diff --git a/.gitignore b/.gitignore
index 03c7d7d..ec5e2fa 100644
--- a/.gitignore
+++ b/.gitignore
@@ -188,8 +188,6 @@ PublishScripts/
*.nupkg
# NuGet Symbol Packages
*.snupkg
-# The packages folder can be ignored because of Package Restore
-**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
@@ -365,3 +363,9 @@ LastLaunchedVersion.txt
Executables/
Assemblies/
+
+Source/Content/Unity/RimVibes Bundles/AssetBundles/
+
+Source/Content/Unity/RimVibes Bundles/Library/
+
+Source/packages/
diff --git a/About/About.xml b/About/About.xml
index d158acd..da2b568 100644
--- a/About/About.xml
+++ b/About/About.xml
@@ -32,8 +32,6 @@ See the store page for all plans.
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- brrainz.harmony
+ co.uk.epicguru.ingamewiki
\ No newline at end of file
diff --git a/AssetBundles/aa b/AssetBundles/aa
index 985f310..eaed5bb 100644
Binary files a/AssetBundles/aa and b/AssetBundles/aa differ
diff --git a/AssetBundles/aa.manifest b/AssetBundles/aa.manifest
index 233dc80..2738514 100644
--- a/AssetBundles/aa.manifest
+++ b/AssetBundles/aa.manifest
@@ -1,12 +1,12 @@
ManifestFileVersion: 0
-CRC: 3523691228
+CRC: 1684284641
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: 43739579bccb7c4c045db2bd28d3c474
+ Hash: 44b8a3b422ac272c36304d8eb1af96f9
TypeTreeHash:
serializedVersion: 2
- Hash: 63e4cc610365591972cf0b948686b9f3
+ Hash: fb95f860f6de44335a97c1723d17ea56
HashAppended: 0
ClassTypes:
- Class: 1
@@ -31,9 +31,21 @@ ClassTypes:
Script: {instanceID: 0}
- Class: 95
Script: {instanceID: 0}
+- Class: 135
+ Script: {instanceID: 0}
+- Class: 198
+ Script: {instanceID: 0}
+- Class: 199
+ Script: {instanceID: 0}
+- Class: 212
+ Script: {instanceID: 0}
+- Class: 213
+ Script: {instanceID: 0}
Assets:
- Assets/UpBeam.prefab
- Assets/Shaders/OuterPrefab.prefab
- Assets/Shaders/Out Beam.prefab
+- Assets/RailgunEffect.prefab
- Assets/Shaders/In Beam.prefab
+- Assets/LargeAntimatterExplosion.prefab
Dependencies: []
diff --git a/Credits.txt b/Credits.txt
index f8ebb53..d943578 100644
--- a/Credits.txt
+++ b/Credits.txt
@@ -12,5 +12,7 @@ Sound Effects & Music - Freesound.org users:
-Sergenious (Electrical discharge sound)
-Dasgoat (Distant explosion)
-Anomaex (Huge explosion N2 mine)
+ -JavierZumer (Railgun charge)
+ -dpren (Railgun charge/fire, gun shoot sounds)
All sounds used were posted under the Creative Commons or Attribution liscences.
\ No newline at end of file
diff --git a/Defs/Armor/VoidArmor.xml b/Defs/Armor/VoidArmor.xml
index 2585050..c32b876 100644
--- a/Defs/Armor/VoidArmor.xml
+++ b/Defs/Armor/VoidArmor.xml
@@ -5,7 +5,7 @@
Spacer
UnfinishedTechArmor
- PoweredArmor
+ VoidArmor_AA
12
@@ -28,7 +28,7 @@
0.7
38
12
- 10
+ 9
-0.3
diff --git a/Defs/Armor/VoidHelmet.xml b/Defs/Armor/VoidHelmet.xml
new file mode 100644
index 0000000..233027a
--- /dev/null
+++ b/Defs/Armor/VoidHelmet.xml
@@ -0,0 +1,94 @@
+
+
+
+
+ Spacer
+
+ UnfinishedTechArmor
+ VoidArmor_AA
+
+ 12
+
+
+ FabricationBench
+
+
+
+ AntimatterAnnihilation/Pawn/VoidHelmet
+ Graphic_Single
+
+ 1
+
+ HiTechArmor
+
+ 2
+
+ 30000
+ 280
+ 1.8
+ 0.4
+ 1.35
+ 0.85
+ 0.7
+ 6
+ 4
+ 3.5
+
+
+ 3
+ 6
+ 35
+ 10
+
+
+ -0.05
+ -0.05
+
+
+
+ FullHead
+
+ AntimatterAnnihilation/Pawn/VoidHelmet
+
+ Overhead
+
+
+ Soldier
+
+ true
+
+
+
+
+ 2
+ (0.5921, 0.4862, 0.6862)
+ (0.8784, 0.3058, 0.8)
+
+
+ 10
+ (0.85, 0.85, 0.85)
+ (1, 1, 1)
+
+
+
+
+ RewardStandardHighFreq
+
+
+
+
+
+
+
+ Apparel_VoidHelmet_AA
+ void helmet
+ A helmet made out of antimatter composite.\n\nEven gliterworld planets struggle to understand and use the technology that allows antimatter composite to so effectively deflect kinetic and energy projectiles.
+
+
+ SpacerMilitary
+ RoyalCombatGear
+
+
+
+
+
\ No newline at end of file
diff --git a/Defs/Buildings/Buildings.xml b/Defs/Buildings/Buildings.xml
index 02c4d4a..615fb4e 100644
--- a/Defs/Buildings/Buildings.xml
+++ b/Defs/Buildings/Buildings.xml
@@ -90,10 +90,10 @@
true
40
-
-
- ParticleAccelerators_AA
-
+
+
+ ParticleAccelerators_AA
+
diff --git a/Defs/Buildings/Misc/M3G_UMIN.xml b/Defs/Buildings/Misc/M3G_UMIN.xml
index 2c739e4..9f81503 100644
--- a/Defs/Buildings/Misc/M3G_UMIN.xml
+++ b/Defs/Buildings/Misc/M3G_UMIN.xml
@@ -30,11 +30,6 @@ Firing the beam of energy creates a huge electromagnetic pulse in both the area
-
- CompPowerTrader
- 50
- false
-
80000
8.0
@@ -45,10 +40,15 @@ Firing the beam of energy creates a huge electromagnetic pulse in both the area
true
-
- 400000
- 5000~800000
- 500
+
+ 1.0
+ false
+ 600
+ true
+
+ 500000
+ false
+ false
@@ -125,4 +125,68 @@ Firing the beam of energy creates a huge electromagnetic pulse in both the area
+
+ GreedyBattery
+ greedy battery
+ Stores electricity for later use. Charged batteries explode when exposed to rain or fire.
+ Building_Battery
+
+ Things/Building/Power/Battery
+ Graphic_Multi
+ (2,3)
+
+ Damage/Corner
+ Damage/Corner
+ Damage/Corner
+ Damage/Corner
+
+
+ Building
+ PassThroughOnly
+ 70
+ true
+ true
+ 0.40
+ Normal
+ MinifiedThing
+
+ BuildingsPower
+
+
+ 100
+ 800
+ 20
+ 1.0
+ -15
+
+ (1,2)
+
+ 70
+ 2
+
+
+
+ 0.5
+ false
+ 600
+ 600
+ true
+
+ 100000
+ true
+ true
+
+
+
+ Medium
+ Power
+ 0.2
+ ConstructMetal
+ Misc4
+ false
+
+ Batteries
+
+
+
\ No newline at end of file
diff --git a/Defs/Buildings/Turrets/Railgun.xml b/Defs/Buildings/Turrets/Railgun.xml
index 3c2ad96..c06e2ab 100644
--- a/Defs/Buildings/Turrets/Railgun.xml
+++ b/Defs/Buildings/Turrets/Railgun.xml
@@ -68,7 +68,7 @@
Antimatter remaining
Cannot shoot: Needs antimatter canister refuel
AntimatterCanister_AA
- 2
+ 2
0
0.5
true
@@ -77,6 +77,9 @@
true
AntimatterAnnihilation/Items/AntimatterCanister
+
+ false
+
Gun_AntimatterRailgunTurret_AA
@@ -89,15 +92,21 @@
Bullet_AntimatterRailgun_AA
- antimatter railgun blast
+ blast
Things/Projectile/Bullet_Big
Graphic_Single
+ Projectile_Explosive
- Annihilate_AA
- 100
- 200
+ AnnihilationExplosionRailgun_AA
+ 50000
+ 8.5
+ true
+ Artillery_HitThickRoof
+ MortarBomb_Explode
+ MortarRound_PreImpact
+ MortarRound_Ambient
@@ -122,17 +131,19 @@
-
AntimatterAnnihilation.Verbs.Verb_Railgun
+ 0.001
Bullet_AntimatterRailgun_AA
+ true
0
8.9
400
+ 9.5
1
Shot_Autocannon
GunTail_Heavy
40
- 0.1
+ 0.5
true
diff --git a/Defs/Buildings/Turrets/ThunderGun.xml b/Defs/Buildings/Turrets/ThunderGun.xml
index bbeceac..e6758b6 100644
--- a/Defs/Buildings/Turrets/ThunderGun.xml
+++ b/Defs/Buildings/Turrets/ThunderGun.xml
@@ -79,6 +79,9 @@
true
UI/Overlays/Barrel
+
+ true
+
Gun_ThunderGunTurret_AA
diff --git a/Defs/Damage/Damage.xml b/Defs/Damage/Damage.xml
index 2e6c3f0..0b91250 100644
--- a/Defs/Damage/Damage.xml
+++ b/Defs/Damage/Damage.xml
@@ -127,6 +127,14 @@ Does not bleed as the flesh is forcefully cauterized. Causes intense pain.Silent_AA
+
+ AnnihilationExplosionRailgun_AA
+ 220
+ 3
+ 1.3
+ MortarBomb_Explode
+
+
GalvaPain_AA
galvaknuckles pain
diff --git a/Defs/Factions/Namer.xml b/Defs/Factions/Namer.xml
new file mode 100644
index 0000000..84b35f8
--- /dev/null
+++ b/Defs/Factions/Namer.xml
@@ -0,0 +1,34 @@
+
+
+
+
+
+ NamerFactionUltratech_AA
+
+
+
+ r_name->[ultratech_faction_names]
+
+
+ ultratech_faction_names->NameBanks/ultratech_faction_names_AA
+
+
+
+
+
+ NamerSettlementUltratech_AA
+
+
+ r_name->[ultratech_settlement_names] [ultratech_settlement_type]
+
+
+ ultratech_settlement_names->NameBanks/ultratech_settlement_names_AA
+ ultratech_settlement_type->NameBanks/ultratech_settlement_types_AA
+ concept_positive->Words/Nouns/Concepts_Positive
+
+
+
+
+
\ No newline at end of file
diff --git a/Defs/Factions/Ultratech.xml b/Defs/Factions/Ultratech.xml
index 6a1ae62..886f93c 100644
--- a/Defs/Factions/Ultratech.xml
+++ b/Defs/Factions/Ultratech.xml
@@ -13,8 +13,8 @@
true
division leader
AntimatterAnnihilation/UI/FactionIcon
- NamerFactionOutlander
- NamerSettlementOutlander
+ NamerFactionUltratech_AA
+ NamerSettlementUltratech_AA
Ultra
diff --git a/Defs/Research/Antimatter Composite.xml b/Defs/Research/Antimatter Composite.xml
index 1eae0e8..6e2554f 100644
--- a/Defs/Research/Antimatter Composite.xml
+++ b/Defs/Research/Antimatter Composite.xml
@@ -16,7 +16,7 @@
ParticleAccelerators_AA
2.00
- 1.20
+ 1.05
\ No newline at end of file
diff --git a/Defs/Research/Melee Industrial Advanced.xml b/Defs/Research/Melee Industrial Advanced.xml
index 01557ce..d79c046 100644
--- a/Defs/Research/Melee Industrial Advanced.xml
+++ b/Defs/Research/Melee Industrial Advanced.xml
@@ -13,7 +13,7 @@
Entry_AA
1.00
- 0.55
+ 0.20
\ No newline at end of file
diff --git a/Defs/Research/Melee Spacer Advanced.xml b/Defs/Research/Melee Spacer Advanced.xml
index 58da5d4..f18df60 100644
--- a/Defs/Research/Melee Spacer Advanced.xml
+++ b/Defs/Research/Melee Spacer Advanced.xml
@@ -17,7 +17,7 @@
AntimatterComposite_AA
3.00
- 0.55
+ 0.20
\ No newline at end of file
diff --git a/Defs/Research/Void Armor Research.xml b/Defs/Research/Void Armor Research.xml
new file mode 100644
index 0000000..e7745a7
--- /dev/null
+++ b/Defs/Research/Void Armor Research.xml
@@ -0,0 +1,22 @@
+
+
+
+
+ VoidArmor_AA
+ void armor
+ Use antimatter composite to create very powerful armor and headgear.
+ 3500
+ Spacer
+ Antimatter
+ HiTechResearchBench
+
+ MultiAnalyzer
+
+
+ AntimatterComposite_AA
+
+ 4.00
+ 1.00
+
+
+
\ No newline at end of file
diff --git a/Defs/Sounds/Lasers.xml b/Defs/Sounds/Lasers.xml
index e032c1b..be9fbe5 100644
--- a/Defs/Sounds/Lasers.xml
+++ b/Defs/Sounds/Lasers.xml
@@ -23,4 +23,26 @@
+
+ RailgunShoot_AA
+ true
+ MapOnly
+ 8
+ PrioritizeNearest
+
+
+ true
+ true
+
+
+ AntimatterAnnihilation/RailgunCharge
+
+
+ false
+ 40~40
+ 1~1
+
+
+
+
\ No newline at end of file
diff --git a/Languages/English/Keyed/Keys.xml b/Languages/English/Keyed/Keys.xml
new file mode 100644
index 0000000..35dd0c0
--- /dev/null
+++ b/Languages/English/Keyed/Keys.xml
@@ -0,0 +1,65 @@
+
+
+
+
+on
+off
+enabled
+turn
+name
+power
+antimatter
+plasteel
+
+
+hours
+days
+quadrums
+
+
+Open console
+Shows detailed information about the connected power network, and allows you to turn power on and off.
+PowerNet Info
+KW
+KW
+MW
+GW
+Console is not connected to a power network.
+Console does not have power.
+(Asc)
+(Des)
+Turn all
+
+
+Toggle auto attack
+Toggle whether this {0} will automatically attack enemies
+
+
+Not enough power.
+Missing {0} plasteel.
+Missing {0} antimatter canisters.
+Running: {0} hours until output
+Not running: {0}
+
+
+Strike location
+Fires the M3G_UMIN at a specific position on this map.
+Cancel strike
+Cancels the M3G_UMIN strike.\nAll charged power is discarded. Only available during charging phase.
+Weapon is cooling down ({0} left).
+Powering up: {0}%
+Already powering up.
+Charging: {0} watt-days remining, {1}%
+Already charging strike.
+Missing antimatter canisters.
+Missing {0} antimatter canisters.
+Blocked by roof.
+Ready to fire.
+Cooldown: {0}
+
+
+Producing {0} canisters per day.\n{1} hours until next antimatter canister.
+Not running: No power
+Not running: No plasteel fuel
+
+
\ No newline at end of file
diff --git a/Languages/English/Strings/NameBanks/ultratech_faction_names_AA.txt b/Languages/English/Strings/NameBanks/ultratech_faction_names_AA.txt
new file mode 100644
index 0000000..a075ef2
--- /dev/null
+++ b/Languages/English/Strings/NameBanks/ultratech_faction_names_AA.txt
@@ -0,0 +1,61 @@
+Divison XII
+Divison IV
+Divison III
+Divison XV
+Divison XIX
+Divison X
+Terragroup Division
+Advanced Division
+Exploration Division
+Ruthless Division
+Research Division
+Ancient Division
+Extermination Division
+Divison Α
+Divison α
+Divison Β
+Divison β
+Divison Γ
+Divison γ
+Divison Δ
+Divison δ
+Divison Ε
+Divison ε
+Divison Ζ
+Divison ζ
+Divison Η
+Divison η
+Divison Θ
+Divison θ
+Divison Ι
+Divison ι
+Divison Κ
+Divison κ
+Divison Λ
+Divison λ
+Divison Μ
+Divison μ
+Divison Ν
+Divison ν
+Divison Ξ
+Divison ξ
+Divison Ο
+Divison ο
+Divison Π
+Divison π
+Divison Ρ
+Divison ρ
+Divison Σ
+Divison σ
+Divison Τ
+Divison τ
+Divison Υ
+Divison υ
+Divison Φ
+Divison φ
+Divison Χ
+Divison χ
+Divison Ψ
+Divison ψ
+Divison Ω
+Divison ω
\ No newline at end of file
diff --git a/Languages/English/Strings/NameBanks/ultratech_settlement_names_AA.txt b/Languages/English/Strings/NameBanks/ultratech_settlement_names_AA.txt
new file mode 100644
index 0000000..b1014aa
--- /dev/null
+++ b/Languages/English/Strings/NameBanks/ultratech_settlement_names_AA.txt
@@ -0,0 +1,24 @@
+Alpha
+Beta
+Gamma
+Delta
+Epsilon
+Zeta
+Eta
+Theta
+Iota
+Kappa
+Lambda
+Mu
+Nu
+Xi
+Omicron
+Pi
+Rho
+Sigma
+Tau
+Upsilon
+Phi
+Chi
+Psi
+Omega
\ No newline at end of file
diff --git a/Languages/English/Strings/NameBanks/ultratech_settlement_types_AA.txt b/Languages/English/Strings/NameBanks/ultratech_settlement_types_AA.txt
new file mode 100644
index 0000000..e7a6db9
--- /dev/null
+++ b/Languages/English/Strings/NameBanks/ultratech_settlement_types_AA.txt
@@ -0,0 +1,5 @@
+base
+lab
+outpost
+camp
+facility
\ No newline at end of file
diff --git a/Sounds/AntimatterAnnihilation/RailgunCharge.ogg b/Sounds/AntimatterAnnihilation/RailgunCharge.ogg
new file mode 100644
index 0000000..131fb1d
Binary files /dev/null and b/Sounds/AntimatterAnnihilation/RailgunCharge.ogg differ
diff --git a/Source/AntimatterAnnihilation.sln.DotSettings b/Source/AntimatterAnnihilation.sln.DotSettings
index 437c499..ed5501c 100644
--- a/Source/AntimatterAnnihilation.sln.DotSettings
+++ b/Source/AntimatterAnnihilation.sln.DotSettings
@@ -1,17 +1,20 @@
True
True
+ True
True
True
True
True
True
+ True
True
True
True
True
True
True
+ True
True
True
True
\ No newline at end of file
diff --git a/Source/AntimatterAnnihilation/AntimatterAnnihilation.csproj b/Source/AntimatterAnnihilation/AntimatterAnnihilation.csproj
index 7399f7d..404a4b6 100644
--- a/Source/AntimatterAnnihilation/AntimatterAnnihilation.csproj
+++ b/Source/AntimatterAnnihilation/AntimatterAnnihilation.csproj
@@ -41,6 +41,7 @@
..\packages\Lib.InGameWiki.1.0.0\lib\net472\net472\Lib.InGameWiki.dll
+ False
@@ -55,6 +56,10 @@
..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll
False
+
+ ..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.AnimationModule.dll
+ False
+
..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.AssetBundleModule.dll
False
@@ -75,6 +80,10 @@
..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.InputModule.dll
False
+
+ ..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.ParticleSystemModule.dll
+ False
+
..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UIModule.dll
False
@@ -102,15 +111,23 @@
+
+
+
+
+
+
+
-
+
+
+
+
-
-
diff --git a/Source/AntimatterAnnihilation/Buildings/AATurretTop.cs b/Source/AntimatterAnnihilation/Buildings/AATurretTop.cs
index db0bca4..96bbd92 100644
--- a/Source/AntimatterAnnihilation/Buildings/AATurretTop.cs
+++ b/Source/AntimatterAnnihilation/Buildings/AATurretTop.cs
@@ -1,5 +1,4 @@
-using AntimatterAnnihilation.Verbs;
-using RimWorld;
+using RimWorld;
using UnityEngine;
using Verse;
@@ -63,7 +62,7 @@ public virtual void Tick()
LocalTargetInfo currentTarget = parentTurret.CurrentOrForcedTarget;
if (currentTarget.IsValid)
{
- RotateTo(AngleToTarget);
+ RotateTo();
}
else
{
@@ -94,11 +93,16 @@ public virtual void OnShoot()
///
///
public virtual bool CanShootNow()
+ {
+ return IsPointingAtTarget();
+ }
+
+ public bool IsPointingAtTarget()
{
return Mathf.Abs(DeltaToTarget) <= MaxDeltaToFire;
}
- private void RotateTo(float angle)
+ private void RotateTo()
{
const float DT = 1f / 60f;
diff --git a/Source/AntimatterAnnihilation/Buildings/Building_AATurret.cs b/Source/AntimatterAnnihilation/Buildings/Building_AATurret.cs
index 77c26dc..9e6c7ad 100644
--- a/Source/AntimatterAnnihilation/Buildings/Building_AATurret.cs
+++ b/Source/AntimatterAnnihilation/Buildings/Building_AATurret.cs
@@ -1,4 +1,5 @@
-using RimWorld;
+using AntimatterAnnihilation.ThingComps;
+using RimWorld;
using System;
using System.Collections.Generic;
using System.Globalization;
@@ -15,15 +16,39 @@ namespace AntimatterAnnihilation.Buildings
public abstract class Building_AATurret : Building_Turret
{
public float ScreenShakeOnShoot { get; set; } = 0f;
+ public bool HasLOS
+ {
+ get
+ {
+ if (!CurrentTarget.IsValid)
+ return false;
- public bool Active
+ bool flag = AttackVerb.TryFindShootLineFromTo(this.Position, CurrentTarget, out _);
+ return flag;
+ }
+ }
+ public bool DoBetterTargetFind { get; protected set; } = true;
+ public bool Active
{
get
{
return (this.powerComp == null || this.powerComp.PowerOn) && (this.dormantComp == null || this.dormantComp.Awake) && (this.initiatableComp == null || this.initiatableComp.Initiated);
}
}
-
+ public CompAutoAttack AutoAttack
+ {
+ get
+ {
+ return this.GetComp();
+ }
+ }
+ public bool AutoAttackEnabled
+ {
+ get
+ {
+ return AutoAttack == null || AutoAttack.AutoAttackEnabled;
+ }
+ }
public CompEquippable GunCompEq
{
get
@@ -31,16 +56,14 @@ public CompEquippable GunCompEq
return this.gun.TryGetComp();
}
}
-
- public override LocalTargetInfo CurrentTarget
+ public override LocalTargetInfo CurrentTarget
{
get
{
return this.currentTargetInt;
}
}
-
- public LocalTargetInfo CurrentOrForcedTarget
+ public LocalTargetInfo CurrentOrForcedTarget
{
get
{
@@ -50,40 +73,36 @@ public LocalTargetInfo CurrentOrForcedTarget
return CurrentTarget;
}
}
-
- private bool WarmingUp
+ public override Verb AttackVerb
{
get
{
- return this.burstWarmupTicksLeft > 0;
+ return this.GunCompEq.PrimaryVerb;
}
}
-
- public override Verb AttackVerb
+ public bool IsMannable
{
get
{
- return this.GunCompEq.PrimaryVerb;
+ return this.mannableComp != null;
}
}
- public bool IsMannable
+ private bool WarmingUp
{
get
{
- return this.mannableComp != null;
+ return this.burstWarmupTicksLeft > 0;
}
}
-
- private bool PlayerControlled
+ private bool PlayerControlled
{
get
{
return (base.Faction == Faction.OfPlayer || this.MannedByColonist) && !this.MannedByNonColonist;
}
}
-
- private bool CanSetForcedTarget
+ private bool CanSetForcedTarget
{
get
{
@@ -91,8 +110,7 @@ private bool CanSetForcedTarget
//return this.mannableComp != null && this.PlayerControlled;
}
}
-
- private bool CanToggleHoldFire
+ private bool CanToggleHoldFire
{
get
{
@@ -100,24 +118,21 @@ private bool CanToggleHoldFire
//return this.PlayerControlled;
}
}
-
- private bool IsMortar
+ private bool IsMortar
{
get
{
return this.def.building.IsMortar;
}
}
-
- private bool IsMortarOrProjectileFliesOverhead
+ private bool IsMortarOrProjectileFliesOverhead
{
get
{
return this.AttackVerb.ProjectileFliesOverhead() || this.IsMortar;
}
}
-
- private bool CanExtractShell
+ private bool CanExtractShell
{
get
{
@@ -129,16 +144,14 @@ private bool CanExtractShell
return compChangeableProjectile != null && compChangeableProjectile.Loaded;
}
}
-
- private bool MannedByColonist
+ private bool MannedByColonist
{
get
{
return this.mannableComp != null && this.mannableComp.ManningPawn != null && this.mannableComp.ManningPawn.Faction == Faction.OfPlayer;
}
}
-
- private bool MannedByNonColonist
+ private bool MannedByNonColonist
{
get
{
@@ -316,7 +329,16 @@ protected void TryStartShootSomething(bool canBeginBurstImmediately)
}
else
{
- this.currentTargetInt = this.TryFindNewTarget();
+ bool allowedToFindNew = true;
+ if (DoBetterTargetFind)
+ {
+ Thing thing = currentTargetInt.Thing;
+ // Allowed to find new target if current target is invalid, destroyed or downed, or line of sight is gone.
+ allowedToFindNew = !isValid || (thing != null && thing.Destroyed) || (thing is Pawn pawn && pawn.Downed) || !HasLOS;
+ }
+
+ if (allowedToFindNew && AutoAttackEnabled)
+ this.currentTargetInt = this.TryFindNewTarget();
}
if (!isValid && this.currentTargetInt.IsValid)
{
@@ -341,7 +363,7 @@ protected void TryStartShootSomething(bool canBeginBurstImmediately)
this.burstWarmupTicksLeft = 1;
}
- protected LocalTargetInfo TryFindNewTarget()
+ protected LocalTargetInfo TryFindNewTarget()
{
IAttackTargetSearcher attackTargetSearcher = this.TargSearcher();
Faction faction = attackTargetSearcher.Thing.Faction;
@@ -445,15 +467,18 @@ public override string GetInspectString()
stringBuilder.AppendLine("CanFireIn".Translate() + $": {this.burstCooldownTicksLeft.TicksToSeconds():F1} seconds.");
- stringBuilder.Append("Delta to target: ");
- stringBuilder.AppendLine(top.DeltaToTarget.ToString(CultureInfo.InvariantCulture));
+ if (Prefs.DevMode)
+ {
+ var target = CurrentOrForcedTarget;
+ stringBuilder.Append("Target: ");
+ stringBuilder.AppendLine($"{(target.IsValid ? "valid" : "invalid")}, {target.Label}: {target.ToString()}");
- var target = CurrentOrForcedTarget;
- stringBuilder.Append("Target: ");
- stringBuilder.AppendLine($"{(target.IsValid ? "valid" : "invalid")}, {target.Label}: {target.ToString()}");
+ stringBuilder.Append("Top can shoot: ");
+ stringBuilder.AppendLine(top.CanShootNow().ToString());
- stringBuilder.Append("Top can shoot: ");
- stringBuilder.AppendLine(top.CanShootNow().ToString());
+ stringBuilder.Append("Auto attack: ");
+ stringBuilder.AppendLine(AutoAttackEnabled.ToString());
+ }
CompChangeableProjectile compChangeableProjectile = this.gun.TryGetComp();
if (compChangeableProjectile != null)
@@ -603,11 +628,13 @@ private void ExtractShell()
private void ResetForcedTarget()
{
this.forcedTarget = LocalTargetInfo.Invalid;
+ this.currentTargetInt = LocalTargetInfo.Invalid; // Added to fix railgun still firing after stopping forced attack.
this.burstWarmupTicksLeft = 0;
if (this.burstCooldownTicksLeft <= 0)
{
this.TryStartShootSomething(false);
}
+
}
private void ResetCurrentTarget()
diff --git a/Source/AntimatterAnnihilation/Buildings/Building_AntimatterRailgun.cs b/Source/AntimatterAnnihilation/Buildings/Building_AntimatterRailgun.cs
index 0128f98..f071518 100644
--- a/Source/AntimatterAnnihilation/Buildings/Building_AntimatterRailgun.cs
+++ b/Source/AntimatterAnnihilation/Buildings/Building_AntimatterRailgun.cs
@@ -1,18 +1,177 @@
-using Verse;
+using AntimatterAnnihilation.Effects;
+using AntimatterAnnihilation.Utils;
+using UnityEngine;
+using Verse;
+using Verse.Sound;
namespace AntimatterAnnihilation.Buildings
{
[StaticConstructorOnStartup]
public class Building_AntimatterRailgun : Building_AATurret
{
+ public static int CHARGE_TICKS = 280; // Made to match audio clip, around 4.7 seconds.
+ public static AnimationCurve ParticlesAmountCurve;
+
+ static Building_AntimatterRailgun()
+ {
+ var c = new AnimationCurve();
+
+ c.AddKey(0f, 0f);
+ c.AddKey(0.5f, 1f);
+ c.AddKey(0.85f, 0f);
+ c.AddKey(1f, 0f);
+
+ ParticlesAmountCurve = c;
+ }
+
+ public int CurrentChargeTicks = 0; // Needs to reach CHARGE_TICKS before it can fire. While charging, has particle effects.
+ public RailgunEffectComp Effect { get; private set; }
+
+ private int cooldownTicks;
+ private Sustainer soundSustainer;
+
public Building_AntimatterRailgun()
{
- this.ScreenShakeOnShoot = 0.2f;
+ this.ScreenShakeOnShoot = 0.8f;
}
public override AATurretTop CreateTop()
{
return new RailgunTop(this);
}
+
+ public override void SpawnSetup(Map map, bool respawningAfterLoad)
+ {
+ base.SpawnSetup(map, respawningAfterLoad);
+
+ if (Effect != null)
+ return;
+
+ Effect = RailgunEffectSpawner.Spawn(base.Map);
+ }
+
+ public override void DeSpawn(DestroyMode mode = DestroyMode.Vanish)
+ {
+ base.DeSpawn(mode);
+
+ if (Effect == null)
+ return;
+
+ Effect.Hide(true);
+ Object.Destroy(Effect.gameObject);
+ Effect = null;
+ }
+
+ public override void ExposeData()
+ {
+ base.ExposeData();
+
+ Scribe_Values.Look(ref CurrentChargeTicks, "railgunChargeTicks");
+ Scribe_Values.Look(ref cooldownTicks, "railgunCooldownTicks");
+ }
+
+ public override void Tick()
+ {
+ base.Tick();
+
+ var rt = (top as RailgunTop);
+ if (rt == null)
+ return;
+
+ // Check if should be charging.
+ bool shouldBeCharging = CurrentOrForcedTarget.IsValid && base.HasLOS && rt.BaseCanShootNow() && base.burstCooldownTicksLeft <= 0;
+
+ if (shouldBeCharging)
+ CurrentChargeTicks++;
+ else
+ CurrentChargeTicks = -1;
+
+ if (shouldBeCharging && CurrentChargeTicks == 0)
+ {
+ // Start playing audio.
+ SoundInfo info = SoundInfo.InMap(this, MaintenanceType.PerTick);
+ soundSustainer = AADefOf.RailgunShoot_AA.TrySpawnSustainer(info);
+ }
+ if (!shouldBeCharging && cooldownTicks == 0)
+ {
+ soundSustainer?.End();
+ }
+
+ if (soundSustainer != null)
+ {
+ if (soundSustainer.Ended)
+ soundSustainer = null;
+ else
+ soundSustainer.Maintain();
+ }
+
+ cooldownTicks--;
+ if (cooldownTicks < 0)
+ cooldownTicks = 0;
+
+ if (Effect == null)
+ return;
+
+ // Effect is only visible when in the charging mode and with valid target.
+ bool vis = CurrentChargeTicks > 0 && TargetCurrentlyAimingAt.IsValid;
+ bool shouldFire = rt.IsCharged() && cooldownTicks == 0;
+
+ if (vis)
+ {
+ Vector3 start = rt.GetMuzzlePos();
+ Vector3 end = TargetCurrentlyAimingAt.CenterVector3;
+ const float Y = -2;
+ start.y = Y;
+ end.y = Y;
+
+ if(cooldownTicks == 0)
+ Effect.Show(start, end);
+
+ Effect.SetParticleRate(GetCurrentParticleRate());
+ Effect.Tick();
+
+ if (shouldFire)
+ {
+ float radius = base.AttackVerb?.GetProjectile()?.projectile?.explosionRadius ?? 4f;
+ radius += 4;
+ Effect.Fire(radius);
+ cooldownTicks = 120;
+ }
+ }
+ else
+ {
+ Effect.Hide(false);
+ }
+
+ }
+
+ public float DstToTarget()
+ {
+ if (!CurrentOrForcedTarget.IsValid)
+ return 10f;
+
+ Vector3 shooter = Position.ToVector3();
+ shooter.y = 0;
+
+ Vector3 target = CurrentOrForcedTarget.CenterVector3;
+ target.y = 0;
+
+ return (target - shooter).magnitude;
+ }
+
+ public float GetCurrentParticleRate()
+ {
+ const float BASE_PER_METER = 20f / 10f; // Values taken from in Unity test area, just eyeballing it.
+ float dst = DstToTarget();
+
+ float baseRate = BASE_PER_METER * dst;
+
+ float chargeUpNormalizedTime = Mathf.Clamp01((float) CurrentChargeTicks / CHARGE_TICKS);
+ float multiFromCurve = Mathf.Clamp01(ParticlesAmountCurve.Evaluate(chargeUpNormalizedTime));
+
+ float final = baseRate * multiFromCurve;
+
+ return final;
+ }
}
}
diff --git a/Source/AntimatterAnnihilation/Buildings/Building_AntimatterReactor.cs b/Source/AntimatterAnnihilation/Buildings/Building_AntimatterReactor.cs
index 646a09a..acc9380 100644
--- a/Source/AntimatterAnnihilation/Buildings/Building_AntimatterReactor.cs
+++ b/Source/AntimatterAnnihilation/Buildings/Building_AntimatterReactor.cs
@@ -202,13 +202,13 @@ public override void Tick()
}
updateTick++;
- if (updateTick % UpdateInterval == 0)
+ if (updateTick % UpdateInterval == 0 && EnergyBeam != null)
{
EnergyBeam.Length = UpdateOutputBeam(16);
}
- EnergyBall.Tick();
- EnergyBeam.Tick();
+ EnergyBall?.Tick();
+ EnergyBeam?.Tick();
}
private List tempThings = new List();
@@ -248,14 +248,15 @@ public float UpdateOutputBeam(float maxDst)
IntVec3 basePos;
if (horizontal)
{
- basePos = new IntVec3(this.TrueCenter() - new Vector3(0f, 0f, 0.1f)) + beamExploreDirection * 6;
- EnergyBeam.Position = basePos.ToVector3() + new Vector3(0, 0, 1.25f);
+ Vector3 baseOffset = new Vector3(injectorRot == 3 ? -1 : 0, 0f, -1);
+ basePos = new IntVec3(this.TrueCenter() + baseOffset) + beamExploreDirection * 6;
+ EnergyBeam.Position = basePos.ToVector3() + new Vector3(injectorRot == 3 ? 1 : 0, 0, 1.25f);
}
else
{
basePos = new IntVec3(this.TrueCenter() - new Vector3(0.1f, 0f, injectorRot == 2 ? 0.1f : 0f)) + beamExploreDirection * 6;
- EnergyBeam.Position = basePos.ToVector3() + new Vector3(1, 0, 1f + (injectorRot == 2 ? 0.8f : 0f));
- EnergyBeam.LengthOffset = injectorRot == 2 ? 0.8f : 0f;
+ EnergyBeam.Position = basePos.ToVector3() + new Vector3(1, 0, 1f + (injectorRot == 2 ? 0.8f : 0f) + (injectorRot == 0 ? -1 : 0));
+ EnergyBeam.LengthOffset = (injectorRot == 2 ? 0.8f : 0f) + (injectorRot == 0 ? 0.43f : 0f);
}
tempThings.Clear();
@@ -350,14 +351,6 @@ public float UpdateOutputBeam(float maxDst)
return i;
}
- public override IEnumerable GetGizmos()
- {
- foreach (var thing in base.GetGizmos())
- {
- yield return thing;
- }
- }
-
public IEnumerable<(IntVec3 cell, byte weight)> GetAvoidance(Map map)
{
if (map == null || map != this.Map)
diff --git a/Source/AntimatterAnnihilation/Buildings/Building_CompositeRefiner.cs b/Source/AntimatterAnnihilation/Buildings/Building_CompositeRefiner.cs
index ed3ee03..6dff770 100644
--- a/Source/AntimatterAnnihilation/Buildings/Building_CompositeRefiner.cs
+++ b/Source/AntimatterAnnihilation/Buildings/Building_CompositeRefiner.cs
@@ -88,7 +88,6 @@ public override void Tick()
CurrentPlasteelCount = 0;
PlaceOutput(OutputAmount);
- Log.Message("Placed output, reset counts.");
}
}
@@ -113,8 +112,8 @@ public override void Tick()
rt = GetRightTray();
}
- TryGet(lt, "AntimatterCanister", MissingAntimatter, ref CurrentAntimatterCount);
- TryGet(rt, "AntimatterCanister", MissingAntimatter, ref CurrentAntimatterCount);
+ TryGet(lt, "AntimatterCanister_AA", MissingAntimatter, ref CurrentAntimatterCount);
+ TryGet(rt, "AntimatterCanister_AA", MissingAntimatter, ref CurrentAntimatterCount);
}
}
}
@@ -180,13 +179,13 @@ public bool GetShouldBeRunning()
public string GetReasonNotRunning()
{
if (!PowerTraderComp.PowerOn)
- return "Not enough power.";
+ return "AA.NotEnoughPower".Translate();
if (MissingPlasteel > 0)
- return $"Missing {MissingPlasteel} plasteel.";
+ return "AA.MissingPlasteel".Translate(MissingPlasteel);
if (MissingAntimatter > 0)
- return $"Missing {MissingAntimatter} antimatter.";
+ return "AA.MissingAntimatter".Translate(MissingAntimatter);
return null;
}
@@ -194,7 +193,8 @@ public string GetReasonNotRunning()
public override string GetInspectString()
{
string reasonNotRunning = GetReasonNotRunning();
- return base.GetInspectString() + $"\n{(reasonNotRunning == null ? $"Running: {(TicksToProduceOutput - ProductionTicks)/2500f:F1} hours until output" : $"Not running: {reasonNotRunning}")}\nPlasteel: {CurrentPlasteelCount}/{MaxPlasteel}\nAntimatter: {CurrentAntimatterCount}/{MaxAntimatter}";
+ string hours = $"{(TicksToProduceOutput - ProductionTicks) / 2500f:F1}";
+ return base.GetInspectString() + $"\n{(reasonNotRunning == null ? "AA.RunningInfo".Translate(hours) : "AA.NotRunningInfo".Translate(reasonNotRunning))}\n{"AA.Plasteel".Translate().CapitalizeFirst()}: {CurrentPlasteelCount}/{MaxPlasteel}\n{"AA.Antimatter".Translate().CapitalizeFirst()}: {CurrentAntimatterCount}/{MaxAntimatter}";
}
}
}
diff --git a/Source/AntimatterAnnihilation/Buildings/Building_Megumin.cs b/Source/AntimatterAnnihilation/Buildings/Building_Megumin.cs
index 8a27416..ab5bfc9 100644
--- a/Source/AntimatterAnnihilation/Buildings/Building_Megumin.cs
+++ b/Source/AntimatterAnnihilation/Buildings/Building_Megumin.cs
@@ -17,7 +17,7 @@ public class Building_Megumin : Building
[TweakValue("AntimatterAnnihilation")]
public static bool DoSolarFlare = true;
[TweakValue("AntimatterAnnihilation", 0f, 1f)]
- public static float EasterEggChance = 0.1f;
+ public static float EasterEggChance = 0.2f;
public static int COOLDOWN_TICKS = 2500 * 24 * 4; // 4 in-game days.
public static int POWER_UP_TICKS = 1276; // Made to correspond to audio queue.
public static int TICKS_BEFORE_FIRING_LASER = 1200; // Made to correspond to audio queue.
@@ -26,8 +26,7 @@ public class Building_Megumin : Building
public static float EXPLOSION_RADIUS = 18;
public static int EXPLOSION_DAMAGE = 50;
public static float EXPLOSION_PEN = 0.7f;
- public static float CHARGE_WATT_DAYS = 600 * 4; // Requires 4 fully-powered batteries to charge (semi-instantly). Otherwise it will take longer depending on power production.
- public static float IDLE_WATTS = 50; // Power consumption when not charging.
+ public static float CHARGE_WATT_DAYS = 600 * 5; // Requires 5 fully-powered batteries to charge (semi-instantly). Otherwise it will take longer depending on power production.
public CompEquippable GunComp
{
@@ -39,16 +38,16 @@ public CompEquippable GunComp
}
}
private CompEquippable _gunCompEq;
- public CompPowerTrader PowerTrader
+ public CompGreedyBattery BatComp
{
get
{
- if (_compPowerTrader == null)
- _compPowerTrader = this.GetComp();
- return _compPowerTrader;
+ if (_batComp == null)
+ _batComp = this.TryGetComp();
+ return _batComp;
}
}
- private CompPowerTrader _compPowerTrader;
+ private CompGreedyBattery _batComp;
public CompRefuelableConditional FuelComp
{
get
@@ -59,16 +58,6 @@ public CompRefuelableConditional FuelComp
}
}
private CompRefuelableConditional _compRefuelable;
- public CompTargetChargeRate ChargeRateComp
- {
- get
- {
- if (_compChargeRate == null)
- _compChargeRate = this.GetComp();
- return _compChargeRate;
- }
- }
- private CompTargetChargeRate _compChargeRate;
public Verb AttackVerb
{
get
@@ -94,13 +83,17 @@ public bool IsChargingUp
{
get
{
- return WattDaysRequired > 0;
+ return isChargingUp;
+ }
+ protected set
+ {
+ isChargingUp = value;
}
}
public int CooldownTicks;
public int PoweringUpTicks;
- public float WattDaysRequired;
+ private bool isChargingUp;
private UpBeam beam;
private LocalTargetInfo localTarget;
private Sustainer soundSustainer;
@@ -130,39 +123,50 @@ public override IEnumerable GetGizmos()
// Attack on local map.
Command_AttackLocation cmd = new Command_AttackLocation();
- cmd.defaultLabel = "Strike location";
- cmd.defaultDesc = "Fires the MEG-Umin at a specific position on this map.";
+ cmd.defaultLabel = "AA.MegStrikeLocation".Translate();
+ cmd.defaultDesc = "AA.MegStrikeLocationDesc".Translate();
cmd.icon = ContentFinder.Get("UI/Commands/Attack", true);
cmd.hotKey = KeyBindingDefOf.Misc4;
cmd.targetingParams = new TargetingParameters() {canTargetBuildings = true, canTargetLocations = true, canTargetPawns = true, canTargetAnimals = true};
cmd.onTargetSelected = StartAttackSequence;
if (IsOnCooldown)
{
- cmd.Disable("CannotFire".Translate() + $": Weapon is cooling down.");
+ cmd.Disable("CannotFire".Translate() + $": {"AA.MegCoolingDown".Translate(GetCooldownPretty(CooldownTicks))}");
}
else if (IsPoweringUp)
{
- cmd.Disable("CannotFire".Translate() + $": Already powering up.");
+ cmd.Disable("CannotFire".Translate() + $": {"AA.MegAlreadyPoweringUp".Translate()}");
}
else if (IsChargingUp)
{
- cmd.Disable("CannotFire".Translate() + $": Already charging to fire.");
- }
- else if (!PowerTrader.PowerOn)
- {
- cmd.Disable("CannotFire".Translate() + $": No power.");
+ cmd.Disable("CannotFire".Translate() + $": {"AA.MegAlreadyCharging".Translate()}");
}
else if (FuelComp.FuelPercentOfMax != 1f)
{
- cmd.Disable("CannotFire".Translate() + $": Missing antimatter canisters.");
+ cmd.Disable("CannotFire".Translate() + $": {"AA.MegMissingCanisters".Translate()}");
}
else if (!HasSkyAccess())
{
- cmd.Disable("CannotFire".Translate() + $": Blocked by roof.");
+ cmd.Disable("CannotFire".Translate() + $": {"AA.MegBlockedByRoof".Translate()}");
}
yield return cmd;
+ if (IsChargingUp)
+ {
+ var cancel = new Command_Action();
+ cancel.defaultLabel = "AA.MegCancelStrike".Translate();
+ cancel.defaultDesc = "AA.MegCancelStrikeDesc".Translate();
+ cancel.icon = Content.CancelIcon;
+ cancel.defaultIconColor = Color.red;
+ cancel.action = () =>
+ {
+ localTarget = LocalTargetInfo.Invalid;
+ IsChargingUp = false;
+ };
+ yield return cancel;
+ }
+
// Debug gizmos.
if (Prefs.DevMode)
{
@@ -191,7 +195,7 @@ private void StartAttackSequence(LocalTargetInfo target)
this.localTarget = target;
// Enter the charging phase.
- WattDaysRequired = CHARGE_WATT_DAYS;
+ IsChargingUp = true;
}
private void StartPowerUpSequence()
@@ -270,20 +274,16 @@ public bool HasSkyAccess()
return true;
}
- internal void OnStrikeEnd(CustomOrbitalStrike strike)
+ internal void OnStrikeEnd(CustomOrbitalStrike _)
{
StopFireLaser();
}
public override string GetInspectString()
{
- string cooldown = IsOnCooldown ? $"Cooldown: {GetCooldownPretty(CooldownTicks)}" : $"Ready to fire";
- string status = IsPoweringUp ? $"Powering up: {PoweringUpTicks / (float)POWER_UP_TICKS * 100f:F0}%" : (FuelComp.FuelPercentOfMax == 1f ? $"{cooldown}" : $"Missing {8 - FuelComp.Fuel} antimatter canisters.");
- status = IsChargingUp ? $"Charging: {WattDaysRequired:F0} watt-days remaining, {(1f - (WattDaysRequired / CHARGE_WATT_DAYS)) * 100f:F0}%." : status;
- if (IsChargingUp && !PowerTrader.PowerOn)
- {
- status += $"\nNot enough power. Charge rate is set to {ChargeRateComp.Watts:F0} watts.\nTry lowering the charge rate.\nTip: Build at least {Mathf.Ceil(CHARGE_WATT_DAYS/600):F0} batteries and set charge rate to max.";
- }
+ string cooldown = IsOnCooldown ? "AA.MegCooldown".Translate(GetCooldownPretty(CooldownTicks)) : "AA.MegReadyToFire".Translate();
+ string status = IsPoweringUp ? "AA.MegPoweringUp".Translate($"{PoweringUpTicks / (float)POWER_UP_TICKS * 100f:F0}").ToString() : FuelComp.FuelPercentOfMax == 1f ? cooldown : "AA.MegMissingXCanisters".Translate(8 - FuelComp.Fuel).ToString();
+ status = IsChargingUp ? "AA.MegCharging".Translate($"{BatComp.WattDaysUntilFull:F0}", $"{BatComp.StoredEnergyPct * 100f:F0}").ToString() : status;
return base.GetInspectString() + $"\n{status}";
}
@@ -293,7 +293,7 @@ public override void ExposeData()
Scribe_TargetInfo.Look(ref localTarget, "localTarget");
Scribe_Values.Look(ref CooldownTicks, "cooldownTicks");
Scribe_Values.Look(ref PoweringUpTicks, "powerUpTicks");
- Scribe_Values.Look(ref WattDaysRequired, "chargingUpTicks");
+ Scribe_Values.Look(ref isChargingUp, "isChargingUp");
Scribe_Deep.Look(ref gun, "gun", Array.Empty());
@@ -336,18 +336,21 @@ public override void Tick()
}
}
- PowerTrader.PowerOutput = IsChargingUp ? -Mathf.Abs(ChargeRateComp.Watts) : -Mathf.Abs(IDLE_WATTS);
if (IsChargingUp)
{
- if (PowerTrader.PowerOn)
+ BatComp.MaxStoredEnergy = CHARGE_WATT_DAYS;
+ if (Math.Abs(BatComp.StoredEnergyPct - 1f) < 0.005f)
{
- WattDaysRequired -= Mathf.Abs(PowerTrader.PowerOutput * CompPower.WattsToWattDaysPerTick); // Turns watts into watt-days per tick.
- if (WattDaysRequired <= 0)
- {
- StartPowerUpSequence();
- }
+ // Now full on power!
+ IsChargingUp = false;
+ StartPowerUpSequence();
}
}
+ else
+ {
+ BatComp.SetStoredEnergyPct(0f);
+ BatComp.MaxStoredEnergy = 0;
+ }
if (IsOnCooldown)
{
CooldownTicks--;
@@ -377,15 +380,15 @@ public string GetCooldownPretty(int ticksLeft)
if(ticksLeft >= QUADRUM)
{
- return $"{ticksLeft / QUADRUM:F1} Quadrums";
+ return $"{ticksLeft / QUADRUM:F1} {"AA.Quadrums".Translate()}";
}
if (ticksLeft >= DAY)
{
- return $"{ticksLeft / DAY:F1} Days";
+ return $"{ticksLeft / DAY:F1} {"AA.Days".Translate()}";
}
- return $"{ticksLeft / HOUR:F1} Hours";
+ return $"{ticksLeft / HOUR:F1} {"AA.Hours".Translate()}";
}
public void MakeGun()
diff --git a/Source/AntimatterAnnihilation/Buildings/Building_ParticleAccelerator.cs b/Source/AntimatterAnnihilation/Buildings/Building_ParticleAccelerator.cs
index f4711f8..ac8f3d2 100644
--- a/Source/AntimatterAnnihilation/Buildings/Building_ParticleAccelerator.cs
+++ b/Source/AntimatterAnnihilation/Buildings/Building_ParticleAccelerator.cs
@@ -111,9 +111,9 @@ public void OutputAntimatter(int count)
public override string GetInspectString()
{
- string whenRunning = $"\nProducing {ProductionPerDay} canisters per day.\n{(ProductionTickInterval - tickCounter) / 2500f:F1} hours until next antimatter canister.";
- string whenNotRunning = $"\nNot running: {(!PowerTraderComp.PowerOn ? "No power" : "No plasteel fuel")}";
- return base.GetInspectString() + (!IsRunning ? whenNotRunning : whenRunning);
+ string whenRunning = "AA.PAProducing".Translate(ProductionPerDay, $"{(ProductionTickInterval - tickCounter) / 2500f:F1}");
+ string whenNotRunning = PowerTraderComp.PowerOn ? "AA.PANotRunningNoPlasteel".Translate() : "AA.PANotRunningNoPower".Translate();
+ return base.GetInspectString() + '\n' + (!IsRunning ? whenNotRunning : whenRunning);
}
}
}
diff --git a/Source/AntimatterAnnihilation/Buildings/Building_PowerNetConsole.cs b/Source/AntimatterAnnihilation/Buildings/Building_PowerNetConsole.cs
index 9be4a6a..75b91d2 100644
--- a/Source/AntimatterAnnihilation/Buildings/Building_PowerNetConsole.cs
+++ b/Source/AntimatterAnnihilation/Buildings/Building_PowerNetConsole.cs
@@ -88,8 +88,8 @@ public override IEnumerable GetGizmos()
{
UI_PowerNetConsole.Open(this);
},
- defaultLabel = "Open Console",
- defaultDesc = "Shows detailed information about the connected power network, and allows you to turn power on and off.",
+ defaultLabel = "AA.OpenConsole".Translate(),
+ defaultDesc = "AA.OpenConsoleDesc".Translate(),
icon = Content.PowerNetGraph
};
}
diff --git a/Source/AntimatterAnnihilation/Buildings/Building_ReactorInjector.cs b/Source/AntimatterAnnihilation/Buildings/Building_ReactorInjector.cs
index 935d7a1..7f12430 100644
--- a/Source/AntimatterAnnihilation/Buildings/Building_ReactorInjector.cs
+++ b/Source/AntimatterAnnihilation/Buildings/Building_ReactorInjector.cs
@@ -321,6 +321,7 @@ private Vector3 GetOffset(out float angle)
float damage = thing.def.category == ThingCategory.Building ? BuildingDamage : PawnDamage;
if (thingIsReactor && isInLine)
damage *= 0.05f; // Do much less damage to reactor if lined up with input/output, for situations where the power is cut to the reactor and AT field cannot be formed.
+
thing.TakeDamage(new DamageInfo(AADefOf.Annihilate_AA, damage, 15, instigator: this));
}
diff --git a/Source/AntimatterAnnihilation/Buildings/RailgunTop.cs b/Source/AntimatterAnnihilation/Buildings/RailgunTop.cs
index 878cb2b..04e2eae 100644
--- a/Source/AntimatterAnnihilation/Buildings/RailgunTop.cs
+++ b/Source/AntimatterAnnihilation/Buildings/RailgunTop.cs
@@ -1,5 +1,6 @@
using AntimatterAnnihilation.Utils;
using UnityEngine;
+using Verse;
namespace AntimatterAnnihilation.Buildings
{
@@ -24,5 +25,30 @@ public override void OnShoot()
{
Recoil.AddRecoil(60f);
}
+
+ public bool BaseCanShootNow()
+ {
+ return base.CanShootNow();
+ }
+
+ public bool IsCharged()
+ {
+ if (parentTurret == null)
+ return false;
+
+ return (parentTurret as Building_AntimatterRailgun).CurrentChargeTicks >= Building_AntimatterRailgun.CHARGE_TICKS;
+ }
+
+ public override bool CanShootNow()
+ {
+ return BaseCanShootNow() && IsCharged();
+ }
+
+ public Vector3 GetMuzzlePos()
+ {
+ const float LENGTH = 4f;
+ Vector3 b = new Vector3(0f, 0f, LENGTH).RotatedBy(base.CurrentRotation);
+ return parentTurret.DrawPos + b;
+ }
}
}
diff --git a/Source/AntimatterAnnihilation/Content.cs b/Source/AntimatterAnnihilation/Content.cs
index 8a3693e..0829c4b 100644
--- a/Source/AntimatterAnnihilation/Content.cs
+++ b/Source/AntimatterAnnihilation/Content.cs
@@ -1,4 +1,5 @@
-using UnityEngine;
+using AntimatterAnnihilation.Effects;
+using UnityEngine;
using Verse;
namespace AntimatterAnnihilation
@@ -14,6 +15,7 @@ public static class Content
public static Texture2D Expand, Collapse;
public static Texture2D PowerNetGraph;
public static Texture2D PowerLevel;
+ public static Texture2D AutoAttackIcon, CancelIcon;
static Content()
{
@@ -24,11 +26,15 @@ static Content()
EnergyBeamInPrefab = bundle.LoadAsset("In Beam");
EnergyBeamOutPrefab = bundle.LoadAsset("Out Beam");
UpBeamPrefab = bundle.LoadAsset("UpBeam");
+ ExplosionEffectManager.Prefab = bundle.LoadAsset("LargeAntimatterExplosion");
+ RailgunEffectSpawner.Prefab = bundle.LoadAsset("RailgunEffect");
Expand = ContentFinder.Get("AntimatterAnnihilation/UI/Expand");
Collapse = ContentFinder.Get("AntimatterAnnihilation/UI/Collapse");
PowerNetGraph = ContentFinder.Get("AntimatterAnnihilation/UI/PowerNetConsole Graph");
PowerLevel = ContentFinder.Get("AntimatterAnnihilation/UI/PowerLevel");
+ AutoAttackIcon = ContentFinder.Get("AntimatterAnnihilation/UI/AutoAttackIcon");
+ CancelIcon = ContentFinder.Get("AntimatterAnnihilation/UI/CancelIcon");
ModCore.Trace("Loaded content.");
}
diff --git a/Source/AntimatterAnnihilation/Effects/EffectManagers.cs b/Source/AntimatterAnnihilation/Effects/EffectManagers.cs
new file mode 100644
index 0000000..e750547
--- /dev/null
+++ b/Source/AntimatterAnnihilation/Effects/EffectManagers.cs
@@ -0,0 +1,52 @@
+using System.Collections.Generic;
+using UnityEngine;
+using Verse;
+
+namespace AntimatterAnnihilation.Effects
+{
+ static class ExplosionEffectManager
+ {
+ public static GameObject Prefab;
+ private static List list = new List();
+
+ public static ExplosionEffect Spawn(Map map, Vector3 pos, float size)
+ {
+ var spawned = EffectPool.Get(() => Object.Instantiate(Prefab).AddComponent());
+ Object.DontDestroyOnLoad(spawned.gameObject);
+ spawned.Time = 0.7f;
+ spawned.Despawn += (s) =>
+ {
+ list.Remove(s);
+ };
+
+ list.Add(spawned);
+
+ spawned.Play(map, pos, size);
+
+ return spawned;
+ }
+
+ public static void Tick()
+ {
+ for (int i = 0; i < list.Count; i++)
+ {
+ var thing = list[i];
+ thing.Tick();
+ }
+ }
+ }
+
+ static class RailgunEffectSpawner
+ {
+ public static GameObject Prefab;
+
+ public static RailgunEffectComp Spawn(Map map)
+ {
+ var spawned = EffectPool.Get(() => Object.Instantiate(Prefab).AddComponent());
+ Object.DontDestroyOnLoad(spawned.gameObject);
+ spawned.Setup(map);
+
+ return spawned;
+ }
+ }
+}
diff --git a/Source/AntimatterAnnihilation/Effects/EffectPool.cs b/Source/AntimatterAnnihilation/Effects/EffectPool.cs
new file mode 100644
index 0000000..2429da0
--- /dev/null
+++ b/Source/AntimatterAnnihilation/Effects/EffectPool.cs
@@ -0,0 +1,38 @@
+using System;
+using System.Collections.Generic;
+
+namespace AntimatterAnnihilation.Effects
+{
+ static class EffectPool where T : class
+ {
+ private static List pool;
+
+ public static T Get(Func create)
+ {
+ var fromPool = GetFromPool();
+ return fromPool ?? create();
+ }
+
+ public static void Return(T t)
+ {
+ if (t == null || (pool?.Contains(t) ?? false))
+ return;
+
+ if (pool == null)
+ pool = new List();
+
+ pool.Add(t);
+ }
+
+ private static T GetFromPool()
+ {
+ if (pool == null || pool.Count == 0)
+ return null;
+
+ var obj = pool[0];
+ pool.RemoveAt(0);
+
+ return obj;
+ }
+ }
+}
diff --git a/Source/AntimatterAnnihilation/Effects/ExplosionEffect.cs b/Source/AntimatterAnnihilation/Effects/ExplosionEffect.cs
new file mode 100644
index 0000000..394f571
--- /dev/null
+++ b/Source/AntimatterAnnihilation/Effects/ExplosionEffect.cs
@@ -0,0 +1,65 @@
+using System;
+using UnityEngine;
+using Verse;
+
+namespace AntimatterAnnihilation.Effects
+{
+ public class ExplosionEffect : MonoBehaviour
+ {
+ public ParticleSystem ParticleSystem;
+ public Animator Animator;
+ public Transform Scale;
+ public float Time = 0.7f;
+ public event Action Despawn;
+
+ private float timer;
+ private int mapID;
+
+ public void Play(Map map, Vector3 position, float scale)
+ {
+ // Store map as ID to avoid keeping a reference to it once world is closed to main menu.
+ this.mapID = map?.uniqueID ?? -1;
+
+ if (ParticleSystem == null)
+ {
+ ParticleSystem = GetComponentInChildren();
+ Animator = GetComponentInChildren();
+ Scale = transform.Find("Scale");
+ }
+
+ gameObject.SetActive(true);
+ transform.position = position;
+ transform.localEulerAngles = new Vector3(90f, 0f, 0f);
+ Scale.localScale = new Vector3(scale, scale, scale);
+ ParticleSystem.Play();
+ Animator.SetTrigger("Start");
+ timer = Time;
+ }
+
+ public void Tick()
+ {
+ const float DT = 1f / 60f;
+ timer -= DT;
+ if (timer <= 0)
+ {
+ // End.
+ Stop();
+ return;
+ }
+
+ bool vis = Find.CurrentMap != null && Find.CurrentMap.uniqueID == this.mapID;
+ if (gameObject.activeSelf != vis)
+ gameObject.SetActive(vis);
+ }
+
+ public void Stop()
+ {
+ ParticleSystem.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
+ gameObject.SetActive(false);
+
+ Despawn?.Invoke(this);
+ Despawn = null;
+ EffectPool.Return(this);
+ }
+ }
+}
diff --git a/Source/AntimatterAnnihilation/Effects/RailgunEffectComp.cs b/Source/AntimatterAnnihilation/Effects/RailgunEffectComp.cs
new file mode 100644
index 0000000..08b5010
--- /dev/null
+++ b/Source/AntimatterAnnihilation/Effects/RailgunEffectComp.cs
@@ -0,0 +1,130 @@
+using UnityEngine;
+using Verse;
+
+namespace AntimatterAnnihilation.Effects
+{
+ public class RailgunEffectComp : MonoBehaviour
+ {
+ public Animator Anim;
+ public Transform BeamScale;
+ public Transform ParticlesScale;
+ public ParticleSystem[] LongParticles;
+ public ParticleSystem InParticles;
+
+ private Vector3 endPos;
+ private int mapID;
+ private bool hidden;
+
+ public void Setup(Map map)
+ {
+ // Store map as ID to avoid keeping a reference to it once world is closed to main menu.
+ this.mapID = map?.uniqueID ?? -1;
+
+ if (Anim == null)
+ {
+ Anim = GetComponent();
+ BeamScale = transform.Find("Beam");
+ ParticlesScale = transform.Find("Particles");
+ LongParticles = transform.Find("Particles").GetComponentsInChildren();
+ InParticles = transform.Find("InParticles").GetComponent();
+ }
+
+ Hide(true);
+ }
+
+ public void Fire(float explosionSize)
+ {
+ Anim.SetTrigger("Shoot");
+ InParticles.Stop(true, ParticleSystemStopBehavior.StopEmitting);
+ foreach (var part in LongParticles)
+ {
+ part.Stop(true, ParticleSystemStopBehavior.StopEmitting);
+ }
+
+ if (explosionSize > 0)
+ {
+ Vector3 pos = endPos;
+ var map = TryGetThisMap();
+ if(map != null)
+ ExplosionEffectManager.Spawn(map, pos, explosionSize);
+ }
+ }
+
+ private Map TryGetThisMap()
+ {
+ if (Find.Maps == null || Find.Maps.Count == 0)
+ return null;
+
+ foreach (var map in Find.Maps)
+ {
+ if (map.uniqueID == this.mapID)
+ return map;
+ }
+
+ return null;
+ }
+
+ public void Tick()
+ {
+ bool vis = Find.CurrentMap != null && Find.CurrentMap.uniqueID == this.mapID;
+ if (gameObject.activeSelf != vis)
+ gameObject.SetActive(vis);
+ }
+
+ public void SetParticleRate(float perSecond)
+ {
+ foreach (var thing in LongParticles)
+ {
+ var em = thing.emission;
+ em.rateOverTime = perSecond;
+ }
+ }
+
+ public void Show(Vector3 start, Vector3 end)
+ {
+ if (hidden)
+ {
+ InParticles.Play(true);
+ foreach (var part in LongParticles)
+ {
+ part.Play(true);
+ }
+ }
+
+ this.endPos = end;
+
+ transform.localPosition = start;
+ transform.rotation = Quaternion.LookRotation(end - start, Vector3.up);
+ transform.Rotate(new Vector3(-90f, 0f, 0f), Space.Self);
+
+ float length = (start - end).magnitude;
+
+ BeamScale.localScale = new Vector3(1, length + 3, 1);
+ ParticlesScale.localPosition = new Vector3(0, (length + 3) * -0.5f + 3, 0f);
+ foreach (var part in LongParticles)
+ {
+ var shape = part.shape;
+ var scale = shape.scale;
+ scale.y = length + 3;
+ shape.scale = scale;
+ }
+
+ Anim.SetTrigger("Reset"); // Sucks to trigger this every frame but oh well..
+ hidden = false;
+ }
+
+ public void Hide(bool clear)
+ {
+ if (hidden)
+ return;
+
+ InParticles.Stop(true, clear ? ParticleSystemStopBehavior.StopEmittingAndClear : ParticleSystemStopBehavior.StopEmitting);
+ foreach (var part in LongParticles)
+ {
+ part.Stop(true, clear ? ParticleSystemStopBehavior.StopEmittingAndClear : ParticleSystemStopBehavior.StopEmitting);
+ }
+ Anim.SetTrigger("Reset");
+ hidden = true;
+ }
+ }
+}
diff --git a/Source/AntimatterAnnihilation/Patches/Patch_BatteryComp_AmountCanAccept.cs b/Source/AntimatterAnnihilation/Patches/Patch_BatteryComp_AmountCanAccept.cs
new file mode 100644
index 0000000..b8b7299
--- /dev/null
+++ b/Source/AntimatterAnnihilation/Patches/Patch_BatteryComp_AmountCanAccept.cs
@@ -0,0 +1,28 @@
+using AntimatterAnnihilation.ThingComps;
+using HarmonyLib;
+using RimWorld;
+
+namespace AntimatterAnnihilation.Patches
+{
+ [HarmonyPatch(typeof(CompPowerBattery), "get_AmountCanAccept")]
+ static class Patch_BatteryComp_AmountCanAccept
+ {
+ static bool Prefix(CompPowerBattery __instance, ref float __result)
+ {
+ if(__instance is CompGreedyBattery gb)
+ {
+ if (__instance.parent.IsBrokenDown())
+ {
+ __result = 0f;
+ return false;
+ }
+
+ CompProperties_Battery props = __instance.Props;
+ __result = (gb.realMax - __instance.StoredEnergy) / props.efficiency;
+ return false;
+ }
+
+ return true;
+ }
+ }
+}
diff --git a/Source/AntimatterAnnihilation/Patches/Patch_BatteryComp_GetStoredEnergyPct.cs b/Source/AntimatterAnnihilation/Patches/Patch_BatteryComp_GetStoredEnergyPct.cs
new file mode 100644
index 0000000..dffc60b
--- /dev/null
+++ b/Source/AntimatterAnnihilation/Patches/Patch_BatteryComp_GetStoredEnergyPct.cs
@@ -0,0 +1,21 @@
+using AntimatterAnnihilation.ThingComps;
+using HarmonyLib;
+using RimWorld;
+
+namespace AntimatterAnnihilation.Patches
+{
+ [HarmonyPatch(typeof(CompPowerBattery), "get_StoredEnergyPct")]
+ static class Patch_BatteryComp_GetStoredEnergyPct
+ {
+ static bool Prefix(CompPowerBattery __instance, ref float __result)
+ {
+ if(__instance is CompGreedyBattery gb)
+ {
+ __result = __instance.StoredEnergy / gb.realMax;
+ return false;
+ }
+
+ return true;
+ }
+ }
+}
diff --git a/Source/AntimatterAnnihilation/Patches/Patch_BatteryComp_SetStoredEnergyPct.cs b/Source/AntimatterAnnihilation/Patches/Patch_BatteryComp_SetStoredEnergyPct.cs
new file mode 100644
index 0000000..651a220
--- /dev/null
+++ b/Source/AntimatterAnnihilation/Patches/Patch_BatteryComp_SetStoredEnergyPct.cs
@@ -0,0 +1,23 @@
+using AntimatterAnnihilation.ThingComps;
+using HarmonyLib;
+using RimWorld;
+using UnityEngine;
+
+namespace AntimatterAnnihilation.Patches
+{
+ [HarmonyPatch(typeof(CompPowerBattery), "SetStoredEnergyPct")]
+ static class Patch_BatteryComp_SetStoredEnergyPct
+ {
+ static bool Prefix(CompPowerBattery __instance, float pct, ref float ___storedEnergy)
+ {
+ if(__instance is CompGreedyBattery gb)
+ {
+ pct = Mathf.Clamp01(pct);
+ ___storedEnergy = gb.realMax * pct;
+ return false;
+ }
+
+ return true;
+ }
+ }
+}
diff --git a/Source/AntimatterAnnihilation/ThingComps/CompAutoAttack.cs b/Source/AntimatterAnnihilation/ThingComps/CompAutoAttack.cs
new file mode 100644
index 0000000..5236c0f
--- /dev/null
+++ b/Source/AntimatterAnnihilation/ThingComps/CompAutoAttack.cs
@@ -0,0 +1,72 @@
+using System.Collections.Generic;
+using Verse;
+
+namespace AntimatterAnnihilation.ThingComps
+{
+ ///
+ /// Used to set a building's target charge (power consumption) rate.
+ ///
+ [StaticConstructorOnStartup]
+ public class CompAutoAttack : ThingComp
+ {
+ public CompProperties_AutoAttack Props
+ {
+ get
+ {
+ return (CompProperties_AutoAttack)props;
+ }
+ }
+
+ public bool DefaultAutoAttack
+ {
+ get
+ {
+ return Props.defaultAutoAttack;
+ }
+ }
+
+ public bool AutoAttackEnabled
+ {
+ get
+ {
+ return doAutoAttack;
+ }
+ set
+ {
+ doAutoAttack = value;
+ }
+ }
+
+ private bool doAutoAttack;
+
+ public override void PostExposeData()
+ {
+ base.PostExposeData();
+
+ Scribe_Values.Look(ref doAutoAttack, "doAutoAttack");
+ }
+
+ public override void Initialize(CompProperties p)
+ {
+ base.Initialize(p);
+
+ this.doAutoAttack = DefaultAutoAttack;
+ }
+
+ public override IEnumerable CompGetGizmosExtra()
+ {
+ var cmd = new Command_Toggle();
+ cmd.toggleAction = () =>
+ {
+ doAutoAttack = !doAutoAttack;
+ };
+ cmd.isActive = () => doAutoAttack;
+ cmd.defaultLabel = "AA.ToggleAutoAttack".Translate();
+ var name = parent.LabelShort;
+ cmd.defaultDesc = $"AA.ToggleAutoAttackDesc".Translate(name);
+ cmd.icon = Content.AutoAttackIcon;
+
+ yield return cmd;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Source/AntimatterAnnihilation/ThingComps/CompGreedyBattery.cs b/Source/AntimatterAnnihilation/ThingComps/CompGreedyBattery.cs
new file mode 100644
index 0000000..a64f31a
--- /dev/null
+++ b/Source/AntimatterAnnihilation/ThingComps/CompGreedyBattery.cs
@@ -0,0 +1,257 @@
+using RimWorld;
+using System.Collections.Generic;
+using System.Reflection;
+using UnityEngine;
+using Verse;
+
+namespace AntimatterAnnihilation.ThingComps
+{
+ ///
+ /// A greedy battery is a battery that will pull energy from other batteries in order to be filled first.
+ /// Greedy batteries will not pull energy from other greedy batteries.
+ ///
+ [StaticConstructorOnStartup]
+ public class CompGreedyBattery : CompPowerBattery
+ {
+ private static List batteries = new List();
+ private static FieldInfo storedEnergyInfo;
+
+ public CompProperties_GreedyBattery RealProps
+ {
+ get
+ {
+ return Props as CompProperties_GreedyBattery;
+ }
+ }
+
+ public float MaxStoredEnergy
+ {
+ get
+ {
+ return this.realMax;
+ }
+ set
+ {
+ if (value < 0)
+ value = 0;
+
+ this.realMax = value;
+ if(StoredEnergy > value)
+ {
+ SetStoredEnergyPct(1f);
+ }
+ }
+ }
+ public float MaxPull
+ {
+ get
+ {
+ return RealProps.maxPull;
+ }
+ }
+ public bool IsPulling { get; private set; }
+ public int PullBatteriesCount { get; private set; }
+ public string ReasonNoPull { get; private set; }
+ public bool DoInspectorInfo
+ {
+ get
+ {
+ return RealProps.doInspectorInfo;
+ }
+ }
+ public bool DoSelfDischarge
+ {
+ get
+ {
+ return RealProps.doSelfDischarge;
+ }
+ }
+ public float WattDaysUntilFull
+ {
+ get
+ {
+ return MaxStoredEnergy - StoredEnergy;
+ }
+ }
+
+ internal float realMax;
+
+ public override void Initialize(CompProperties p)
+ {
+ base.Initialize(p);
+
+ MaxStoredEnergy = RealProps.initialEnergyMax;
+ }
+
+ public override void CompTick()
+ {
+ if (DoSelfDischarge)
+ base.CompTick(); // Only does the discharge.
+
+ IsPulling = false;
+ PullBatteriesCount = 0;
+ ReasonNoPull = null;
+
+ if (PowerNet?.batteryComps == null)
+ {
+ ReasonNoPull = PowerNet == null ? "Null power net" : "Null battery comps in power net.";
+ return;
+ }
+
+ if (StoredEnergyPct == 1f || MaxStoredEnergy <= 0f)
+ {
+ ReasonNoPull = $"Full on energy {StoredEnergyPct}, {MaxStoredEnergy}";
+ return; // No need to pull anything.
+ }
+
+ var bats = GetPullableBatteries();
+
+ if (bats.Count == 0)
+ {
+ ReasonNoPull = "No valid batteries in net.";
+ return;
+ }
+
+ PullBatteriesCount = bats.Count;
+ float toPull = MaxPull * CompPower.WattsToWattDaysPerTick;
+ if (toPull > AmountCanAccept)
+ toPull = AmountCanAccept;
+ float pulled = 0f;
+
+ // Try to pull equally by splitting total pull between number of batteries.
+ float pullFromEach = toPull / bats.Count;
+
+ foreach (var bat in bats)
+ {
+ float maxDraw = bat.StoredEnergy;
+ float toDraw = Mathf.Min(pullFromEach, maxDraw);
+ bat.DrawPower(toDraw);
+
+ pulled += toDraw;
+
+ // In theory this should not be possible, but I'll check anyway for debugging purposes.
+ if (pulled > toPull)
+ {
+ //Log.Warning($"GreedyBattery error: pulled more than was calculated! Wanted {toPull}, ended with {pulled}.");
+ break;
+ }
+ }
+
+ if (pulled < toPull)
+ {
+ // The plan to pull equally from all didn't work, almost certainly because the batteries have different power levels.
+ // I could continue running the 'equal pull' algorithm more times and I would eventually reach the desired pull amount, but that could get very slow.
+ // Instead I will just pull as much as possible from each battery in sequence, in a last ditch attempt to get the desired power.
+
+ foreach (var bat in bats)
+ {
+ float maxDraw = bat.StoredEnergy;
+ float tryToDraw = (toPull - pulled);
+ float toDraw = Mathf.Min(tryToDraw, maxDraw);
+ bat.DrawPower(toDraw);
+
+ pulled += toDraw;
+
+ if (pulled >= toPull)
+ break;
+ }
+ }
+
+ // Done, now all the toPull power will have been pulled, or failed if there was just not enough energy in any batteries.
+ if (pulled > 0)
+ {
+ IsPulling = true;
+ SetStoredEnergy(this.StoredEnergy + pulled);
+ }
+
+ ReasonNoPull = $"Pulling because {StoredEnergy} < {MaxStoredEnergy}";
+
+ bats.Clear();
+ }
+
+ public void SetStoredEnergy(float wattDays)
+ {
+ // Uses reflection so it's quite slow. Maybe use Harmony? Is that faster?
+
+ if (storedEnergyInfo == null)
+ {
+ storedEnergyInfo = typeof(CompPowerBattery).GetField("storedEnergy", BindingFlags.Instance | BindingFlags.NonPublic);
+ }
+
+ if (wattDays == base.StoredEnergy)
+ return;
+
+ if (wattDays < 0)
+ wattDays = 0;
+ if (wattDays > MaxStoredEnergy)
+ wattDays = MaxStoredEnergy;
+
+ storedEnergyInfo.SetValue(this, wattDays);
+ }
+
+ private List GetPullableBatteries()
+ {
+ batteries.Clear();
+
+ foreach (var bat in PowerNet.batteryComps)
+ {
+ if (bat == null || bat is CompGreedyBattery)
+ continue;
+
+ if (bat.StoredEnergy <= 0f)
+ continue;
+
+ if (!bat.Props.transmitsPower)
+ continue;
+
+ batteries.Add(bat);
+ }
+
+ return batteries;
+ }
+
+ public override void PostExposeData()
+ {
+ // Have to do this hacky shit so that the max energy value doesn't limit the stored energy.
+ Props.storedEnergyMax = float.MaxValue;
+ base.PostExposeData();
+ Props.storedEnergyMax = 600;
+
+ // Store 'real max' value.
+ Scribe_Values.Look(ref this.realMax, "realMaxEnergy");
+ }
+
+ public override string CompInspectStringExtra()
+ {
+ string devString = $"Stored: {StoredEnergy:F1} / {MaxStoredEnergy:F0}, pulling from {PullBatteriesCount} ({ReasonNoPull})";
+ // Don't display the extra inspector info that the battery gives. It just clutters the inspector.
+ // Optional, from props.
+ if (!DoInspectorInfo)
+ {
+ if (Prefs.DevMode)
+ return devString;
+ return null;
+ }
+
+ CompProperties_Battery p = this.Props;
+ string text = devString + '\n' + "PowerBatteryStored".Translate() + ": " + StoredEnergy.ToString("F0") + " / " + MaxStoredEnergy.ToString("F0") + " Wd";
+ text += "\n" + "PowerBatteryEfficiency".Translate() + ": " + (p.efficiency * 100f).ToString("F0") + "%";
+ if (this.StoredEnergy > 0f)
+ {
+ text += "\n" + "SelfDischarging".Translate() + ": " + 5f.ToString("F0") + " W";
+ }
+ return text + "\n" + GetBaseInspectString();
+ }
+
+ private string GetBaseInspectString()
+ {
+ if (this.PowerNet == null)
+ {
+ return "PowerNotConnected".Translate();
+ }
+ string value = (this.PowerNet.CurrentEnergyGainRate() / CompPower.WattsToWattDaysPerTick).ToString("F0");
+ string value2 = this.PowerNet.CurrentStoredEnergy().ToString("F0");
+ return "PowerConnectedRateStored".Translate(value, value2);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Source/AntimatterAnnihilation/ThingComps/CompProperties_AutoAttack.cs b/Source/AntimatterAnnihilation/ThingComps/CompProperties_AutoAttack.cs
new file mode 100644
index 0000000..92376dc
--- /dev/null
+++ b/Source/AntimatterAnnihilation/ThingComps/CompProperties_AutoAttack.cs
@@ -0,0 +1,14 @@
+using RimWorld;
+
+namespace AntimatterAnnihilation.ThingComps
+{
+ public class CompProperties_AutoAttack : CompProperties_Explosive
+ {
+ public bool defaultAutoAttack = true;
+
+ public CompProperties_AutoAttack()
+ {
+ base.compClass = typeof(CompAutoAttack);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Source/AntimatterAnnihilation/ThingComps/CompProperties_GreedyBattery.cs b/Source/AntimatterAnnihilation/ThingComps/CompProperties_GreedyBattery.cs
new file mode 100644
index 0000000..e21100a
--- /dev/null
+++ b/Source/AntimatterAnnihilation/ThingComps/CompProperties_GreedyBattery.cs
@@ -0,0 +1,17 @@
+using RimWorld;
+
+namespace AntimatterAnnihilation.ThingComps
+{
+ public class CompProperties_GreedyBattery : CompProperties_Battery
+ {
+ public bool doInspectorInfo = false; // Should the default battery inspector string be used?
+ public bool doSelfDischarge = false; // Should the battery self discharge at the fixed 5W rate?
+ public float maxPull = 500000; // Max rate of energy pull from regular batteries.
+ public float initialEnergyMax = 600; // Initial max stored energy value. Replaced storedEnergyMax.
+
+ public CompProperties_GreedyBattery()
+ {
+ base.compClass = typeof(CompGreedyBattery);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Source/AntimatterAnnihilation/ThingComps/CompProperties_TargetChargeRate - Copy.cs b/Source/AntimatterAnnihilation/ThingComps/CompProperties_TargetChargeRate - Copy.cs
deleted file mode 100644
index 66fb051..0000000
--- a/Source/AntimatterAnnihilation/ThingComps/CompProperties_TargetChargeRate - Copy.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-using RimWorld;
-using Verse;
-
-namespace AntimatterAnnihilation.ThingComps
-{
- public class CompProperties_TargetChargeRate : CompProperties
- {
- public CompProperties_TargetChargeRate()
- {
- base.compClass = typeof(CompTargetChargeRate);
- }
-
- public float defaultRate = 1000f;
- public float interval = 100f;
- public FloatRange rateRange = new FloatRange(100, 5000);
- }
-}
\ No newline at end of file
diff --git a/Source/AntimatterAnnihilation/ThingComps/CompTargetChargeRate.cs b/Source/AntimatterAnnihilation/ThingComps/CompTargetChargeRate.cs
deleted file mode 100644
index c29f2e1..0000000
--- a/Source/AntimatterAnnihilation/ThingComps/CompTargetChargeRate.cs
+++ /dev/null
@@ -1,82 +0,0 @@
-using AntimatterAnnihilation.UI;
-using RimWorld;
-using System.Collections.Generic;
-using UnityEngine;
-using Verse;
-
-namespace AntimatterAnnihilation.ThingComps
-{
- ///
- /// Used to set a building's target charge (power consumption) rate.
- ///
- [StaticConstructorOnStartup]
- public class CompTargetChargeRate : ThingComp
- {
- public float Watts
- {
- get
- {
- return Mathf.Clamp(_watts, Props.rateRange.TrueMin, Props.rateRange.TrueMax);
- }
- set
- {
- _watts = Mathf.Clamp(value, Props.rateRange.TrueMin, Props.rateRange.TrueMax); ;
- }
- }
- public CompProperties_TargetChargeRate Props
- {
- get
- {
- return base.props as CompProperties_TargetChargeRate;
- }
- }
- public float MinRate
- {
- get
- {
- return Props.rateRange.TrueMin;
- }
- }
- public float MaxRate
- {
- get
- {
- return Props.rateRange.TrueMax;
- }
- }
- public float Interval
- {
- get
- {
- return Props.interval;
- }
- }
-
- private float _watts;
-
- public override void PostExposeData()
- {
- base.PostExposeData();
-
- Scribe_Values.Look(ref _watts, "rate");
-
- if (Scribe.mode != LoadSaveMode.PostLoadInit)
- return;
- this._watts = this.Props.defaultRate;
- }
-
- public override IEnumerable CompGetGizmosExtra()
- {
- Command_Action cmd = new Command_Action();
- cmd.defaultLabel = "Change charge speed";
- cmd.defaultDesc = $"Changes the power consumption when the M3G_UMIN is charging. This allows you to charge faster, if you have enough power.\nCurrent rate: {Watts:F0} watts.";
- cmd.icon = Content.PowerLevel;
- cmd.hotKey = KeyBindingDefOf.Misc5;
- cmd.action = () =>
- {
- Find.WindowStack?.Add(new UI_CompTargetChargeRate(this));
- };
- yield return cmd;
- }
- }
-}
\ No newline at end of file
diff --git a/Source/AntimatterAnnihilation/UI/UI_CompTargetChargeRate.cs b/Source/AntimatterAnnihilation/UI/UI_CompTargetChargeRate.cs
deleted file mode 100644
index 95d007f..0000000
--- a/Source/AntimatterAnnihilation/UI/UI_CompTargetChargeRate.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using AntimatterAnnihilation.ThingComps;
-using UnityEngine;
-using Verse;
-
-namespace AntimatterAnnihilation.UI
-{
- class UI_CompTargetChargeRate : Window
- {
- public override Vector2 InitialSize => new Vector2(330, 80);
- public CompTargetChargeRate Comp;
-
- public UI_CompTargetChargeRate(CompTargetChargeRate comp)
- {
- this.Comp = comp;
- doCloseX = true;
- onlyOneOfTypeAllowed = true;
- }
-
- public override void DoWindowContents(Rect inRect)
- {
- if (Comp == null)
- {
- Close();
- return;
- }
-
- Comp.Watts = Widgets.HorizontalSlider(inRect, Comp.Watts, Comp.MinRate, Comp.MaxRate, true, $"Rate: {Comp.Watts:F0} Watts", Comp.MinRate.ToString("F0"), Comp.MaxRate.ToString("F0"), Comp.Interval);
- }
- }
-}
diff --git a/Source/AntimatterAnnihilation/UI/UI_PowerNetConsole.cs b/Source/AntimatterAnnihilation/UI/UI_PowerNetConsole.cs
index 1dba2be..9c8b121 100644
--- a/Source/AntimatterAnnihilation/UI/UI_PowerNetConsole.cs
+++ b/Source/AntimatterAnnihilation/UI/UI_PowerNetConsole.cs
@@ -260,12 +260,11 @@ public override void DoWindowContents(Rect inRect)
}
bool indented = false;
- bool isCat = false;
int column = 0;
float itemHeight;
Text.Font = GameFont.Medium;
- Widgets.Label(GetItemRect(40), "PowerNet Info ");
+ Widgets.Label(GetItemRect(40), $"{"AA.PowerNetInfo".Translate()} ");
float totalPower = console.PowerTraderComp.PowerNet.CurrentEnergyGainRate() / CompPower.WattsToWattDaysPerTick;
string totalPowerText = GetPrettyPower(totalPower);
if (totalPower > 0)
@@ -278,21 +277,21 @@ public override void DoWindowContents(Rect inRect)
if (console?.PowerTraderComp?.PowerNet == null)
{
- Widgets.Label(GetItemRect(40), "Console is not connected to a power network.");
+ Widgets.Label(GetItemRect(40), "AA.ConsoleNotConnected".Translate());
return;
}
if (!console.PowerTraderComp.PowerOn)
{
- Widgets.Label(GetItemRect(40), "Console does not have power.");
+ Widgets.Label(GetItemRect(40), "AA.ConsoleNotPowered".Translate());
return;
}
GetItemRect(32);
- string ascDec = Ascending ? "(Asc)" : "(Des)";
- isCat = true;
+ string ascDec = Ascending ? "AA.Ascending".Translate() : "AA.Descending".Translate();
+ var isCat = true;
// Name.
- if(Widgets.ButtonTextSubtle(GetColumnRect(), $"Name {(SortingMode == SortMode.Name ? ascDec : "")}"))
+ if(Widgets.ButtonTextSubtle(GetColumnRect(), $"{"AA.Name".Translate().CapitalizeFirst()} {(SortingMode == SortMode.Name ? ascDec : "")}"))
{
if (SortingMode != SortMode.Name)
{
@@ -310,7 +309,7 @@ public override void DoWindowContents(Rect inRect)
}
// Power in/out.
- if(Widgets.ButtonTextSubtle(GetColumnRect(), $"Power {(SortingMode == SortMode.Power ? ascDec : "")}"))
+ if(Widgets.ButtonTextSubtle(GetColumnRect(), $"{"AA.Power".Translate().CapitalizeFirst()} {(SortingMode == SortMode.Power ? ascDec : "")}"))
{
{
if (SortingMode != SortMode.Power)
@@ -330,7 +329,7 @@ public override void DoWindowContents(Rect inRect)
}
// Turn on/off
- if (Widgets.ButtonTextSubtle(GetColumnRect(), $"Enabled {(SortingMode == SortMode.Enabled ? ascDec : "")}"))
+ if (Widgets.ButtonTextSubtle(GetColumnRect(), $"{"AA.Enabled".Translate().CapitalizeFirst()} {(SortingMode == SortMode.Enabled ? ascDec : "")}"))
{
{
if (SortingMode != SortMode.Enabled)
@@ -348,7 +347,6 @@ public override void DoWindowContents(Rect inRect)
}
}
}
- isCat = false;
MoveDown(32 + 10f);
@@ -362,7 +360,6 @@ public override void DoWindowContents(Rect inRect)
indented = false;
isCat = true;
DrawThing(cat.Things[0]);
- isCat = false;
}
else
{
@@ -413,7 +410,7 @@ public override void DoWindowContents(Rect inRect)
var fr = GetColumnRect();
bool on = cat.AreAllEnabled(out int flickable);
- if (flickable > 0 && Widgets.ButtonText(fr.GetInner(3), $"Turn All {(on ? "Off" : "On")}"))
+ if (flickable > 0 && Widgets.ButtonText(fr.GetInner(3), $"{"AA.TurnAll".Translate()} {(on ? "AA.Off".Translate() : "AA.On".Translate())}"))
{
cat.FlickAll(on);
Refresh();
@@ -460,7 +457,7 @@ void DrawThing(PowerThing thing)
var fr = GetColumnRect();
if (thing.FlickComp != null)
{
- if (Widgets.ButtonText(fr.GetInner(3), $"Turn {(thing.IsFlickedOn() ? "Off" : "On")}"))
+ if (Widgets.ButtonText(fr.GetInner(3), $"{"AA.Turn".Translate().CapitalizeFirst()} {(thing.IsFlickedOn() ? "AA.Off".Translate() : "AA.On".Translate())}"))
{
thing.Flick();
}
@@ -518,19 +515,19 @@ public string GetPrettyPower(float watts)
if (watts >= GIGA)
{
- retVal += $"{watts / GIGA:N2} GW";
+ retVal += $"{watts / GIGA:N2} {"AA.KiloWatts".Translate()}";
}
else if (watts >= MEGA)
{
- retVal += $"{watts / MEGA:N2} MW";
+ retVal += $"{watts / MEGA:N2} {"AA.MegaWatts".Translate()}";
}
else if (watts >= KILO)
{
- retVal += $"{watts / KILO:N1} KW";
+ retVal += $"{watts / KILO:N1} {"AA.GigaWatts".Translate()}";
}
else
{
- retVal += $"{watts:N0} W";
+ retVal += $"{watts:N0} {"AA.Watts".Translate()}";
}
return retVal;
diff --git a/Source/AntimatterAnnihilation/Utils/AADefOf.cs b/Source/AntimatterAnnihilation/Utils/AADefOf.cs
index a1997eb..feee451 100644
--- a/Source/AntimatterAnnihilation/Utils/AADefOf.cs
+++ b/Source/AntimatterAnnihilation/Utils/AADefOf.cs
@@ -21,5 +21,6 @@ static AADefOf()
public static SoundDef Explosion_Antimatter_Large_AA;
public static SoundDef Explosion_Voice_AA;
public static SoundDef LaserStrike_AA;
+ public static SoundDef RailgunShoot_AA;
}
}
diff --git a/Source/Content/Audacity/RailgunCharge.aup b/Source/Content/Audacity/RailgunCharge.aup
new file mode 100644
index 0000000..5f3b973
--- /dev/null
+++ b/Source/Content/Audacity/RailgunCharge.aup
@@ -0,0 +1,75 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Source/Content/Audacity/RailgunCharge_data/e00/d00/e000001a.au b/Source/Content/Audacity/RailgunCharge_data/e00/d00/e000001a.au
new file mode 100644
index 0000000..c276215
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diff --git a/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000088.au b/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000088.au
new file mode 100644
index 0000000..f1a74cf
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diff --git a/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000263.au b/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000263.au
new file mode 100644
index 0000000..d60db8e
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diff --git a/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000364.au b/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000364.au
new file mode 100644
index 0000000..f371c06
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diff --git a/Source/Content/Audacity/RailgunCharge_data/e00/d00/e00005de.au b/Source/Content/Audacity/RailgunCharge_data/e00/d00/e00005de.au
new file mode 100644
index 0000000..6a9900d
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diff --git a/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000759.au b/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000759.au
new file mode 100644
index 0000000..a01ee5e
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diff --git a/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000aea.au b/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000aea.au
new file mode 100644
index 0000000..45bdf75
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diff --git a/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000b98.au b/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000b98.au
new file mode 100644
index 0000000..6d1bcf0
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diff --git a/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000c0a.au b/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000c0a.au
new file mode 100644
index 0000000..fc4ac8e
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diff --git a/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000cdd.au b/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000cdd.au
new file mode 100644
index 0000000..399e6a8
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diff --git a/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000d3b.au b/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000d3b.au
new file mode 100644
index 0000000..35a5c11
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new file mode 100644
index 0000000..082a69e
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diff --git a/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000e4d.au b/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000e4d.au
new file mode 100644
index 0000000..dbaf7f8
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diff --git a/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000f76.au b/Source/Content/Audacity/RailgunCharge_data/e00/d00/e0000f76.au
new file mode 100644
index 0000000..583875b
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diff --git a/Source/Content/SVG/Body Apparel Template.svg b/Source/Content/SVG/Body Apparel Template.svg
index 66f654c..1ba4da7 100644
--- a/Source/Content/SVG/Body Apparel Template.svg
+++ b/Source/Content/SVG/Body Apparel Template.svg
@@ -17,11 +17,23 @@
id="svg8"
inkscape:version="0.92.4 (5da689c313, 2019-01-14)"
sodipodi:docname="Body Apparel Template.svg"
- inkscape:export-filename="D:\Steam Games\steamapps\common\RimWorld\Mods\AntimatterAnnihilation\Source\Content\SVG\Void Armor.png"
+ inkscape:export-filename="D:\Steam Games\steamapps\common\RimWorld\Mods\AntimatterAnnihilation\Source\Content\SVG\Helmet Back.png"
inkscape:export-xdpi="96"
inkscape:export-ydpi="96">
+
+
+
+
@@ -656,6 +668,98 @@
y1="11.08164"
x2="13.865402"
y2="35.037525" />
+
+
+
+
+
+
+
+
+
image/svg+xml
-
+
@@ -723,592 +827,7 @@
y="1.7801921e-06"
x="-1.3877788e-17"
id="image3722"
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diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/Circle Sprite.png b/Source/Content/Unity/RimVibes Bundles/Assets/Circle Sprite.png
new file mode 100644
index 0000000..8eb1b1e
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diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/EndCone.fbx b/Source/Content/Unity/RimVibes Bundles/Assets/EndCone.fbx
new file mode 100644
index 0000000..5c45df3
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diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/ExplosionEffect.cs b/Source/Content/Unity/RimVibes Bundles/Assets/ExplosionEffect.cs
new file mode 100644
index 0000000..d1393cb
--- /dev/null
+++ b/Source/Content/Unity/RimVibes Bundles/Assets/ExplosionEffect.cs
@@ -0,0 +1,62 @@
+using Assets;
+using System;
+using UnityEngine;
+
+public class ExplosionEffect : MonoBehaviour
+{
+ public ParticleSystem ParticleSystem;
+ public Animator Animator;
+ public Transform Scale;
+ public float Time = 0.7f;
+ public float TickRate = 1f;
+ public event Action Despawn;
+
+ private float timer;
+
+ public void Play(Vector3 position, float scale)
+ {
+ if (ParticleSystem == null)
+ {
+ ParticleSystem = GetComponentInChildren();
+ Animator = GetComponentInChildren();
+ Scale = transform.Find("Scale");
+ }
+
+ gameObject.SetActive(true);
+ transform.position = position;
+ transform.localEulerAngles = new Vector3(90f, 0f, 0f);
+ Scale.localScale = new Vector3(scale, scale, scale);
+ ParticleSystem.Play();
+ Animator.SetTrigger("Start");
+ timer = Time;
+ }
+
+ public void Tick(bool vis)
+ {
+ const float DT = 1f / 60f;
+ timer -= DT;
+ if (timer <= 0)
+ {
+ // End.
+ Stop();
+ return;
+ }
+
+ Animator.speed = TickRate;
+ var main = ParticleSystem.main;
+ main.simulationSpeed = TickRate;
+
+ if(gameObject.activeSelf != vis)
+ gameObject.SetActive(vis);
+ }
+
+ public void Stop()
+ {
+ ParticleSystem.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
+ gameObject.SetActive(false);
+
+ Despawn?.Invoke(this);
+ Despawn = null;
+ Pool.Return(this);
+ }
+}
diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/ExplosionSpawner.cs b/Source/Content/Unity/RimVibes Bundles/Assets/ExplosionSpawner.cs
new file mode 100644
index 0000000..6e7345e
--- /dev/null
+++ b/Source/Content/Unity/RimVibes Bundles/Assets/ExplosionSpawner.cs
@@ -0,0 +1,122 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Assets
+{
+ public class ExplosionSpawner : MonoBehaviour
+ {
+ public GameObject ExplosionPrefab, RailgunEffectPrefab;
+ public Vector3 posA, posB;
+ public RailgunEffectComp lastRailgun;
+
+ public bool Visible = true;
+
+ private void Start()
+ {
+ ExplosionEffectManager.Prefab = ExplosionPrefab;
+ RailgunEffectManager.Prefab = RailgunEffectPrefab;
+ }
+
+ private void Update()
+ {
+ var pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
+ pos.y = 0;
+
+ if (Input.GetKeyDown(KeyCode.Space))
+ {
+ ExplosionEffectManager.Spawn(pos, 12);
+ }
+
+ if (Input.GetKeyDown(KeyCode.Mouse0))
+ {
+ posA = pos;
+ }
+
+ if (Input.GetKeyDown(KeyCode.Mouse1))
+ {
+ posB = pos;
+ }
+
+ if (Input.GetKeyDown(KeyCode.S))
+ {
+ lastRailgun = RailgunEffectManager.Spawn(posA, posB);
+ }
+
+ if (Input.GetKeyDown(KeyCode.F))
+ {
+ lastRailgun?.Fire(12);
+ }
+
+ if (Input.GetKeyDown(KeyCode.A))
+ {
+ Visible = !Visible;
+ }
+
+ ExplosionEffectManager.Tick(Visible);
+ RailgunEffectManager.Tick(Visible);
+ }
+ }
+
+ static class ExplosionEffectManager
+ {
+ public static GameObject Prefab;
+ private static List list = new List();
+
+ public static ExplosionEffect Spawn(Vector3 pos, float size)
+ {
+ var spawned = Pool.Get(() => Object.Instantiate(Prefab).AddComponent());
+ Object.DontDestroyOnLoad(spawned.gameObject);
+ spawned.Time = 0.7f;
+ spawned.Despawn += (s) =>
+ {
+ list.Remove(s);
+ };
+
+ list.Add(spawned);
+
+ spawned.Play(pos, size);
+
+ return spawned;
+ }
+
+ public static void Tick(bool vis)
+ {
+ for (int i = 0; i < list.Count; i++)
+ {
+ var thing = list[i];
+ thing.Tick(vis);
+ }
+ }
+ }
+
+ static class RailgunEffectManager
+ {
+ public static GameObject Prefab;
+ private static List list = new List();
+
+ public static RailgunEffectComp Spawn(Vector3 start, Vector3 end)
+ {
+ var spawned = Pool.Get(() => Object.Instantiate(Prefab).AddComponent());
+ Object.DontDestroyOnLoad(spawned.gameObject);
+ spawned.Despawn += (s) =>
+ {
+ list.Remove(s);
+ };
+
+ list.Add(spawned);
+
+ spawned.Setup(start, end);
+
+ return spawned;
+ }
+
+ public static void Tick(bool vis)
+ {
+ for (int i = 0; i < list.Count; i++)
+ {
+ var thing = list[i];
+ thing.Tick(vis);
+ }
+ }
+ }
+}
diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/GUIDrawner.cs b/Source/Content/Unity/RimVibes Bundles/Assets/GUIDrawner.cs
new file mode 100644
index 0000000..9b5f347
--- /dev/null
+++ b/Source/Content/Unity/RimVibes Bundles/Assets/GUIDrawner.cs
@@ -0,0 +1,24 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class GUIDrawner : MonoBehaviour
+{
+ private Camera uiCam;
+
+ void Start()
+ {
+ uiCam = new GameObject("HEY").AddComponent();
+ uiCam.enabled = false;
+ }
+
+ void OnGUI()
+ {
+ GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "");
+
+ if(Event.current.type == EventType.Repaint)
+ {
+ uiCam.Render(); // this will render the new UI
+ }
+ }
+}
diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/Glow.png b/Source/Content/Unity/RimVibes Bundles/Assets/Glow.png
new file mode 100644
index 0000000..ccb5cb0
Binary files /dev/null and b/Source/Content/Unity/RimVibes Bundles/Assets/Glow.png differ
diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/Gradient.png b/Source/Content/Unity/RimVibes Bundles/Assets/Gradient.png
new file mode 100644
index 0000000..754ac05
Binary files /dev/null and b/Source/Content/Unity/RimVibes Bundles/Assets/Gradient.png differ
diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/HUD.cs b/Source/Content/Unity/RimVibes Bundles/Assets/HUD.cs
new file mode 100644
index 0000000..16cf158
--- /dev/null
+++ b/Source/Content/Unity/RimVibes Bundles/Assets/HUD.cs
@@ -0,0 +1,159 @@
+using UnityEngine;
+
+public class HUD : MonoBehaviour
+{
+ private void OnGUI()
+ {
+ DrawHUD(new Rect(-450 * 0.5f, -138 * 0.5f, 450, 138));
+ }
+
+ public enum HUDAnchor : byte
+ {
+ Left,
+ Right,
+ Top,
+ Bottom,
+ Free
+ }
+
+ [Range(0.5f, 2f)]
+ public float Scale = 1f;
+ public HUDAnchor Anchor;
+ public Vector2 Offset;
+ public Texture2D AlbumArt;
+ public Texture2D VolumeIcon;
+ public Texture2D SettingsIcon;
+ public Texture2D PauseButton, PlayButton;
+ public Texture2D NextButton, PreviousButton;
+ public Texture2D ShuffleButtonNormal, ShuffleButtonActive;
+ public Texture2D RepeatButtonNormal, RepeatButtonActive, RepeatButtonOne;
+
+ private bool isPlaying;
+ private bool isShuffling;
+ private float normalizedTime;
+ private float volume;
+ private byte repeatMode;
+
+ private void DrawHUD(Rect rect)
+ {
+ float scale = Scale;
+ float realHeight = 138 * scale * 0.5f;
+ float realWidth = 450 * scale * 0.5f;
+
+ Vector2 offset = Offset;
+ Vector2 pos = Vector3.zero;
+ const float Padding = 10f;
+ switch (Anchor)
+ {
+ case HUDAnchor.Right:
+ pos = offset + new Vector2(Screen.width - realWidth - Padding, Screen.height * 0.5f);
+ break;
+
+ case HUDAnchor.Left:
+ pos = offset + new Vector2(Padding + realWidth, Screen.height * 0.5f);
+ break;
+
+ case HUDAnchor.Top:
+ pos = offset + new Vector2(Screen.width * 0.5f, Padding + realHeight);
+ break;
+
+ case HUDAnchor.Bottom:
+ pos = offset + new Vector2(Screen.width * 0.5f, Screen.height - Padding - realHeight);
+ break;
+
+ case HUDAnchor.Free:
+ pos = offset + new Vector2(Screen.width, Screen.height) * 0.5f;
+ break;
+ }
+
+ var oldMatrix = GUI.matrix;
+ GUI.matrix = Matrix4x4.TRS(pos, Quaternion.identity, Vector3.one * scale);
+ GUI.Box(rect, "");
+ rect.x += 5;
+ rect.y += 5;
+ rect.width -= 10;
+ rect.height -= 10;
+
+ GUI.DrawTexture(new Rect(rect.x, rect.y, 128, 128), AlbumArt, ScaleMode.StretchToFill, true, 0f, Color.white, 0f, 3f);
+ MoveRight(138);
+
+ SetFontSize(22);
+ GUI.Label(new Rect(rect.x, rect.y, rect.xMax - rect.x, 30), "Pickin' on Series - Oppression (The Human Experience Remix)");
+ MoveDown(28);
+ SetFontSize(18);
+ GUI.Label(new Rect(rect.x, rect.y, rect.xMax - rect.x, 30), "The Human Experience ");
+ MoveDown(28);
+
+ GUI.color = new Color(0, 0, 0, 0);
+ if (GUI.Button(new Rect(rect.x + (rect.width - 32) * 0.5f, rect.y, 32, 32), ""))
+ TogglePlay();
+ GUI.color = Color.white;
+ GUI.DrawTexture(new Rect(rect.x + (rect.width - 32) * 0.5f, rect.y, 32, 32), isPlaying ? PauseButton : PlayButton);
+
+ GUI.DrawTexture(new Rect(rect.x + (rect.width - 32) * 0.5f - 35, rect.y + 8, 16, 16), PreviousButton);
+ GUI.DrawTexture(new Rect(rect.x + (rect.width - 32) * 0.5f + 35 + 16, rect.y + 8, 16, 16), NextButton);
+
+ GUI.color = new Color(0, 0, 0, 0);
+ if (GUI.Button(new Rect(rect.x + (rect.width - 32) * 0.5f - 70, rect.y + 8, 16, isShuffling ? 24 : 16), ""))
+ ToggleShuffle();
+ GUI.color = Color.white;
+ GUI.DrawTexture(new Rect(rect.x + (rect.width - 32) * 0.5f - 70, rect.y + 8, 16, isShuffling ? 24 : 16), isShuffling ? ShuffleButtonActive : ShuffleButtonNormal);
+
+ GUI.color = new Color(0, 0, 0, 0);
+ if (GUI.Button(new Rect(rect.x + (rect.width - 32) * 0.5f + 84, rect.y + 8, 16, repeatMode != 0 ? 24 : 16), ""))
+ ToggleRepeatMode();
+ GUI.color = Color.white;
+ GUI.DrawTexture(new Rect(rect.x + (rect.width - 32) * 0.5f + 84, rect.y + 8, 16, repeatMode != 0 ? 24 : 16), repeatMode == 0 ? RepeatButtonNormal : repeatMode == 1 ? RepeatButtonActive : RepeatButtonOne);
+
+ MoveDown(38);
+
+ normalizedTime = GUI.HorizontalSlider(new Rect(rect.x + 30, rect.y, rect.width - 60, 20), normalizedTime, 0f, 1f);
+ SetFontSize(12);
+ GUI.Label(new Rect(rect.x, rect.y - 4, 30, 20), "2:33");
+ GUI.Label(new Rect(rect.xMax - 25, rect.y - 4, 30, 20), "5:70");
+ MoveDown(30);
+
+ volume = GUI.HorizontalSlider(new Rect(rect.xMax - 80, rect.yMax - 15, 70, 20), volume, 0f, 1f);
+ GUI.DrawTexture(new Rect(rect.xMax - 100, rect.yMax - 17, 16, 16), VolumeIcon);
+
+ SetFontSize(12);
+ GUI.Label(new Rect(rect.x, rect.y - 13, rect.width, 20), "Up Next: Lose Yourself");
+
+ GUI.Button(new Rect(rect.xMax - 24 + 5, rect.yMax + 10, 24, 24), SettingsIcon);
+
+ GUI.matrix = oldMatrix;
+
+ void MoveRight(float amount)
+ {
+ rect.x += amount;
+ rect.width -= amount;
+ }
+ void MoveDown(float amount)
+ {
+ rect.y += amount;
+ rect.height -= amount;
+ }
+ }
+
+ private void TogglePlay()
+ {
+ isPlaying = !isPlaying;
+ }
+
+ private void ToggleShuffle()
+ {
+ isShuffling = !isShuffling;
+ }
+
+ private void ToggleRepeatMode()
+ {
+ repeatMode++;
+ if (repeatMode == 3)
+ repeatMode = 0;
+ }
+
+ private void SetFontSize(int size)
+ {
+ GUI.skin.label.fontSize = size;
+ }
+}
diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/LargeAntimatterExplosion.prefab b/Source/Content/Unity/RimVibes Bundles/Assets/LargeAntimatterExplosion.prefab
new file mode 100644
index 0000000..ba89fa0
--- /dev/null
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diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/Pool.cs b/Source/Content/Unity/RimVibes Bundles/Assets/Pool.cs
new file mode 100644
index 0000000..9699dd9
--- /dev/null
+++ b/Source/Content/Unity/RimVibes Bundles/Assets/Pool.cs
@@ -0,0 +1,38 @@
+using System;
+using System.Collections.Generic;
+
+namespace Assets
+{
+ static class Pool where T : class
+ {
+ private static List pool;
+
+ public static T Get(Func create)
+ {
+ var fromPool = GetFromPool();
+ return fromPool ?? create();
+ }
+
+ public static void Return(T t)
+ {
+ if (t == null || (pool?.Contains(t) ?? false))
+ return;
+
+ if (pool == null)
+ pool = new List();
+
+ pool.Add(t);
+ }
+
+ private static T GetFromPool()
+ {
+ if (pool == null || pool.Count == 0)
+ return null;
+
+ var obj = pool[0];
+ pool.RemoveAt(0);
+
+ return obj;
+ }
+ }
+}
diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/RailgunEffect.prefab b/Source/Content/Unity/RimVibes Bundles/Assets/RailgunEffect.prefab
new file mode 100644
index 0000000..9a2df85
--- /dev/null
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diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/RailgunEffectComp.cs b/Source/Content/Unity/RimVibes Bundles/Assets/RailgunEffectComp.cs
new file mode 100644
index 0000000..5416170
--- /dev/null
+++ b/Source/Content/Unity/RimVibes Bundles/Assets/RailgunEffectComp.cs
@@ -0,0 +1,120 @@
+using System;
+using UnityEngine;
+
+namespace Assets
+{
+ public class RailgunEffectComp : MonoBehaviour
+ {
+ public Animator Anim;
+ public Transform BeamScale;
+ public Transform ParticlesScale;
+ public ParticleSystem[] LongParticles;
+ public ParticleSystem InParticles;
+
+ public float TickRate = 1f;
+ public event Action Despawn;
+
+ private float timeToDespawnAfterFire = 3f;
+ private float timer = 0f;
+ private Vector3 endPos;
+
+ public void Setup(Vector3 start, Vector3 end)
+ {
+ if (Anim == null)
+ {
+ Anim = GetComponent();
+ BeamScale = transform.Find("Beam");
+ ParticlesScale = transform.Find("Particles");
+ LongParticles = transform.Find("Particles").GetComponentsInChildren();
+ InParticles = transform.Find("InParticles").GetComponent();
+ }
+
+ this.endPos = end;
+ gameObject.SetActive(true);
+
+ transform.localPosition = start;
+ transform.rotation = Quaternion.LookRotation(end - start, Vector3.up);
+ transform.Rotate(new Vector3(-90f, 0f, 0f), Space.Self);
+
+ float length = (start - end).magnitude;
+ BeamScale.localScale = new Vector3(1, length + 3, 1);
+ ParticlesScale.localPosition = new Vector3(0, (length + 3) * -0.5f + 3, 0f);
+ foreach (var part in LongParticles)
+ {
+ var shape = part.shape;
+ var scale = shape.scale;
+ scale.y = length + 3;
+ shape.scale = scale;
+
+ part.Clear(true);
+ part.Play(true);
+ }
+
+ Anim.SetTrigger("Reset");
+ InParticles.Clear(true);
+ InParticles.Play(true);
+ timer = -1f;
+ }
+
+ public void Fire(float explosionSize)
+ {
+ Anim.SetTrigger("Shoot");
+ InParticles.Stop(true, ParticleSystemStopBehavior.StopEmitting);
+ foreach (var part in LongParticles)
+ {
+ part.Stop(true, ParticleSystemStopBehavior.StopEmitting);
+ }
+
+ timer = timeToDespawnAfterFire;
+
+ if (explosionSize > 0)
+ {
+ Vector3 pos = endPos;
+ ExplosionEffectManager.Spawn(pos, explosionSize);
+ }
+ }
+
+ public void Tick(bool vis)
+ {
+ const float DT = 1f / 60f;
+ if(timer > 0)
+ {
+ timer -= DT;
+ if (timer <= 0f)
+ {
+ Stop();
+ return;
+ }
+ }
+
+ Anim.speed = TickRate;
+ ChangeSpeed(InParticles);
+ foreach (var part in LongParticles)
+ {
+ ChangeSpeed(part);
+ }
+
+ if (gameObject.activeSelf != vis)
+ gameObject.SetActive(vis);
+
+ void ChangeSpeed(ParticleSystem s)
+ {
+ var main = s.main;
+ main.simulationSpeed = TickRate;
+ }
+ }
+
+ public void Stop()
+ {
+ InParticles.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
+ foreach (var part in LongParticles)
+ {
+ part.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
+ }
+ gameObject.SetActive(false);
+ Despawn?.Invoke(this);
+ Despawn = null;
+ Pool.Return(this);
+ }
+ }
+}
diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/Scenes/AA.unity b/Source/Content/Unity/RimVibes Bundles/Assets/Scenes/AA.unity
new file mode 100644
index 0000000..5ce64c9
--- /dev/null
+++ b/Source/Content/Unity/RimVibes Bundles/Assets/Scenes/AA.unity
@@ -0,0 +1,1324 @@
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diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/Shaders/BeamOuterMat.mat b/Source/Content/Unity/RimVibes Bundles/Assets/Shaders/BeamOuterMat.mat
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diff --git a/Source/Content/Unity/RimVibes Bundles/Assets/Shaders/BeamShader.shader b/Source/Content/Unity/RimVibes Bundles/Assets/Shaders/BeamShader.shader
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index 0000000..d05b006
--- /dev/null
+++ b/Source/Content/Unity/RimVibes Bundles/Assets/Shaders/BeamShader.shader
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+Shader "Unlit/BeamShader"
+{
+ Properties
+ {
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+ col.a = _MinAlpha;
+
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
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index 0000000..896a56f
--- /dev/null
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+ ENDCG
+ }
+ }
+}
\ No newline at end of file
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