + "ID": 22024, "Path": "WeaponACutoff", "Curves": {}, "DefaultValues": { @@ -5623,6 +5623,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Duel_Swords.json b/Animations/Duel_Swords.json index 58cfbd80..e4491bf9 100644 --- a/Animations/Duel_Swords.json +++ b/Animations/Duel_Swords.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:29.8988037Z", + "ExportTimeUTC": "2024-02-13T17:46:04.8069061Z", "Name": "Duel_Swords", "Length": 10.833333, "Bounds": { @@ -52,7 +52,7 @@ ], "Parts": [ { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": { "GameObject.m_IsActive": { @@ -2497,7 +2497,7 @@ "SweepPaths": [] }, { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.localEulerAnglesRaw.x": { @@ -4905,7 +4905,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -6653,7 +6653,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -8516,10 +8516,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": { "AnimatedPart.FlipY": { "Keyframes": [ @@ -10917,10 +10917,10 @@ ] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -11166,10 +11166,10 @@ "SweepPaths": [] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -11198,10 +11198,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -11230,10 +11230,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -11259,7 +11259,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -13044,10 +13044,10 @@ ] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -13076,10 +13076,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -13108,10 +13108,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -13140,7 +13140,7 @@ "SweepPaths": [] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -13171,7 +13171,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": {}, "DefaultValues": { @@ -13199,6 +13199,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_Bash.json b/Animations/Execution_Bash.json index c3d5485a..48d0e813 100644 --- a/Animations/Execution_Bash.json +++ b/Animations/Execution_Bash.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:29.9399839Z", + "ExportTimeUTC": "2024-02-13T17:46:04.8642987Z", "Name": "Execution_Bash", "Length": 2.51666665, "Bounds": { @@ -20,7 +20,7 @@ ], "Parts": [ { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.localEulerAnglesRaw.x": { @@ -684,7 +684,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -1313,7 +1313,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -1854,10 +1854,10 @@ "SweepPaths": [] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -1886,10 +1886,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -1918,10 +1918,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -1950,10 +1950,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -1979,7 +1979,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -2798,10 +2798,10 @@ ] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2830,7 +2830,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -2860,10 +2860,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2892,10 +2892,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2924,10 +2924,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2958,7 +2958,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -2989,7 +2989,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": {}, "DefaultValues": { @@ -3017,6 +3017,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_BashLarge.json b/Animations/Execution_BashLarge.json index 63de187b..63424e3c 100644 --- a/Animations/Execution_BashLarge.json +++ b/Animations/Execution_BashLarge.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:29.9869492Z", + 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"ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -1776,10 +1776,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -1808,10 +1808,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -1840,10 +1840,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -1872,7 +1872,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -1902,10 +1902,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -1934,10 +1934,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -1966,10 +1966,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2000,7 +2000,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -2029,6 +2029,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_HeadStab_NL.json b/Animations/Execution_HeadStab_NL.json index a6d3567c..ae1f076a 100644 --- a/Animations/Execution_HeadStab_NL.json +++ b/Animations/Execution_HeadStab_NL.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.4280621Z", + "ExportTimeUTC": "2024-02-13T17:46:05.4355278Z", "Name": "Execution_HeadStab_NL", "Length": 2.5666666, "Bounds": { @@ -20,7 +20,7 @@ ], "Parts": [ { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -478,7 +478,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -920,7 +920,7 @@ "SweepPaths": [] }, { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.m_LocalPosition.x": { @@ -1397,10 +1397,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "AnimatedPart.SplitDrawMode": { "Keyframes": [ @@ -1450,7 +1450,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -1751,7 +1751,7 @@ ] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": { "Transform.m_LocalPosition.x": { @@ -1948,10 +1948,10 @@ "SweepPaths": [] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -1980,10 +1980,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2012,10 +2012,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2044,10 +2044,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2076,7 +2076,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -2106,10 +2106,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2138,10 +2138,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2170,10 +2170,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2204,7 +2204,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -2233,6 +2233,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_KnockdownStab.json b/Animations/Execution_KnockdownStab.json index 1e7cc287..c52ec92c 100644 --- a/Animations/Execution_KnockdownStab.json +++ b/Animations/Execution_KnockdownStab.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.1820021Z", + "ExportTimeUTC": "2024-02-13T17:46:05.1429762Z", "Name": "Execution_KnockdownStab", "Length": 2.5333333, "Bounds": { @@ -24,7 +24,7 @@ ], "Parts": [ { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.localEulerAnglesRaw.x": { @@ -497,7 +497,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -958,7 +958,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -1408,7 +1408,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": { "Transform.m_LocalPosition.x": { @@ -1489,10 +1489,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "AnimatedPart.SplitDrawMode": { "Keyframes": [ @@ -1542,7 +1542,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -2249,10 +2249,10 @@ ] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2281,10 +2281,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2313,10 +2313,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2345,10 +2345,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2377,7 +2377,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -2407,10 +2407,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2439,10 +2439,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2471,10 +2471,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2505,7 +2505,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -2534,6 +2534,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_Passover.json b/Animations/Execution_Passover.json index 26e906a0..32a86ac7 100644 --- a/Animations/Execution_Passover.json +++ b/Animations/Execution_Passover.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:29.7115801Z", + "ExportTimeUTC": "2024-02-13T17:46:04.5488511Z", "Name": "Execution_Passover", "Length": 3.65, "Bounds": { @@ -32,7 +32,7 @@ ], "Parts": [ { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.localEulerAnglesRaw.x": { @@ -1213,7 +1213,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -2195,7 +2195,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -2955,10 +2955,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "AnimatedPart.FlipY": { "Keyframes": [ @@ -3025,7 +3025,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -4719,7 +4719,7 @@ ] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": { "Transform.m_LocalPosition.x": { @@ -5000,10 +5000,10 @@ "SweepPaths": [] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5032,10 +5032,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5064,10 +5064,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5096,10 +5096,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5128,7 +5128,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -5158,10 +5158,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5190,10 +5190,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5222,10 +5222,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5256,7 +5256,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -5285,6 +5285,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_PocketSand.json b/Animations/Execution_PocketSand.json index e7c03c28..c8d7a3e3 100644 --- a/Animations/Execution_PocketSand.json +++ b/Animations/Execution_PocketSand.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.4967285Z", + "ExportTimeUTC": "2024-02-13T17:46:05.510481Z", "Name": "Execution_PocketSand", "Length": 4.5, "Bounds": { @@ -28,7 +28,7 @@ ], "Parts": [ { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": { "GameObject.m_IsActive": { @@ -463,10 +463,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": { "GameObject.m_IsActive": { "Keyframes": [ @@ -508,7 +508,7 @@ ] }, { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.localEulerAnglesRaw.x": { @@ -1134,7 +1134,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -1685,10 +1685,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -1904,10 +1904,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.localEulerAnglesRaw.x": { "Keyframes": [ @@ -2210,7 +2210,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -3309,10 +3309,10 @@ ] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.localEulerAnglesRaw.x": { "Keyframes": [ @@ -3601,7 +3601,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -4399,10 +4399,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -4766,10 +4766,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -5071,10 +5071,10 @@ "SweepPaths": [] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5103,10 +5103,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5135,7 +5135,7 @@ "SweepPaths": [] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -5166,7 +5166,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": {}, "DefaultValues": { @@ -5194,6 +5194,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_SekiroBS.json b/Animations/Execution_SekiroBS.json index 2a851f20..84147079 100644 --- a/Animations/Execution_SekiroBS.json +++ b/Animations/Execution_SekiroBS.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.2235712Z", + "ExportTimeUTC": "2024-02-13T17:46:05.1914872Z", "Name": "Execution_SekiroBS", "Length": 2.9333334, "Bounds": { @@ -28,7 +28,7 @@ ], "Parts": [ { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.localEulerAnglesRaw.x": { @@ -681,7 +681,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -1246,10 +1246,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "AnimatedPart.FlipY": { "Keyframes": [ @@ -1322,7 +1322,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -3016,7 +3016,7 @@ ] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -3460,7 +3460,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": { "Transform.m_LocalPosition.x": { @@ -3564,10 +3564,10 @@ "SweepPaths": [] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3596,10 +3596,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3628,10 +3628,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3660,10 +3660,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3692,7 +3692,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -3722,10 +3722,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3754,10 +3754,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3786,10 +3786,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3820,7 +3820,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -3849,6 +3849,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_Shank.json b/Animations/Execution_Shank.json index 1bca869a..2d2de47d 100644 --- a/Animations/Execution_Shank.json +++ b/Animations/Execution_Shank.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.0244892Z", + "ExportTimeUTC": "2024-02-13T17:46:04.9538428Z", "Name": "Execution_Shank", "Length": 2.1, "Bounds": { @@ -24,7 +24,7 @@ ], "Parts": [ { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.localEulerAnglesRaw.x": { @@ -694,7 +694,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -1353,7 +1353,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -2005,10 +2005,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "GameObject.m_IsActive": { "Keyframes": [ @@ -2054,7 +2054,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": { "Transform.m_LocalPosition.x": { @@ -2221,10 +2221,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "AnimatedPart.SplitDrawMode": { "Keyframes": [ @@ -2287,7 +2287,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -2896,10 +2896,10 @@ ] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2928,10 +2928,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2960,10 +2960,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2992,7 +2992,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -3022,10 +3022,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3054,10 +3054,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3086,10 +3086,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3120,7 +3120,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -3149,6 +3149,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_Spear.json b/Animations/Execution_Spear.json index 10f256b9..938e212c 100644 --- a/Animations/Execution_Spear.json +++ b/Animations/Execution_Spear.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.2581446Z", + "ExportTimeUTC": "2024-02-13T17:46:05.2287421Z", "Name": "Execution_Spear", "Length": 2.91666675, "Bounds": { @@ -24,7 +24,7 @@ ], "Parts": [ { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.localEulerAnglesRaw.x": { @@ -568,7 +568,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -1045,7 +1045,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -1587,7 +1587,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": { "Transform.m_LocalPosition.x": { @@ -1798,10 +1798,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "AnimatedPart.SplitDrawMode": { "Keyframes": [ @@ -1851,7 +1851,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -2152,10 +2152,10 @@ ] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2184,10 +2184,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2216,10 +2216,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2248,10 +2248,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2280,7 +2280,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -2310,10 +2310,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2342,10 +2342,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2374,10 +2374,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2408,7 +2408,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -2437,6 +2437,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_SpearThrow.json b/Animations/Execution_SpearThrow.json index e4c006b1..bbfb8b28 100644 --- a/Animations/Execution_SpearThrow.json +++ b/Animations/Execution_SpearThrow.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.6210758Z", + "ExportTimeUTC": "2024-02-13T17:46:05.6507501Z", "Name": "Execution_SpearThrow", "Length": 3.8166666, "Bounds": { @@ -28,7 +28,7 @@ ], "Parts": [ { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.localEulerAnglesRaw.x": { @@ -822,7 +822,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -1660,7 +1660,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -2258,10 +2258,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.localEulerAnglesRaw.x": { "Keyframes": [ @@ -2791,7 +2791,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -3673,10 +3673,10 @@ ] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.localEulerAnglesRaw.x": { "Keyframes": [ @@ -4130,10 +4130,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -4421,7 +4421,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": { "Transform.m_LocalPosition.x": { @@ -4748,10 +4748,10 @@ "SweepPaths": [] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -4780,10 +4780,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -4812,7 +4812,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -4842,10 +4842,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -4874,10 +4874,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -4906,10 +4906,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -4940,7 +4940,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -4969,6 +4969,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_SpearThrow_NL.json b/Animations/Execution_SpearThrow_NL.json index b52ca5ab..c0420d6e 100644 --- a/Animations/Execution_SpearThrow_NL.json +++ b/Animations/Execution_SpearThrow_NL.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.6766631Z", + "ExportTimeUTC": "2024-02-13T17:46:05.7118093Z", "Name": "Execution_SpearThrow_NL", "Length": 4.266667, "Bounds": { @@ -24,7 +24,7 @@ ], "Parts": [ { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.localEulerAnglesRaw.x": { @@ -837,7 +837,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -1675,7 +1675,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -2344,10 +2344,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.localEulerAnglesRaw.x": { "Keyframes": [ @@ -2877,7 +2877,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -3962,10 +3962,10 @@ ] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.localEulerAnglesRaw.x": { "Keyframes": [ @@ -4419,10 +4419,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -4710,7 +4710,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": { "Transform.m_LocalPosition.x": { @@ -5037,10 +5037,10 @@ "SweepPaths": [] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5069,10 +5069,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5101,7 +5101,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -5131,10 +5131,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5163,10 +5163,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5195,10 +5195,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -5229,7 +5229,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -5258,6 +5258,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_Stab.json b/Animations/Execution_Stab.json index df7f949e..522fc252 100644 --- a/Animations/Execution_Stab.json +++ b/Animations/Execution_Stab.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:29.758716Z", + "ExportTimeUTC": "2024-02-13T17:46:04.6463838Z", "Name": "Execution_Stab", "Length": 3.0, "Bounds": { @@ -24,7 +24,7 @@ ], "Parts": [ { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.localEulerAnglesRaw.x": { @@ -560,7 +560,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -1082,7 +1082,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -1483,7 +1483,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": { "Transform.m_LocalPosition.x": { @@ -1604,10 +1604,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "AnimatedPart.SplitDrawMode": { "Keyframes": [ @@ -1663,7 +1663,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -1999,10 +1999,10 @@ ] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2031,10 +2031,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2063,10 +2063,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2095,10 +2095,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2127,7 +2127,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -2157,10 +2157,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2189,10 +2189,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2221,10 +2221,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2255,7 +2255,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -2284,6 +2284,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_ThrowSharp.json b/Animations/Execution_ThrowSharp.json index 68c2e625..cebd899b 100644 --- a/Animations/Execution_ThrowSharp.json +++ b/Animations/Execution_ThrowSharp.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.3141782Z", + "ExportTimeUTC": "2024-02-13T17:46:05.2959786Z", "Name": "Execution_ThrowSharp", "Length": 1.5, "Bounds": { @@ -24,10 +24,10 @@ ], "Parts": [ { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.localEulerAnglesRaw.x": { "Keyframes": [ @@ -469,7 +469,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -1120,10 +1120,10 @@ ] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -1387,10 +1387,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "Transform.m_LocalPosition.x": { "Keyframes": [ @@ -1642,7 +1642,7 @@ "SweepPaths": [] }, { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.m_LocalPosition.x": { @@ -1791,7 +1791,7 @@ "SweepPaths": [] }, { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -2064,7 +2064,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -2382,7 +2382,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": { "Transform.m_LocalPosition.x": { @@ -2599,10 +2599,10 @@ "SweepPaths": [] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2631,10 +2631,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2663,7 +2663,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -2693,10 +2693,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2725,10 +2725,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2757,10 +2757,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2791,7 +2791,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -2820,6 +2820,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_UpAndDownSlash.json b/Animations/Execution_UpAndDownSlash.json index 0125c1fa..2e3e4819 100644 --- a/Animations/Execution_UpAndDownSlash.json +++ b/Animations/Execution_UpAndDownSlash.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.1469276Z", + "ExportTimeUTC": "2024-02-13T17:46:05.1036905Z", "Name": "Execution_UpAndDownSlash", "Length": 2.26666665, "Bounds": { @@ -28,7 +28,7 @@ ], "Parts": [ { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -559,7 +559,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -992,7 +992,7 @@ "SweepPaths": [] }, { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.m_LocalPosition.x": { @@ -1659,10 +1659,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "AnimatedPart.FlipY": { "Keyframes": [ @@ -1718,7 +1718,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -3181,10 +3181,10 @@ ] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3213,10 +3213,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3245,10 +3245,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3277,10 +3277,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3309,7 +3309,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -3339,10 +3339,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3371,10 +3371,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3403,10 +3403,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3437,7 +3437,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -3468,7 +3468,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": {}, "DefaultValues": { @@ -3496,6 +3496,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_UpSlash.json b/Animations/Execution_UpSlash.json index 4709da33..d516c54c 100644 --- a/Animations/Execution_UpSlash.json +++ b/Animations/Execution_UpSlash.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.058971Z", + "ExportTimeUTC": "2024-02-13T17:46:04.9960452Z", "Name": "Execution_UpSlash", "Length": 2.11666656, "Bounds": { @@ -24,7 +24,7 @@ ], "Parts": [ { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -374,7 +374,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -777,7 +777,7 @@ "SweepPaths": [] }, { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.m_LocalPosition.x": { @@ -1216,10 +1216,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "AnimatedPart.FlipY": { "Keyframes": [ @@ -1269,7 +1269,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -2235,10 +2235,10 @@ ] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2267,10 +2267,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2299,10 +2299,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2331,10 +2331,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2363,7 +2363,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -2393,10 +2393,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2425,10 +2425,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2457,10 +2457,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -2491,7 +2491,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -2522,7 +2522,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": {}, "DefaultValues": { @@ -2550,6 +2550,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_UpSlash_DoubleTap.json b/Animations/Execution_UpSlash_DoubleTap.json index 9a183fc3..bb2b122a 100644 --- a/Animations/Execution_UpSlash_DoubleTap.json +++ b/Animations/Execution_UpSlash_DoubleTap.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.1078169Z", + "ExportTimeUTC": "2024-02-13T17:46:05.0531327Z", "Name": "Execution_UpSlash_DoubleTap", "Length": 4.0, "Bounds": { @@ -28,7 +28,7 @@ ], "Parts": [ { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -635,7 +635,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -1484,7 +1484,7 @@ "SweepPaths": [] }, { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.m_LocalPosition.x": { @@ -2290,10 +2290,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "AnimatedPart.FlipY": { "Keyframes": [ @@ -2372,7 +2372,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -3716,7 +3716,7 @@ ] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": { "Transform.m_LocalPosition.x": { @@ -3877,10 +3877,10 @@ "SweepPaths": [] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3909,10 +3909,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3941,10 +3941,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3973,10 +3973,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -4005,7 +4005,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -4035,10 +4035,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -4067,10 +4067,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -4099,10 +4099,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -4133,7 +4133,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -4162,6 +4162,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Animations/Execution_Whirlwind.json b/Animations/Execution_Whirlwind.json index 5cc3d65d..a205a88f 100644 --- a/Animations/Execution_Whirlwind.json +++ b/Animations/Execution_Whirlwind.json @@ -1,5 +1,5 @@ { - "ExportTimeUTC": "2023-03-03T21:02:30.3940319Z", + "ExportTimeUTC": "2024-02-13T17:46:05.3934791Z", "Name": "Execution_Whirlwind", "Length": 3.0, "Bounds": { @@ -32,7 +32,7 @@ ], "Parts": [ { - "ID": 19526, + "ID": 21950, "Path": "BodyA", "CustomName": "BodyA", "Curves": { @@ -569,7 +569,7 @@ "SweepPaths": [] }, { - "ID": 19504, + "ID": 21928, "Path": "PawnAHolding", "Curves": { "Transform.localEulerAnglesRaw.x": { @@ -1190,7 +1190,7 @@ "SweepPaths": [] }, { - "ID": 19200, + "ID": 21616, "Path": "BodyB", "CustomName": "BodyB", "Curves": { @@ -1823,7 +1823,7 @@ "SweepPaths": [] }, { - "ID": 19600, + "ID": 22024, "Path": "WeaponACutoff", "Curves": { "Transform.m_LocalPosition.x": { @@ -1993,10 +1993,10 @@ "SweepPaths": [] }, { - "ID": 18974, + "ID": 21366, "Path": "PawnAHolding/ItemA", "CustomName": "ItemA", - "ParentID": 19504, + "ParentID": 21928, "Curves": { "AnimatedPart.SplitDrawMode": { "Keyframes": [ @@ -2046,7 +2046,7 @@ "AnimatedPart.FrameIndex": 0.0, "PawnBody.Direction": 0.0 }, - "SplitDrawPivotPartID": 19600, + "SplitDrawPivotPartID": 22024, "SweepPaths": [ [ { @@ -3516,10 +3516,10 @@ ] }, { - "ID": 19062, + "ID": 21470, "Path": "BodyA/HeadA", "CustomName": "HeadA", - "ParentID": 19526, + "ParentID": 21950, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3548,10 +3548,10 @@ "SweepPaths": [] }, { - "ID": 19480, + "ID": 21904, "Path": "PawnAHolding/HandA", "CustomName": "HandA", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3580,10 +3580,10 @@ "SweepPaths": [] }, { - "ID": 19798, + "ID": 22238, "Path": "PawnAHolding/HandB", "CustomName": "HandB", - "ParentID": 19504, + "ParentID": 21928, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3612,10 +3612,10 @@ "SweepPaths": [] }, { - "ID": 19706, + "ID": 22136, "Path": "BodyB/HeadB", "CustomName": "HeadB", - "ParentID": 19200, + "ParentID": 21616, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3644,7 +3644,7 @@ "SweepPaths": [] }, { - "ID": 19260, + "ID": 21676, "Path": "PawnBHolding", "Curves": {}, "DefaultValues": { @@ -3674,10 +3674,10 @@ "SweepPaths": [] }, { - "ID": 19514, + "ID": 21938, "Path": "PawnBHolding/HandA", "CustomName": "HandA2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3706,10 +3706,10 @@ "SweepPaths": [] }, { - "ID": 19242, + "ID": 21658, "Path": "PawnBHolding/HandB", "CustomName": "HandB2", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3738,10 +3738,10 @@ "SweepPaths": [] }, { - "ID": 19630, + "ID": 22054, "Path": "PawnBHolding/ItemB", "CustomName": "ItemB", - "ParentID": 19260, + "ParentID": 21676, "Curves": {}, "DefaultValues": { "GameObject.m_IsActive": 1.0, @@ -3772,7 +3772,7 @@ ] }, { - "ID": 19498, + "ID": 21922, "Path": "HandGrabSparks", "TexturePath": "AM/HandGrabSparks", "Curves": {}, @@ -3801,6 +3801,37 @@ "PawnBody.Direction": 0.0 }, "SweepPaths": [] + }, + { + "ID": -5395966, + "Path": "QuestionMark", + "TexturePath": "AM/QuestionMark", + "Curves": {}, + "DefaultValues": { + "GameObject.m_IsActive": 0.0, + "Transform.m_LocalPosition.x": 0.0, + "Transform.m_LocalPosition.y": 0.0, + "Transform.m_LocalPosition.z": 0.0, + "Transform.localEulerAnglesRaw.x": 0.0, + "Transform.localEulerAnglesRaw.y": 0.0, + "Transform.localEulerAnglesRaw.z": 0.0, + "Transform.m_LocalScale.x": 1.0, + "Transform.m_LocalScale.y": 1.0, + "Transform.m_LocalScale.z": 1.0, + "AnimatedPart.DataA": 0.0, + "AnimatedPart.DataB": 0.0, + "AnimatedPart.DataC": 0.0, + "AnimatedPart.Tint.r": 1.0, + "AnimatedPart.Tint.g": 1.0, + "AnimatedPart.Tint.b": 1.0, + "AnimatedPart.Tint.a": 1.0, + "AnimatedPart.FlipX": 0.0, + "AnimatedPart.FlipY": 0.0, + "AnimatedPart.SplitDrawMode": 0.0, + "AnimatedPart.FrameIndex": 0.0, + "PawnBody.Direction": 0.0 + }, + "SweepPaths": [] } ] } \ No newline at end of file diff --git a/Defs/Executions.xml b/Defs/Executions.xml index 4057455e..504e4b25 100644 --- a/Defs/Executions.xml +++ b/Defs/Executions.xml @@ -28,6 +28,16 @@ + + AM_Execution_Fail + + Execution_Fail.json + Failure + false + + 0 + + AM_Execution_Shank diff --git a/Languages/English/Keyed/Keys.xml b/Languages/English/Keyed/Keys.xml index 05764c6f..54e91fc2 100644 --- a/Languages/English/Keyed/Keys.xml +++ b/Languages/English/Keyed/Keys.xml @@ -23,6 +23,7 @@ Kill Down Injure + Fail Int.Error: {Error} @@ -139,4 +140,222 @@ The invisibilty optimization has been disabled by the Melee Animation mod due to visual bugs. + + Preset: + Custom + Right-click to set an option back to its default value. + + Default + Enables all features the mod has to offer + + No Lassos + Everything is enabled except lassos. You can still craft and use lassos manually if you want but enemies will not spawn with or use lassos. + +* Adds melee attack animations. +* Adds melee weapon idle animations +* Adds duels +* Adds execution animations +* Adds Unique Skills + + Vanilla+ + Keeps things very close to vanilla combat. Your pawns will not use lassos unless you manually instruct them to. Your pawns can not do executions, ever. Enemies will never do executions or use lassos. + +* Adds melee attack animations. +* Adds melee weapon idle animations +* Lassos can be used by friendly pawns, but must be equipped and triggered manually. + + General + Always Animate Weapons + If enabled, melee weapons are animated whenever they are held, such as when standing drafted or while moving in combat. +If disabled, animations are limited to duels, special skills and executions. + +<b>Leaving this enabled can have a large performance impact on densely populated maps. +Please reload your save after changing this setting.</b> + Enable Unique Skills + Enables or disables the Unique Skill system. +Unique Skills are powerful attacks or abilities that are unlocked under certain conditions. +Only your colonists can use these skills and they must be activated manually. See the Steam workshop page for more info. + Animated Pawns Considered Invisible + When in an animation, such as an execution, pawns are considered invisible by all other pawns and turrets: they will not be actively targeted or shot at. This makes executions less risky. +Note that pawns in animations can still take damage, such as from stray gunfire or explosions. + Global Animation Speed + A modifier on the speed of all animations. +Higher is faster. + Individual Animation Settings + + Lasso + Auto Lasso + If true, your colonists will automatically use their lassos against enemies. + +This only changes the <b>default</b> setting. It can also be configured on a per-pawn basis. + Automatic Lasso Average Interval (Friendly) + This is the average time, in seconds, at which friendly pawns will attempt to use their lasso to pull an enemy into melee range. +If their execution is off cooldown and Auto Execute is enabled, they will immediately execute the lassoed target too. + Lasso Commonality + This is the % chance for any <b>melee fighter</b> pawn to spawn with a lasso equipped. +Set this to 0% to disable natural lasso generation on pawns. + Enemies Can Lasso + Can enemies use lassos (if they have any) to pull your colonists into melee range? + Automatic Lasso Average Interval (Enemy) + This is the average time, in seconds, at which enemy pawns will attempt to use their lasso to pull a target into melee range. +If their execution is off cooldown and 'Enemies Can Perform Executions' is enabled, they will immediately execute the lassoed target too. + Minimum Melee Skill + The minumum melee skill required to use a lasso. +Affects all pawns. + Minimum Manipulation + The minimum Manipulation stat required to use a lasso. +Affects all pawns. + Max Pawn Mass + The maximum mass that a pawn can have in order for it to be lassoed. The mass is measured in kilograms. You can check the mass of pawns in their Stat sheet. +Set to zero to disable the mass limit. + Max Pawn Size + The maximum 'body size' that a pawn can have in order for it to be lassoed. +For reference, here are some example body sizes: +• Chicken: 0.3 +• Human: 1 +• Boomalope: 2 +• Warg: 3 +• Thrumbo: 4 + + +Set to zero to disable the body size limit. + Lasso Travel Speed + Adjusts the speed <b>(not cooldown)</b> of lassos, making it faster or slower to ensnare and pull in an enemy. +Higher values make the lasso faster. +Affects all pawns. + Max Building Fill For Lasso Drag + The maximum 'fill' percentage of a building that a pawn can be dragged through by a lasso. +Lower values mean that pawns can <b>not</b> be dragged through/over partial cover such as sand bags or embrasures. A value of 100% means that the lasso can pull pawns though/over anything except completely solid walls and buildings. + Executions & Duels + Enable Executions + Entirely enables or disables the execution system. Disabling this means that no pawns will every be able to do executions, and the option is removed from the UI. + Auto Execute + If true, your pawns will automatically execute enemy pawns in combat, without your input. +This may include opportunistically using their grappling hooks if the Auto Grapple setting is enabled. + +This only changes the <b>default</b> setting. It can also be configured on a per-pawn basis. + Enemies Can Perform Executions + Can enemies perform execution animations? + Automatic Execution Average Interval (Friendly) + This is the average time, in seconds, at which friendly pawns will attempt to start an execution animation on the enemy they are currently fighting. +For example, if this is set to 5 and your pawn is fighting in melee, an execution animation will be triggered on average after 5 seconds. +This does not affect execution cooldown, which is a pawn-specific stat. + +Lower values can greatly impact performance on populated maps. + Automatic Execution Average Interval (Enemy) + This is the average time, in seconds, at which enemy pawns will attempt to start an execution animation on the target they are currently fighting. +For example, if this is set to 5 and an enemy is fighting in melee, an execution animation will be triggered on average after 5 seconds. +This does not affect execution cooldown, which is a pawn-specific stat. + +Lower values can greatly impact performance on populated maps. + Animals Can Be Executed + Allows animals to be executed. +You are a bad person if you enable this. + Execution Lethality Modifier + A general modifier on the lethality of execution animations. Higher values make executions more lethal. Affects all pawns. + Executions Are Non Lethal On Friendlies + If enabled, execution animations on friendly pawns are always non-lethal regardless of other settings. +Prisoners and slaves are considered friendly. + +Useful when trying to stop a mental break or prisoner uprising without causing a bloodbath. + Execution Armor Strength + A multiplier on the effectiveness of armor when calculating execution animation outcome. +Lower values decrease the effect of armor on the outcome, higher values increase the strength of armor. +Set to 0% to make armor be ignored. + Executions Can Destroy Body Parts + If true, executions can destroy specific vital body parts, such as the heart or head. +If false, the pawn is simply killed by 'magic' (no specific part takes damage) +Note: if disabled, combat log generation does not work properly for the execution, and will give a default message: "<i>name was killed.</i>" + Amount Skill Affects Execution Cooldown + The amount that melee skill affects execution cooldown time. +Higher melee skill means lower cooldown, changing this value increases or decreases the effect of melee skill. +Set to 0% to disable melee skill as a factor. + +Note: only affects friendly pawns. + Execution Cooldown Factor (Friendly) + This adjust the execution cooldown time for friendly pawns. Lower values decrease the cooldown. You can see the final cooldown time in the pawn's stats. + Execution Cooldown Factor (Enemy) + This adjust the execution cooldown time for hostile pawns. Lower values decrease the cooldown. You can see the final cooldown time in the pawn's stats. + Min Duel Duration + The minimum number of attacks in a duel. Just affects the duration of the animation, has no impact on the outcome of the duel. + Max Duel Duration + The maximum number of attacks in a duel. Just affects the duration of the animation, has no impact on the outcome of the duel. + Friendly Duel Cooldown + The cooldown time, in seconds, after a friendly duel where a friendly duel cannot be started again. + Visuals + Show Hands + Should pawn hands be displayed holding melee weapons? + Damage Effect + Enable or disable the damage affect in animations. +The damage effect is normally a small, temporary puff of blood. + Blood (filth) + Enable or disable the spawning of blood in animations. +The blood is filth that must be cleaned up. Includes modded blood and mechanoid blood (oil). + Corpse Offset Mode + In order for the animation to transition seamlessly to regular gameplay, execution animations leave the corpse of the victim in non-vanilla positions and rotations. +This offset can be confusing however, because the corpse no longer occupies the center of the tile. +<b>Note:</b> The offset corpses are reset after a save-reload. + Move Animation Speed + Changes the speed of the movement animations. +Higher values increase the speed. This is just a visual change, it obviously doesn't change the pawn's movement speed. + Increase Animation Speed When Attacks Are Fast + If enabled, the speed of melee attack animations will be automatically increased to match the pawn's melee speed. +If false, the attack animation speed will never change however the animation may be interrupted by the next attack animation starting before the last one ended. +This is a purely visual change and does not affect combat. + Idle Animation Average Interval + Pawns standing with their weapon out (such as when drafted) will sometimes play an animation where they swing their weapon about, flourish it etc. +This option controls the average time, in seconds, between the occurrence of this animation. +Set to 0 to disable the animations entirely. + Attack Pause Duration + When doing a regular melee attack, the animation will very briefly pause at the point when the weapon intersects the target. +This lets you know whether an attack connected, as well as giving the hit a bit more visual <i>oomph</i>. +This setting changes the duration of that pause, or disables it entirely. This is a purely visual change and does not affect combat. + Weapon Trail Color + The base color of weapon trails. If you set the alpha to 0, trails will be disabled. + Weapon Trail Length + A multiplier on the length of weapon trails. If 0%, trails are disabled. + Draw Names In Animation + If true, the name of pawns is drawn below them, just like in the base game. +If false, the name is not drawn, for a more cinematic animation. + Show Execution Outcome Text + Enables or disables the text popup that shows the outcome of an execution (i.e. injure, down or kill) when an execution animation plays. + Performance + Max Processing Threads + The maximum number of CPU threads to use when processing pawns for automatic executions & lasso usage. +If set to 0, the thread count is automatically determined based on your CPU, and if set to 1 then multi-threaded processing is disabled. +Set to 1 if you experience error spam caused by a mod conflict, although it will decrease performance considerably. + Multithreaded Matrix Calculations + When enabled, multiple CPU threads are used to calculate complex matrix transformation needed for animations. +The number of threads is given by the Max Processing Threads setting. + Offscreen Culling + When enabled, offscreen animations are not drawn to save time and increase FPS. +This option is only here in case there are unexpected bugs related to this culling. + Scan Tick Interval + The number of ticks between scanning all pawns on the map for automatic execution/duel/lasso opportunities. +Higher values can increase FPS at the cost of less responsiveness. + Other + Friendly Pawn Lethality Bonus + Positive values act as a lethality bonus for friendly pawns (including slaves) in execution & duel outcomes, meaning that they will be lethal more often. + Friendly Pawn Duel Ability Bonus + Positive values act as a duel ability bonus for friendly pawns (including slaves), meaning that they will win duels more often. + Duel Normal Distribution + Higher values make duel outcomes less dependent on duel ability and more on randomness, lower values make the outcome more dependent on duel ability and less on randomness. + +Technical: This is the standard deviation used in the duel outcome normal distribution curve. + Show Warning Before Executing Friendly + Prevents you from accidentally executing a friendly pawn by requiring you to hold the [Shift] key when selecting a friendly pawn for execution. + Send Anonymous Patch Statistics + When a mod is missing a patch (that allows the melee weapons to do animations), the ID of said mod is anonymously logged to let this mod's author know that a patch is needed. The <b>only</b> information logged is: mod ID, mod name, weapon count. +You can opt out of this functionality by disabling this option. +Note: logging does not occur the first time you run the game with this mod. + + Execution Failure Chance (Multiplier) + A general multiplier on the chance that an execution attempt will result in failure, stunning the attacking pawn and leaving them vulnerable for a short time. +Affects all pawns. The failure chance greatly decreases with melee skill. + + Injured + Downed + Killed + Failed! + \ No newline at end of file diff --git a/Source/AnimationMod.sln b/Source/AnimationMod.sln index be39a992..cced5f86 100644 --- a/Source/AnimationMod.sln +++ b/Source/AnimationMod.sln @@ -28,79 +28,37 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Reporting", "Reporting", "{ EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Patches", "Patches", "{7C1CE274-810E-467E-B8EF-4AB2A83E17F9}" EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TacticowlPatch", "TacticowlPatch\TacticowlPatch.csproj", "{DEC2223C-6DD4-48EF-9438-8F4E97B6C542}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Any CPU = Debug|Any CPU - Release|Any CPU = Release|Any CPU v1.4|Any CPU = v1.4|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution - {0CB2DDBC-ECE8-46B4-A8E9-9BF2239BE82B}.Debug|Any CPU.ActiveCfg = v1.4|Any CPU - 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"com.unity.timeline": "1.7.2", + "com.unity.timeline": "1.7.6", "com.unity.ugui": "1.0.0", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", diff --git a/Source/Animations/Packages/packages-lock.json b/Source/Animations/Packages/packages-lock.json index 86583a7d..91ed75c6 100644 --- a/Source/Animations/Packages/packages-lock.json +++ b/Source/Animations/Packages/packages-lock.json @@ -15,7 +15,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.rider": { - "version": "3.0.16", + "version": "3.0.26", "depth": 0, "source": "registry", "dependencies": { @@ -24,7 +24,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.visualstudio": { - "version": "2.0.16", + "version": "2.0.22", "depth": 0, "source": "registry", "dependencies": { @@ -60,7 +60,7 @@ "url": "https://packages.unity.com" }, "com.unity.timeline": { - "version": "1.7.2", + "version": "1.7.6", "depth": 0, "source": "registry", "dependencies": { diff --git a/Source/Animations/ProjectSettings/ProjectVersion.txt b/Source/Animations/ProjectSettings/ProjectVersion.txt index 44230151..91206fdc 100644 --- a/Source/Animations/ProjectSettings/ProjectVersion.txt +++ b/Source/Animations/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2022.2.0b16 -m_EditorVersionWithRevision: 2022.2.0b16 (3c3b3e6cd1d7) +m_EditorVersion: 2022.3.13f1 +m_EditorVersionWithRevision: 2022.3.13f1 (5f90a5ebde0f) diff --git a/Source/Animations/UserSettings/Search.settings b/Source/Animations/UserSettings/Search.settings new file mode 100644 index 00000000..9e26dfee --- /dev/null +++ b/Source/Animations/UserSettings/Search.settings @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/Source/CAI5000Patch/CAI5000AnimationPatch.cs b/Source/CAI5000Patch/CAI5000AnimationPatch.cs index e7817ed5..b1cecccf 100644 --- a/Source/CAI5000Patch/CAI5000AnimationPatch.cs +++ b/Source/CAI5000Patch/CAI5000AnimationPatch.cs @@ -12,7 +12,8 @@ public static class CAI5000AnimationPatch public static void Init() { - IdleControllerComp.ShouldDrawAdditional = ShouldDraw; + IdleControllerComp.ShouldDrawAdditional.Add(ShouldDraw); + GameComp.LazyTick += FlushOldMapsFromCache; } diff --git a/Source/TacticowlPatch/PatchCore.cs b/Source/TacticowlPatch/PatchCore.cs new file mode 100644 index 00000000..f1d2fbf0 --- /dev/null +++ b/Source/TacticowlPatch/PatchCore.cs @@ -0,0 +1,40 @@ +using AM.Idle; +using JetBrains.Annotations; +using System; +using Verse; + +namespace AM.TacticowlPatch; + +[HotSwapAll] +[UsedImplicitly] +public class PatchCore : Mod +{ + public PatchCore(ModContentPack content) : base(content) + { + try + { + //IdleControllerComp.ShouldDrawAdditional.Add(ShouldDraw); + + Core.Log("Initialized Tacticowl patch (currently not active)"); + } + catch (Exception e) + { + Core.Error("Failed to initialize Tacticowl patch:", e); + } + } + + private static bool ShouldDraw(IdleControllerComp comp) + { + var pawn = comp.parent as Pawn; + if (pawn == null) + return true; + + // All this stuff is internal! + // Have requested the author to change this. + + //Tacticowl.ex + //return !pawn.HasOffHand(); + return true; + } +} + \ No newline at end of file diff --git a/Source/TacticowlPatch/Tacticowl.dll b/Source/TacticowlPatch/Tacticowl.dll new file mode 100644 index 00000000..9461b269 Binary files /dev/null and b/Source/TacticowlPatch/Tacticowl.dll differ diff --git a/Source/TacticowlPatch/TacticowlPatch.csproj b/Source/TacticowlPatch/TacticowlPatch.csproj new file mode 100644 index 00000000..00ac6fc9 --- /dev/null +++ b/Source/TacticowlPatch/TacticowlPatch.csproj @@ -0,0 +1,48 @@ + + + + net472 + Library + preview + false + true + false + false + v1.4 + AM.TacticowlPatch + AM.TacticowlPatch + disable + true + none + + + + + False + False + all + + + + + + + 1.4.3901 + + + Tacticowl.dll + False + False + runtime + + + + + + none + ..\..\Patch_Tacticowl\1.4\Assemblies\ + true + TRACE;V14 + + + diff --git a/Source/ThingGenerator/AMSettings/Presets/VanillaPlus.cs b/Source/ThingGenerator/AMSettings/Presets/VanillaPlus.cs index 28a90d27..a88a4473 100644 --- a/Source/ThingGenerator/AMSettings/Presets/VanillaPlus.cs +++ b/Source/ThingGenerator/AMSettings/Presets/VanillaPlus.cs @@ -3,10 +3,11 @@ public class VanillaPlus : Settings { public override string PresetName => "Vanilla+"; - public override string PresetDescription => @"Keeps things very close to vanilla combat. Your pawns will not do executions or use lassos unless you manually instruct them to. Enemies will never do executions or use lassos. + public override string PresetDescription => @"Keeps things very close to vanilla combat. Your pawns will not use lassos unless you manually instruct them to. Your pawns can not do executions, ever. Enemies will never do executions or use lassos. * Adds melee attack animations. - * Adds melee weapon idle animations"; + * Adds melee weapon idle animations + * Lassos can be used by friendly pawns, but must be equipped and triggered manually."; public VanillaPlus() { @@ -17,5 +18,6 @@ public VanillaPlus() ShowHands = false; LassoSpawnChance = 0f; EnableUniqueSkills = false; + EnableExecutions = false; } } \ No newline at end of file diff --git a/Source/ThingGenerator/AMSettings/Settings.cs b/Source/ThingGenerator/AMSettings/Settings.cs index 0fb1bc6a..1a9d7bb9 100644 --- a/Source/ThingGenerator/AMSettings/Settings.cs +++ b/Source/ThingGenerator/AMSettings/Settings.cs @@ -118,22 +118,38 @@ public class Settings : SimpleSettingsBase #endregion #region Executions & Duels - [Header("Executions & Duels")] + [Header("Executions & Duels", order = 0)] + + [Description("Entirely enables or disables the execution system. Disabling this means that no pawns will every be able to do executions, " + + "and the option is removed from the UI.")] + public bool EnableExecutions = true; + [Description("If true, your pawns will automatically execute enemy pawns in combat, without your input.\n" + "This may include opportunistically using their grappling hooks if the Auto Grapple setting is enabled.\n\n" + "This only changes the default setting. It can also be configured on a per-pawn basis.")] + [VisibleIf(nameof(EnableExecutions))] public bool AutoExecute = true; [Label("Enemies Can Perform Executions")] [Description("Can enemies perform execution animations?")] + [VisibleIf(nameof(EnableExecutions))] public bool EnemiesCanExecute = true; + [Label("Execution Failure Chance (Multiplier)")] + [Description("A general multiplier on the chance that an execution attempt will result in failure, stunning the attacking pawn and leaving them vulnerable for a short time.\n" + + "Affects all pawns. The failure chance greatly decreases with melee skill.")] + [Percentage] + [VisibleIf(nameof(EnableExecutions))] + [Range(0, 10)] + public float ChanceToFailMulti = 1f; + [Label("Automatic Execution Average Interval (Friendly)")] [Description("This is the average time, in seconds, at which friendly pawns will attempt to start an execution animation on the enemy they are currently fighting.\n" + "For example, if this is set to 5 and your pawn is fighting in melee, an execution animation will be triggered on average after 5 seconds.\n" + "This does not affect execution cooldown, which is a pawn-specific stat.\n\nLower values can greatly impact performance on populated maps.")] [Range(0.5f, 240)] [Step(1f)] + [VisibleIf(nameof(EnableExecutions))] public float ExecuteAttemptMTBSeconds = 10; [Label("Automatic Execution Average Interval (Enemy)")] @@ -142,30 +158,35 @@ public class Settings : SimpleSettingsBase "This does not affect execution cooldown, which is a pawn-specific stat.\n\nLower values can greatly impact performance on populated maps.")] [Range(0.5f, 240)] [Step(1f)] - [VisibleIf(nameof(EnemiesCanExecute))] + [VisibleIf(nameof(EnableExecutions))] public float ExecuteAttemptMTBSecondsEnemy = 30; [Description("Allows animals to be executed.\nYou are a bad person if you enable this.")] + [VisibleIf(nameof(EnableExecutions))] public bool AnimalsCanBeExecuted = false; [Range(0, 10)] [Percentage] [Description("A general modifier on the lethality of execution animations. Higher values make executions more lethal. Affects all pawns.")] + [VisibleIf(nameof(EnableExecutions))] public float ExecutionLethalityModifier = 1f; [Label("Executions Are Non Lethal On Friendlies")] [Description("If enabled, execution animations on friendly pawns are always non-lethal regardless of other settings.\nPrisoners and slaves are considered friendly.\n\nUseful when trying to stop a mental break or prisoner uprising without causing a bloodbath.")] + [VisibleIf(nameof(EnableExecutions))] public bool ExecutionsOnFriendliesAreNotLethal = true; [Label("Execution Armor Strength")] [Description("A multiplier on the effectiveness of armor when calculating execution animation outcome.\nLower values decrease the effect of armor on the outcome, higher values increase the strength of armor.\nSet to 0% to make armor be ignored.")] [Percentage] [Range(0, 5)] + [VisibleIf(nameof(EnableExecutions))] public float ExecutionArmorCoefficient = 1f; [Description("If true, executions can destroy specific vital body parts, such as the heart or head.\n" + "If false, the pawn is simply killed by 'magic' (no specific part takes damage)\n" + "Note: if disabled, combat log generation does not work properly for the execution, and will give a default message: \"name was killed.\"")] + [VisibleIf(nameof(EnableExecutions))] public bool ExecutionsCanDestroyBodyParts = true; [Label("Amount Skill Affects Execution Cooldown")] @@ -175,25 +196,15 @@ public class Settings : SimpleSettingsBase "Note: only affects friendly pawns.")] [Range(0, 2)] [Percentage] + [VisibleIf(nameof(EnableExecutions))] public float MeleeSkillExecCooldownFactor = 1f; - [Description("The minimum number of attacks in a duel. Just affects the duration of the animation, has no impact on the outcome of the duel.")] - [Min(1)] - public int MinDuelDuration = 4; - - [Description("The maximum number of attacks in a duel. Just affects the duration of the animation, has no impact on the outcome of the duel.")] - [Min(1)] - public int MaxDuelDuration = 8; - - [Description("The cooldown time, in seconds, after a friendly duel where a friendly duel cannot be started again.")] - [Min(0)] - public float FriendlyDuelCooldown = 60 * 5; - [Label("Execution Cooldown Factor (Friendly)")] [Description("This adjust the execution cooldown time for friendly pawns. Lower values decrease the cooldown. You can see the final cooldown time in the pawn's stats.")] [Percentage] [Range(0.01f, 5f)] [Step(0.01f)] + [VisibleIf(nameof(EnableExecutions))] public float FriendlyExecCooldownFactor = 1f; [Label("Execution Cooldown Factor (Enemy)")] @@ -201,11 +212,26 @@ public class Settings : SimpleSettingsBase [Percentage] [Range(0.01f, 5f)] [Step(0.01f)] + [VisibleIf(nameof(EnableExecutions))] public float EnemyExecCooldownFactor = 1f; + + // Duel visuals: + + [Description("The minimum number of attacks in a duel. Just affects the duration of the animation, has no impact on the outcome of the duel.")] + [Min(1)] + public int MinDuelDuration = 4; + + [Description("The maximum number of attacks in a duel. Just affects the duration of the animation, has no impact on the outcome of the duel.")] + [Min(1)] + public int MaxDuelDuration = 8; + + [Description("The cooldown time, in seconds, after a friendly duel where a friendly duel cannot be started again.")] + [Min(0)] + public float FriendlyDuelCooldown = 60 * 5; #endregion #region Visuals - [Header("Visuals")] + [Header("Visuals", order = 1)] [Description("Should pawn hands be displayed holding melee weapons?")] [WebContent("HandsEnabled", false)] public bool ShowHands = true; @@ -277,7 +303,7 @@ public class Settings : SimpleSettingsBase #endregion #region Performance - [Header("Performance")] + [Header("Performance", order = 2)] [Description("The maximum number of CPU threads to use when processing pawns for automatic executions & lasso usage.\n" + "If set to 0, the thread count is automatically determined based on your CPU, and if set to 1 then multi-threaded processing is disabled.\n" + "Set to 1 if you experience error spam caused by a mod conflict, although it will decrease performance considerably.")] @@ -300,7 +326,7 @@ public class Settings : SimpleSettingsBase #region Other - [Header("Other")] + [Header("Other", order = 3)] [Label("Friendly Pawn Lethality Bonus")] [Description("Positive values act as a lethality bonus for friendly pawns (including slaves) in execution & duel outcomes, meaning that they will be lethal more often.")] [Percentage] diff --git a/Source/ThingGenerator/AMSettings/SimpleSettings.cs b/Source/ThingGenerator/AMSettings/SimpleSettings.cs index b7ed5538..7e9bb09b 100644 --- a/Source/ThingGenerator/AMSettings/SimpleSettings.cs +++ b/Source/ThingGenerator/AMSettings/SimpleSettings.cs @@ -4,6 +4,8 @@ using System.IO; using System.Linq; using System.Reflection; +using System.Runtime.Remoting.Messaging; +using System.Security; using System.Text; using AM.UI; using AM.Video; @@ -16,12 +18,34 @@ namespace AM.AMSettings; public abstract class SimpleSettingsBase : ModSettings { + public string GetName() + { + string translationKey = GetType().FullName; + if (translationKey.TryTranslate(out var result)) + return result; + return PresetName; + } + + public string GetDescription() + { + string translationKey = $"{GetType().FullName}.Desc"; + if (translationKey.TryTranslate(out var result)) + return result; + return PresetDescription; + } + public virtual string PresetName => null; public virtual string PresetDescription => null; } public static class SimpleSettings { + [DebugOutput("AnimationMod", onlyWhenPlaying = false)] + public static void OutputTranslationKeys() + { + Log.Message(GenerateTranslationKeys(Core.Settings)); + } + public delegate float DrawHandler(SimpleSettingsBase settings, MemberWrapper member, Rect area); public static readonly Dictionary DrawHandlers = new Dictionary @@ -41,7 +65,7 @@ public static class SimpleSettings { typeof(bool), DrawToggle }, { typeof(Color), DrawColor } }; - public static Func SelectDrawHandler = DefaultDrawHandlerSelector; + public static Func SelectDrawHandler { get; set; } = DefaultDrawHandlerSelector; private static readonly Dictionary settingsFields = new Dictionary(); private static readonly Stack saverStack = new Stack(); @@ -53,6 +77,44 @@ public static class SimpleSettings internal static string TranslateOrSelf(this string str) => str.TryTranslate(out var found) ? found : str; + private static string GenerateTranslationKeys(SimpleSettingsBase settings) + { + FieldHolder holder = GetHolder(settings); + + var str = new StringBuilder(1024); + string settingsType = settings.GetType().FullName; + + void Emit(string key, string contents) + { + str.Append(" <").Append(key).Append(">").Append(SecurityElement.Escape(contents)).Append(""); + } + + foreach (var member in holder.Members.Values) + { + var header = member.TryGetCustomAttribute(); + if (header != null) + { + Emit($"{settingsType}.Header.{EscapeXmlName(header.header)}", header.header); + } + + Emit($"{member.TranslationName}", member.DisplayName); + Emit($"{member.TranslationName}.Desc", SecurityElement.Escape(member.GetDescription())); + } + + return str.ToString(); + } + + private static string EscapeXmlName(string name) => ReplaceAll(name, stackalloc char[] { ' ', '&' }, '_'); + + private static string ReplaceAll(string input, ReadOnlySpan chars, char replacement) + { + for (int i = 0; i < chars.Length; i++) + { + input = input.Replace(chars[i], replacement); + } + return input; + } + public static void Init(SimpleSettingsBase settings) { if (settings == null) @@ -243,13 +305,13 @@ public static void DrawWindow(SimpleSettingsBase settings, Rect inRect) var holder = GetHolder(settings); - if (Widgets.ButtonText(inRect with {height = 24, width = inRect.width * 0.2f}, $"Preset: {currentPreset?.PresetName ?? "Custom"}")) + if (Widgets.ButtonText(inRect with {height = 24, width = inRect.width * 0.2f}, $"{"SimpleSettings.Preset".Translate()} {currentPreset?.GetName() ?? "SimpleSettings.Preset.Custom".Translate()}")) ShowPresetsDropdown(settings, holder); if (currentPreset != null) - TooltipHandler.TipRegion(inRect with {height = 24, width = inRect.width * 0.2f}, currentPreset.PresetDescription); + TooltipHandler.TipRegion(inRect with {height = 24, width = inRect.width * 0.2f}, currentPreset.GetDescription()); var tips = inRect with {height = 24, x = inRect.width * 0.2f + 20}; - Widgets.LabelFit(tips, "Right-click to set an option back to its default value."); + Widgets.LabelFit(tips, "SimpleSettings.ClickToReset".Translate()); Widgets.DrawLineHorizontal(inRect.x, inRect.y + 30, inRect.width); inRect.yMin += 38; @@ -263,7 +325,6 @@ public static void DrawWindow(SimpleSettingsBase settings, Rect inRect) inRect.y += 28; inRect.height -= 28; - Widgets.BeginScrollView(inRect, ref holder.UI_Scroll, new Rect(0, 0, holder.UI_LastSize.x, holder.UI_LastSize.y)); var size = new Vector2(inRect.width - 20, 0); var pos = Vector2.zero; @@ -288,7 +349,7 @@ public static void DrawWindow(SimpleSettingsBase settings, Rect inRect) if(isCurrentTab) { var headerRect = new Rect(new Vector2(pos.x, pos.y + 12), new Vector2(inRect.width - 20, headerHeight)); - string headerText = $"{settings.GetType().FullName}.{header.header}".TryTranslate(out var found) ? found : header.header; + string headerText = $"{settings.GetType().FullName}.Header.{EscapeXmlName(header.header)}".TryTranslate(out var found) ? found : header.header; Widgets.Label(headerRect, $"{headerText}"); pos.y += headerHeight + 12; @@ -304,6 +365,10 @@ public static void DrawWindow(SimpleSettingsBase settings, Rect inRect) if (handler == null) continue; + // Conditional visibility: + if (!member.ShouldDraw(settings, holder)) + continue; + if (!didHeader) { pos.y += 6; @@ -320,10 +385,6 @@ public static void DrawWindow(SimpleSettingsBase settings, Rect inRect) size.y += 12; } - // Conditional visibility: - if (!member.ShouldDraw(settings, holder)) - continue; - var area = new Rect(new Vector2(pos.x + 20, pos.y), new Vector2(inRect.width - 40, inRect.height - pos.y)); float height = handler(settings, member, area); @@ -350,7 +411,7 @@ public static void DrawWindow(SimpleSettingsBase settings, Rect inRect) var area = new Rect(tabBar.x + tabWidth * i, tabBar.y, tabWidth, tabBar.height); bool active = holder.UI_SelectedTab == tab; GUI.color = active ? Color.grey : Color.white; - string tabText = $"{settings.GetType().FullName}.{tab}".TryTranslate(out var found) ? found : tab; + string tabText = $"{settings.GetType().FullName}.Header.{tab.Replace(' ', '_')}".TryTranslate(out var found) ? found : tab; if (Widgets.ButtonText(area.ExpandedBy(-2, 0), $"{tabText}")) holder.UI_SelectedTab = tab; if (active) @@ -1007,15 +1068,15 @@ public bool IsDefault(SimpleSettingsBase settings) protected virtual string MakeDisplayName() { + if (TranslationName.TryTranslate(out var found)) + return found; + var label = TryGetCustomAttribute(); if (label != null) { return label.Label.TranslateOrSelf(); } - if (TranslationName.TryTranslate(out var found)) - return found; - var str = new StringBuilder(); bool lastWasLower = true; foreach (var c in Name) @@ -1047,9 +1108,12 @@ public virtual string ValueToString(object value) public virtual string GetDescription() { + if ($"{TranslationName}.Desc".TryTranslate(out var found)) + return found; + var attr = TryGetCustomAttribute(); if (attr == null) - return $"{TranslationName}.Desc".TryTranslate(out var found) ? found : null; + return string.Empty; return attr.Description.TranslateOrSelf(); } diff --git a/Source/ThingGenerator/AM_DefOf.cs b/Source/ThingGenerator/AM_DefOf.cs index 825d7976..8cc13f3d 100644 --- a/Source/ThingGenerator/AM_DefOf.cs +++ b/Source/ThingGenerator/AM_DefOf.cs @@ -32,6 +32,7 @@ static AM_DefOf() public static AnimDef AM_Duel_WinFriendlyDuel; public static AnimDef AM_Duel_WinFriendlyDuel_Reject; + public static AnimDef AM_Execution_Fail; public static SoundDef AM_MetalSwordClash; public static SoundDef AM_StoneSwordClash; diff --git a/Source/ThingGenerator/AnimationStartParameters.cs b/Source/ThingGenerator/AnimationStartParameters.cs index 5a451748..3b1b9b82 100644 --- a/Source/ThingGenerator/AnimationStartParameters.cs +++ b/Source/ThingGenerator/AnimationStartParameters.cs @@ -70,6 +70,12 @@ public readonly bool IsValid() if (Animation == null || Map == null) return false; + if (ExecutionOutcome == ExecutionOutcome.Failure && Animation.fixedOutcome != ExecutionOutcome.Failure) + { + Core.Error($"Execution outcome is set as Failure but the animation ({Animation}) does not have fixed Failure outcome. Report to developer."); + return false; + } + return Animation.pawnCount == PawnCount(); } diff --git a/Source/ThingGenerator/ColumnWorkers/PawnColumnWorker_Base.cs b/Source/ThingGenerator/ColumnWorkers/PawnColumnWorker_Base.cs index 46b176d8..ec7ca879 100644 --- a/Source/ThingGenerator/ColumnWorkers/PawnColumnWorker_Base.cs +++ b/Source/ThingGenerator/ColumnWorkers/PawnColumnWorker_Base.cs @@ -1,6 +1,6 @@ -using System; -using AM.PawnData; +using AM.PawnData; using RimWorld; +using System; using UnityEngine; using Verse; diff --git a/Source/ThingGenerator/ColumnWorkers/PawnColumnWorker_Execute.cs b/Source/ThingGenerator/ColumnWorkers/PawnColumnWorker_Execute.cs index 35715f12..b0f166e3 100644 --- a/Source/ThingGenerator/ColumnWorkers/PawnColumnWorker_Execute.cs +++ b/Source/ThingGenerator/ColumnWorkers/PawnColumnWorker_Execute.cs @@ -9,6 +9,8 @@ public class PawnColumnWorker_Execute : PawnColumnWorker_Base { protected override Texture2D Icon => Content.IconExecute; + public override bool VisibleCurrently => base.VisibleCurrently && Core.Settings.EnableExecutions; + protected override string MakeTooltip(PawnMeleeData data) { var tip = data.AutoExecute switch diff --git a/Source/ThingGenerator/ColumnWorkers/PawnColumnWorker_Lasso.cs b/Source/ThingGenerator/ColumnWorkers/PawnColumnWorker_Lasso.cs index 0dc0bc13..53319b6f 100644 --- a/Source/ThingGenerator/ColumnWorkers/PawnColumnWorker_Lasso.cs +++ b/Source/ThingGenerator/ColumnWorkers/PawnColumnWorker_Lasso.cs @@ -33,6 +33,7 @@ protected override string MakeTooltip(PawnMeleeData data) protected override Color GetIconColor(Pawn pawn, PawnMeleeData data) { bool hasLasso = pawn.TryGetLasso() != null; + if (!hasLasso) return Color.yellow; return base.GetIconColor(pawn, data); diff --git a/Source/ThingGenerator/Controller/ActionController.cs b/Source/ThingGenerator/Controller/ActionController.cs index 015f64aa..111ab1b7 100644 --- a/Source/ThingGenerator/Controller/ActionController.cs +++ b/Source/ThingGenerator/Controller/ActionController.cs @@ -15,11 +15,9 @@ namespace AM.Controller; public class ActionController { - public static Func LOSValidator => Core.Settings.MaxFillPctForLasso >= 0.99f ? AlwaysTrue : MaxFillPct; + public static Func LOSValidator => CheckCell; - private static bool AlwaysTrue(IntVec3 a, Map b) => true; - - private static bool MaxFillPct(IntVec3 cell, Map map) + private static bool CheckCell(IntVec3 cell, Map map) { var building = cell.GetEdifice(map); if (building == null) @@ -28,7 +26,10 @@ private static bool MaxFillPct(IntVec3 cell, Map map) if (building.def.fillPercent <= Core.Settings.MaxFillPctForLasso) return true; - return building is Building_Door { Open: true }; + if (building is Building_Door { Open: true }) + return true; + + return cell.WalkableByAny(map); } public static void TryGiveDuelThoughts(Pawn winner, Pawn loser, bool isFriendlyDuel) diff --git a/Source/ThingGenerator/Core.cs b/Source/ThingGenerator/Core.cs index 623f8603..974ff735 100644 --- a/Source/ThingGenerator/Core.cs +++ b/Source/ThingGenerator/Core.cs @@ -27,6 +27,7 @@ public class Core : Mod public static Settings Settings; public static Harmony Harmony; public static bool IsSimpleSidearmsActive; + public static bool IsTacticowlActive; private readonly Queue<(string title, Action action)> lateLoadActions = new Queue<(string title, Action action)>(); private readonly Queue<(string title, Action action)> lateLoadActionsSync = new Queue<(string title, Action action)>(); @@ -51,6 +52,7 @@ public static void Error(string msg, Exception e = null) private static void CheckSimpleSidearms() { IsSimpleSidearmsActive = ModLister.GetActiveModWithIdentifier("PeteTimesSix.SimpleSidearms") != null; + IsTacticowlActive = ModLister.GetActiveModWithIdentifier("owlchemist.tacticowl") != null; } private static DateTime GetBuildDate(Assembly assembly) diff --git a/Source/ThingGenerator/Events/Workers/DuelSectionWorker.cs b/Source/ThingGenerator/Events/Workers/DuelSectionWorker.cs index 7bb4bb4a..b1bc114f 100644 --- a/Source/ThingGenerator/Events/Workers/DuelSectionWorker.cs +++ b/Source/ThingGenerator/Events/Workers/DuelSectionWorker.cs @@ -67,7 +67,7 @@ public override void Run(AnimEventInput input) bool firstWins = Rand.Chance(chanceToWin); Pawn winner = firstWins ? first : second; Pawn loser = firstWins ? second : first; - var outcome = input.Animator.IsFriendlyDuel ? ExecutionOutcome.Nothing : OutcomeUtility.GenerateRandomOutcome(winner, loser); + var outcome = input.Animator.IsFriendlyDuel ? ExecutionOutcome.Nothing : OutcomeUtility.GenerateRandomOutcome(winner, loser, true); ThrowMote(winner, loser, firstWins ? chanceToWin : 1f - chanceToWin); End(input, winner, loser, outcome); @@ -143,6 +143,12 @@ private static AnimDef GetWinAnimation(Pawn winner, Pawn loser, ExecutionOutcome return soreLoser ? AM_DefOf.AM_Duel_WinFriendlyDuel_Reject : AM_DefOf.AM_Duel_WinFriendlyDuel; } + // Failure has a specific animation: + if (outcome == ExecutionOutcome.Failure) + { + return AM_DefOf.AM_Execution_Fail; + } + // List all possible execution animations. var allAnims = AnimDef.GetExecutionAnimationsForPawnAndWeapon(winner, winner.GetFirstMeleeWeapon()?.def).ToList(); diff --git a/Source/ThingGenerator/Events/Workers/KillPawnWorker.cs b/Source/ThingGenerator/Events/Workers/KillPawnWorker.cs index 1c29972b..cd964e1e 100644 --- a/Source/ThingGenerator/Events/Workers/KillPawnWorker.cs +++ b/Source/ThingGenerator/Events/Workers/KillPawnWorker.cs @@ -1,7 +1,7 @@ -using AM.UI; +using AM.Outcome; +using AM.UI; using RimWorld; using System; -using AM.Outcome; using UnityEngine; using Verse; @@ -43,9 +43,10 @@ public override void Run(AnimEventInput i) { (string outcome, Color color) = animator.ExecutionOutcome switch { - ExecutionOutcome.Damage => ("Injured", Color.yellow), - ExecutionOutcome.Down => ("Downed", Color.Lerp(Color.yellow, Color.magenta, 0.35f)), - ExecutionOutcome.Kill => ("Killed", Color.Lerp(Color.white, Color.red, 0.7f)), + ExecutionOutcome.Damage => ("AM.ExecutionOutcome.Injured".Trs(), Color.yellow), + ExecutionOutcome.Down => ("AM.ExecutionOutcome.Downed".Trs(), Color.Lerp(Color.yellow, Color.magenta, 0.35f)), + ExecutionOutcome.Kill => ("AM.ExecutionOutcome.Killed".Trs(), Color.Lerp(Color.white, Color.red, 0.6f)), + ExecutionOutcome.Failure => ("AM.ExecutionOutcome.Failed".Trs(), (Color)new Color32(255, 31, 165, 255)), _ => (null, default) }; if (outcome != null) @@ -55,7 +56,16 @@ public override void Run(AnimEventInput i) switch (animator.ExecutionOutcome) { case ExecutionOutcome.Nothing: - return; + break; + + case ExecutionOutcome.Failure: + + // Sanity check: + if (i.Animator.Def.fixedOutcome != ExecutionOutcome.Failure) + Core.Error($"ExecutionOutcome is set to Failure, but the animation definition {i.Animator.Def.defName} does not have a fixed outcome of Failure. Report to developer."); + + DoFailure(i, pawn, killer, e); + break; case ExecutionOutcome.Damage: Injure(i, pawn, killer, e); @@ -79,7 +89,7 @@ public override void Run(AnimEventInput i) return; default: - throw new ArgumentOutOfRangeException(); + throw new ArgumentOutOfRangeException(animator.ExecutionOutcome.ToString()); } @@ -88,9 +98,22 @@ public override void Run(AnimEventInput i) // with the victim standing back up. } - private void Injure(AnimEventInput i, Pawn pawn, Pawn killer, KillPawnEvent @event) + private static void DoFailure(AnimEventInput i, Pawn pawn, Pawn attacker, KillPawnEvent @event) + { + var args = new OutcomeUtility.AdditionalArgs + { + BodyPartDef = @event.TargetBodyPart.AsDefOfType(), + DamageDef = @event.DamageDef.AsDefOfType(DamageDefOf.Cut), + LogGenDef = @event.BattleLogDef.AsDefOfType(AM_DefOf.AM_Execution_Generic), + Weapon = attacker.GetFirstMeleeWeapon(), + }; + + OutcomeUtility.PerformOutcome(ExecutionOutcome.Failure, attacker, pawn, args); + } + + private static void Injure(AnimEventInput i, Pawn pawn, Pawn killer, KillPawnEvent @event) { - var args = new OutcomeUtility.AdditionalArgs() + var args = new OutcomeUtility.AdditionalArgs { BodyPartDef = @event.TargetBodyPart.AsDefOfType(), DamageDef = @event.DamageDef.AsDefOfType(DamageDefOf.Cut), @@ -102,9 +125,9 @@ private void Injure(AnimEventInput i, Pawn pawn, Pawn killer, KillPawnEvent @eve OutcomeUtility.PerformOutcome(ExecutionOutcome.Damage, killer, pawn, args); } - private void Down(AnimEventInput i, Pawn pawn, Pawn killer, KillPawnEvent @event) + private static void Down(AnimEventInput i, Pawn pawn, Pawn killer, KillPawnEvent @event) { - var args = new OutcomeUtility.AdditionalArgs() + var args = new OutcomeUtility.AdditionalArgs { BodyPartDef = @event.TargetBodyPart.AsDefOfType(), DamageDef = @event.DamageDef.AsDefOfType(DamageDefOf.Cut), @@ -115,9 +138,9 @@ private void Down(AnimEventInput i, Pawn pawn, Pawn killer, KillPawnEvent @event OutcomeUtility.PerformOutcome(ExecutionOutcome.Down, killer, pawn, args); } - private void Kill(AnimEventInput i, Pawn pawn, Pawn killer, KillPawnEvent @event) + private static void Kill(AnimEventInput i, Pawn pawn, Pawn killer, KillPawnEvent @event) { - var args = new OutcomeUtility.AdditionalArgs() + var args = new OutcomeUtility.AdditionalArgs { BodyPartDef = @event.TargetBodyPart.AsDefOfType(), DamageDef = @event.DamageDef.AsDefOfType(DamageDefOf.Cut), diff --git a/Source/ThingGenerator/ExecutionOutcome.cs b/Source/ThingGenerator/ExecutionOutcome.cs index 89c655e1..93c37d08 100644 --- a/Source/ThingGenerator/ExecutionOutcome.cs +++ b/Source/ThingGenerator/ExecutionOutcome.cs @@ -3,6 +3,7 @@ public enum ExecutionOutcome { Nothing, + Failure, Damage, Down, Kill diff --git a/Source/ThingGenerator/Idle/IdleControllerComp.cs b/Source/ThingGenerator/Idle/IdleControllerComp.cs index 2d772b54..a204c28b 100644 --- a/Source/ThingGenerator/Idle/IdleControllerComp.cs +++ b/Source/ThingGenerator/Idle/IdleControllerComp.cs @@ -15,7 +15,7 @@ namespace AM.Idle; [UsedImplicitly] public class IdleControllerComp : ThingComp { - public static Func ShouldDrawAdditional = _ => true; + public static readonly List> ShouldDrawAdditional = new List>(); public static double TotalTickTimeMS; public static int TotalActive; @@ -107,10 +107,15 @@ private bool ShouldBeActive(out Thing weapon) vanillaShouldDraw = true; } + // Dual wield check. + // Additional draw check: // Used for mod compatibility such as Fog of War etc. - if (!ShouldDrawAdditional(this)) - return false; + foreach (var item in ShouldDrawAdditional) + { + if (!item(this)) + return false; + } // Has a valid melee weapon: weapon = GetMeleeWeapon(); diff --git a/Source/ThingGenerator/Jobs/JobDriver_GoToExecutionSpot.cs b/Source/ThingGenerator/Jobs/JobDriver_GoToExecutionSpot.cs index 4b86d4d1..eeb85047 100644 --- a/Source/ThingGenerator/Jobs/JobDriver_GoToExecutionSpot.cs +++ b/Source/ThingGenerator/Jobs/JobDriver_GoToExecutionSpot.cs @@ -59,17 +59,35 @@ protected override Toil MakeEndToil() return; } + var outcome = OutcomeUtility.GenerateRandomOutcome(toil.actor, Target, true); + // Check space... + bool failDoubleLoop = false; except.Clear(); while (true) { - // Pick random anim, weighted. - var anim = possibilities.RandomElementByWeightExcept(d => (fixedAnimationList ? 0.1f : 0f) + d.Probability, except); - if (anim == null) + AnimDef anim; + if (outcome == ExecutionOutcome.Failure) { - Core.Warn("No possible execution animations after reaching target (no space)!"); - return; + if (failDoubleLoop) + { + Core.Error("Detected start of infinite loop, no space for execution fail animation: did you start an animation inside a wall?"); + return; + } + + anim = AM_DefOf.AM_Execution_Fail; + failDoubleLoop = true; } + else + { + // Pick random anim, weighted. + anim = possibilities.RandomElementByWeightExcept(d => (fixedAnimationList ? 0.1f : 0f) + d.Probability, except); + if (anim == null) + { + Core.Warn("No possible execution animations after reaching target (no space)!"); + return; + } + } except.Add(anim); @@ -82,7 +100,7 @@ protected override Toil MakeEndToil() // Can do the animation! var args = new AnimationStartParameters(anim, toil.actor, Target) { - ExecutionOutcome = OutcomeUtility.GenerateRandomOutcome(toil.actor, Target), + ExecutionOutcome = outcome, FlipX = flipX, }; diff --git a/Source/ThingGenerator/Outcome/OutcomeUtility.cs b/Source/ThingGenerator/Outcome/OutcomeUtility.cs index 37fabde2..62d38e9e 100644 --- a/Source/ThingGenerator/Outcome/OutcomeUtility.cs +++ b/Source/ThingGenerator/Outcome/OutcomeUtility.cs @@ -79,6 +79,9 @@ public static bool PerformOutcome(ExecutionOutcome outcome, Pawn attacker, Pawn case ExecutionOutcome.Nothing: return true; + case ExecutionOutcome.Failure: + return Failure(attacker, target, args); + case ExecutionOutcome.Damage: return Damage(attacker, target, args); @@ -107,7 +110,7 @@ public static float ChanceToBeatInMelee(Pawn a, Pawn b) return Mathf.Clamp01((float)normal.LeftProbability(diff)); } - public static ExecutionOutcome GenerateRandomOutcome(Pawn attacker, Pawn victim, ProbabilityReport report = null) + public static ExecutionOutcome GenerateRandomOutcome(Pawn attacker, Pawn victim, bool canFail, ProbabilityReport report = null) { // Get lethality, adjusted by settings. float aL = attacker.GetStatValue(AM_DefOf.AM_Lethality); @@ -117,13 +120,13 @@ public static ExecutionOutcome GenerateRandomOutcome(Pawn attacker, Pawn victim, var damageDef = mainAttack.DamageDef; var corePart = GetCoreBodyPart(victim); - return GenerateRandomOutcome(damageDef, victim, corePart, mainAttack.ArmorPen, meleeSkill, aL, report); + return GenerateRandomOutcome(damageDef, victim, corePart, mainAttack.ArmorPen, meleeSkill, aL, canFail, report); } /// /// Generates a random execution outcome based on an lethality value. /// - public static ExecutionOutcome GenerateRandomOutcome(DamageDef dmgDef, Pawn victim, BodyPartRecord bodyPart, float weaponPen, float attackerMeleeSkill, float lethality, ProbabilityReport report = null) + public static ExecutionOutcome GenerateRandomOutcome(DamageDef dmgDef, Pawn victim, BodyPartRecord bodyPart, float weaponPen, float attackerMeleeSkill, float lethality, bool canFail, ProbabilityReport report = null) { static void Log(string msg) { @@ -131,6 +134,21 @@ static void Log(string msg) Core.Log(msg); } + var outcome = ExecutionOutcome.Nothing; + + // Before anything else: check for failure chance. + float chanceToFail = canFail ? Mathf.Clamp01(RemapClamped(0, 20, 0.15f, 0.01f, attackerMeleeSkill) * Core.Settings.ChanceToFailMulti) : 0f; + Log($"Chance to fail: {chanceToFail:P1} based on melee skill {attackerMeleeSkill:F1}"); + bool willFail = Rand.Chance(chanceToFail); + if (willFail && report == null) + { + Log("Outcome: Failed."); + outcome = ExecutionOutcome.Failure; + return outcome; + } + if (report != null) + report.FailureChance = chanceToFail; + // Armor calculations for down or kill. var armorStat = dmgDef?.armorCategory?.armorRatingStat ?? StatDefOf.ArmorRating_Sharp; Log($"Armor stat: {armorStat}, weapon pen: {weaponPen:F2}, lethality: {lethality:F2}"); @@ -159,9 +177,8 @@ static void Log(string msg) float preventKillCoef = preventKill ? 0f : 1f; if (report != null) - report.KillChance = preventKillCoef * chanceToPen * lethality; // Absolute chance to kill. + report.KillChance = preventKillCoef * chanceToPen * lethality * (1 - chanceToFail); // Absolute chance to kill. - var outcome = ExecutionOutcome.Nothing; if (canPen && !preventKill && attemptKill) { Log("Killed!"); @@ -175,12 +192,12 @@ static void Log(string msg) Log(canPen ? $"Chance to down, based on melee skill of {attackerMeleeSkill:N1}: {downChance:P1}" : "Cannot down, pen chance failed. Will damage."); if (report != null) { - report.DownChance = (1 - report.KillChance) * chanceToPen * downChance; - report.InjureChance = 1 - report.KillChance - report.DownChance; + report.DownChance = (1 - report.KillChance - report.FailureChance) * chanceToPen * downChance; + report.InjureChance = (1 - report.KillChance - report.DownChance - report.FailureChance); - float sum = report.KillChance + report.DownChance + report.InjureChance; + float sum = report.KillChance + report.DownChance + report.InjureChance + report.FailureChance; if (Math.Abs(sum - 1f) > 0.001f) - Core.Error($"Bad percentage calculation ({sum})! Please tell the developer he is an idiot."); + Core.Warn($"Bad percentage calculation ({sum})! Please tell the developer he is an idiot."); } if (outcome == ExecutionOutcome.Nothing && canPen && Rand.Chance(downChance)) @@ -371,7 +388,7 @@ bool WouldBeInvalidResult(HediffDef hediff, float dmg, BodyPartRecord bp) return true; } - private static bool Down(Pawn attacker, Pawn pawn, in AdditionalArgs args) + private static bool Down(Pawn attacker, Pawn pawn, in AdditionalArgs _) { // Give the downed hediff. var h = pawn.health.AddHediff(AM_DefOf.AM_KnockedOut); @@ -382,6 +399,13 @@ private static bool Down(Pawn attacker, Pawn pawn, in AdditionalArgs args) return h != null; } + private static bool Failure(Pawn attacker, Pawn target, in AdditionalArgs _) + { + // Stun the attacker for a bit. + attacker.stances?.stunner?.StunFor(60 * 3, attacker, false); + return true; + } + private static bool IsDeathless(Pawn pawn) { return pawn.genes?.HasGene(GeneDefOf.Deathless) ?? false; @@ -492,19 +516,21 @@ private static LogEntry_DamageResult CreateLog(RulePackDef def, Thing weapon, Pa public class ProbabilityReport { + public float FailureChance { get; set; } public float DownChance { get; set; } public float InjureChance { get; set; } public float KillChance { get; set; } public void Normalize() { - float sum = DownChance + InjureChance + KillChance; + float sum = DownChance + InjureChance + KillChance + FailureChance; if (sum == 0f) return; DownChance /= sum; InjureChance /= sum; KillChance /= sum; + FailureChance /= sum; } private static string InColor(float pct) @@ -514,6 +540,6 @@ private static string InColor(float pct) return $"{pct*100:F0}%"; } - public override string ToString() => $"{"AM.ProbReport.Kill".Trs()}: {InColor(KillChance)}\n{"AM.ProbReport.Down".Trs()}: {InColor(DownChance)}\n{"AM.ProbReport.Injure".Trs()}: {InColor(InjureChance)}"; + public override string ToString() => $"{"AM.ProbReport.Kill".Trs()}: {InColor(KillChance)}\n{"AM.ProbReport.Down".Trs()}: {InColor(DownChance)}\n{"AM.ProbReport.Injure".Trs()}: {InColor(InjureChance)}\n{"AM.ProbReport.Fail".Trs()}: {InColor(FailureChance)}"; } } diff --git a/Source/ThingGenerator/Processing/MapPawnProcessor.cs b/Source/ThingGenerator/Processing/MapPawnProcessor.cs index b0dca386..dce001e2 100644 --- a/Source/ThingGenerator/Processing/MapPawnProcessor.cs +++ b/Source/ThingGenerator/Processing/MapPawnProcessor.cs @@ -147,8 +147,15 @@ public void Tick() var finalArgs = args with { // Generate outcome here to avoid threading errors: - ExecutionOutcome = OutcomeUtility.GenerateRandomOutcome(args.MainPawn, args.SecondPawn), + ExecutionOutcome = OutcomeUtility.GenerateRandomOutcome(args.MainPawn, args.SecondPawn, true), }; + + // Force failure animation for failure outcome. + if (finalArgs.ExecutionOutcome == ExecutionOutcome.Failure) + { + finalArgs.Animation = AM_DefOf.AM_Execution_Fail; + } + bool worked = finalArgs.TryTrigger(); // Set execution cooldown. @@ -161,9 +168,15 @@ public void Tick() var finalArgs = args with { // Generate outcome here to avoid threading errors: - ExecutionOutcome = OutcomeUtility.GenerateRandomOutcome(args.MainPawn, args.SecondPawn), + ExecutionOutcome = OutcomeUtility.GenerateRandomOutcome(args.MainPawn, args.SecondPawn, true), }; + // Force failure animation for failure outcome. + if (finalArgs.ExecutionOutcome == ExecutionOutcome.Failure) + { + finalArgs.Animation = AM_DefOf.AM_Execution_Fail; + } + // Lasso. if (!JobDriver_GrapplePawn.GiveJob(args.MainPawn, args.SecondPawn, pair.lassoToHere.Value, false, finalArgs)) { @@ -470,7 +483,7 @@ bool FormalGrappleCheck(Pawn pawn) PawnMeleeLevel = pawn.skills?.GetSkill(SkillDefOf.Melee)?.Level ?? 0, MeleeWeapon = weapon, Lasso = lasso, - CanExecute = weapon != null && mData.ResolvedAutoExecute && mData.IsExecutionOffCooldown(), + CanExecute = Core.Settings.EnableExecutions && weapon != null && mData.ResolvedAutoExecute && mData.IsExecutionOffCooldown(), CanGrapple = lasso != null && mData.ResolvedAutoGrapple && mData.IsGrappleOffCooldown() && FormalGrappleCheck(pawn), LassoRange = lasso != null ? pawn.GetStatValue(AM_DefOf.AM_GrappleRadius) : 0 }; diff --git a/Source/ThingGenerator/UI/Dialog_AnimationDebugger.cs b/Source/ThingGenerator/UI/Dialog_AnimationDebugger.cs index baa98134..cbac7e11 100644 --- a/Source/ThingGenerator/UI/Dialog_AnimationDebugger.cs +++ b/Source/ThingGenerator/UI/Dialog_AnimationDebugger.cs @@ -580,9 +580,10 @@ private void DrawAnimationStarter(Listing_Standard ui) if (ui.ButtonTextLabeled("Execution outcome: ", executionOutcome.ToString())) { - var options = new ExecutionOutcome[] + var options = new[] { ExecutionOutcome.Nothing, + ExecutionOutcome.Failure, ExecutionOutcome.Damage, ExecutionOutcome.Down, ExecutionOutcome.Kill diff --git a/Source/ThingGenerator/UI/DraftedFloatMenuOptionsUI.cs b/Source/ThingGenerator/UI/DraftedFloatMenuOptionsUI.cs index 9d8bdabc..769a74c7 100644 --- a/Source/ThingGenerator/UI/DraftedFloatMenuOptionsUI.cs +++ b/Source/ThingGenerator/UI/DraftedFloatMenuOptionsUI.cs @@ -70,7 +70,7 @@ private static IEnumerable GenAllOptions(Vector3 clickPos, Pawn if (!pawn.IsColonistPlayerControlled) yield break; - // Downed pawns can't do shit. + // Downed pawns can't do anything. if (pawn.Downed) yield break; @@ -87,6 +87,14 @@ private static IEnumerable GenAllOptions(Vector3 clickPos, Pawn IEnumerable GetExecutionAttemptOption(Pawn target) { + // Skip everything if executions are not enabled. + // This hides the UI and avoids the processing. + if (!Core.Settings.EnableExecutions) + { + noExecEver = true; + yield break; + } + var request = new ExecutionAttemptRequest { CanUseLasso = lasso != null, @@ -123,11 +131,13 @@ IEnumerable GetExecutionAttemptOption(Pawn target) if (target == pawn) continue; - // Unique skills. + // Unique skills: foreach (var op in GenerateSkillOptions(pawn, target, skills)) yield return op; bool isEnemy = target.HostileTo(Faction.OfPlayer); + + // Lasso: if (lasso != null) { var request = new GrappleAttemptRequest @@ -136,7 +146,7 @@ IEnumerable GetExecutionAttemptOption(Pawn target) Target = target, DoNotCheckLasso = true, GrappleSpotPickingBehaviour = isEnemy ? GrappleSpotPickingBehaviour.PreferAdjacent : GrappleSpotPickingBehaviour.Closest, - OccupiedMask = smallMask + OccupiedMask = smallMask }; var grappleReport = controller.GetGrappleReport(request); @@ -430,10 +440,13 @@ private static void ExecutionEnabledOnClick(Pawn target, Pawn grappler, Executio var selectedAdjacent = report.PossibleExecutions.Where(p => p.LassoToHere == null).RandomElementByWeightWithFallback(p => (request.OnlyTheseAnimations != null ? 0.1f : 0f) + p.Animation.Probability); if (selectedAdjacent.IsValid) { - var startArgs = new AnimationStartParameters(selectedAdjacent.Animation.AnimDef, grappler, report.Target) + var outcome = OutcomeUtility.GenerateRandomOutcome(grappler, report.Target, true); + var anim = outcome == ExecutionOutcome.Failure ? AM_DefOf.AM_Execution_Fail : selectedAdjacent.Animation.AnimDef; + + var startArgs = new AnimationStartParameters(anim, grappler, report.Target) { FlipX = selectedAdjacent.Animation.FlipX, - ExecutionOutcome = OutcomeUtility.GenerateRandomOutcome(grappler, report.Target) + ExecutionOutcome = outcome }; if (!startArgs.TryTrigger()) @@ -451,10 +464,13 @@ private static void ExecutionEnabledOnClick(Pawn target, Pawn grappler, Executio var selectedLasso = report.PossibleExecutions.Where(p => p.LassoToHere != null).RandomElementByWeightWithFallback(p => (request.OnlyTheseAnimations != null ? 0.1f : 0f) + p.Animation.Probability); if (selectedLasso.IsValid) { - var startArgs2 = new AnimationStartParameters(selectedLasso.Animation.AnimDef, grappler, report.Target) + var outcome = OutcomeUtility.GenerateRandomOutcome(grappler, report.Target, true); + var anim = outcome == ExecutionOutcome.Failure ? AM_DefOf.AM_Execution_Fail : selectedLasso.Animation.AnimDef; + + var startArgs2 = new AnimationStartParameters(anim, grappler, report.Target) { FlipX = selectedLasso.Animation.FlipX, - ExecutionOutcome = OutcomeUtility.GenerateRandomOutcome(grappler, report.Target) + ExecutionOutcome = outcome }; if (!JobDriver_GrapplePawn.GiveJob(grappler, target, selectedLasso.LassoToHere.Value, false, startArgs2)) @@ -483,7 +499,7 @@ private static FloatMenuOption GetEnabledExecuteOption(ExecutionAttemptRequest r string label = "AM.Exec.FloatMenu".Translate(targetName) + append; string tt = "AM.Exec.FloatMenu.Tip"; var probs = new OutcomeUtility.ProbabilityReport(); - OutcomeUtility.GenerateRandomOutcome(grappler, target, probs); + OutcomeUtility.GenerateRandomOutcome(grappler, target, true, probs); tt = tt.Translate(grappler.Name.ToStringShort, targetName, probs.ToString()); var priority = enemy ? MenuOptionPriority.AttackEnemy : MenuOptionPriority.VeryLow; diff --git a/Textures/AM/QuestionMark.png b/Textures/AM/QuestionMark.png new file mode 100644 index 00000000..3f28af84 Binary files /dev/null and b/Textures/AM/QuestionMark.png differ diff --git a/WeaponTweakData/BS_GiantMedievalHammer_redmattis.bigweapons.json b/WeaponTweakData/BS_GiantMedievalHammer_redmattis.bigweapons.json new file mode 100644 index 00000000..06f99e67 --- /dev/null +++ b/WeaponTweakData/BS_GiantMedievalHammer_redmattis.bigweapons.json @@ -0,0 +1,13 @@ +{ + "TextureModID": "redmattis.bigweapons", + "ItemDefName": "BS_GiantMedievalHammer", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.332125455, + "OffY": -0.03925124, + "ScaleX": 1.62, + "ScaleY": 1.62, + "BladeStart": 0.5677081, + "BladeEnd": 1.05985773, + "MeleeWeaponType": 1 +} \ No newline at end of file diff --git a/WeaponTweakData/BS_GiantSalvageClub_redmattis.bigweapons.json b/WeaponTweakData/BS_GiantSalvageClub_redmattis.bigweapons.json new file mode 100644 index 00000000..ce913d1a --- /dev/null +++ b/WeaponTweakData/BS_GiantSalvageClub_redmattis.bigweapons.json @@ -0,0 +1,13 @@ +{ + "TextureModID": "redmattis.bigweapons", + "ItemDefName": "BS_GiantSalvageClub", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 1.029589, + "OffY": -0.0966182351, + "ScaleX": 3.2, + "ScaleY": 3.2, + "BladeStart": 0.700558543, + "BladeEnd": 2.30683827, + "MeleeWeaponType": 1 +} \ No newline at end of file diff --git a/WeaponTweakData/BS_GiantScythe_redmattis.bigweapons.json b/WeaponTweakData/BS_GiantScythe_redmattis.bigweapons.json new file mode 100644 index 00000000..472f6f5e --- /dev/null +++ b/WeaponTweakData/BS_GiantScythe_redmattis.bigweapons.json @@ -0,0 +1,13 @@ +{ + "TextureModID": "redmattis.bigweapons", + "ItemDefName": "BS_GiantScythe", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.8333333, + "OffY": 0.06340574, + "ScaleX": 2.6, + "ScaleY": 2.6, + "BladeStart": 1.69089639, + "BladeEnd": 2.05321527, + "MeleeWeaponType": 2 +} \ No newline at end of file diff --git a/WeaponTweakData/BS_GiantShard_redmattis.bigweapons.json b/WeaponTweakData/BS_GiantShard_redmattis.bigweapons.json new file mode 100644 index 00000000..f1ef563c --- /dev/null +++ b/WeaponTweakData/BS_GiantShard_redmattis.bigweapons.json @@ -0,0 +1,14 @@ +{ + "TextureModID": "redmattis.bigweapons", + "ItemDefName": "BS_GiantShard", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.4498792, + "OffY": -0.07246375, + "ScaleX": 1.4, + "ScaleY": 1.4, + "HandsMode": 1, + "BladeStart": 0.3261621, + "BladeEnd": 1.1111865, + "MeleeWeaponType": 6 +} \ No newline at end of file diff --git a/WeaponTweakData/BS_OniClub_redmattis.bigweapons.json b/WeaponTweakData/BS_OniClub_redmattis.bigweapons.json new file mode 100644 index 00000000..a26065c4 --- /dev/null +++ b/WeaponTweakData/BS_OniClub_redmattis.bigweapons.json @@ -0,0 +1,13 @@ +{ + "TextureModID": "redmattis.bigweapons", + "ItemDefName": "BS_OniClub", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.7397341, + "OffY": -0.0392512456, + "ScaleX": 2.3, + "ScaleY": 2.3, + "BladeStart": 0.5133601, + "BladeEnd": 1.86299813, + "MeleeWeaponType": 1 +} \ No newline at end of file diff --git a/WeaponTweakData/BS_Skarstind_Persona_redmattis.bigweapons.json b/WeaponTweakData/BS_Skarstind_Persona_redmattis.bigweapons.json new file mode 100644 index 00000000..e9581703 --- /dev/null +++ b/WeaponTweakData/BS_Skarstind_Persona_redmattis.bigweapons.json @@ -0,0 +1,20 @@ +{ + "TextureModID": "redmattis.bigweapons", + "ItemDefName": "BS_Skarstind_Persona", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.9541059, + "OffY": -0.0483089946, + "Rotation": 45.0, + "ScaleX": 2.35, + "ScaleY": 2.35, + "BladeStart": 1.23497868, + "BladeEnd": 2.33703184, + "MeleeWeaponType": 2, + "TrailTint": { + "r": 0.372, + "g": 0.811, + "b": 0.964, + "a": 1.0 + } +} \ No newline at end of file diff --git a/WeaponTweakData/BS_Skarstind_redmattis.bigweapons.json b/WeaponTweakData/BS_Skarstind_redmattis.bigweapons.json new file mode 100644 index 00000000..3a09240d --- /dev/null +++ b/WeaponTweakData/BS_Skarstind_redmattis.bigweapons.json @@ -0,0 +1,20 @@ +{ + "TextureModID": "redmattis.bigweapons", + "ItemDefName": "BS_Skarstind", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.9541059, + "OffY": -0.0483089946, + "Rotation": 45.0, + "ScaleX": 2.35, + "ScaleY": 2.35, + "BladeStart": 1.23497868, + "BladeEnd": 2.33703184, + "MeleeWeaponType": 2, + "TrailTint": { + "r": 0.372, + "g": 0.811, + "b": 0.964, + "a": 1.0 + } +} \ No newline at end of file diff --git a/WeaponTweakData/BS_VaeSuis_Persona_redmattis.bigweapons.json b/WeaponTweakData/BS_VaeSuis_Persona_redmattis.bigweapons.json new file mode 100644 index 00000000..f8db3e56 --- /dev/null +++ b/WeaponTweakData/BS_VaeSuis_Persona_redmattis.bigweapons.json @@ -0,0 +1,20 @@ +{ + "TextureModID": "redmattis.bigweapons", + "ItemDefName": "BS_VaeSuis_Persona", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.987318635, + "OffY": -0.0452897474, + "Rotation": 45.0, + "ScaleX": 2.5, + "ScaleY": 2.5, + "BladeStart": 1.64560664, + "BladeEnd": 2.666138, + "MeleeWeaponType": 7, + "TrailTint": { + "r": 0.9, + "g": 0.689, + "b": 0.11, + "a": 1.0 + } +} \ No newline at end of file diff --git a/WeaponTweakData/BS_VaeSuis_redmattis.bigweapons.json b/WeaponTweakData/BS_VaeSuis_redmattis.bigweapons.json new file mode 100644 index 00000000..53def010 --- /dev/null +++ b/WeaponTweakData/BS_VaeSuis_redmattis.bigweapons.json @@ -0,0 +1,20 @@ +{ + "TextureModID": "redmattis.bigweapons", + "ItemDefName": "BS_VaeSuis", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.987318635, + "OffY": -0.0452897474, + "Rotation": 45.0, + "ScaleX": 2.5, + "ScaleY": 2.5, + "BladeStart": 1.64560664, + "BladeEnd": 2.666138, + "MeleeWeaponType": 7, + "TrailTint": { + "r": 0.9, + "g": 0.689, + "b": 0.11, + "a": 1.0 + } +} \ No newline at end of file diff --git a/WeaponTweakData/CMC_EMPsword_sevenstars_tot.cmc.weaponry.json b/WeaponTweakData/CMC_EMPsword_sevenstars_tot.cmc.weaponry.json new file mode 100644 index 00000000..7901a749 --- /dev/null +++ b/WeaponTweakData/CMC_EMPsword_sevenstars_tot.cmc.weaponry.json @@ -0,0 +1,12 @@ +{ + "TextureModID": "tot.cmc.weaponry", + "ItemDefName": "CMC_EMPsword_sevenstars", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.446859956, + "ScaleX": 1.4, + "ScaleY": 1.4, + "BladeStart": 0.10469503, + "BladeEnd": 1.07993615, + "MeleeWeaponType": 6 +} \ No newline at end of file diff --git a/WeaponTweakData/CMC_EMPsword_tot.cmc.weaponry.json b/WeaponTweakData/CMC_EMPsword_tot.cmc.weaponry.json new file mode 100644 index 00000000..213b99df --- /dev/null +++ b/WeaponTweakData/CMC_EMPsword_tot.cmc.weaponry.json @@ -0,0 +1,13 @@ +{ + "TextureModID": "tot.cmc.weaponry", + "ItemDefName": "CMC_EMPsword", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.458937466, + "OffY": -0.0120770037, + "ScaleX": 1.4, + "ScaleY": 1.4, + "BladeStart": 0.08959828, + "BladeEnd": 1.07993615, + "MeleeWeaponType": 6 +} \ No newline at end of file diff --git a/WeaponTweakData/Crusade_Weapon_Claymore_atar.xenohuman.septentrionrace.json b/WeaponTweakData/Crusade_Weapon_Claymore_atar.xenohuman.septentrionrace.json new file mode 100644 index 00000000..ef6cd935 --- /dev/null +++ b/WeaponTweakData/Crusade_Weapon_Claymore_atar.xenohuman.septentrionrace.json @@ -0,0 +1,13 @@ +{ + "TextureModID": "atar.xenohuman.septentrionrace", + "ItemDefName": "Crusade_Weapon_Claymore", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.4619562, + "Rotation": 45.0, + "ScaleX": 1.1, + "ScaleY": 1.1, + "BladeStart": 0.181234613, + "BladeEnd": 1.219882, + "MeleeWeaponType": 6 +} \ No newline at end of file diff --git a/WeaponTweakData/Crusade_Weapon_Flame_Sword_atar.xenohuman.septentrionrace.json b/WeaponTweakData/Crusade_Weapon_Flame_Sword_atar.xenohuman.septentrionrace.json new file mode 100644 index 00000000..3ddc360f --- /dev/null +++ b/WeaponTweakData/Crusade_Weapon_Flame_Sword_atar.xenohuman.septentrionrace.json @@ -0,0 +1,17 @@ +{ + "TextureModID": "atar.xenohuman.septentrionrace", + "ItemDefName": "Crusade_Weapon_Flame_Sword", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.3894927, + "Rotation": 45.0, + "BladeStart": 0.341258824, + "BladeEnd": 1.06589675, + "MeleeWeaponType": 6, + "TrailTint": { + "r": 0.9, + "g": 0.689, + "b": 0.11, + "a": 1.0 + } +} \ No newline at end of file diff --git a/WeaponTweakData/Crusade_Weapon_spear_atar.xenohuman.septentrionrace.json b/WeaponTweakData/Crusade_Weapon_spear_atar.xenohuman.septentrionrace.json new file mode 100644 index 00000000..80f34914 --- /dev/null +++ b/WeaponTweakData/Crusade_Weapon_spear_atar.xenohuman.septentrionrace.json @@ -0,0 +1,13 @@ +{ + "TextureModID": "atar.xenohuman.septentrionrace", + "ItemDefName": "Crusade_Weapon_spear", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.6219809, + "Rotation": 45.0, + "ScaleX": 1.4, + "ScaleY": 1.4, + "BladeStart": 0.169157609, + "BladeEnd": 1.6033361, + "MeleeWeaponType": 5 +} \ No newline at end of file diff --git a/WeaponTweakData/Crusade_Weapon_sword_spear_atar.xenohuman.septentrionrace.json b/WeaponTweakData/Crusade_Weapon_sword_spear_atar.xenohuman.septentrionrace.json new file mode 100644 index 00000000..47672fe3 --- /dev/null +++ b/WeaponTweakData/Crusade_Weapon_sword_spear_atar.xenohuman.septentrionrace.json @@ -0,0 +1,13 @@ +{ + "TextureModID": "atar.xenohuman.septentrionrace", + "ItemDefName": "Crusade_Weapon_sword_spear", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.582729161, + "Rotation": 45.0, + "ScaleX": 1.4, + "ScaleY": 1.4, 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newline at end of file diff --git a/WeaponTweakData/SteamworldDefenses_CuirassierSword_koni.misc.steamworlddefenses.json b/WeaponTweakData/SteamworldDefenses_CuirassierSword_koni.misc.steamworlddefenses.json new file mode 100644 index 00000000..114c2bd0 --- /dev/null +++ b/WeaponTweakData/SteamworldDefenses_CuirassierSword_koni.misc.steamworlddefenses.json @@ -0,0 +1,11 @@ +{ + "TextureModID": "koni.misc.steamworlddefenses", + "ItemDefName": "SteamworldDefenses_CuirassierSword", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.354684442, + "OffY": -0.0466688834, + "BladeStart": 0.12219473, + "BladeEnd": 0.834674835, + "MeleeWeaponType": 6 +} \ No newline at end of file diff --git a/WeaponTweakData/SteamworldDefenses_DragoonSabre_koni.misc.steamworlddefenses.json b/WeaponTweakData/SteamworldDefenses_DragoonSabre_koni.misc.steamworlddefenses.json new file mode 100644 index 00000000..8e67e0b6 --- /dev/null +++ b/WeaponTweakData/SteamworldDefenses_DragoonSabre_koni.misc.steamworlddefenses.json @@ -0,0 +1,11 @@ +{ + "TextureModID": "koni.misc.steamworlddefenses", + "ItemDefName": "SteamworldDefenses_DragoonSabre", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.336016774, + "OffY": -0.0342241228, + "BladeStart": 0.103527069, + "BladeEnd": 0.80978477, + "MeleeWeaponType": 6 +} \ No newline at end of file diff --git a/WeaponTweakData/TangDaoPersona_tot.cmc.weaponry.json b/WeaponTweakData/TangDaoPersona_tot.cmc.weaponry.json new file mode 100644 index 00000000..0e444c77 --- /dev/null +++ b/WeaponTweakData/TangDaoPersona_tot.cmc.weaponry.json @@ -0,0 +1,13 @@ +{ + "TextureModID": "tot.cmc.weaponry", + "ItemDefName": "TangDaoPersona", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.489129961, + "OffY": 0.0301934853, + "ScaleX": 1.6, + "ScaleY": 1.6, + "BladeStart": 0.110733531, + "BladeEnd": 1.20674813, + "MeleeWeaponType": 6 +} \ No newline at end of file diff --git a/WeaponTweakData/XFMParmor_ThermoBlade_andery233xj.mod.mechanicalpoweredarmor.json b/WeaponTweakData/XFMParmor_ThermoBlade_andery233xj.mod.mechanicalpoweredarmor.json new file mode 100644 index 00000000..d53548a9 --- /dev/null +++ b/WeaponTweakData/XFMParmor_ThermoBlade_andery233xj.mod.mechanicalpoweredarmor.json @@ -0,0 +1,19 @@ +{ + "TextureModID": "andery233xj.mod.mechanicalpoweredarmor", + "ItemDefName": "XFMParmor_ThermoBlade", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.4951694, + "OffY": -0.0241549984, + "ScaleX": 1.3, + "ScaleY": 1.3, + "BladeStart": 0.101675779, + "BladeEnd": 1.11314893, + "MeleeWeaponType": 6, + "TrailTint": { + "r": 0.9, + "g": 0.689, + "b": 0.11, + "a": 1.0 + } +} \ No newline at end of file diff --git a/WeaponTweakData/XFMParmor_Weapon_Red_andery233xj.mod.mechanicalpoweredarmor.json b/WeaponTweakData/XFMParmor_Weapon_Red_andery233xj.mod.mechanicalpoweredarmor.json new file mode 100644 index 00000000..1036b73c --- /dev/null +++ b/WeaponTweakData/XFMParmor_Weapon_Red_andery233xj.mod.mechanicalpoweredarmor.json @@ -0,0 +1,21 @@ +{ + "TextureModID": "andery233xj.mod.mechanicalpoweredarmor", + "ItemDefName": "XFMParmor_Weapon_Red", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.5464977, + "OffY": 0.0332125053, + "Rotation": 44.1048, + "ScaleX": 1.3, + "ScaleY": 1.3, + "HandsMode": 2, + "BladeStart": 0.101675779, + "BladeEnd": 1.21278667, + "MeleeWeaponType": 6, + "TrailTint": { + "r": 0.372, + "g": 0.811, + "b": 0.964, + "a": 1.0 + } +} \ No newline at end of file diff --git a/WeaponTweakData/Zodiac_Weapon_Katana_atar.xenohuman.septentrionrace.json b/WeaponTweakData/Zodiac_Weapon_Katana_atar.xenohuman.septentrionrace.json new file mode 100644 index 00000000..4a6257d9 --- /dev/null +++ b/WeaponTweakData/Zodiac_Weapon_Katana_atar.xenohuman.septentrionrace.json @@ -0,0 +1,18 @@ +{ + "TextureModID": "atar.xenohuman.septentrionrace", + "ItemDefName": "Zodiac_Weapon_Katana", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.377415717, + "OffY": -0.003019251, + "Rotation": 46.46072, + "BladeStart": 0.151041612, + "BladeEnd": 1.02060652, + "MeleeWeaponType": 6, + "TrailTint": { + "r": 0.9, + "g": 0.689, + "b": 0.11, + "a": 1.0 + } +} \ No newline at end of file diff --git a/WeaponTweakData/Zodiac_Weapon_Naginata_atar.xenohuman.septentrionrace.json b/WeaponTweakData/Zodiac_Weapon_Naginata_atar.xenohuman.septentrionrace.json new file mode 100644 index 00000000..4fdc0f83 --- /dev/null +++ b/WeaponTweakData/Zodiac_Weapon_Naginata_atar.xenohuman.septentrionrace.json @@ -0,0 +1,19 @@ +{ + "TextureModID": "atar.xenohuman.septentrionrace", + "ItemDefName": "Zodiac_Weapon_Naginata", + "ItemType": "ThingDef", + "ItemTypeNamespace": "Verse", + "OffX": 0.5374394, + "Rotation": 45.0, + "ScaleX": 1.25, + "ScaleY": 1.25, + "BladeStart": 0.7639643, + "BladeEnd": 1.358771, + "MeleeWeaponType": 6, + "TrailTint": { + "r": 0.9, + "g": 0.689, + "b": 0.11, + "a": 1.0 + } +} \ No newline at end of file diff --git a/WeaponTweakData/andery233xj.mod.mechanicalpoweredarmor.txt b/WeaponTweakData/andery233xj.mod.mechanicalpoweredarmor.txt new file mode 100644 index 00000000..e9aa33ba --- /dev/null +++ b/WeaponTweakData/andery233xj.mod.mechanicalpoweredarmor.txt @@ -0,0 +1 @@ +XVI-MECHFRAME \ No newline at end of file diff --git a/WeaponTweakData/aoba.deadmanswitch.core.txt b/WeaponTweakData/aoba.deadmanswitch.core.txt new file mode 100644 index 00000000..8d13666d --- /dev/null +++ b/WeaponTweakData/aoba.deadmanswitch.core.txt @@ -0,0 +1 @@ +The Dead Man's Switch \ No newline at end of file diff --git a/WeaponTweakData/atar.xenohuman.septentrionrace.txt b/WeaponTweakData/atar.xenohuman.septentrionrace.txt new file mode 100644 index 00000000..610f30a8 --- /dev/null +++ b/WeaponTweakData/atar.xenohuman.septentrionrace.txt @@ -0,0 +1 @@ +Atar Xenotype \ No newline at end of file diff --git a/WeaponTweakData/darkkai.ratkinextensionframework.txt b/WeaponTweakData/darkkai.ratkinextensionframework.txt new file mode 100644 index 00000000..e506437c --- /dev/null +++ b/WeaponTweakData/darkkai.ratkinextensionframework.txt @@ -0,0 +1 @@ +Ratkin Auxiliary framework \ No newline at end of file diff --git a/WeaponTweakData/ellit.archeology.txt b/WeaponTweakData/ellit.archeology.txt new file mode 100644 index 00000000..6c9e7d2a --- /dev/null +++ b/WeaponTweakData/ellit.archeology.txt @@ -0,0 +1 @@ +El's Archeology \ No newline at end of file diff --git a/WeaponTweakData/k4g.rww2.txt b/WeaponTweakData/k4g.rww2.txt new file mode 100644 index 00000000..4d8aef96 --- /dev/null +++ b/WeaponTweakData/k4g.rww2.txt @@ -0,0 +1 @@ +[K4G] RimWorld War 2 \ No newline at end of file diff --git a/WeaponTweakData/koni.misc.steamworlddefenses.txt b/WeaponTweakData/koni.misc.steamworlddefenses.txt new file mode 100644 index 00000000..07c58291 --- /dev/null +++ b/WeaponTweakData/koni.misc.steamworlddefenses.txt @@ -0,0 +1 @@ +Steamworld Defenses \ No newline at end of file diff --git a/WeaponTweakData/oark.ratkinfaction.oberoniaaurea.txt b/WeaponTweakData/oark.ratkinfaction.oberoniaaurea.txt new file mode 100644 index 00000000..a821c238 --- /dev/null +++ b/WeaponTweakData/oark.ratkinfaction.oberoniaaurea.txt @@ -0,0 +1 @@ +Ratkin Faction:Oberonia aurea \ No newline at end of file diff --git a/WeaponTweakData/redmattis.bigweapons.txt b/WeaponTweakData/redmattis.bigweapons.txt new file mode 100644 index 00000000..92fe6769 --- /dev/null +++ b/WeaponTweakData/redmattis.bigweapons.txt @@ -0,0 +1 @@ +Big and Small - Weapons \ No newline at end of file diff --git a/WeaponTweakData/rimofmadness.callofcthulhucults.txt b/WeaponTweakData/rimofmadness.callofcthulhucults.txt new file mode 100644 index 00000000..dec9789d --- /dev/null +++ b/WeaponTweakData/rimofmadness.callofcthulhucults.txt @@ -0,0 +1 @@ +Call of Cthulhu - Cults \ No newline at end of file diff --git a/WeaponTweakData/rimsenal.spacer.txt b/WeaponTweakData/rimsenal.spacer.txt new file mode 100644 index 00000000..4f73b629 --- /dev/null +++ b/WeaponTweakData/rimsenal.spacer.txt @@ -0,0 +1 @@ +Rimsenal - Spacer Faction Pack \ No newline at end of file diff --git a/WeaponTweakData/swablu.quests.txt b/WeaponTweakData/swablu.quests.txt new file mode 100644 index 00000000..f361064d --- /dev/null +++ b/WeaponTweakData/swablu.quests.txt @@ -0,0 +1 @@ +Dungeon Pack \ No newline at end of file diff --git a/loadfolders.xml b/loadfolders.xml index 39556eb7..4f7045a3 100644 --- a/loadfolders.xml +++ b/loadfolders.xml @@ -8,5 +8,6 @@
  • Patch_CAI5000/1.4
  • Patch_CombatExtended/1.4
  • Patch_PerformanceOptimizer/1.4
  • +
  • Patch_Tacticowl/1.4
  • \ No newline at end of file